mirror of
https://github.com/dborth/vbagx.git
synced 2024-11-22 18:49:18 +01:00
add ability to change the player mapped to a connected controller
This commit is contained in:
parent
2cf4a1c4aa
commit
90ab240696
@ -34,6 +34,7 @@
|
|||||||
#define ANALOG_SENSITIVITY 30
|
#define ANALOG_SENSITIVITY 30
|
||||||
|
|
||||||
int rumbleRequest[4] = {0,0,0,0};
|
int rumbleRequest[4] = {0,0,0,0};
|
||||||
|
int playerMapping[4] = {0,1,2,3};
|
||||||
GuiTrigger userInput[4];
|
GuiTrigger userInput[4];
|
||||||
|
|
||||||
#ifdef HW_RVL
|
#ifdef HW_RVL
|
||||||
@ -965,6 +966,16 @@ bool MenuRequested()
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static int GetPlayerChan(int pad)
|
||||||
|
{
|
||||||
|
for(int i=3; i >= 0; i--) {
|
||||||
|
if(playerMapping[i] == pad) {
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return pad;
|
||||||
|
}
|
||||||
|
|
||||||
u32 GetJoy(int pad)
|
u32 GetJoy(int pad)
|
||||||
{
|
{
|
||||||
// request to go back to menu
|
// request to go back to menu
|
||||||
@ -975,7 +986,9 @@ u32 GetJoy(int pad)
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 J = DecodeJoy(pad);
|
int chan = GetPlayerChan(pad);
|
||||||
|
|
||||||
|
u32 J = DecodeJoy(chan);
|
||||||
// don't allow up+down or left+right
|
// don't allow up+down or left+right
|
||||||
if ((J & 48) == 48)
|
if ((J & 48) == 48)
|
||||||
J &= ~16;
|
J &= ~16;
|
||||||
|
@ -33,6 +33,7 @@
|
|||||||
#define VBA_CAPTURE 2048
|
#define VBA_CAPTURE 2048
|
||||||
|
|
||||||
extern int rumbleRequest[4];
|
extern int rumbleRequest[4];
|
||||||
|
extern int playerMapping[4];
|
||||||
extern u32 btnmap[6][10];
|
extern u32 btnmap[6][10];
|
||||||
|
|
||||||
void ResetControls(int wc = -1);
|
void ResetControls(int wc = -1);
|
||||||
|
117
source/menu.cpp
117
source/menu.cpp
@ -57,6 +57,9 @@ static GuiTrigger * trigA = NULL;
|
|||||||
static GuiTrigger * trig2 = NULL;
|
static GuiTrigger * trig2 = NULL;
|
||||||
|
|
||||||
static GuiButton * btnLogo = NULL;
|
static GuiButton * btnLogo = NULL;
|
||||||
|
#ifdef HW_RVL
|
||||||
|
static GuiButton * batteryBtn[4];
|
||||||
|
#endif
|
||||||
static GuiImageData * gameScreen = NULL;
|
static GuiImageData * gameScreen = NULL;
|
||||||
static GuiImage * gameScreenImg = NULL;
|
static GuiImage * gameScreenImg = NULL;
|
||||||
static GuiImage * bgTopImg = NULL;
|
static GuiImage * bgTopImg = NULL;
|
||||||
@ -1145,6 +1148,95 @@ static int MenuGameSelection()
|
|||||||
return menu;
|
return menu;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef HW_RVL
|
||||||
|
static int playerMappingChan = 0;
|
||||||
|
|
||||||
|
static void PlayerMappingWindowUpdate(void * ptr, int dir)
|
||||||
|
{
|
||||||
|
GuiButton * b = (GuiButton *)ptr;
|
||||||
|
if(b->GetState() == STATE_CLICKED)
|
||||||
|
{
|
||||||
|
playerMapping[playerMappingChan] += dir;
|
||||||
|
|
||||||
|
if(playerMapping[playerMappingChan] > 3)
|
||||||
|
playerMapping[playerMappingChan] = 0;
|
||||||
|
if(playerMapping[playerMappingChan] < 0)
|
||||||
|
playerMapping[playerMappingChan] = 3;
|
||||||
|
|
||||||
|
char playerNumber[20];
|
||||||
|
sprintf(playerNumber, "Player %d", playerMapping[playerMappingChan]+1);
|
||||||
|
|
||||||
|
settingText->SetText(playerNumber);
|
||||||
|
b->ResetState();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void PlayerMappingWindowLeftClick(void * ptr) { PlayerMappingWindowUpdate(ptr, -1); }
|
||||||
|
static void PlayerMappingWindowRightClick(void * ptr) { PlayerMappingWindowUpdate(ptr, +1); }
|
||||||
|
|
||||||
|
static void PlayerMappingWindow(int chan)
|
||||||
|
{
|
||||||
|
playerMappingChan = chan;
|
||||||
|
|
||||||
|
GuiWindow * w = new GuiWindow(300,250);
|
||||||
|
w->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
||||||
|
|
||||||
|
GuiTrigger trigLeft;
|
||||||
|
trigLeft.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT, WIIDRC_BUTTON_LEFT);
|
||||||
|
|
||||||
|
GuiTrigger trigRight;
|
||||||
|
trigRight.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT, WIIDRC_BUTTON_RIGHT);
|
||||||
|
|
||||||
|
GuiImageData arrowLeft(button_arrow_left_png);
|
||||||
|
GuiImage arrowLeftImg(&arrowLeft);
|
||||||
|
GuiImageData arrowLeftOver(button_arrow_left_over_png);
|
||||||
|
GuiImage arrowLeftOverImg(&arrowLeftOver);
|
||||||
|
GuiButton arrowLeftBtn(arrowLeft.GetWidth(), arrowLeft.GetHeight());
|
||||||
|
arrowLeftBtn.SetImage(&arrowLeftImg);
|
||||||
|
arrowLeftBtn.SetImageOver(&arrowLeftOverImg);
|
||||||
|
arrowLeftBtn.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
||||||
|
arrowLeftBtn.SetTrigger(trigA);
|
||||||
|
arrowLeftBtn.SetTrigger(trig2);
|
||||||
|
arrowLeftBtn.SetTrigger(&trigLeft);
|
||||||
|
arrowLeftBtn.SetSelectable(false);
|
||||||
|
arrowLeftBtn.SetUpdateCallback(PlayerMappingWindowLeftClick);
|
||||||
|
|
||||||
|
GuiImageData arrowRight(button_arrow_right_png);
|
||||||
|
GuiImage arrowRightImg(&arrowRight);
|
||||||
|
GuiImageData arrowRightOver(button_arrow_right_over_png);
|
||||||
|
GuiImage arrowRightOverImg(&arrowRightOver);
|
||||||
|
GuiButton arrowRightBtn(arrowRight.GetWidth(), arrowRight.GetHeight());
|
||||||
|
arrowRightBtn.SetImage(&arrowRightImg);
|
||||||
|
arrowRightBtn.SetImageOver(&arrowRightOverImg);
|
||||||
|
arrowRightBtn.SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
|
||||||
|
arrowRightBtn.SetTrigger(trigA);
|
||||||
|
arrowRightBtn.SetTrigger(trig2);
|
||||||
|
arrowRightBtn.SetTrigger(&trigRight);
|
||||||
|
arrowRightBtn.SetSelectable(false);
|
||||||
|
arrowRightBtn.SetUpdateCallback(PlayerMappingWindowRightClick);
|
||||||
|
|
||||||
|
char playerNumber[20];
|
||||||
|
sprintf(playerNumber, "Player %d", playerMapping[playerMappingChan]+1);
|
||||||
|
|
||||||
|
settingText = new GuiText(playerNumber, 22, (GXColor){0, 0, 0, 255});
|
||||||
|
|
||||||
|
w->Append(&arrowLeftBtn);
|
||||||
|
w->Append(&arrowRightBtn);
|
||||||
|
w->Append(settingText);
|
||||||
|
|
||||||
|
char title[50];
|
||||||
|
sprintf(title, "Player Mapping - Controller %d", chan+1);
|
||||||
|
|
||||||
|
int previousPlayerMapping = playerMapping[playerMappingChan];
|
||||||
|
|
||||||
|
if(!SettingWindow(title,w))
|
||||||
|
playerMapping[playerMappingChan] = previousPlayerMapping; // undo changes
|
||||||
|
|
||||||
|
delete(w);
|
||||||
|
delete(settingText);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
* MenuGame
|
* MenuGame
|
||||||
*
|
*
|
||||||
@ -1375,8 +1467,11 @@ static int MenuGame()
|
|||||||
batteryBtn[i]->SetImage(batteryImg[i]);
|
batteryBtn[i]->SetImage(batteryImg[i]);
|
||||||
batteryBtn[i]->SetIcon(batteryBarImg[i]);
|
batteryBtn[i]->SetIcon(batteryBarImg[i]);
|
||||||
batteryBtn[i]->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
batteryBtn[i]->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
||||||
batteryBtn[i]->SetRumble(false);
|
batteryBtn[i]->SetTrigger(trigA);
|
||||||
|
batteryBtn[i]->SetSoundOver(&btnSoundOver);
|
||||||
|
batteryBtn[i]->SetSoundClick(&btnSoundClick);
|
||||||
batteryBtn[i]->SetSelectable(false);
|
batteryBtn[i]->SetSelectable(false);
|
||||||
|
batteryBtn[i]->SetState(STATE_DISABLED);
|
||||||
batteryBtn[i]->SetAlpha(150);
|
batteryBtn[i]->SetAlpha(150);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1477,6 +1572,7 @@ static int MenuGame()
|
|||||||
if(newStatus == true) // controller connected
|
if(newStatus == true) // controller connected
|
||||||
{
|
{
|
||||||
batteryBtn[i]->SetAlpha(255);
|
batteryBtn[i]->SetAlpha(255);
|
||||||
|
batteryBtn[i]->SetState(STATE_DEFAULT);
|
||||||
batteryBarImg[i]->SetTile(newLevel);
|
batteryBarImg[i]->SetTile(newLevel);
|
||||||
|
|
||||||
if(newLevel == 0)
|
if(newLevel == 0)
|
||||||
@ -1487,6 +1583,7 @@ static int MenuGame()
|
|||||||
else // controller not connected
|
else // controller not connected
|
||||||
{
|
{
|
||||||
batteryBtn[i]->SetAlpha(150);
|
batteryBtn[i]->SetAlpha(150);
|
||||||
|
batteryBtn[i]->SetState(STATE_DISABLED);
|
||||||
batteryBarImg[i]->SetTile(0);
|
batteryBarImg[i]->SetTile(0);
|
||||||
batteryImg[i]->SetImage(&battery);
|
batteryImg[i]->SetImage(&battery);
|
||||||
}
|
}
|
||||||
@ -1530,6 +1627,24 @@ static int MenuGame()
|
|||||||
{
|
{
|
||||||
menu = MENU_GAMESETTINGS;
|
menu = MENU_GAMESETTINGS;
|
||||||
}
|
}
|
||||||
|
#ifdef HW_RVL
|
||||||
|
else if(batteryBtn[0]->GetState() == STATE_CLICKED)
|
||||||
|
{
|
||||||
|
PlayerMappingWindow(0);
|
||||||
|
}
|
||||||
|
else if(batteryBtn[1]->GetState() == STATE_CLICKED)
|
||||||
|
{
|
||||||
|
PlayerMappingWindow(1);
|
||||||
|
}
|
||||||
|
else if(batteryBtn[2]->GetState() == STATE_CLICKED)
|
||||||
|
{
|
||||||
|
PlayerMappingWindow(2);
|
||||||
|
}
|
||||||
|
else if(batteryBtn[3]->GetState() == STATE_CLICKED)
|
||||||
|
{
|
||||||
|
PlayerMappingWindow(3);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
else if(mainmenuBtn.GetState() == STATE_CLICKED)
|
else if(mainmenuBtn.GetState() == STATE_CLICKED)
|
||||||
{
|
{
|
||||||
if (WindowPrompt("Quit Game", "Quit this game? Any unsaved progress will be lost.", "OK", "Cancel"))
|
if (WindowPrompt("Quit Game", "Quit this game? Any unsaved progress will be lost.", "OK", "Cancel"))
|
||||||
|
Loading…
Reference in New Issue
Block a user