Fix for Zelda DX bug (issue 95).

This commit is contained in:
Carl.Kenner 2009-04-27 17:04:50 +00:00
parent 29a272fbb5
commit 9542629b2e

View File

@ -71,7 +71,7 @@ void gbSetBGPalette(u8 value, bool ColoursChanged=false) {
gbBgp[1] = (value & 0x0c)>>2;
gbBgp[2] = (value & 0x30)>>4;
gbBgp[3] = (value & 0xc0)>>6;
if ((value==oldBgp && !ColoursChanged) || gbSgbMode || !ColorizeGameboy) return;
if ((value==oldBgp && !ColoursChanged) || gbCgbMode || gbSgbMode || !ColorizeGameboy) return;
// check for duplicates
bool dup = false;
for (int i=0; i<=2; i++)
@ -138,7 +138,7 @@ void gbSetObj0Palette(u8 value, bool ColoursChanged = false) {
gbObp0[1] = (value & 0x0c)>>2;
gbObp0[2] = (value & 0x30)>>4;
gbObp0[3] = (value & 0xc0)>>6;
if ((value==oldObp0 && !ColoursChanged) || gbSgbMode || !ColorizeGameboy) return;
if ((value==oldObp0 && !ColoursChanged) || gbCgbMode || gbSgbMode || !ColorizeGameboy) return;
// check for duplicates
bool dup = false;
for (int i=1; i<=2; i++)
@ -198,7 +198,7 @@ void gbSetObj1Palette(u8 value, bool ColoursChanged = false) {
gbObp1[1] = (value & 0x0c)>>2;
gbObp1[2] = (value & 0x30)>>4;
gbObp1[3] = (value & 0xc0)>>6;
if ((value==oldObp1 && !ColoursChanged) || gbSgbMode || !ColorizeGameboy) return;
if ((value==oldObp1 && !ColoursChanged) || gbCgbMode || gbSgbMode || !ColorizeGameboy) return;
// check for duplicates
bool dup = false;
for (int i=1; i<=2; i++)