revert some changes

This commit is contained in:
dborth 2010-04-05 22:46:26 +00:00
parent ad987a37ad
commit 923667cecc
9 changed files with 471 additions and 683 deletions

View File

@ -23,14 +23,14 @@ public:
// Global configuration // Global configuration
struct config_t struct config_t
{ {
pan_vol_t side_chans [2]; // left and right side channel volume and pan bool enabled; // false = disable all effects
// Current sound is echoed at adjustable left/right delay, // Current sound is echoed at adjustable left/right delay,
// with reduced treble and volume (feedback). // with reduced treble and volume (feedback).
float treble; // 1.0 = full treble, 0.1 = very little, 0.0 = silent float treble; // 1.0 = full treble, 0.1 = very little, 0.0 = silent
float feedback; // 0.0 = no echo, 0.5 = each echo half previous, 1.0 = cacophony int delay [2]; // left, right delays (msec)
int delay [2]; // left, right delays (msec) float feedback; // 0.0 = no echo, 0.5 = each echo half previous, 1.0 = cacophony
bool enabled; // false = disable all effects pan_vol_t side_chans [2]; // left and right side channel volume and pan
}; };
config_t& config() { return config_; } config_t& config() { return config_; }
@ -123,10 +123,10 @@ class Simple_Effects_Buffer : public Effects_Buffer {
public: public:
struct config_t struct config_t
{ {
bool enabled; // false = disable all effects
float echo; // 0.0 = none, 1.0 = lots float echo; // 0.0 = none, 1.0 = lots
float stereo; // 0.0 = channels in center, 1.0 = channels on left/right float stereo; // 0.0 = channels in center, 1.0 = channels on left/right
bool surround; // true = put some channels in back bool surround; // true = put some channels in back
bool enabled; // false = disable all effects
}; };
config_t& config() { return config_; } config_t& config() { return config_; }

View File

@ -60,7 +60,7 @@ void Gb_Apu::set_output( Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* ri
void Gb_Apu::synth_volume( int iv ) void Gb_Apu::synth_volume( int iv )
{ {
double v = volume_ * iv * 0.005 / osc_count; double v = volume_ * 0.60 / osc_count / 15 /*steps*/ / 8 /*master vol range*/ * iv;
good_synth.volume( v ); good_synth.volume( v );
med_synth .volume( v ); med_synth .volume( v );
} }
@ -88,18 +88,8 @@ void Gb_Apu::volume( double v )
void Gb_Apu::reset_regs() void Gb_Apu::reset_regs()
{ {
int i = 24; // 32 - 8 for ( int i = 0; i < 0x20; i++ )
do { regs [i] = 0;
regs [i] =
regs [i+1] =
regs [i+2] =
regs [i+3] =
regs [i+4] =
regs [i+5] =
regs [i+6] =
regs [i+7] = 0;
i-=8;
} while(i>=0);
square1.reset(); square1.reset();
square2.reset(); square2.reset();
@ -126,7 +116,7 @@ void Gb_Apu::reduce_clicks( bool reduce )
if ( reduce && wave.mode != mode_agb ) // AGB already eliminates clicks if ( reduce && wave.mode != mode_agb ) // AGB already eliminates clicks
dac_off_amp = -Gb_Osc::dac_bias; dac_off_amp = -Gb_Osc::dac_bias;
for ( int i = 0; i < osc_count; ++i ) for ( int i = 0; i < osc_count; i++ )
oscs [i]->dac_off_amp = dac_off_amp; oscs [i]->dac_off_amp = dac_off_amp;
// AGB always eliminates clicks on wave channel using same method // AGB always eliminates clicks on wave channel using same method
@ -140,7 +130,7 @@ void Gb_Apu::reset( mode_t mode, bool agb_wave )
if ( agb_wave ) if ( agb_wave )
mode = mode_agb; // using AGB wave features implies AGB hardware mode = mode_agb; // using AGB wave features implies AGB hardware
wave.agb_mask = agb_wave ? 0xFF : 0; wave.agb_mask = agb_wave ? 0xFF : 0;
for ( int i = 0; i < osc_count; ++i ) for ( int i = 0; i < osc_count; i++ )
oscs [i]->mode = mode; oscs [i]->mode = mode;
reduce_clicks( reduce_clicks_ ); reduce_clicks( reduce_clicks_ );
@ -157,18 +147,13 @@ void Gb_Apu::reset( mode_t mode, bool agb_wave )
{0x84,0x40,0x43,0xAA,0x2D,0x78,0x92,0x3C,0x60,0x59,0x59,0xB0,0x34,0xB8,0x2E,0xDA}, {0x84,0x40,0x43,0xAA,0x2D,0x78,0x92,0x3C,0x60,0x59,0x59,0xB0,0x34,0xB8,0x2E,0xDA},
{0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF}, {0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF},
}; };
unsigned i = 0; for ( int b = 2; --b >= 0; )
unsigned initialSize = sizeof(initial_wave[0]); {
// Init both banks (does nothing if not in AGB mode)
// Init both banks (does nothing if not in AGB mode) // TODO: verify that this works
// TODO: verify that this works write_register( 0, 0xFF1A, b * 0x40 );
write_register( 0, 0xFF1A, 0x40 ); for ( unsigned i = 0; i < sizeof initial_wave [0]; i++ )
for (; i < initialSize; ++i ){ write_register( 0, i + wave_ram, initial_wave [(mode != mode_dmg)] [i] );
write_register( 0, i + wave_ram, initial_wave [(mode != mode_dmg)] [i] );
}
write_register( 0, 0xFF1A, 0 );
for ( i = 0; i < initialSize; ++i ){
write_register( 0, i + wave_ram, initial_wave [(mode != mode_dmg)] [i] );
} }
} }
@ -188,8 +173,8 @@ Gb_Apu::Gb_Apu()
oscs [2] = &wave; oscs [2] = &wave;
oscs [3] = &noise; oscs [3] = &noise;
int i = osc_count - 1; for ( int i = osc_count; --i >= 0; )
do { {
Gb_Osc& o = *oscs [i]; Gb_Osc& o = *oscs [i];
o.regs = &regs [i * 5]; o.regs = &regs [i * 5];
o.output = 0; o.output = 0;
@ -199,8 +184,7 @@ Gb_Apu::Gb_Apu()
o.outputs [3] = 0; o.outputs [3] = 0;
o.good_synth = &good_synth; o.good_synth = &good_synth;
o.med_synth = &med_synth; o.med_synth = &med_synth;
--i; }
} while(i >= 0);
reduce_clicks_ = false; reduce_clicks_ = false;
set_tempo( 1.0 ); set_tempo( 1.0 );
@ -288,8 +272,8 @@ void Gb_Apu::silence_osc( Gb_Osc& o )
void Gb_Apu::apply_stereo() void Gb_Apu::apply_stereo()
{ {
int i = osc_count - 1; for ( int i = osc_count; --i >= 0; )
do { {
Gb_Osc& o = *oscs [i]; Gb_Osc& o = *oscs [i];
Blip_Buffer* out = o.outputs [calc_output( i )]; Blip_Buffer* out = o.outputs [calc_output( i )];
if ( o.output != out ) if ( o.output != out )
@ -297,8 +281,7 @@ void Gb_Apu::apply_stereo()
silence_osc( o ); silence_osc( o );
o.output = out; o.output = out;
} }
--i; }
} while(i >=0);
} }
void Gb_Apu::write_register( blip_time_t time, unsigned addr, int data ) void Gb_Apu::write_register( blip_time_t time, unsigned addr, int data )
@ -343,11 +326,8 @@ void Gb_Apu::write_register( blip_time_t time, unsigned addr, int data )
else if ( addr == vol_reg && data != old_data ) else if ( addr == vol_reg && data != old_data )
{ {
// Master volume // Master volume
int i = osc_count - 1; for ( int i = osc_count; --i >= 0; )
do {
silence_osc( *oscs [i] ); silence_osc( *oscs [i] );
--i;
} while( i >=0);
apply_volume(); apply_volume();
} }
@ -360,11 +340,8 @@ void Gb_Apu::write_register( blip_time_t time, unsigned addr, int data )
{ {
// Power control // Power control
frame_phase = 0; frame_phase = 0;
int i = osc_count - 1; for ( int i = osc_count; --i >= 0; )
do {
silence_osc( *oscs [i] ); silence_osc( *oscs [i] );
--i;
} while( i >=0);
reset_regs(); reset_regs();
if ( wave.mode != mode_dmg ) if ( wave.mode != mode_dmg )

View File

@ -583,8 +583,7 @@ u8 ZeroTable[256] = {
int inline gbGetValue(int min,int max,int v) int inline gbGetValue(int min,int max,int v)
{ {
float o31 = float(v) / 31.0f; return (int)(min+(float)(max-min)*(2.0*(v/31.0)-(v/31.0)*(v/31.0)));
return (min +((int)((float)(max-min)* o31*(2.0f - o31))));
} }
void gbGenFilter() void gbGenFilter()
@ -632,9 +631,9 @@ void gbCopyMemory(u16 d, u16 s, int count)
{ {
while(count) { while(count) {
gbMemoryMap[d>>12][d & 0x0fff] = gbMemoryMap[s>>12][s & 0x0fff]; gbMemoryMap[d>>12][d & 0x0fff] = gbMemoryMap[s>>12][s & 0x0fff];
++s; s++;
++d; d++;
--count; count--;
} }
} }
@ -671,7 +670,7 @@ void gbDoHdma()
gbDmaTicks = 9; gbDmaTicks = 9;
if (IFF & 0x80) if (IFF & 0x80)
++gbDmaTicks; gbDmaTicks++;
} }
@ -889,14 +888,16 @@ void gbWriteMemory(register u16 address, register u8 value)
{ {
bool temp = false; bool temp = false;
if (((gbTimerOn && !gbTimerModeChange) && (gbTimerMode & 2) && if ((gbTimerOn && !gbTimerModeChange) && (gbTimerMode & 2) &&
!(gbInternalTimer & 0x80) && (gbInternalTimer & (gbTimerClockTicks>>1)) && !(gbInternalTimer & 0x80) && (gbInternalTimer & (gbTimerClockTicks>>1)) &&
!(gbInternalTimer & (gbTimerClockTicks>>5))) !(gbInternalTimer & (gbTimerClockTicks>>5)))
|| temp = true;
((!gbTimerOn && !gbTimerModeChange && gbTimerOnChange ) && ((gbTimerTicks-1) < (gbTimerClockTicks>>1)))){ else if ((!gbTimerOn && !gbTimerModeChange && gbTimerOnChange ) && ((gbTimerTicks-1) < (gbTimerClockTicks>>1)))
temp = true; temp = true;
}else if (gbTimerOn && gbTimerModeChange && !gbTimerOnChange){ else if (gbTimerOn && gbTimerModeChange && !gbTimerOnChange)
switch(gbTimerMode & 3){ {
switch(gbTimerMode & 3)
{
case 0x00: case 0x00:
temp = false; temp = false;
break; break;
@ -1015,6 +1016,8 @@ void gbWriteMemory(register u16 address, register u8 value)
// systemDrawScreen(); // systemDrawScreen();
gbRegisterLYLCDCOffOn = (register_LY + 144) % 154; gbRegisterLYLCDCOffOn = (register_LY + 144) % 154;
gbLcdTicks = GBLCD_MODE_2_CLOCK_TICKS - (gbSpeed ? 2 : 1); gbLcdTicks = GBLCD_MODE_2_CLOCK_TICKS - (gbSpeed ? 2 : 1);
@ -1119,24 +1122,13 @@ void gbWriteMemory(register u16 address, register u8 value)
temp = ((GBLY_INCREMENT_CLOCK_TICKS-GBLCD_MODE_2_CLOCK_TICKS) - temp = ((GBLY_INCREMENT_CLOCK_TICKS-GBLCD_MODE_2_CLOCK_TICKS) -
gbLcdLYIncrementTicks); gbLcdLYIncrementTicks);
if (temp >=0){ if (temp >=0)
if (temp < 300){ {
for (int i=temp<<(gbSpeed ? 1 : 2);i<300;i++)
int i = temp << (gbSpeed ? 1 : 2); if (temp < 300)
gbSCYLine[i] = value;
if((i % 2) == 0){ // Divisible by 2
// If it is divisible by 2, it'll go much faster
for (; i < 300; i += 2){
gbSCYLine[i] =
gbSCYLine[i+1] = value;
}
}else{ // Not divisible by 2
for (; i < 300; ++i){
gbSCYLine[i] = value;
}
}
}
} }
else else
memset(gbSCYLine, value, sizeof(gbSCYLine)); memset(gbSCYLine, value, sizeof(gbSCYLine));
@ -1154,22 +1146,9 @@ void gbWriteMemory(register u16 address, register u8 value)
if (temp >=0) if (temp >=0)
{ {
if (temp < 300){ for (int i=temp<<(gbSpeed ? 1 : 2);i<300;i++)
int i = temp << (gbSpeed ? 1 : 2); if (temp < 300)
gbSCXLine[i] = value;
if((i % 2) == 0){ // Divisible by 2
// If it is divisible by 2, it'll go much faster
for (; i < 300; i += 2){
gbSCXLine[i] =
gbSCXLine[i+1] = value;
}
}else{ // Not divisible by 2
for (; i < 300; ++i){
gbSCXLine[i] = value;
}
}
}
} }
else else
@ -1199,8 +1178,11 @@ void gbWriteMemory(register u16 address, register u8 value)
// DMA! // DMA!
case 0x46: { case 0x46: {
int source = value << 8; int source = value * 0x0100;
gbCopyMemory(0xfe00, source, 0xa0);
gbCopyMemory(0xfe00,
source,
0xa0);
gbMemory[0xff46] = register_DMA = value; gbMemory[0xff46] = register_DMA = value;
return; return;
} }
@ -1218,21 +1200,9 @@ void gbWriteMemory(register u16 address, register u8 value)
if (temp >=0) if (temp >=0)
{ {
if (temp < 300){ for (int i=temp<<(gbSpeed ? 1 : 2);i<300;i++)
int i = temp << (gbSpeed ? 1 : 2); if (temp < 300)
gbBgpLine[i] = value;
if((i % 2) == 0){ // Divisible by 2
// If it is divisible by 2, it'll go much faster
for (; i < 300; i += 2){
gbBgpLine[i] =
gbBgpLine[i+1] = value;
}
}else{ // Not divisible by 2
for (; i < 300; ++i){
gbBgpLine[i] = value;
}
}
}
} }
else else
memset(gbBgpLine,value,sizeof(gbBgpLine)); memset(gbBgpLine,value,sizeof(gbBgpLine));
@ -1253,21 +1223,9 @@ void gbWriteMemory(register u16 address, register u8 value)
if (temp >=0) if (temp >=0)
{ {
if (temp < 300){ for (int i=temp<<(gbSpeed ? 1 : 2);i<300;i++)
int i = temp << (gbSpeed ? 1 : 2); if (temp < 300)
gbObp0Line[i] = value;
if((i % 2) == 0){ // Divisible by 2
// If it is divisible by 2, it'll go much faster
for (; i < 300; i += 2){
gbObp0Line[i] =
gbObp0Line[i+1] = value;
}
}else{ // Not divisible by 2
for (; i < 300; ++i){
gbObp0Line[i] = value;
}
}
}
} }
else else
memset(gbObp0Line,value,sizeof(gbObp0Line)); memset(gbObp0Line,value,sizeof(gbObp0Line));
@ -1288,21 +1246,9 @@ void gbWriteMemory(register u16 address, register u8 value)
if (temp >=0) if (temp >=0)
{ {
if (temp < 300){ for (int i=temp<<(gbSpeed ? 1 : 2);i<300;i++)
int i = temp << (gbSpeed ? 1 : 2); if (temp < 300)
gbObp1Line[i] = value;
if((i % 2) == 0){ // Divisible by 2
// If it is divisible by 2, it'll go much faster
for (; i < 300; i += 2){
gbObp1Line[i] =
gbObp1Line[i+1] = value;
}
}else{ // Not divisible by 2
for (; i < 300; ++i){
gbObp1Line[i] = value;
}
}
}
} }
else else
memset(gbObp1Line,value,sizeof(gbObp1Line)); memset(gbObp1Line,value,sizeof(gbObp1Line));
@ -1338,11 +1284,11 @@ void gbWriteMemory(register u16 address, register u8 value)
// VBK // VBK
case 0x4f: { case 0x4f: {
if(gbCgbMode) { if(gbCgbMode) {
value &= 1; value = value & 1;
if(value == gbVramBank) if(value == gbVramBank)
return; return;
int vramAddress = value << 13; //* 0x2000 int vramAddress = value * 0x2000;
gbMemoryMap[0x08] = &gbVram[vramAddress]; gbMemoryMap[0x08] = &gbVram[vramAddress];
gbMemoryMap[0x09] = &gbVram[vramAddress + 0x1000]; gbMemoryMap[0x09] = &gbVram[vramAddress + 0x1000];
@ -1419,7 +1365,7 @@ void gbWriteMemory(register u16 address, register u8 value)
case 0x55: { case 0x55: {
if(gbCgbMode) { if(gbCgbMode) {
gbHdmaBytes = 16 + ((value & 0x7f) <<4); gbHdmaBytes = 16 + (value & 0x7f) * 16;
if(gbHdmaOn) { if(gbHdmaOn) {
if(value & 0x80) { if(value & 0x80) {
gbMemory[0xff55] = register_HDMA5 = (value & 0x7f); gbMemory[0xff55] = register_HDMA5 = (value & 0x7f);
@ -1438,10 +1384,10 @@ void gbWriteMemory(register u16 address, register u8 value)
// account... according to GB DEV FAQs, the setup time is the same // account... according to GB DEV FAQs, the setup time is the same
// for single and double speed, but the actual transfer takes the // for single and double speed, but the actual transfer takes the
// same time // same time
if(gbSpeed) if(gbSpeed)
gbDmaTicks = 2 + (((value & 0x7f) + 1) << 4); gbDmaTicks = 2+16 * ((value & 0x7f) +1);
else else
gbDmaTicks = 1 + (((value & 0x7f) + 1) << 3); gbDmaTicks = 1+8 * ((value & 0x7f)+1);
gbCopyMemory((gbHdmaDestination & 0x1ff0) | 0x8000, gbCopyMemory((gbHdmaDestination & 0x1ff0) | 0x8000,
gbHdmaSource & 0xfff0, gbHdmaSource & 0xfff0,
@ -1449,17 +1395,11 @@ void gbWriteMemory(register u16 address, register u8 value)
gbHdmaDestination += gbHdmaBytes; gbHdmaDestination += gbHdmaBytes;
gbHdmaSource += gbHdmaBytes; gbHdmaSource += gbHdmaBytes;
// Spacial alignemnt gbMemory[0xff51] = register_HDMA1 = 0xff;// = (gbHdmaSource >> 8) & 0xff;
gbMemory[0xff51] = gbMemory[0xff52] = register_HDMA2 = 0xff;// = gbHdmaSource & 0xf0;
gbMemory[0xff52] = gbMemory[0xff53] = register_HDMA3 = 0xff;// = ((gbHdmaDestination - 0x8000) >> 8) & 0x1f;
gbMemory[0xff53] = gbMemory[0xff54] = register_HDMA4 = 0xff;// = gbHdmaDestination & 0xf0;
gbMemory[0xff54] = gbMemory[0xff55] = register_HDMA5 = 0xff;
gbMemory[0xff55] = 0xff;
register_HDMA1 =
register_HDMA2 =
register_HDMA3 =
register_HDMA4 =
register_HDMA5 = 0xff;
} }
} }
return; return;
@ -1592,7 +1532,7 @@ void gbWriteMemory(register u16 address, register u8 value)
if(bank == gbWramBank) if(bank == gbWramBank)
return; return;
int wramAddress = bank << 12; //* 0x1000 int wramAddress = bank * 0x1000;
gbMemoryMap[0x0d] = &gbWram[wramAddress]; gbMemoryMap[0x0d] = &gbWram[wramAddress];
gbWramBank = bank; gbWramBank = bank;
@ -1837,18 +1777,20 @@ u8 gbReadMemory(register u16 address)
int joy = 0; int joy = 0;
if(gbSgbMode && gbSgbMultiplayer) { if(gbSgbMode && gbSgbMultiplayer) {
switch(gbSgbNextController) { switch(gbSgbNextController) {
case 0x0f: case 0x0f:
default: joy = 0;
break; break;
case 0x0e: case 0x0e:
joy = 1; joy = 1;
break; break;
case 0x0d: case 0x0d:
joy = 2; joy = 2;
break; break;
case 0x0c: case 0x0c:
joy = 3; joy = 3;
break; break;
default:
joy = 0;
} }
} }
int joystate = gbJoymask[joy]; int joystate = gbJoymask[joy];
@ -1868,18 +1810,20 @@ u8 gbReadMemory(register u16 address)
int joy = 0; int joy = 0;
if(gbSgbMode && gbSgbMultiplayer) { if(gbSgbMode && gbSgbMultiplayer) {
switch(gbSgbNextController) { switch(gbSgbNextController) {
case 0x0f: case 0x0f:
default: joy = 0;
break; break;
case 0x0e: case 0x0e:
joy = 1; joy = 1;
break; break;
case 0x0d: case 0x0d:
joy = 2; joy = 2;
break; break;
case 0x0c: case 0x0c:
joy = 3; joy = 3;
break; break;
default:
joy = 0;
} }
} }
int joystate = gbJoymask[joy]; int joystate = gbJoymask[joy];
@ -2073,24 +2017,24 @@ void gbSpeedSwitch()
gbBlackScreen = true; gbBlackScreen = true;
if(gbSpeed == 0) { if(gbSpeed == 0) {
gbSpeed = 1; gbSpeed = 1;
GBLCD_MODE_0_CLOCK_TICKS = 51 << 1; GBLCD_MODE_0_CLOCK_TICKS = 51 * 2;
GBLCD_MODE_1_CLOCK_TICKS = 1140 << 1; GBLCD_MODE_1_CLOCK_TICKS = 1140 * 2;
GBLCD_MODE_2_CLOCK_TICKS = 20 << 1; GBLCD_MODE_2_CLOCK_TICKS = 20 * 2;
GBLCD_MODE_3_CLOCK_TICKS = 43 << 1; GBLCD_MODE_3_CLOCK_TICKS = 43 * 2;
GBLY_INCREMENT_CLOCK_TICKS = 114 << 1; GBLY_INCREMENT_CLOCK_TICKS = 114 * 2;
GBDIV_CLOCK_TICKS = 64; GBDIV_CLOCK_TICKS = 64;
GBTIMER_MODE_0_CLOCK_TICKS = 256; GBTIMER_MODE_0_CLOCK_TICKS = 256;
GBTIMER_MODE_1_CLOCK_TICKS = 4; GBTIMER_MODE_1_CLOCK_TICKS = 4;
GBTIMER_MODE_2_CLOCK_TICKS = 16; GBTIMER_MODE_2_CLOCK_TICKS = 16;
GBTIMER_MODE_3_CLOCK_TICKS = 64; GBTIMER_MODE_3_CLOCK_TICKS = 64;
GBSERIAL_CLOCK_TICKS = 128 << 1; GBSERIAL_CLOCK_TICKS = 128 * 2;
gbLcdTicks <<= 1; gbLcdTicks *= 2;
gbLcdTicksDelayed <<= 1; gbLcdTicksDelayed *=2;
--gbLcdTicksDelayed; gbLcdTicksDelayed--;
gbLcdLYIncrementTicks <<= 1; gbLcdLYIncrementTicks *= 2;
gbLcdLYIncrementTicksDelayed <<= 1; gbLcdLYIncrementTicksDelayed *= 2;
--gbLcdLYIncrementTicksDelayed; gbLcdLYIncrementTicksDelayed--;
gbSerialTicks <<= 1; gbSerialTicks *= 2;
//SOUND_CLOCK_TICKS = soundQuality * 24 * 2; //SOUND_CLOCK_TICKS = soundQuality * 24 * 2;
//soundTicks *= 2; //soundTicks *= 2;
gbLine99Ticks = 3; gbLine99Ticks = 3;
@ -2108,17 +2052,17 @@ void gbSpeedSwitch()
GBTIMER_MODE_3_CLOCK_TICKS = 64; GBTIMER_MODE_3_CLOCK_TICKS = 64;
GBSERIAL_CLOCK_TICKS = 128; GBSERIAL_CLOCK_TICKS = 128;
gbLcdTicks >>= 1; gbLcdTicks >>= 1;
++gbLcdTicksDelayed; gbLcdTicksDelayed++;
gbLcdTicksDelayed >>=1; gbLcdTicksDelayed >>=1;
gbLcdLYIncrementTicks >>= 1; gbLcdLYIncrementTicks >>= 1;
++gbLcdLYIncrementTicksDelayed; gbLcdLYIncrementTicksDelayed++;
gbLcdLYIncrementTicksDelayed >>= 1; gbLcdLYIncrementTicksDelayed >>= 1;
gbSerialTicks >>= 1; gbSerialTicks /= 2;
//SOUND_CLOCK_TICKS = soundQuality * 24; //SOUND_CLOCK_TICKS = soundQuality * 24;
//soundTicks /= 2; //soundTicks /= 2;
gbLine99Ticks = 1; gbLine99Ticks = 1;
if (gbHardware & 8) if (gbHardware & 8)
++gbLine99Ticks; gbLine99Ticks++;
} }
gbDmaTicks += (134)*GBLY_INCREMENT_CLOCK_TICKS + (37<<(gbSpeed ? 1 : 0)); gbDmaTicks += (134)*GBLY_INCREMENT_CLOCK_TICKS + (37<<(gbSpeed ? 1 : 0));
} }
@ -2166,15 +2110,18 @@ void gbGetHardwareType()
gbCgbMode = 0; gbCgbMode = 0;
gbSgbMode = 0; gbSgbMode = 0;
if(gbRom[0x143] & 0x80) { if(gbRom[0x143] & 0x80) {
if((1<<gbEmulatorType) & ((1<<0)|(1<<1)|(1<<4))){ if((gbEmulatorType == 0) ||
gbEmulatorType == 1 ||
gbEmulatorType == 4) {
gbCgbMode = 1; gbCgbMode = 1;
} }
} }
if((gbCgbMode == 0 ) && (gbRom[0x146] == 0x03)) { if((gbCgbMode == 0 ) && (gbRom[0x146] == 0x03)) {
if((1<<gbEmulatorType) & ((1<<0)|(1<<2)|(1<<5))){ if(gbEmulatorType == 0 ||
gbEmulatorType == 2 ||
gbEmulatorType == 5)
gbSgbMode = 1; gbSgbMode = 1;
}
} }
gbHardware = 1; // GB gbHardware = 1; // GB
@ -3751,24 +3698,17 @@ static bool gbReadSaveState(gzFile gzFile)
memset(pix, 0, 257*226*sizeof(u32)); memset(pix, 0, 257*226*sizeof(u32));
if(version < GBSAVE_GAME_VERSION_6) { if(version < GBSAVE_GAME_VERSION_6) {
utilGzRead(gzFile, gbPalette, (sizeof(u16)<<6)); utilGzRead(gzFile, gbPalette, 64 * sizeof(u16));
} else{ } else
utilGzRead(gzFile, gbPalette, (sizeof(u16)<<7)); utilGzRead(gzFile, gbPalette, 128 * sizeof(u16));
}
if (version < 11){ if (version < 11)
utilGzRead(gzFile, gbPalette, (sizeof(u16)<<7)); utilGzRead(gzFile, gbPalette, 128 * sizeof(u16));
}
if(version < GBSAVE_GAME_VERSION_10) { if(version < GBSAVE_GAME_VERSION_10) {
if(gbCgbMode || gbSgbMode) { if(!gbCgbMode && !gbSgbMode) {
int gbp8 = gbPaletteOption << 3; for(int i = 0; i < 8; i++)
for(int i = 0; i < 8; i+=4){ gbPalette[i] = systemGbPalette[gbPaletteOption*8+i];
gbPalette[i ] = systemGbPalette[gbp8+i ];
gbPalette[i+1] = systemGbPalette[gbp8+i+1];
gbPalette[i+2] = systemGbPalette[gbp8+i+2];
gbPalette[i+3] = systemGbPalette[gbp8+i+3];
}
} }
} }
@ -3897,9 +3837,9 @@ static bool gbReadSaveState(gzFile gzFile)
if(value == 0) if(value == 0)
value = 1; value = 1;
gbMemoryMap[0x08] = &gbVram[register_VBK << 13]; gbMemoryMap[0x08] = &gbVram[register_VBK * 0x2000];
gbMemoryMap[0x09] = &gbVram[(register_VBK << 13) + 0x1000]; gbMemoryMap[0x09] = &gbVram[register_VBK * 0x2000 + 0x1000];
gbMemoryMap[0x0d] = &gbWram[value << 12]; gbMemoryMap[0x0d] = &gbWram[value * 0x1000];
} }
gbSoundReadGame(version, gzFile); gbSoundReadGame(version, gzFile);
@ -3949,7 +3889,7 @@ static bool gbReadSaveState(gzFile gzFile)
GBDIV_CLOCK_TICKS = 64; GBDIV_CLOCK_TICKS = 64;
if (gbSpeed) if (gbSpeed)
gbDivTicks >>=1; gbDivTicks /=2;
if ((gbLcdMode == 0) && (register_STAT & 8)) if ((gbLcdMode == 0) && (register_STAT & 8))
gbInt48Signal |= 1; gbInt48Signal |= 1;
@ -4000,7 +3940,7 @@ static bool gbReadSaveState(gzFile gzFile)
} }
if (gbSpeed) if (gbSpeed)
gbLine99Ticks <<= 1; gbLine99Ticks *= 2;
systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED; systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
@ -4009,6 +3949,7 @@ static bool gbReadSaveState(gzFile gzFile)
return true; return true;
} }
bool gbReadMemSaveState(char *memory, int available) bool gbReadMemSaveState(char *memory, int available)
{ {
gzFile gzFile = utilMemGzOpen(memory, available, "r"); gzFile gzFile = utilMemGzOpen(memory, available, "r");
@ -4143,11 +4084,8 @@ bool gbUpdateSizes()
if(gbRomSize < gbRomSizes[gbRom[0x148]]) { if(gbRomSize < gbRomSizes[gbRom[0x148]]) {
gbRom = (u8 *)realloc(gbRom, gbRomSizes[gbRom[0x148]]); gbRom = (u8 *)realloc(gbRom, gbRomSizes[gbRom[0x148]]);
for (int i = gbRomSize; i<gbRomSizes[gbRom[0x148]]; i++)
int gbrSize = gbRomSizes[gbRom[0x148]];
for (int i = gbRomSize; i < gbrSize; ++i){
gbRom[i] = 0x00; // Not sure if it's 0x00, 0xff or random data... gbRom[i] = 0x00; // Not sure if it's 0x00, 0xff or random data...
}
} }
// (it's in the case a cart is 'lying' on its size. // (it's in the case a cart is 'lying' on its size.
else if ((gbRomSize>gbRomSizes[gbRom[0x148]]) && (genericflashcardEnable)) else if ((gbRomSize>gbRomSizes[gbRom[0x148]]) && (genericflashcardEnable))
@ -4158,10 +4096,10 @@ bool gbUpdateSizes()
{ {
while (!((gbRomSize & 1) || (gbRom[0x148] == 7))) while (!((gbRomSize & 1) || (gbRom[0x148] == 7)))
{ {
++gbRom[0x148]; gbRom[0x148]++;
gbRomSize>>=1; gbRomSize>>=1;
} }
++gbRom[0x148]; gbRom[0x148]++;
} }
gbRom = (u8 *)realloc(gbRom, gbRomSizes[gbRom[0x148]]); gbRom = (u8 *)realloc(gbRom, gbRomSizes[gbRom[0x148]]);
} }
@ -4180,29 +4118,17 @@ bool gbUpdateSizes()
u8 ramsize = genericflashcardEnable ? 5 : gbRom[0x149]; u8 ramsize = genericflashcardEnable ? 5 : gbRom[0x149];
gbRom[0x149] = ramsize; gbRom[0x149] = ramsize;
if(((gbRom[2] - 0x6D) | (gbRom[5] - 0x47) | (gbRom[6] - 0x65) | (gbRom[7] - 0x6E) | if ((gbRom[2] == 0x6D) && (gbRom[5] == 0x47) && (gbRom[6] == 0x65) && (gbRom[7] == 0x6E) &&
(gbRom[8] - 0x69) | (gbRom[9] - 0x65) | (gbRom[0xA] - 0x28) | (gbRom[0xB] - 0x54)) == 0) (gbRom[8] == 0x69) && (gbRom[9] == 0x65) && (gbRom[0xA] == 0x28) && (gbRom[0xB] == 0x54))
{ {
gbCheatingDevice = 1; // GameGenie gbCheatingDevice = 1; // GameGenie
for (int i = 0; i < 0x20; i++) // Cleans GG hardware registers
for (int i = 0; i < 0x20; i+=8){ // Cleans GG hardware registers gbRom[0x4000+i] = 0;
gbRom[0x4000+i] =
gbRom[0x4001+i] =
gbRom[0x4002+i] =
gbRom[0x4003+i] =
gbRom[0x4004+i] =
gbRom[0x4005+i] =
gbRom[0x4006+i] =
gbRom[0x4007+i] = 0;
}
}
else if((((gbRom[0x104] - 0x44) | (gbRom[0x156] - 0xEA) | (gbRom[0x158] - 0x7F) |
(gbRom[0x159] - 0xEA) | (gbRom[0x15B] - 0x7F)) == 0)
|| (((gbRom[0x165] - 0x3E) | (gbRom[0x166] - 0xD9) | (gbRom[0x16D] - 0xE1) | (gbRom[0x16E] - 0x7F)) == 0))
{
gbCheatingDevice = 2; // GameShark
} }
else if (((gbRom[0x104] == 0x44) && (gbRom[0x156] == 0xEA) && (gbRom[0x158] == 0x7F) &&
(gbRom[0x159] == 0xEA) && (gbRom[0x15B] == 0x7F)) || ((gbRom[0x165] == 0x3E) &&
(gbRom[0x166] == 0xD9) && (gbRom[0x16D] == 0xE1) && (gbRom[0x16E] == 0x7F)))
gbCheatingDevice = 2; // GameShark
else gbCheatingDevice = 0; else gbCheatingDevice = 0;
if(ramsize > 5) { if(ramsize > 5) {
@ -4217,6 +4143,16 @@ bool gbUpdateSizes()
gbRomType = gbRom[0x147]; gbRomType = gbRom[0x147];
if (genericflashcardEnable) if (genericflashcardEnable)
{ {
/*if (gbRomType<2)
gbRomType =3;
else if ((gbRomType == 0xc) || (gbRomType == 0xf) || (gbRomType == 0x12) ||
(gbRomType == 0x16) || (gbRomType == 0x1a) || (gbRomType == 0x1d))
gbRomType++;
else if ((gbRomType == 0xb) || (gbRomType == 0x11) || (gbRomType == 0x15) ||
(gbRomType == 0x19) || (gbRomType == 0x1c))
gbRomType+=2;
else if ((gbRomType == 0x5) || (gbRomType == 0x6))
gbRomType = 0x1a;*/
gbRomType = 0x1b; gbRomType = 0x1b;
} }
else if (gbCheatingDevice == 1) else if (gbCheatingDevice == 1)
@ -4372,6 +4308,7 @@ bool gbUpdateSizes()
return true; return true;
} }
int gbGetNextEvent (int clockTicks) int gbGetNextEvent (int clockTicks)
{ {
if (register_LCDC & 0x80) if (register_LCDC & 0x80)
@ -4412,27 +4349,26 @@ void gbDrawLine()
u16 * dest = (u16 *)pix + u16 * dest = (u16 *)pix +
(gbBorderLineSkip+2) * (register_LY + gbBorderRowSkip+1) (gbBorderLineSkip+2) * (register_LY + gbBorderRowSkip+1)
+ gbBorderColumnSkip; + gbBorderColumnSkip;
for(u32 x = 0; x < 160u; ) { for(int x = 0; x < 160; ) {
dest[x ] = systemColorMap16[gbLineMix[x ]]; *dest++ = systemColorMap16[gbLineMix[x++]];
dest[x+1] = systemColorMap16[gbLineMix[x+1]]; *dest++ = systemColorMap16[gbLineMix[x++]];
dest[x+2] = systemColorMap16[gbLineMix[x+2]]; *dest++ = systemColorMap16[gbLineMix[x++]];
dest[x+3] = systemColorMap16[gbLineMix[x+3]]; *dest++ = systemColorMap16[gbLineMix[x++]];
dest[x+4] = systemColorMap16[gbLineMix[x+4]]; *dest++ = systemColorMap16[gbLineMix[x++]];
dest[x+5] = systemColorMap16[gbLineMix[x+5]]; *dest++ = systemColorMap16[gbLineMix[x++]];
dest[x+6] = systemColorMap16[gbLineMix[x+6]]; *dest++ = systemColorMap16[gbLineMix[x++]];
dest[x+7] = systemColorMap16[gbLineMix[x+7]]; *dest++ = systemColorMap16[gbLineMix[x++]];
dest[x+8] = systemColorMap16[gbLineMix[x+8]]; *dest++ = systemColorMap16[gbLineMix[x++]];
dest[x+9] = systemColorMap16[gbLineMix[x+9]]; *dest++ = systemColorMap16[gbLineMix[x++]];
dest[x+10] = systemColorMap16[gbLineMix[x+10]]; *dest++ = systemColorMap16[gbLineMix[x++]];
dest[x+11] = systemColorMap16[gbLineMix[x+11]]; *dest++ = systemColorMap16[gbLineMix[x++]];
dest[x+12] = systemColorMap16[gbLineMix[x+12]]; *dest++ = systemColorMap16[gbLineMix[x++]];
dest[x+13] = systemColorMap16[gbLineMix[x+13]]; *dest++ = systemColorMap16[gbLineMix[x++]];
dest[x+14] = systemColorMap16[gbLineMix[x+14]]; *dest++ = systemColorMap16[gbLineMix[x++]];
dest[x+15] = systemColorMap16[gbLineMix[x+15]]; *dest++ = systemColorMap16[gbLineMix[x++]];
x += 16;
} }
if(gbBorderOn) if(gbBorderOn)
dest += gbBorderColumnSkip; dest += gbBorderColumnSkip;
@ -4445,7 +4381,7 @@ void gbDrawLine()
u8 *dest = (u8 *)pix + u8 *dest = (u8 *)pix +
3*(gbBorderLineSkip * (register_LY + gbBorderRowSkip) + 3*(gbBorderLineSkip * (register_LY + gbBorderRowSkip) +
gbBorderColumnSkip); gbBorderColumnSkip);
for(u32 x = 0; x < 160;) { for(int x = 0; x < 160;) {
*((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; *((u32 *)dest) = systemColorMap32[gbLineMix[x++]];
dest+= 3; dest+= 3;
*((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; *((u32 *)dest) = systemColorMap32[gbLineMix[x++]];
@ -4490,32 +4426,32 @@ void gbDrawLine()
u32 * dest = (u32 *)pix + u32 * dest = (u32 *)pix +
(gbBorderLineSkip+1) * (register_LY + gbBorderRowSkip+1) (gbBorderLineSkip+1) * (register_LY + gbBorderRowSkip+1)
+ gbBorderColumnSkip; + gbBorderColumnSkip;
for(u32 x = 0; x < 160u; ) { for(int x = 0; x < 160;) {
dest[x ] = systemColorMap32[gbLineMix[x ]]; *dest++ = systemColorMap32[gbLineMix[x++]];
dest[x+1] = systemColorMap32[gbLineMix[x+1]]; *dest++ = systemColorMap32[gbLineMix[x++]];
dest[x+2] = systemColorMap32[gbLineMix[x+2]]; *dest++ = systemColorMap32[gbLineMix[x++]];
dest[x+3] = systemColorMap32[gbLineMix[x+3]]; *dest++ = systemColorMap32[gbLineMix[x++]];
dest[x+4] = systemColorMap32[gbLineMix[x+4]]; *dest++ = systemColorMap32[gbLineMix[x++]];
dest[x+5] = systemColorMap32[gbLineMix[x+5]]; *dest++ = systemColorMap32[gbLineMix[x++]];
dest[x+6] = systemColorMap32[gbLineMix[x+6]]; *dest++ = systemColorMap32[gbLineMix[x++]];
dest[x+7] = systemColorMap32[gbLineMix[x+7]]; *dest++ = systemColorMap32[gbLineMix[x++]];
dest[x+8] = systemColorMap32[gbLineMix[x+8]]; *dest++ = systemColorMap32[gbLineMix[x++]];
dest[x+9] = systemColorMap32[gbLineMix[x+9]]; *dest++ = systemColorMap32[gbLineMix[x++]];
dest[x+10] = systemColorMap32[gbLineMix[x+10]]; *dest++ = systemColorMap32[gbLineMix[x++]];
dest[x+11] = systemColorMap32[gbLineMix[x+11]]; *dest++ = systemColorMap32[gbLineMix[x++]];
dest[x+12] = systemColorMap32[gbLineMix[x+12]]; *dest++ = systemColorMap32[gbLineMix[x++]];
dest[x+13] = systemColorMap32[gbLineMix[x+13]]; *dest++ = systemColorMap32[gbLineMix[x++]];
dest[x+14] = systemColorMap32[gbLineMix[x+14]]; *dest++ = systemColorMap32[gbLineMix[x++]];
dest[x+15] = systemColorMap32[gbLineMix[x+15]]; *dest++ = systemColorMap32[gbLineMix[x++]];
x+=16;
} }
} }
break; break;
} }
} }
void gbEmulate(int ticksToStop) void gbEmulate(int ticksToStop)
{ {
gbRegister tempRegister; gbRegister tempRegister;
@ -4590,7 +4526,7 @@ void gbEmulate(int ticksToStop)
// PC.W is not incremented for the first byte of the next instruction. // PC.W is not incremented for the first byte of the next instruction.
if (IFF & 2) if (IFF & 2)
{ {
--PC.W; PC.W--;
IFF &= ~2; IFF &= ~2;
} }
@ -4855,28 +4791,12 @@ void gbEmulate(int ticksToStop)
if (wx<0) if (wx<0)
wx = 0; wx = 0;
if((wx <= 159) && (tempgbWindowLine <= 143)){ if((wx <= 159) && (tempgbWindowLine <= 143))
for (int i = wx; i<300; i++)
int i = 300 - 4; if (gbSpeed)
if (gbSpeed){ gbSpritesTicks[i]+=3;
do{ else
gbSpritesTicks[i]+=3; gbSpritesTicks[i]+=1;
gbSpritesTicks[i+1]+=3;
gbSpritesTicks[i+2]+=3;
gbSpritesTicks[i+3]+=3;
i-=4;
}while(i>=0);
}else{
do{
++gbSpritesTicks[i];
++gbSpritesTicks[i+1];
++gbSpritesTicks[i+2];
++gbSpritesTicks[i+3];
i-=4;
}while(i>=0);
}
}
} }
} }
} }
@ -4947,9 +4867,11 @@ void gbEmulate(int ticksToStop)
// set the LY increment counter // set the LY increment counter
if(register_LCDC & 0x80) { if(register_LCDC & 0x80) {
if (gbHardware & 0xa){ if (gbHardware & 0xa)
register_IF |= 1; // V-Blank interrupt {
gbInterruptLaunched |=1;
register_IF |= 1; // V-Blank interrupt
gbInterruptLaunched |=1;
} }
@ -4958,7 +4880,7 @@ void gbEmulate(int ticksToStop)
gbLcdTicksDelayed += GBLCD_MODE_1_CLOCK_TICKS; gbLcdTicksDelayed += GBLCD_MODE_1_CLOCK_TICKS;
gbLcdModeDelayed = 1; gbLcdModeDelayed = 1;
++gbFrameCount; gbFrameCount++;
systemFrame(); systemFrame();
if((gbFrameCount % 10) == 0) if((gbFrameCount % 10) == 0)
@ -4977,12 +4899,15 @@ void gbEmulate(int ticksToStop)
if(systemReadJoypads()) { if(systemReadJoypads()) {
// read joystick // read joystick
if(gbSgbMode && gbSgbMultiplayer) { if(gbSgbMode && gbSgbMultiplayer) {
gbJoymask[0] = systemReadJoypad(0); if(gbSgbFourPlayers) {
gbJoymask[1] = systemReadJoypad(1); gbJoymask[0] = systemReadJoypad(0);
if(gbSgbFourPlayers) { gbJoymask[1] = systemReadJoypad(1);
gbJoymask[2] = systemReadJoypad(2); gbJoymask[2] = systemReadJoypad(2);
gbJoymask[3] = systemReadJoypad(3); gbJoymask[3] = systemReadJoypad(3);
} } else {
gbJoymask[0] = systemReadJoypad(0);
gbJoymask[1] = systemReadJoypad(1);
}
} else { } else {
gbJoymask[0] = systemReadJoypad(-1); gbJoymask[0] = systemReadJoypad(-1);
} }
@ -5005,7 +4930,7 @@ void gbEmulate(int ticksToStop)
gbCapture = (newmask & 2) ? true : false; gbCapture = (newmask & 2) ? true : false;
if(gbCapture && !gbCapturePrevious) { if(gbCapture && !gbCapturePrevious) {
++gbCaptureNumber; gbCaptureNumber++;
systemScreenCapture(gbCaptureNumber); systemScreenCapture(gbCaptureNumber);
} }
gbCapturePrevious = gbCapture; gbCapturePrevious = gbCapture;
@ -5021,7 +4946,7 @@ void gbEmulate(int ticksToStop)
} }
gbFrameSkipCount = 0; gbFrameSkipCount = 0;
} else } else
++gbFrameSkipCount; gbFrameSkipCount++;
} else { } else {
// go the the OAM being accessed mode // go the the OAM being accessed mode
@ -5074,19 +4999,11 @@ void gbEmulate(int ticksToStop)
if (!gbCgbMode) if (!gbCgbMode)
color = gbColorOption ? gbColorFilter[gbPalette[3] & 0x7FFF] : color = gbColorOption ? gbColorFilter[gbPalette[3] & 0x7FFF] :
gbPalette[3] & 0x7FFF; gbPalette[3] & 0x7FFF;
for(int i = 0; i < 160; i++)
int i = 160-4; {
do{ gbLineMix[i] = color;
gbLineMix[i ] = gbLineBuffer[i] = 0;
gbLineMix[i+1] = }
gbLineMix[i+2] =
gbLineMix[i+3] = color;
gbLineBuffer[i] =
gbLineBuffer[i+1] =
gbLineBuffer[i+2] =
gbLineBuffer[i+3] = 0;
i-=4;
}while(i >= 0);
} }
gbDrawLine(); gbDrawLine();
} }
@ -5139,7 +5056,7 @@ void gbEmulate(int ticksToStop)
{ {
// Used to update the screen with white lines when it's off. // Used to update the screen with white lines when it's off.
// (it looks strange, but it's kinda accurate) // (it looks strange, but it's kinda accurate :p)
// You can try the Mario Demo Vx.x for exemple // You can try the Mario Demo Vx.x for exemple
// (check the bottom 2 lines while moving) // (check the bottom 2 lines while moving)
if (!gbWhiteScreen) if (!gbWhiteScreen)
@ -5155,27 +5072,18 @@ void gbEmulate(int ticksToStop)
{ {
gbWhiteScreen = 1; gbWhiteScreen = 1;
u8 register_LYLcdOff = ((register_LY+154)%154); u8 register_LYLcdOff = ((register_LY+154)%154);
for (register_LY=0;register_LY <= 0x90;++register_LY) for (register_LY=0;register_LY <= 0x90;register_LY++)
{ {
u16 color = gbColorOption ? gbColorFilter[0x7FFF] : u16 color = gbColorOption ? gbColorFilter[0x7FFF] :
0x7FFF; 0x7FFF;
if (!gbCgbMode) if (!gbCgbMode)
color = gbColorOption ? gbColorFilter[gbPalette[0] & 0x7FFF] : color = gbColorOption ? gbColorFilter[gbPalette[0] & 0x7FFF] :
gbPalette[0] & 0x7FFF; gbPalette[0] & 0x7FFF;
for(int i = 0; i < 160; i++)
int i = 160 - 4; {
do{ gbLineMix[i] = color;
gbLineBuffer[i] = 0;
gbLineMix[i ] = }
gbLineMix[i+1] =
gbLineMix[i+2] =
gbLineMix[i+3] = color;
gbLineBuffer[i] =
gbLineBuffer[i+1] =
gbLineBuffer[i+2] =
gbLineBuffer[i+3] = 0;
i-=4;
}while(i >= 0);
gbDrawLine(); gbDrawLine();
} }
register_LY = register_LYLcdOff; register_LY = register_LYLcdOff;
@ -5198,20 +5106,11 @@ void gbEmulate(int ticksToStop)
if (!gbCgbMode) if (!gbCgbMode)
color = gbColorOption ? gbColorFilter[gbPalette[0] & 0x7FFF] : color = gbColorOption ? gbColorFilter[gbPalette[0] & 0x7FFF] :
gbPalette[0] & 0x7FFF; gbPalette[0] & 0x7FFF;
for(int i = 0; i < 160; i++)
int i = 160 - 4; {
do{ gbLineMix[i] = color;
gbLineMix[i ] = gbLineBuffer[i] = 0;
gbLineMix[i+1] = }
gbLineMix[i+2] =
gbLineMix[i+3] = color;
gbLineBuffer[i] =
gbLineBuffer[i+1] =
gbLineBuffer[i+2] =
gbLineBuffer[i+3] = 0;
i-=4;
}while(i >= 0);
gbDrawLine(); gbDrawLine();
} }
else if ((register_LY==144) && (!systemFrameSkip)) else if ((register_LY==144) && (!systemFrameSkip))
@ -5233,17 +5132,20 @@ void gbEmulate(int ticksToStop)
if(systemReadJoypads()) { if(systemReadJoypads()) {
// read joystick // read joystick
if(gbSgbMode && gbSgbMultiplayer) { if(gbSgbMode && gbSgbMultiplayer) {
gbJoymask[0] = systemReadJoypad(0); if(gbSgbFourPlayers) {
gbJoymask[0] = systemReadJoypad(0);
gbJoymask[1] = systemReadJoypad(1); gbJoymask[1] = systemReadJoypad(1);
if(gbSgbFourPlayers) {
gbJoymask[2] = systemReadJoypad(2); gbJoymask[2] = systemReadJoypad(2);
gbJoymask[3] = systemReadJoypad(3); gbJoymask[3] = systemReadJoypad(3);
} else {
gbJoymask[0] = systemReadJoypad(0);
gbJoymask[1] = systemReadJoypad(1);
} }
} else { } else {
gbJoymask[0] = systemReadJoypad(-1); gbJoymask[0] = systemReadJoypad(-1);
} }
} }
++gbFrameCount; gbFrameCount++;
systemFrame(); systemFrame();
@ -5274,7 +5176,7 @@ void gbEmulate(int ticksToStop)
while(gbSerialTicks <= 0) { while(gbSerialTicks <= 0) {
// increment number of shifted bits // increment number of shifted bits
++gbSerialBits; gbSerialBits++;
linkProc(); linkProc();
if(gbSerialOn && (gbMemory[0xff02] & 1)) { if(gbSerialOn && (gbMemory[0xff02] & 1)) {
if(gbSerialBits == 8) { if(gbSerialBits == 8) {
@ -5298,7 +5200,7 @@ void gbEmulate(int ticksToStop)
// shift serial byte to right and put a 1 bit in its place // shift serial byte to right and put a 1 bit in its place
// gbMemory[0xff01] = 0x80 | (gbMemory[0xff01]>>1); // gbMemory[0xff01] = 0x80 | (gbMemory[0xff01]>>1);
// increment number of shifted bits // increment number of shifted bits
++gbSerialBits; gbSerialBits++;
if(gbSerialBits == 8) { if(gbSerialBits == 8) {
// end of transmission // end of transmission
if(gbSerialFunction) // external device if(gbSerialFunction) // external device
@ -5337,7 +5239,7 @@ void gbEmulate(int ticksToStop)
gbTimerTicks= ((gbInternalTimer) & gbTimerMask[gbTimerMode])+1-clockTicks; gbTimerTicks= ((gbInternalTimer) & gbTimerMask[gbTimerMode])+1-clockTicks;
while(gbTimerTicks <= 0) { while(gbTimerTicks <= 0) {
++register_TIMA; register_TIMA++;
// timer overflow! // timer overflow!
if((register_TIMA & 0xff) == 0) { if((register_TIMA & 0xff) == 0) {
// reload timer modulo // reload timer modulo
@ -5432,7 +5334,7 @@ void gbEmulate(int ticksToStop)
if (gbIntBreak == 2) if (gbIntBreak == 2)
{ {
--gbDmaTicks; gbDmaTicks--;
gbIntBreak = 0; gbIntBreak = 0;
} }
@ -5478,11 +5380,14 @@ void gbEmulate(int ticksToStop)
if(systemReadJoypads()) { if(systemReadJoypads()) {
// read joystick // read joystick
if(gbSgbMode && gbSgbMultiplayer) { if(gbSgbMode && gbSgbMultiplayer) {
gbJoymask[0] = systemReadJoypad(0); if(gbSgbFourPlayers) {
gbJoymask[1] = systemReadJoypad(1); gbJoymask[0] = systemReadJoypad(0);
if(gbSgbFourPlayers) { gbJoymask[1] = systemReadJoypad(1);
gbJoymask[2] = systemReadJoypad(2); gbJoymask[2] = systemReadJoypad(2);
gbJoymask[3] = systemReadJoypad(3); gbJoymask[3] = systemReadJoypad(3);
} else {
gbJoymask[0] = systemReadJoypad(0);
gbJoymask[1] = systemReadJoypad(1);
} }
} else { } else {
gbJoymask[0] = systemReadJoypad(-1); gbJoymask[0] = systemReadJoypad(-1);

View File

@ -78,7 +78,7 @@ void gbRenderLine()
if(y >= 144) if(y >= 144)
return; return;
int SpritesTicks = gbSpritesTicks[x] << (gbSpeed ? 1 : 2); int SpritesTicks = gbSpritesTicks[x]*(gbSpeed ? 2 : 4);
int sx = gbSCXLine[(gbSpeed ? 0 : 4)+SpritesTicks]; int sx = gbSCXLine[(gbSpeed ? 0 : 4)+SpritesTicks];
int sy = gbSCYLine[(gbSpeed ? 11 : 5)+SpritesTicks]; int sy = gbSCYLine[(gbSpeed ? 11 : 5)+SpritesTicks];
@ -92,7 +92,7 @@ void gbRenderLine()
int bx = 1 << (7 - (sx & 7)); int bx = 1 << (7 - (sx & 7));
int by = sy & 7; int by = sy & 7;
int tile_map_line_y = tile_map + (ty <<5); int tile_map_line_y = tile_map + ty * 32;
int tile_map_address = tile_map_line_y + tx; int tile_map_address = tile_map_line_y + tx;
@ -102,22 +102,24 @@ void gbRenderLine()
u8 tile = bank0[tile_map_address]; u8 tile = bank0[tile_map_address];
++tile_map_address; tile_map_address++;
if(!(register_LCDC & 0x10)) if(!(register_LCDC & 0x10))
tile ^= 0x80; tile ^= 0x80;
int tile_pattern_address = tile_pattern + (tile<< 4) + (by<<1); int tile_pattern_address = tile_pattern + tile * 16 + by*2;
if(register_LCDC & 0x80) { if(register_LCDC & 0x80) {
if((register_LCDC & 0x01 || gbCgbMode) && (layerSettings & 0x0100)) { if((register_LCDC & 0x01 || gbCgbMode) && (layerSettings & 0x0100)) {
while(x < 160) { while(x < 160) {
u8 tile_a = 0; u8 tile_a = 0;
u8 tile_b = 0; u8 tile_b = 0;
if(attrs & 0x40) { if(attrs & 0x40) {
tile_pattern_address = tile_pattern + (tile<<4) + ((7-by)<<1); tile_pattern_address = tile_pattern + tile * 16 + (7-by)*2;
} }
if(attrs & 0x08) { if(attrs & 0x08) {
@ -143,7 +145,7 @@ void gbRenderLine()
gbLineBuffer[x] |= 0x300; gbLineBuffer[x] |= 0x300;
if(gbCgbMode) { if(gbCgbMode) {
c += (attrs & 7)<<2; c = c + (attrs & 7)*4;
} else { } else {
// Get the background palette to use (from the delayed pipeline) // Get the background palette to use (from the delayed pipeline)
u8 BgPal = gbBgpLine[x+(gbSpeed ? 5 : 11)+SpritesTicks]; u8 BgPal = gbBgpLine[x+(gbSpeed ? 5 : 11)+SpritesTicks];
@ -158,7 +160,7 @@ void gbRenderLine()
if(c == 0) if(c == 0)
palette = 0; palette = 0;
c += palette<<2; c = c + 4*palette;
// Mono Game Boy requires special palette handling // Mono Game Boy requires special palette handling
} else { } else {
if (BgPal!=oldBgPal) { if (BgPal!=oldBgPal) {
@ -166,11 +168,12 @@ void gbRenderLine()
oldBgPal = BgPal; oldBgPal = BgPal;
} }
if (!ColorizeGameboy) c = (BgPal>>(c<<1)) &3; if (!ColorizeGameboy) c = (BgPal>>(c<<1)) &3;
else c += 0;
} }
} }
gbLineMix[x] = gbColorOption ? gbColorFilter[gbPalette[c] & 0x7FFF] : gbLineMix[x] = gbColorOption ? gbColorFilter[gbPalette[c] & 0x7FFF] :
gbPalette[c] & 0x7FFF; gbPalette[c] & 0x7FFF;
++x; x++;
if(x >= 160) if(x >= 160)
break; break;
bx >>= 1; bx >>= 1;
@ -178,7 +181,7 @@ void gbRenderLine()
bx = 128; bx = 128;
SpritesTicks = gbSpritesTicks[x] << (gbSpeed ? 1 : 2); SpritesTicks = gbSpritesTicks[x]*(gbSpeed ? 2 : 4);
sx = gbSCXLine[x+(gbSpeed ? 0 : 4)+SpritesTicks]; sx = gbSCXLine[x+(gbSpeed ? 0 : 4)+SpritesTicks];
@ -195,9 +198,9 @@ void gbRenderLine()
by = sy & 7; by = sy & 7;
tile_pattern_address = tile_pattern + (tile<<4) + (by<<1); tile_pattern_address = tile_pattern + tile * 16 + by * 2;
tile_map_line_y = tile_map + (ty<<5); tile_map_line_y = tile_map + ty * 32;
tile_map_address = tile_map_line_y + tx; tile_map_address = tile_map_line_y + tx;
@ -209,7 +212,7 @@ void gbRenderLine()
if(!(register_LCDC & 0x10)) if(!(register_LCDC & 0x10))
tile ^= 0x80; tile ^= 0x80;
tile_pattern_address = tile_pattern + (tile<<4) + (by<<1); tile_pattern_address = tile_pattern + tile * 16 + by * 2;
} }
} else { } else {
// Use gbBgp[0] instead of 0 (?) // Use gbBgp[0] instead of 0 (?)
@ -217,11 +220,11 @@ void gbRenderLine()
// Also added the gbColorOption (fixes Dracula Densetsu II color problems) // Also added the gbColorOption (fixes Dracula Densetsu II color problems)
for(int i = 0; i < 160; i++) for(int i = 0; i < 160; i++)
{ {
u16 color = gbColorOption ? gbColorFilter[0x7FFF] : 0x7FFF; u16 color = gbColorOption ? gbColorFilter[0x7FFF] :
0x7FFF;
if (!gbCgbMode) { if (!gbCgbMode) {
// Get the background palette to use (from the delayed pipeline) // Get the background palette to use (from the delayed pipeline)
u8 BgPal = gbBgpLine[i+(gbSpeed ? 5 : 11)+gbSpritesTicks[i]*(gbSpeed ? 2 : 4)];
u8 BgPal = gbBgpLine[i+(gbSpeed ? 5 : 11)+(gbSpritesTicks[i] << (gbSpeed ? 1 : 2))];
if ((BgPal!=oldBgPal) && !gbSgbMode) { if ((BgPal!=oldBgPal) && !gbSgbMode) {
gbSetBGPalette(BgPal); gbSetBGPalette(BgPal);
oldBgPal = BgPal; oldBgPal = BgPal;
@ -277,7 +280,7 @@ void gbRenderLine()
by = gbWindowLine & 7; by = gbWindowLine & 7;
// Tries to emulate the 'window scrolling bug' when wx == 0 (ie. wx-7 == -7). // Tries to emulate the 'window scrolling bug' when wx == 0 (ie. wx-7 == -7).
// Nothing close to perfect, but good enough for now... // Nothing close to perfect, but good enought for now...
if (wx == -7) if (wx == -7)
{ {
swx = 7-((gbSCXLine[0]-1) & 7); swx = 7-((gbSCXLine[0]-1) & 7);
@ -300,7 +303,7 @@ void gbRenderLine()
wx = 0; wx = 0;
} }
tile_map_line_y = tile_map + (ty<<5); tile_map_line_y = tile_map + ty * 32;
tile_map_address = tile_map_line_y + tx; tile_map_address = tile_map_line_y + tx;
@ -310,29 +313,25 @@ void gbRenderLine()
u8 attrs = 0; u8 attrs = 0;
if(bank1) if(bank1)
attrs = bank1[tile_map_address]; attrs = bank1[tile_map_address];
++tile_map_address; tile_map_address++;
if((register_LCDC & 16) == 0) { if((register_LCDC & 16) == 0) {
if(tile < 128) tile += 128; if(tile < 128) tile += 128;
else tile -= 128; else tile -= 128;
} }
tile_pattern_address = tile_pattern + (tile<<4) + (by<<1); tile_pattern_address = tile_pattern + tile * 16 + by*2;
if (wx){ if (wx)
i = swx - 1; for (i = 0; i<swx; i++)
do{ gbLineMix[i] = gbWindowColor[i];
gbLineMix[i] = gbWindowColor[i];
--i;
}while(i >= 0);
}
while(x < 160) { while(x < 160) {
u8 tile_a = 0; u8 tile_a = 0;
u8 tile_b = 0; u8 tile_b = 0;
if(attrs & 0x40) { if(attrs & 0x40) {
tile_pattern_address = tile_pattern + (tile<<4) + ((7-by)<<1); tile_pattern_address = tile_pattern + tile * 16 + (7-by)*2;
} }
if(attrs & 0x08) { if(attrs & 0x08) {
@ -360,7 +359,7 @@ void gbRenderLine()
gbLineBuffer[x] = 0x100 + c; gbLineBuffer[x] = 0x100 + c;
if(gbCgbMode) { if(gbCgbMode) {
c += (attrs & 7) <<2; c = c + (attrs & 7) * 4;
} else { } else {
// Get the background palette to use (from the delayed pipeline) // Get the background palette to use (from the delayed pipeline)
u8 BgPal = gbBgpLine[x+(gbSpeed ? 5 : 11)+gbSpritesTicks[x]*(gbSpeed ? 2 : 4)]; u8 BgPal = gbBgpLine[x+(gbSpeed ? 5 : 11)+gbSpritesTicks[x]*(gbSpeed ? 2 : 4)];
@ -375,7 +374,7 @@ void gbRenderLine()
if(c == 0) if(c == 0)
palette = 0; palette = 0;
c += palette<<2; c = c + 4*palette;
// Mono Game Boy requires special palette handling // Mono Game Boy requires special palette handling
} else { } else {
if (BgPal!=oldBgPal) { if (BgPal!=oldBgPal) {
@ -389,12 +388,12 @@ void gbRenderLine()
gbLineMix[x] = gbColorOption ? gbColorFilter[gbPalette[c] & 0x7FFF] : gbLineMix[x] = gbColorOption ? gbColorFilter[gbPalette[c] & 0x7FFF] :
gbPalette[c] & 0x7FFF; gbPalette[c] & 0x7FFF;
} }
++x; x++;
if(x >= 160) if(x >= 160)
break; break;
bx >>= 1; bx >>= 1;
} }
++tx; tx++;
if(tx == 32) if(tx == 32)
tx = 0; tx = 0;
bx = 128; bx = 128;
@ -406,12 +405,12 @@ void gbRenderLine()
if(tile < 128) tile += 128; if(tile < 128) tile += 128;
else tile -= 128; else tile -= 128;
} }
tile_pattern_address = tile_pattern + (tile<<4) + (by<<1); tile_pattern_address = tile_pattern + tile * 16 + by * 2;
} }
//for (i = swx; i<160; i++) //for (i = swx; i<160; i++)
// gbLineMix[i] = gbWindowColor[i]; // gbLineMix[i] = gbWindowColor[i];
++gbWindowLine; gbWindowLine++;
} }
} }
} }
@ -424,25 +423,16 @@ void gbRenderLine()
gbWindowLine = 0; gbWindowLine = 0;
} }
} else { } else {
u16 color = gbColorOption ? gbColorFilter[0x7FFF] : 0x7FFF; u16 color = gbColorOption ? gbColorFilter[0x7FFF] :
0x7FFF;
if (!gbCgbMode) if (!gbCgbMode)
color = gbColorOption ? gbColorFilter[gbPalette[0] & 0x7FFF] : color = gbColorOption ? gbColorFilter[gbPalette[0] & 0x7FFF] :
gbPalette[0] & 0x7FFF; gbPalette[0] & 0x7FFF;
for(int i = 0; i < 160; i++)
int i = 160 - 4; {
do{ gbLineMix[i] = color;
gbLineBuffer[i] = 0;
gbLineMix[i] = }
gbLineMix[i+1] =
gbLineMix[i+2] =
gbLineMix[i+3] = color;
gbLineBuffer[i] =
gbLineBuffer[i+1] =
gbLineBuffer[i+2] =
gbLineBuffer[i+3] = 0;
i-=4;
}while(i>=0);
} }
} }
@ -476,7 +466,7 @@ void gbDrawSpriteTile(int tile, int x,int y,int t, int flags,
if(!gbCgbMode) { if(!gbCgbMode) {
if(flags & 0x10) { if(flags & 0x10) {
pal = gbObp1; pal = gbObp1;
ObjPal = gbObp1Line[x+11+(gbSpritesTicks[x] << (gbSpeed ? 1 : 2))]; ObjPal = gbObp1Line[x+11+gbSpritesTicks[x]*(gbSpeed ? 2 : 4)];
if (ObjPal!=oldObj1Pal && !gbSgbMode) { if (ObjPal!=oldObj1Pal && !gbSgbMode) {
gbSetObj1Palette(ObjPal); gbSetObj1Palette(ObjPal);
oldObj1Pal = ObjPal; oldObj1Pal = ObjPal;
@ -484,7 +474,7 @@ void gbDrawSpriteTile(int tile, int x,int y,int t, int flags,
PalOffset = 12; PalOffset = 12;
} else { } else {
pal = gbObp0; pal = gbObp0;
ObjPal = gbObp0Line[x+11+(gbSpritesTicks[x] << (gbSpeed ? 1 : 2))]; ObjPal = gbObp0Line[x+11+gbSpritesTicks[x]*(gbSpeed ? 2 : 4)];
if (ObjPal!=oldObj0Pal && !gbSgbMode) { if (ObjPal!=oldObj0Pal && !gbSgbMode) {
gbSetObj0Palette(ObjPal); gbSetObj0Palette(ObjPal);
oldObj0Pal = ObjPal; oldObj0Pal = ObjPal;
@ -502,7 +492,7 @@ void gbDrawSpriteTile(int tile, int x,int y,int t, int flags,
int prio = flags & 0x80; int prio = flags & 0x80;
int address = init + (tile<<4) + (t<<1); int address = init + tile * 16 + 2*t;
int a = 0; int a = 0;
int b = 0; int b = 0;
@ -514,11 +504,11 @@ void gbDrawSpriteTile(int tile, int x,int y,int t, int flags,
b = bank0[address++]; b = bank0[address++];
} }
for(int xx = 0; xx < 8; ++xx) { for(int xx = 0; xx < 8; xx++) {
u8 mask = 1 << (7-xx); u8 mask = 1 << (7-xx);
u8 c = 0; u8 c = 0;
if( (a & mask)) if( (a & mask))
++c; c++;
if( (b & mask)) if( (b & mask))
c+=2; c+=2;
@ -529,7 +519,7 @@ void gbDrawSpriteTile(int tile, int x,int y,int t, int flags,
if(flipx) if(flipx)
xxx = (7-xx+x); xxx = (7-xx+x);
if(unsigned(xxx-1) >= 159) if(xxx < 0 || xxx > 159)
continue; continue;
u16 color = gbLineBuffer[xxx]; u16 color = gbLineBuffer[xxx];
@ -540,13 +530,12 @@ void gbDrawSpriteTile(int tile, int x,int y,int t, int flags,
continue; continue;
} }
// Fixes OAM-BG priority for Moorhuhn 2 // Fixes OAM-BG priority for Moorhuhn 2
if(color >= 0x300 && color != 0x300 && (register_LCDC & 1)){ if(color >= 0x300 && color != 0x300 && (register_LCDC & 1))
continue; continue;
}else if(color >= 0x200 && color < 0x300) { else if(color >= 0x200 && color < 0x300) {
int sprite = color & 0xff; int sprite = color & 0xff;
int spriteX = gbMemory[0xfe00 + (sprite<<2) + 1] - 8; int spriteX = gbMemory[0xfe00 + 4 * sprite + 1] - 8;
if(spriteX == x) { if(spriteX == x) {
if(sprite < spriteNumber) if(sprite < spriteNumber)
@ -569,7 +558,7 @@ void gbDrawSpriteTile(int tile, int x,int y,int t, int flags,
// make sure that sprites will work even in CGB mode // make sure that sprites will work even in CGB mode
if(gbCgbMode) { if(gbCgbMode) {
c += ((flags & 0x07)<<2) + 32; c = c + (flags & 0x07)*4 + 32;
} else { } else {
// Super Game Boy has its own special palettes // Super Game Boy has its own special palettes
if(gbSgbMode) { if(gbSgbMode) {
@ -582,7 +571,7 @@ void gbDrawSpriteTile(int tile, int x,int y,int t, int flags,
if(c == 0) if(c == 0)
palette = 0; palette = 0;
c += palette<<2; c = c + 4*palette;
// Monochrome Game Boy // Monochrome Game Boy
} else { } else {
if (!ColorizeGameboy) c = (ObjPal>>(c<<1)) &3; if (!ColorizeGameboy) c = (ObjPal>>(c<<1)) &3;
@ -613,7 +602,7 @@ void gbDrawSprites(bool draw)
int yc = register_LY; int yc = register_LY;
int address = 0xfe00; int address = 0xfe00;
for(int i = 0; i < 40; ++i) { for(int i = 0; i < 40; i++) {
y = gbMemory[address++]; y = gbMemory[address++];
x = gbMemory[address++]; x = gbMemory[address++];
int tile = gbMemory[address++]; int tile = gbMemory[address++];
@ -621,74 +610,24 @@ void gbDrawSprites(bool draw)
tile &= 254; tile &= 254;
int flags = gbMemory[address++]; int flags = gbMemory[address++];
// Subtract 1 because we're not checking against greater-equal 0 if(x > 0 && y > 0 && x < 168 && y < 160) {
if(unsigned(x-1) < 167 && unsigned(y-1) < 159) {
// check if sprite intersects current line // check if sprite intersects current line
int t = yc -y + 16; int t = yc -y + 16;
if((size && t >=0 && t < 16) || (!size && t >= 0 && t < 8)) {
if((size && (unsigned(t) < 16u)) || (!size && (unsigned(t) < 8u))) {
if (draw) if (draw)
gbDrawSpriteTile(tile,x-8,yc,t,flags,size,i); gbDrawSpriteTile(tile,x-8,yc,t,flags,size,i);
else else
{ {
int j = x - 8; for (int j = x-8; j<300; j++)
// Less than 0 or divisible by 4 if (j>=0)
if(j < 0 || (j & 3) == 0){ {
if (gbSpeed)
// If it's less than 0, set it to 0, and then we KNOW gbSpritesTicks[j] += 5;
// that it can be incremented by 4. else
if(j < 0) j = 0; gbSpritesTicks[j] += 2+(count&1);
// Yeah, we have to check twice. It's either that or }
// have a (rather large) duplicate if-else statement
if(gbSpeed){
for (; j<300; j+=4){
gbSpritesTicks[j] += 5;
gbSpritesTicks[j+1] += 5;
gbSpritesTicks[j+2] += 5;
gbSpritesTicks[j+3] += 5;
}
}else{
int count2 = 2 + (count & 1);
for (; j<300; j+=4){
gbSpritesTicks[j] += count2;
gbSpritesTicks[j+1] += count2;
gbSpritesTicks[j+2] += count2;
gbSpritesTicks[j+3] += count2;
}
}
}
//divisible by 2 at least?
else if((j & 1) == 0){
if(gbSpeed){
for (; j<300; j+=2){
gbSpritesTicks[j] += 5;
gbSpritesTicks[j+1] += 5;
}
}else{
int count2 = 2 + (count & 1);
for (; j<300; j+=2){
gbSpritesTicks[j] += count2;
gbSpritesTicks[j+1] += count2;
}
}
}
// Not divisible by 4 OR 2: use the old one
else{
if(gbSpeed){
for (; j<300; ++j){
gbSpritesTicks[j] += 5;
}
}else{
int count2 = 2 + (count & 1);
for (; j<300; ++j){
gbSpritesTicks[j] += count2;
}
}
}
} }
++count; count++;
} }
} }
// sprite limit reached! // sprite limit reached!

View File

@ -334,7 +334,7 @@ void memoryUpdateMBC3Clock()
gbDataMBC3.mapperSeconds += (int)(diff % 60); gbDataMBC3.mapperSeconds += (int)(diff % 60);
if(gbDataMBC3.mapperSeconds > 59) { if(gbDataMBC3.mapperSeconds > 59) {
gbDataMBC3.mapperSeconds -= 60; gbDataMBC3.mapperSeconds -= 60;
++gbDataMBC3.mapperMinutes; gbDataMBC3.mapperMinutes++;
} }
diff /= 60; diff /= 60;
@ -342,7 +342,7 @@ void memoryUpdateMBC3Clock()
gbDataMBC3.mapperMinutes += (int)(diff % 60); gbDataMBC3.mapperMinutes += (int)(diff % 60);
if(gbDataMBC3.mapperMinutes > 59) { if(gbDataMBC3.mapperMinutes > 59) {
gbDataMBC3.mapperMinutes -= 60; gbDataMBC3.mapperMinutes -= 60;
++gbDataMBC3.mapperHours; gbDataMBC3.mapperHours++;
} }
diff /= 60; diff /= 60;
@ -350,7 +350,7 @@ void memoryUpdateMBC3Clock()
gbDataMBC3.mapperHours += (int)(diff % 24); gbDataMBC3.mapperHours += (int)(diff % 24);
if(gbDataMBC3.mapperHours > 23) { if(gbDataMBC3.mapperHours > 23) {
gbDataMBC3.mapperHours -= 24; gbDataMBC3.mapperHours -= 24;
++gbDataMBC3.mapperDays; gbDataMBC3.mapperDays++;
} }
diff /= 24; diff /= 24;
@ -567,7 +567,7 @@ void mapperMBC5ROM(u16 address, u8 value)
gbMemoryMap[0x07] = &gbRom[tmpAddress + 0x3000]; gbMemoryMap[0x07] = &gbRom[tmpAddress + 0x3000];
} else { } else {
value &= 1; value = value & 1;
if(value == gbDataMBC5.mapperROMHighAddress) if(value == gbDataMBC5.mapperROMHighAddress)
break; break;
@ -818,7 +818,7 @@ void mapperMBC7RAM(u16 address, u8 value)
// receiving command // receiving command
gbDataMBC7.buffer <<= 1; gbDataMBC7.buffer <<= 1;
gbDataMBC7.buffer |= (value & 0x02)?1:0; gbDataMBC7.buffer |= (value & 0x02)?1:0;
++gbDataMBC7.count; gbDataMBC7.count++;
if(gbDataMBC7.count==2) { if(gbDataMBC7.count==2) {
// finished receiving command // finished receiving command
gbDataMBC7.state=2; gbDataMBC7.state=2;
@ -830,7 +830,7 @@ void mapperMBC7RAM(u16 address, u8 value)
// receive address // receive address
gbDataMBC7.buffer <<= 1; gbDataMBC7.buffer <<= 1;
gbDataMBC7.buffer |= (value&0x02)?1:0; gbDataMBC7.buffer |= (value&0x02)?1:0;
++gbDataMBC7.count; gbDataMBC7.count++;
if(gbDataMBC7.count==8) { if(gbDataMBC7.count==8) {
// finish receiving // finish receiving
gbDataMBC7.state=3; gbDataMBC7.state=3;
@ -850,7 +850,7 @@ void mapperMBC7RAM(u16 address, u8 value)
case 3: case 3:
gbDataMBC7.buffer <<= 1; gbDataMBC7.buffer <<= 1;
gbDataMBC7.buffer |= (value&0x02)?1:0; gbDataMBC7.buffer |= (value&0x02)?1:0;
++gbDataMBC7.count; gbDataMBC7.count++;
switch(gbDataMBC7.code) { switch(gbDataMBC7.code) {
case 0: case 0:
@ -1238,7 +1238,7 @@ void memoryUpdateTAMA5Clock()
gbDataTAMA5.mapperSeconds += (int)(diff % 60); gbDataTAMA5.mapperSeconds += (int)(diff % 60);
if(gbDataTAMA5.mapperSeconds > 59) { if(gbDataTAMA5.mapperSeconds > 59) {
gbDataTAMA5.mapperSeconds -= 60; gbDataTAMA5.mapperSeconds -= 60;
++gbDataTAMA5.mapperMinutes; gbDataTAMA5.mapperMinutes++;
} }
diff /= 60; diff /= 60;
@ -1246,7 +1246,7 @@ void memoryUpdateTAMA5Clock()
gbDataTAMA5.mapperMinutes += (int)(diff % 60); gbDataTAMA5.mapperMinutes += (int)(diff % 60);
if(gbDataTAMA5.mapperMinutes > 59) { if(gbDataTAMA5.mapperMinutes > 59) {
gbDataTAMA5.mapperMinutes -= 60; gbDataTAMA5.mapperMinutes -= 60;
++gbDataTAMA5.mapperHours; gbDataTAMA5.mapperHours++;
} }
diff /= 60; diff /= 60;
@ -1255,23 +1255,23 @@ void memoryUpdateTAMA5Clock()
diff /= 24; diff /= 24;
if(gbDataTAMA5.mapperHours > 23) { if(gbDataTAMA5.mapperHours > 23) {
gbDataTAMA5.mapperHours -= 24; gbDataTAMA5.mapperHours -= 24;
++diff; diff++;
} }
time_t days = diff; time_t days = diff;
while (days) while (days)
{ {
++gbDataTAMA5.mapperDays; gbDataTAMA5.mapperDays++;
--days; days--;
if (gbDataTAMA5.mapperDays>gbDaysinMonth[gbDataTAMA5.mapperMonths-1]) if (gbDataTAMA5.mapperDays>gbDaysinMonth[gbDataTAMA5.mapperMonths-1])
{ {
gbDataTAMA5.mapperDays = 1; gbDataTAMA5.mapperDays = 1;
++gbDataTAMA5.mapperMonths; gbDataTAMA5.mapperMonths++;
if (gbDataTAMA5.mapperMonths>12) if (gbDataTAMA5.mapperMonths>12)
{ {
gbDataTAMA5.mapperMonths = 1; gbDataTAMA5.mapperMonths = 1;
++gbDataTAMA5.mapperYears; gbDataTAMA5.mapperYears++;
if ((gbDataTAMA5.mapperYears & 3) == 0) if ((gbDataTAMA5.mapperYears & 3) == 0)
gbDaysinMonth[1] = 29; gbDaysinMonth[1] = 29;
else else
@ -1376,11 +1376,11 @@ void mapperTAMA5RAM(u16 address, u8 value)
gbDataTAMA5.mapperLYears = gbDataTAMA5.mapperYears; gbDataTAMA5.mapperLYears = gbDataTAMA5.mapperYears;
gbDataTAMA5.mapperLControl = gbDataTAMA5.mapperControl; gbDataTAMA5.mapperLControl = gbDataTAMA5.mapperControl;
int seconds = ((gbDataTAMA5.mapperLSeconds / 10)<<4) + gbDataTAMA5.mapperLSeconds %10; int seconds = (gbDataTAMA5.mapperLSeconds / 10)*16 + gbDataTAMA5.mapperLSeconds %10;
int secondsL = (gbDataTAMA5.mapperLSeconds % 10); int secondsL = (gbDataTAMA5.mapperLSeconds % 10);
int secondsH = (gbDataTAMA5.mapperLSeconds / 10); int secondsH = (gbDataTAMA5.mapperLSeconds / 10);
int minutes = ((gbDataTAMA5.mapperLMinutes / 10)<<4) + gbDataTAMA5.mapperLMinutes %10; int minutes = (gbDataTAMA5.mapperLMinutes / 10)*16 + gbDataTAMA5.mapperLMinutes %10;
int hours = ((gbDataTAMA5.mapperLHours / 10)<<4) + gbDataTAMA5.mapperLHours %10; int hours = (gbDataTAMA5.mapperLHours / 10)*16 + gbDataTAMA5.mapperLHours %10;
int DaysL = gbDataTAMA5.mapperLDays % 10; int DaysL = gbDataTAMA5.mapperLDays % 10;
int DaysH = gbDataTAMA5.mapperLDays /10; int DaysH = gbDataTAMA5.mapperLDays /10;
int MonthsL = gbDataTAMA5.mapperLMonths % 10; int MonthsL = gbDataTAMA5.mapperLMonths % 10;
@ -1438,11 +1438,11 @@ void mapperTAMA5RAM(u16 address, u8 value)
} }
else if (gbDataTAMA5.mapperRamByteSelect == 0x44) else if (gbDataTAMA5.mapperRamByteSelect == 0x44)
{ {
gbDataTAMA5.mapperMinutes = (data>>4)*10 + (data & 15); gbDataTAMA5.mapperMinutes = (data/16)*10 + data%16;
} }
else if (gbDataTAMA5.mapperRamByteSelect == 0x54) else if (gbDataTAMA5.mapperRamByteSelect == 0x54)
{ {
gbDataTAMA5.mapperHours = (data>>4)*10 + (data & 15); gbDataTAMA5.mapperHours = (data/16)*10 + data%16;
} }
else else
{ {
@ -1462,13 +1462,14 @@ void mapperTAMA5RAM(u16 address, u8 value)
// I put it there... // I put it there...
if (value == 0x0a) if (value == 0x0a)
{ {
for (int i = 0; i<0x10; i++){ for (int i = 0; i<0x10; i++)
int i16 = i<<4; for (int j = 0; j<0x10; j++)
for (int j = 0; j<0x10; j+=4){ if (!(j&2))
gbTAMA5ram[(i16 + j ) | 2] = gbTAMA5ram[i16 + j ]; gbTAMA5ram[((i*0x10)+j) | 2] = gbTAMA5ram[(i*0x10)+j];
gbTAMA5ram[(i16 + j + 1) | 2] = gbTAMA5ram[i16 + j + 1]; // Enable this to see the content of the flashrom in 0xe000
} /*for (int k = 0; k<0x100; k++)
} gbMemoryMap[0xe][k] = gbTAMA5ram[k];*/
gbMemoryMap[0xa][0] = gbDataTAMA5.mapperRAMEnable = 1; gbMemoryMap[0xa][0] = gbDataTAMA5.mapperRAMEnable = 1;
} }
else else

View File

@ -10,9 +10,8 @@
#include "gbGlobals.h" #include "gbGlobals.h"
#include "../../vbagx.h" #include "../../vbagx.h"
#include "../../menu.h" #include "../../menu.h"
#include "../../fastmath.h"
#define CARLLOG //#define CARLLOG
bool ColorizeGameboy = true; bool ColorizeGameboy = true;
@ -38,20 +37,18 @@ const float BL[4] = {0.1f, 0.4f, 0.7f, 1.0f};
// factor is from 0 to 1. 0 = no extra whiteness, 1 = 100% whiteness // factor is from 0 to 1. 0 = no extra whiteness, 1 = 100% whiteness
u16 changeColourWhiteness(u16 rgb, float factor) { u16 changeColourWhiteness(u16 rgb, float factor) {
if (factor==0.0f) return rgb; if (factor==0.0f) return rgb;
int f1factor = (0x1f*factor);
int factorm1 = 1-factor;
int r = (rgb & 0x1f); int r = (rgb & 0x1f);
r = (r * factorm1)+ f1factor; r = (r * (1-factor))+(0x1f*factor);
if (r>31) { if (r>31) {
r=31; r=31;
} }
int g = ((rgb >> 5) & 0x1f); int g = ((rgb >> 5) & 0x1f);
g = (g * factorm1)+f1factor; g = (g * (1-factor))+(0x1f*factor);
if (g>31) { if (g>31) {
g=31; g=31;
} }
int b = ((rgb >> 10) & 0x1f); int b = ((rgb >> 10) & 0x1f);
b = (b * factorm1)+f1factor; b = (b * (1-factor))+(0x1f*factor);
if (b>31) { if (b>31) {
b=31; b=31;
} }
@ -63,26 +60,27 @@ u16 changeColourWhiteness(u16 rgb, float factor) {
u16 changeColourBrightness(u16 rgb, float factor) { u16 changeColourBrightness(u16 rgb, float factor) {
if (factor==1.0f) return rgb; if (factor==1.0f) return rgb;
int bonus = 0; int bonus = 0;
int r = int(float(rgb & 0x1f) * factor); int r = (rgb & 0x1f);
r = r * factor;
if (r>31) { if (r>31) {
r=31; r=31;
bonus+= (1 >> 1); bonus+=(r-30)/2;
} }
int g = int(float((rgb >> 5) & 0x1f) * factor); int g = ((rgb >> 5) & 0x1f);
g = g * factor;
if (g>31) { if (g>31) {
g=31; g=31;
bonus+=(1 >> 1); bonus+=(g-30)/2;
} }
int b = int(float((rgb >> 10) & 0x1f) * factor); int b = ((rgb >> 10) & 0x1f);
b = b * factor;
if (b>31) { if (b>31) {
b=31; b=31;
bonus += (1 >> 1); bonus+=(b-30)/2;
} }
r += bonus; r+=bonus;
g += bonus; g+=bonus;
b += bonus; b+=bonus;
if (r>31) r=31; if (r>31) r=31;
if (g>31) g=31; if (g>31) g=31;
if (b>31) b=31; if (b>31) b=31;
@ -113,8 +111,8 @@ void gbSetBGPalette(u8 value, bool ColoursChanged=false) {
log("Bg Pal: %c %c %c %c", DN[gbObp0[0]], DN[gbObp0[1]], DN[gbObp0[2]], DN[gbObp0[3]]); log("Bg Pal: %c %c %c %c", DN[gbObp0[0]], DN[gbObp0[1]], DN[gbObp0[2]], DN[gbObp0[3]]);
#endif #endif
// check for duplicates // check for duplicates
for (unsigned i=0; i<=2u; ++i) for (int i=0; i<=2; i++)
for (unsigned j=i+1; j<=3u; ++j) for (int j=i+1; j<=3; j++)
if (gbBgp[i]==gbBgp[j]) { if (gbBgp[i]==gbBgp[j]) {
dup=true; dup=true;
dupDarkness = gbBgp[i]; dupDarkness = gbBgp[i];
@ -122,26 +120,19 @@ void gbSetBGPalette(u8 value, bool ColoursChanged=false) {
} }
// We haven't had a full palette yet, so guess... // We haven't had a full palette yet, so guess...
if (dup && !HadBgPal) { if (dup && !HadBgPal) {
int index;
if (gbBgp[0]>gbBgp[3]) { if (gbBgp[0]>gbBgp[3]) {
DarkestToBrightestIndex[0] = 0; for (int Colour=0; Colour<=3; Colour++) {
DarkestToBrightestIndex[1] = 1; index = Colour;
DarkestToBrightestIndex[2] = 2; DarkestToBrightestIndex[Colour]=index;
DarkestToBrightestIndex[3] = 3; Darkness[Colour]=gbBgp[index];
}
Darkness[0] = gbBgp[0];
Darkness[1] = gbBgp[1];
Darkness[2] = gbBgp[2];
Darkness[3] = gbBgp[3];
} else { } else {
DarkestToBrightestIndex[0] = 3; for (int Colour=0; Colour<=3; Colour++) {
DarkestToBrightestIndex[1] = 2; index = 3-Colour;
DarkestToBrightestIndex[2] = 1; DarkestToBrightestIndex[Colour]=index;
DarkestToBrightestIndex[3] = 0; Darkness[Colour]=gbBgp[index];
}
Darkness[0] = gbBgp[3];
Darkness[1] = gbBgp[2];
Darkness[2] = gbBgp[1];
Darkness[3] = gbBgp[0];
} }
// brightness of brightest colour // brightness of brightest colour
BrightnessForBrightest = BL[3-gbBgp[DarkestToBrightestIndex[3]]]; BrightnessForBrightest = BL[3-gbBgp[DarkestToBrightestIndex[3]]];
@ -150,12 +141,12 @@ void gbSetBGPalette(u8 value, bool ColoursChanged=false) {
HadBgPal = true; HadBgPal = true;
// now we need to map them from darkest to brightest // now we need to map them from darkest to brightest
int Colour = 0; int Colour = 0;
for (int darkness = 3; darkness>=0; --darkness) { for (int darkness = 3; darkness>=0; darkness--) {
for (int index=0; index<=3; ++index) { for (int index=0; index<=3; index++) {
if (gbBgp[index]==darkness) { if (gbBgp[index]==darkness) {
DarkestToBrightestIndex[Colour]=index; DarkestToBrightestIndex[Colour]=index;
Darkness[Colour]=gbBgp[index]; Darkness[Colour]=gbBgp[index];
++Colour; Colour++;
break; break;
} }
} }
@ -175,16 +166,13 @@ void gbSetBGPalette(u8 value, bool ColoursChanged=false) {
if (dupDarkness==0) { if (dupDarkness==0) {
// Multiple colours set to white // Multiple colours set to white
BrightnessFactor = 0; BrightnessFactor = 0;
WhitenessFactor += BL[3-gbBgp[0]] float MaxWhiteness = 0;
+ BL[3-gbBgp[1]] int i;
+ BL[3-gbBgp[2]] for (i=0; i<=3; i++) {
+ BL[3-gbBgp[3]] WhitenessFactor+=BL[3-gbBgp[i]]-BL[3-i];
- BL[3] - BL[2] - BL[1]- BL[0]; MaxWhiteness+=BL[3]-BL[3-i];
}
float MaxWhiteness = BL[3] + BL[3] + BL[3] + BL[3] WhitenessFactor = WhitenessFactor / (MaxWhiteness+0.4f);
-BL[3] -BL[2] -BL[1] -BL[0];
WhitenessFactor /= (MaxWhiteness+0.4f);
// check if they are trying to make the palette brighter // check if they are trying to make the palette brighter
} else if (NewBrightnessForBrightest==1.0f && BrightnessForBrightest==1.0f) { } else if (NewBrightnessForBrightest==1.0f && BrightnessForBrightest==1.0f) {
float NewBrightnessForDarkest = BL[3-gbBgp[DarkestToBrightestIndex[0]]]; float NewBrightnessForDarkest = BL[3-gbBgp[DarkestToBrightestIndex[0]]];
@ -196,7 +184,7 @@ void gbSetBGPalette(u8 value, bool ColoursChanged=false) {
} }
if (WhitenessFactor) { if (WhitenessFactor) {
// BG colours // BG colours
for (int colour = 0; colour <= 3; ++colour) { for (int colour = 0; colour <= 3; colour++) {
u16 colourRGB = systemMonoPalette[colour]; u16 colourRGB = systemMonoPalette[colour];
float colourBrightness = BL[colour]; float colourBrightness = BL[colour];
float indexBrightness = BL[3-Darkness[colour]]; float indexBrightness = BL[3-Darkness[colour]];
@ -204,7 +192,7 @@ void gbSetBGPalette(u8 value, bool ColoursChanged=false) {
gbPalette[0+DarkestToBrightestIndex[colour]] = changeColourWhiteness(colourRGB, WhitenessFactor); gbPalette[0+DarkestToBrightestIndex[colour]] = changeColourWhiteness(colourRGB, WhitenessFactor);
} }
// Window colours // Window colours
for (int colour = 0; colour <= 3; ++colour) { for (int colour = 0; colour <= 3; colour++) {
u16 colourRGB = systemMonoPalette[4+colour]; u16 colourRGB = systemMonoPalette[4+colour];
float colourBrightness = BL[colour]; float colourBrightness = BL[colour];
float indexBrightness = BL[3-Darkness[colour]]; float indexBrightness = BL[3-Darkness[colour]];
@ -213,14 +201,14 @@ void gbSetBGPalette(u8 value, bool ColoursChanged=false) {
} }
} else { } else {
// BG colours // BG colours
for (int colour = 0; colour <= 3; ++colour) { for (int colour = 0; colour <= 3; colour++) {
u16 colourRGB = systemMonoPalette[colour]; u16 colourRGB = systemMonoPalette[colour];
float colourBrightness = BL[colour]; float colourBrightness = BL[colour];
float indexBrightness = BL[3-Darkness[colour]]*BrightnessFactor; float indexBrightness = BL[3-Darkness[colour]]*BrightnessFactor;
gbPalette[0+DarkestToBrightestIndex[colour]] = changeColourBrightness(colourRGB, indexBrightness/colourBrightness); gbPalette[0+DarkestToBrightestIndex[colour]] = changeColourBrightness(colourRGB, indexBrightness/colourBrightness);
} }
// Window colours // Window colours
for (int colour = 0; colour <= 3; ++colour) { for (int colour = 0; colour <= 3; colour++) {
u16 colourRGB = systemMonoPalette[4+colour]; u16 colourRGB = systemMonoPalette[4+colour];
float colourBrightness = BL[colour]; float colourBrightness = BL[colour];
float indexBrightness = BL[3-Darkness[colour]]*BrightnessFactor; float indexBrightness = BL[3-Darkness[colour]]*BrightnessFactor;
@ -262,21 +250,19 @@ void gbSetObj0Palette(u8 value, bool ColoursChanged = false) {
} }
// We haven't had a full palette yet, so guess... // We haven't had a full palette yet, so guess...
if (dup && !HadObj1Pal) { if (dup && !HadObj1Pal) {
if (gbObp0[1]>gbObp0[3]) { int index;
DarkestToBrightestIndex[0] = 1; if (gbObp0[1]>gbObp0[3]) {
DarkestToBrightestIndex[1] = 2; for (int Colour=0; Colour<=2; Colour++) {
DarkestToBrightestIndex[2] = 3; index = Colour+1;
Darkness[0] = gbObp0[1]; DarkestToBrightestIndex[Colour]=index;
Darkness[1] = gbObp0[2]; Darkness[Colour]=gbObp0[index];
Darkness[2] = gbObp0[3]; }
} else { } else {
DarkestToBrightestIndex[0] = 3; for (int Colour=0; Colour<=2; Colour++) {
DarkestToBrightestIndex[1] = 2; index = 2-Colour+1;
DarkestToBrightestIndex[2] = 1; DarkestToBrightestIndex[Colour]=index;
Darkness[0] = gbObp0[3]; Darkness[Colour]=gbObp0[index];
Darkness[1] = gbObp0[2]; }
Darkness[2] = gbObp0[1];
} }
// brightness of brightest colour // brightness of brightest colour
BrightnessForBrightest = BL[3-gbObp0[DarkestToBrightestIndex[2]]]; BrightnessForBrightest = BL[3-gbObp0[DarkestToBrightestIndex[2]]];
@ -285,12 +271,12 @@ void gbSetObj0Palette(u8 value, bool ColoursChanged = false) {
HadObj0Pal = true; HadObj0Pal = true;
// now we need to map them from darkest to brightest // now we need to map them from darkest to brightest
int Colour = 0; int Colour = 0;
for (int darkness = 3; darkness>=0; --darkness) { for (int darkness = 3; darkness>=0; darkness--) {
for (int index=1; index<=3; index++) { for (int index=1; index<=3; index++) {
if (gbObp0[index]==darkness) { if (gbObp0[index]==darkness) {
DarkestToBrightestIndex[Colour]=index; DarkestToBrightestIndex[Colour]=index;
Darkness[Colour]=gbObp0[index]; Darkness[Colour]=gbObp0[index];
++Colour; Colour++;
break; break;
} }
} }
@ -310,16 +296,13 @@ void gbSetObj0Palette(u8 value, bool ColoursChanged = false) {
if (dupDarkness==0) { if (dupDarkness==0) {
// Multiple colours set to white // Multiple colours set to white
BrightnessFactor = 0; BrightnessFactor = 0;
WhitenessFactor+= BL[3-gbObp0[1]] float MaxWhiteness = 0;
+ BL[3-gbObp0[2]] int i;
+ BL[3-gbObp0[3]] for (i=1; i<=3; i++) {
-BL[3] -BL[2] -BL[1]; WhitenessFactor+=BL[3-gbObp0[i]]-BL[3-(i-1)];
MaxWhiteness+=BL[3]-BL[3-(i-1)];
float MaxWhiteness = BL[3] + BL[3] + BL[3] }
- BL[3] - BL[2] - BL[1]; WhitenessFactor = WhitenessFactor / (MaxWhiteness+0.3f);
WhitenessFactor /= (MaxWhiteness+0.3f);
// check if they are trying to make the palette brighter // check if they are trying to make the palette brighter
} else if (NewBrightnessForBrightest==1.0f && BrightnessForBrightest==1.0f) { } else if (NewBrightnessForBrightest==1.0f && BrightnessForBrightest==1.0f) {
float NewBrightnessForDarkest = BL[3-gbObp0[DarkestToBrightestIndex[0]]]; float NewBrightnessForDarkest = BL[3-gbObp0[DarkestToBrightestIndex[0]]];
@ -379,21 +362,19 @@ void gbSetObj1Palette(u8 value, bool ColoursChanged = false) {
} }
// We haven't had a full palette yet, so guess... // We haven't had a full palette yet, so guess...
if (dup && !HadObj1Pal) { if (dup && !HadObj1Pal) {
if (gbObp0[1]>gbObp0[3]) { int index;
DarkestToBrightestIndex[0] = 1; if (gbObp1[1]>gbObp1[3]) {
DarkestToBrightestIndex[1] = 2; for (int Colour=0; Colour<=2; Colour++) {
DarkestToBrightestIndex[2] = 3; index = Colour+1;
Darkness[0] = gbObp0[1]; DarkestToBrightestIndex[Colour]=index;
Darkness[1] = gbObp0[2]; Darkness[Colour]=gbObp1[index];
Darkness[2] = gbObp0[3]; }
} else { } else {
DarkestToBrightestIndex[0] = 3; for (int Colour=0; Colour<=2; Colour++) {
DarkestToBrightestIndex[1] = 2; index = 2-Colour+1;
DarkestToBrightestIndex[2] = 1; DarkestToBrightestIndex[Colour]=index;
Darkness[0] = gbObp0[3]; Darkness[Colour]=gbObp1[index];
Darkness[1] = gbObp0[2]; }
Darkness[2] = gbObp0[1];
} }
// brightness of brightest colour // brightness of brightest colour
BrightnessForBrightest = BL[3-gbObp1[DarkestToBrightestIndex[2]]]; BrightnessForBrightest = BL[3-gbObp1[DarkestToBrightestIndex[2]]];
@ -427,14 +408,13 @@ void gbSetObj1Palette(u8 value, bool ColoursChanged = false) {
if (dupDarkness==0) { if (dupDarkness==0) {
// Multiple colours set to white // Multiple colours set to white
BrightnessFactor = 0; BrightnessFactor = 0;
WhitenessFactor+= BL[3-gbObp1[1]] float MaxWhiteness = 0;
+ BL[3-gbObp1[2]] int i;
+ BL[3-gbObp1[3]] for (i=1; i<=3; i++) {
-BL[3] -BL[2] -BL[1]; WhitenessFactor+=BL[3-gbObp1[i]]-BL[3-(i-1)];
MaxWhiteness+=BL[3]-BL[3-(i-1)];
float MaxWhiteness = BL[3] + BL[3] + BL[3] }
- BL[3] - BL[2] - BL[1]; WhitenessFactor = WhitenessFactor / (MaxWhiteness+0.3f);
WhitenessFactor /= (MaxWhiteness+0.3f);
// check if they are trying to make the palette brighter // check if they are trying to make the palette brighter
} else if (NewBrightnessForBrightest==1.0f && BrightnessForBrightest==1.0f) { } else if (NewBrightnessForBrightest==1.0f && BrightnessForBrightest==1.0f) {
float NewBrightnessForDarkest = BL[3-gbObp1[DarkestToBrightestIndex[0]]]; float NewBrightnessForDarkest = BL[3-gbObp1[DarkestToBrightestIndex[0]]];
@ -473,16 +453,10 @@ bool StartColorizing() {
} }
void StopColorizing() { void StopColorizing() {
if(!ColorizeGameboy || gbSgbMode || gbCgbMode) return; if(!ColorizeGameboy || gbSgbMode || gbCgbMode) return;
for(int i = 0; i < 12; i++)
int gbpo12 = gbPaletteOption*12; gbPalette[i] = systemGbPalette[gbPaletteOption*12+i];
for(int i = 0; i < 12; i+=4){ ColorizeGameboy = false;
gbPalette[i] = systemGbPalette[gbpo12+i];
gbPalette[i+1] = systemGbPalette[gbpo12+i+1];
gbPalette[i+2] = systemGbPalette[gbpo12+i+2];
gbPalette[i+3] = systemGbPalette[gbpo12+i+3];
}
ColorizeGameboy = false;
} }
// convert 0xRRGGBB to our 15 bit format // convert 0xRRGGBB to our 15 bit format
@ -497,9 +471,7 @@ void gbSetSpritePal(u8 WhichPal, u32 bright, u32 medium, u32 dark) {
// cancel if we already set to these colours // cancel if we already set to these colours
if (WhichPal>0) { if (WhichPal>0) {
int p = WhichPal-1; int p = WhichPal-1;
if(((OldObpBright[p] - bright) | (OldObpMedium[p] - medium) | (OldObpDark[p] - dark)) == 0){ if (OldObpBright[p]==bright && OldObpMedium[p]==medium && OldObpDark[p]==dark) return;
return;
}
} }
int index = 0; int index = 0;
// check if we are setting both sprite palettes at once // check if we are setting both sprite palettes at once
@ -562,9 +534,9 @@ void gbSetBgPal(u8 WhichPal, u32 bright) {
u8 r = (bright >> 16) & 0xFF; u8 r = (bright >> 16) & 0xFF;
u8 g = (bright >> 8) & 0xFF; u8 g = (bright >> 8) & 0xFF;
u8 b = (bright >> 0) & 0xFF; u8 b = (bright >> 0) & 0xFF;
u32 medium = ((ftou((utof(r)*0.7f))) << 16) | ((ftou((utof(g)*0.7f))) << 8) | ((ftou((utof(b)*0.7f))) << 0); u32 medium = (((u32)(r*0.7f)) << 16) | (((u32)(g*0.7f)) << 8) | (((u32)(b*0.7f)) << 0);
u32 dark = ((ftou((utof(r)*0.4f))) << 16) | ((ftou((utof(g)*0.4f))) << 8) | ((ftou((utof(b)*0.4f))) << 0); u32 dark = (((u32)(r*0.4f)) << 16) | (((u32)(g*0.4f)) << 8) | (((u32)(b*0.4f)) << 0);
u32 black = ((ftou((utof(r)*0.1f))) << 16) | ((ftou((utof(g)*0.1f))) << 8) | ((ftou((utof(b)*0.1f))) << 0); u32 black = (((u32)(r*0.1f)) << 16) | (((u32)(g*0.1f)) << 8) | (((u32)(b*0.1f)) << 0);
gbSetBgPal(WhichPal, bright, medium, dark, black); gbSetBgPal(WhichPal, bright, medium, dark, black);
} }
@ -581,7 +553,7 @@ void gbPaletteReset() {
oldBgp = 0xFC; oldBgp = 0xFC;
oldObp0 = oldObp1 = 0xFF; oldObp0 = oldObp1 = 0xFF;
OldBgBright=0; OldBgMedium=0; OldBgDark=0; OldBgBlack=0; OldBgBright=0; OldBgMedium=0; OldBgDark=0; OldBgBlack=0;
OldObpBright[0]= OldObpBright[1]= for (int i=0; i<=1; i++) {
OldObpMedium[0]= OldObpMedium[1]= OldObpBright[i]=OldObpMedium[i]=OldObpDark[i]=0;
OldObpDark[0]= OldObpDark[1] =0; }
} }

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@ -17,9 +17,10 @@ bool gbSoundGetDeclicking();
// Effects configuration // Effects configuration
struct gb_effects_config_t struct gb_effects_config_t
{ {
bool enabled; // false = disable all effects
float echo; // 0.0 = none, 1.0 = lots float echo; // 0.0 = none, 1.0 = lots
float stereo; // 0.0 = channels in center, 1.0 = channels on left/right float stereo; // 0.0 = channels in center, 1.0 = channels on left/right
bool enabled; // false = disable all effects
bool surround; // true = put some channels in back bool surround; // true = put some channels in back
}; };

View File

@ -9,11 +9,10 @@ int eepromMode = EEPROM_IDLE;
int eepromByte = 0; int eepromByte = 0;
int eepromBits = 0; int eepromBits = 0;
int eepromAddress = 0; int eepromAddress = 0;
//--DCN (restructuring for alignment)
int eepromSize = 512;
u8 eepromData[0x2000]; u8 eepromData[0x2000];
u8 eepromBuffer[16]; u8 eepromBuffer[16];
bool eepromInUse = false; bool eepromInUse = false;
int eepromSize = 512;
variable_desc eepromSaveData[] = { variable_desc eepromSaveData[] = {
{ &eepromMode, sizeof(int) }, { &eepromMode, sizeof(int) },
@ -79,7 +78,7 @@ int eepromRead(u32 /* address */)
return 1; return 1;
case EEPROM_READDATA: case EEPROM_READDATA:
{ {
++eepromBits; eepromBits++;
if(eepromBits == 4) { if(eepromBits == 4) {
eepromMode = EEPROM_READDATA2; eepromMode = EEPROM_READDATA2;
eepromBits = 0; eepromBits = 0;
@ -89,14 +88,13 @@ int eepromRead(u32 /* address */)
} }
case EEPROM_READDATA2: case EEPROM_READDATA2:
{ {
//--DCN int data = 0;
int address = eepromAddress << 3; int address = eepromAddress << 3;
int mask = 1 << (7 - (eepromBits & 7)); int mask = 1 << (7 - (eepromBits & 7));
int data = (eepromData[address+eepromByte] & mask) ? 1 : 0; data = (eepromData[address+eepromByte] & mask) ? 1 : 0;
eepromBits++;
++eepromBits;
if((eepromBits & 7) == 0) if((eepromBits & 7) == 0)
++eepromByte; eepromByte++;
if(eepromBits == 0x40) if(eepromBits == 0x40)
eepromMode = EEPROM_IDLE; eepromMode = EEPROM_IDLE;
return data; return data;
@ -122,9 +120,9 @@ void eepromWrite(u32 /* address */, u8 value)
case EEPROM_READADDRESS: case EEPROM_READADDRESS:
eepromBuffer[eepromByte] <<= 1; eepromBuffer[eepromByte] <<= 1;
eepromBuffer[eepromByte] |= bit; eepromBuffer[eepromByte] |= bit;
++eepromBits; eepromBits++;
if((eepromBits & 7) == 0) { if((eepromBits & 7) == 0) {
++eepromByte; eepromByte++;
} }
if(cpuDmaCount == 0x11 || cpuDmaCount == 0x51) { if(cpuDmaCount == 0x11 || cpuDmaCount == 0x51) {
if(eepromBits == 0x11) { if(eepromBits == 0x11) {
@ -143,8 +141,8 @@ void eepromWrite(u32 /* address */, u8 value)
eepromBits = 0; eepromBits = 0;
} }
} }
//--DCN (else, if into else if, may be an improvement; couldn't hurt) } else {
} else if(eepromBits == 9) { if(eepromBits == 9) {
eepromInUse = true; eepromInUse = true;
eepromAddress = (eepromBuffer[0] & 0x3F); eepromAddress = (eepromBuffer[0] & 0x3F);
if(!(eepromBuffer[0] & 0x40)) { if(!(eepromBuffer[0] & 0x40)) {
@ -157,6 +155,7 @@ void eepromWrite(u32 /* address */, u8 value)
eepromByte = 0; eepromByte = 0;
eepromBits = 0; eepromBits = 0;
} }
}
} }
break; break;
case EEPROM_READDATA: case EEPROM_READDATA:
@ -167,21 +166,15 @@ void eepromWrite(u32 /* address */, u8 value)
case EEPROM_WRITEDATA: case EEPROM_WRITEDATA:
eepromBuffer[eepromByte] <<= 1; eepromBuffer[eepromByte] <<= 1;
eepromBuffer[eepromByte] |= bit; eepromBuffer[eepromByte] |= bit;
++eepromBits; eepromBits++;
if((eepromBits & 7) == 0) { if((eepromBits & 7) == 0) {
++eepromByte; eepromByte++;
} }
if(eepromBits == 0x40) { if(eepromBits == 0x40) {
eepromInUse = true; eepromInUse = true;
// write data; // write data;
//--DCN for(int i = 0; i < 8; i++) {
int eeprom3 = eepromAddress << 3; eepromData[(eepromAddress << 3) + i] = eepromBuffer[i];
for(int i = 0; i < 8; i+=4) {
eepromData[eeprom3 + i+1] = eepromBuffer[i+1];
eepromData[eeprom3 + i+2] = eepromBuffer[i+2];
eepromData[eeprom3 + i+3] = eepromBuffer[i+3];
eepromData[eeprom3 + i+4] = eepromBuffer[i+4];
} }
systemSaveUpdateCounter = SYSTEM_SAVE_UPDATED; systemSaveUpdateCounter = SYSTEM_SAVE_UPDATED;
} else if(eepromBits == 0x41) { } else if(eepromBits == 0x41) {

View File

@ -14,23 +14,23 @@ enum LocationType {
struct ELFHeader { struct ELFHeader {
u32 magic; u32 magic;
u8 clazz;
u8 data;
u8 version;
u8 pad[9];
u16 e_type;
u16 e_machine;
u32 e_version; u32 e_version;
u32 e_entry; u32 e_entry;
u32 e_phoff; u32 e_phoff;
u32 e_shoff; u32 e_shoff;
u32 e_flags; u32 e_flags;
u16 e_type;
u16 e_machine;
u16 e_ehsize; u16 e_ehsize;
u16 e_phentsize; u16 e_phentsize;
u16 e_phnum; u16 e_phnum;
u16 e_shentsize; u16 e_shentsize;
u16 e_shnum; u16 e_shnum;
u16 e_shstrndx; u16 e_shstrndx;
u8 clazz;
u8 data;
u8 version;
u8 pad[9];
}; };
struct ELFProgramHeader { struct ELFProgramHeader {
@ -61,9 +61,9 @@ struct ELFSymbol {
u32 name; u32 name;
u32 value; u32 value;
u32 size; u32 size;
u16 shndx;
u8 info; u8 info;
u8 other; u8 other;
u16 shndx;
}; };
struct ELFBlock { struct ELFBlock {
@ -75,21 +75,21 @@ struct ELFAttr {
u32 name; u32 name;
u32 form; u32 form;
union { union {
ELFBlock *block; u32 value;
u32 value;
char *string; char *string;
u8 *data; u8 *data;
bool flag; bool flag;
ELFBlock *block;
}; };
}; };
struct ELFAbbrev { struct ELFAbbrev {
u32 number; u32 number;
u32 tag; u32 tag;
bool hasChildren;
int numAttrs; int numAttrs;
ELFAttr *attrs; ELFAttr *attrs;
ELFAbbrev *next; ELFAbbrev *next;
bool hasChildren;
}; };
enum TypeEnum { enum TypeEnum {
@ -163,12 +163,12 @@ struct Object {
char *name; char *name;
int file; int file;
int line; int line;
bool external;
Type *type; Type *type;
ELFBlock *location; ELFBlock *location;
u32 startScope; u32 startScope;
u32 endScope; u32 endScope;
Object *next; Object *next;
bool external;
}; };
struct Function { struct Function {
@ -177,12 +177,12 @@ struct Function {
u32 highPC; u32 highPC;
int file; int file;
int line; int line;
bool external;
Type *returnType; Type *returnType;
Object *parameters; Object *parameters;
Object *variables; Object *variables;
ELFBlock *frameBase; ELFBlock *frameBase;
Function *next; Function *next;
bool external;
}; };
struct LineInfoItem { struct LineInfoItem {
@ -193,8 +193,8 @@ struct LineInfoItem {
struct LineInfo { struct LineInfo {
int fileCount; int fileCount;
int number;
char **files; char **files;
int number;
LineInfoItem *lines; LineInfoItem *lines;
}; };
@ -219,6 +219,7 @@ struct CompileUnit {
char *compdir; char *compdir;
u32 lowPC; u32 lowPC;
u32 highPC; u32 highPC;
bool hasLineInfo;
u32 lineInfo; u32 lineInfo;
LineInfo *lineInfoTable; LineInfo *lineInfoTable;
Function *functions; Function *functions;
@ -226,7 +227,6 @@ struct CompileUnit {
Object *variables; Object *variables;
Type *types; Type *types;
CompileUnit *next; CompileUnit *next;
bool hasLineInfo;
}; };
struct DebugInfo { struct DebugInfo {