PAL support in-game

This commit is contained in:
Carl.Kenner 2009-04-10 02:06:00 +00:00
parent 86a31bf614
commit 926ad163f3

View File

@ -542,7 +542,7 @@ ResetVideo_Emu ()
GX_SetDispCopyGamma (GX_GM_1_0); GX_SetDispCopyGamma (GX_GM_1_0);
GX_SetBlendMode(GX_BM_BLEND,GX_BL_DSTALPHA,GX_BL_INVSRCALPHA,GX_LO_CLEAR); GX_SetBlendMode(GX_BM_BLEND,GX_BL_DSTALPHA,GX_BL_INVSRCALPHA,GX_LO_CLEAR);
guOrtho(p, rmode->efbHeight/2, -(rmode->efbHeight/2), -(rmode->fbWidth/2), rmode->fbWidth/2, 100, 1000); // matrix, t, b, l, r, n, f guOrtho(p, 480/2, -(480/2), -(640/2), 640/2, 100, 1000); // matrix, t, b, l, r, n, f
GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC); GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
// reinitialize texture // reinitialize texture