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change max dimensions back to 640x480, fix bug in png loading
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@ -1023,7 +1023,7 @@ static int MenuGameSelection()
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GuiImage preview;
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preview.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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preview.SetPosition(174, -8);
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u8* imgBuffer = MEM_ALLOC(640 * 512 * 4);
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u8* imgBuffer = MEM_ALLOC(640 * 480 * 4);
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int previousBrowserIndex = -1;
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char imagePath[MAXJOLIET + 1];
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@ -1114,7 +1114,7 @@ static int MenuGameSelection()
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snprintf(imagePath, MAXJOLIET, "%s%s/%s.png", pathPrefix[GCSettings.LoadMethod], getImageFolder(), browserList[browser.selIndex].displayname);
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int width, height;
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if(DecodePNGFromFile(imagePath, &width, &height, imgBuffer, 640, 512))
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if(DecodePNGFromFile(imagePath, &width, &height, imgBuffer, 640, 480))
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{
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preview.SetImage(imgBuffer, width, height);
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preview.SetScale( MIN(225.0f / width, 235.0f / height) );
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@ -643,7 +643,7 @@ u8 * DecodePNGFromFile(const char *filepath, int * width, int * height, u8 *dstP
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PNGUPROP imgProp;
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u8 *dst = NULL;
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if(PNGU_GetImageProperties(ctx, &imgProp) == PNGU_OK && imgProp.imgWidth <= maxwidth && imgProp.imgHeight < maxheight)
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if(PNGU_GetImageProperties(ctx, &imgProp) == PNGU_OK && imgProp.imgWidth <= maxwidth && imgProp.imgHeight <= maxheight)
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dst = PNGU_DecodeTo4x4RGBA8 (ctx, imgProp.imgWidth, imgProp.imgHeight, width, height, dstPtr, maxwidth, maxheight);
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PNGU_ReleaseImageContext (ctx);
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