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Updated english language translation (#390)
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@ -24,7 +24,7 @@ GuiSaveBrowser::GuiSaveBrowser(int w, int h, SaveList * s, int a)
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if(action == 0) // load
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if(action == 0) // load
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listOffset = 0;
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listOffset = 0;
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else if(action == 2) // delete SRAM / Snapshot
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else if(action == 2) // delete SRAM / State
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listOffset = 0;
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listOffset = 0;
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else
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else
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listOffset = -2; // save - reserve -2 & -1 for new slots
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listOffset = -2; // save - reserve -2 & -1 for new slots
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@ -328,7 +328,7 @@ void GuiSaveBrowser::Update(GuiTrigger * t)
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saveTime[0]->SetText("New");
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saveTime[0]->SetText("New");
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saveTime[1]->SetText("New");
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saveTime[1]->SetText("New");
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saveType[0]->SetText("SRAM");
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saveType[0]->SetText("SRAM");
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saveType[1]->SetText("Snapshot");
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saveType[1]->SetText("State");
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savePreviewImg[0]->SetImage(gameSaveBlank);
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savePreviewImg[0]->SetImage(gameSaveBlank);
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savePreviewImg[1]->SetImage(gameSaveBlank);
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savePreviewImg[1]->SetImage(gameSaveBlank);
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saveBtn[0]->SetVisible(true);
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saveBtn[0]->SetVisible(true);
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@ -353,7 +353,7 @@ void GuiSaveBrowser::Update(GuiTrigger * t)
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if(saves->type[listOffset+i] == FILE_SRAM)
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if(saves->type[listOffset+i] == FILE_SRAM)
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sprintf(savetext, "SRAM");
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sprintf(savetext, "SRAM");
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else
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else
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sprintf(savetext, "Snapshot");
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sprintf(savetext, "State");
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len = strlen(saves->filename[listOffset+i]);
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len = strlen(saves->filename[listOffset+i]);
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if(len > 10 &&
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if(len > 10 &&
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