mirror of
https://github.com/dborth/vbagx.git
synced 2024-11-25 20:16:53 +01:00
July 24, 2008 update by theinternetftw
This commit is contained in:
parent
5a65f55992
commit
9644c251ef
@ -38,13 +38,13 @@ bool speedup = false;
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bool synchronize = true;
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bool synchronize = true;
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bool cpuDisableSfx = false;
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bool cpuDisableSfx = false;
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bool cpuIsMultiBoot = false;
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bool cpuIsMultiBoot = false;
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bool parseDebug = true;
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bool parseDebug = false;
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int layerSettings = 0xff00;
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int layerSettings = 0xff00;
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int layerEnable = 0xff00;
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int layerEnable = 0xff00;
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bool speedHack = false;
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bool speedHack = false;
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int cpuSaveType = 0;
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int cpuSaveType = 0;
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bool cpuEnhancedDetection = true;
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bool cpuEnhancedDetection = true;
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bool cheatsEnabled = true;
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bool cheatsEnabled = false;
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u8 *bios = NULL;
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u8 *bios = NULL;
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u8 *rom = NULL;
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u8 *rom = NULL;
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@ -103,7 +103,6 @@ NGCPad()
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{
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{
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float mag,ang;
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float mag,ang;
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int b = wpad->exp.classic.btns;
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int b = wpad->exp.classic.btns;
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/* Stolen Shamelessly out of Falco's unofficial SNES9x update */
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ang = wpad->exp.classic.ljs.ang;
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ang = wpad->exp.classic.ljs.ang;
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mag = wpad->exp.classic.ljs.mag;
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mag = wpad->exp.classic.ljs.mag;
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@ -116,7 +115,7 @@ NGCPad()
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res |= VBA_DOWN;
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res |= VBA_DOWN;
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if (ang > 203.5 & ang <= 337.5)
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if (ang > 203.5 & ang <= 337.5)
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res |= VBA_LEFT;
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res |= VBA_LEFT;
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}
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}
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int x_s = 0; //getStickValue(&wpad.exp.classic.ljs, STICK_X, 127);
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int x_s = 0; //getStickValue(&wpad.exp.classic.ljs, STICK_X, 127);
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int y_s = 0; //getStickValue(&wpad.exp.classic.ljs, STICK_Y, 127);
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int y_s = 0; //getStickValue(&wpad.exp.classic.ljs, STICK_Y, 127);
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@ -155,14 +154,13 @@ NGCPad()
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}
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}
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//user needs a GC remote
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//user needs a GC remote
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else
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PAD_ScanPads();
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{
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p = PAD_ButtonsHeld(0);
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p = PAD_ButtonsHeld(0);
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x = PAD_StickX(0);
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x = PAD_StickX(0);
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y = PAD_StickY(0);
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y = PAD_StickY(0);
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if (x * x + y * y > padcal * padcal)
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if (x * x + y * y > padcal * padcal)
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{
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{
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if (x > 0 && y == 0)
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if (x > 0 && y == 0)
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res |= VBA_RIGHT;
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res |= VBA_RIGHT;
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if (x < 0 && y == 0)
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if (x < 0 && y == 0)
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res |= VBA_LEFT;
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res |= VBA_LEFT;
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@ -223,7 +221,7 @@ NGCPad()
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if((p & PAD_BUTTON_X) && (p & PAD_BUTTON_Y))
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if((p & PAD_BUTTON_X) && (p & PAD_BUTTON_Y))
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menuCalled = 1;
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menuCalled = 1;
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}
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#endif
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#endif
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#ifdef GC_BUILD
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#ifdef GC_BUILD
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@ -44,7 +44,7 @@ static Mtx view;
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static int vwidth, vheight, oldvwidth, oldvheight;
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static int vwidth, vheight, oldvwidth, oldvheight;
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#define HASPECT 80
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#define HASPECT 80
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#define VASPECT 60
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#define VASPECT 45
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/* New texture based scaler */
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/* New texture based scaler */
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typedef struct tagcamera
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typedef struct tagcamera
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@ -132,11 +132,11 @@ void GX_Start(int width, int height, int haspect, int vaspect)
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{
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{
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Mtx p;
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Mtx p;
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/*** Set new aspect ***/
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/*** Set new aspect (now with crap AR hack!) ***/
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square[0] = square[9] = -haspect;
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square[0] = square[9] = (-haspect - 7);
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square[3] = square[6] = haspect;
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square[3] = square[6] = (haspect + 7);
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square[1] = square[4] = vaspect;
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square[1] = square[4] = (vaspect + 7);
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square[7] = square[10] = -vaspect;
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square[7] = square[10] = (-vaspect - 7);
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/*** Allocate 32byte aligned texture memory ***/
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/*** Allocate 32byte aligned texture memory ***/
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texturesize = (width * height) * 2;
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texturesize = (width * height) * 2;
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@ -24,8 +24,8 @@ extern int isWiimoteAvailable;
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void setup_controllers()
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void setup_controllers()
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{ /* Doesn't work, either always returns
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{ /* Doesn't work, either always returns
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WiimoteAvailable or switches REALLY fast
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WiimoteAvailable only or apparently switches
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between the two. WTF.
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REALLY fast between the two. WTF.
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WPAD_ScanPads();
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WPAD_ScanPads();
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WPADData pad;
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WPADData pad;
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@ -69,6 +69,7 @@ extern "C"
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{
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{
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#include "gx_supp.h"
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#include "gx_supp.h"
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#include "tbtime.h"
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#include "tbtime.h"
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#include "sdfileio.h"
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}
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}
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/** VBA **/
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/** VBA **/
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@ -110,10 +111,13 @@ int srcHeight = 0;
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int destWidth = 0;
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int destWidth = 0;
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int destHeight = 0;
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int destHeight = 0;
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int srcPitch = 0;
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int srcPitch = 0;
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int saveExists = 0;
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extern int menuCalled;
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extern int menuCalled;
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#define WITHGX 1
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#define WITHGX 1
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#define DEBUGON 0
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#define DEBUGON 0
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#if DEBUGON
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#if DEBUGON
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const char *dbg_local_ip = "192.168.1.32";
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const char *dbg_local_ip = "192.168.1.32";
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const char *dbg_netmask = "255.255.255.0";
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const char *dbg_netmask = "255.255.255.0";
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@ -133,12 +137,7 @@ void (*dbgOutput)(char *, u32) = debuggerOutput;
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/**
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/**
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* Locals
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* Locals
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*/
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*/
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extern "C"
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{
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void SDInit( void );
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int gen_getdir( char *whichdir );
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};
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extern char *direntries[1000];
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extern char *MENU_GetLoadFile( char *whichdir );
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extern char *MENU_GetLoadFile( char *whichdir );
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extern void MENU_DrawString( int x, int y, char *msg, int style );
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extern void MENU_DrawString( int x, int y, char *msg, int style );
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@ -170,6 +169,13 @@ void doScan(u32 blah)
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PAD_ScanPads();
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PAD_ScanPads();
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}
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}
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int throttle = 100;
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u32 throttleLastTime = 0;
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char filename[1024]; //rom file name
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char batfilename[1024]; //battery save file name
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char statename[1024]; //savestate file name
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/****************************************************************************
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/****************************************************************************
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* Initialise Video
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* Initialise Video
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*
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*
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@ -192,6 +198,7 @@ Initialise (void)
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#ifdef WII_BUILD
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#ifdef WII_BUILD
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CONF_Init();
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CONF_Init();
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WPAD_Init();
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WPAD_Init();
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setup_controllers();
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#endif
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#endif
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vmode = VIDEO_GetPreferredMode(NULL);
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vmode = VIDEO_GetPreferredMode(NULL);
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@ -223,11 +230,11 @@ Initialise (void)
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/*** Get the PAD status updated by libogc ***/
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/*** Get the PAD status updated by libogc ***/
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VIDEO_SetPreRetraceCallback (doScan);
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VIDEO_SetPreRetraceCallback (doScan);
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VIDEO_SetBlack (0);
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VIDEO_SetBlack (0);
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/*
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int i;
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int i;
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u32 *vreg = (u32 *)0xCC002000;
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u32 *vreg = (u32 *)0xCC002000;
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for ( i = 0; i < 64; i++ )
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for ( i = 0; i < 64; i++ )
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vreg[i] = vpal60[i];
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vreg[i] = vpal60[i]; */
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/*** Update the video for next vblank ***/
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/*** Update the video for next vblank ***/
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VIDEO_Flush ();
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VIDEO_Flush ();
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@ -240,8 +247,18 @@ Initialise (void)
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void systemMessage(int num, const char *msg, ...)
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void systemMessage(int num, const char *msg, ...)
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{
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{
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/*** For now ... do nothing ***/
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/*** For now ... do nothing ***/
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}
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}
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void GC_Sleep(u32 dwMiliseconds)
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{
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int nVBlanks = (dwMiliseconds / 16);
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while (nVBlanks-- > 0)
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{
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VIDEO_WaitVSync();
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}
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}
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void systemFrame()
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void systemFrame()
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{}
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{}
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@ -252,48 +269,10 @@ void systemShowSpeed(int speed)
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{}
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{}
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static u32 autoFrameSkipLastTime = 0;
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static u32 autoFrameSkipLastTime = 0;
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static int frameskipadjust = 0;
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static int frameskipadjust = 0;
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void system1Frame(int rate)
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void write_save()
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{
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{
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/* if ( cartridgeType == 1 )
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emulator.emuWriteBattery(batfilename);
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return;
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u32 time = systemGetClock();
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u32 diff = time - autoFrameSkipLastTime;
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int speed = 100;
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if(diff)
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speed = (1000000/rate)/diff;
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char temp[512];
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sprintf(temp,"Speed: %i",speed);
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MENU_DrawString( -1, 450,temp , 1 );
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if(speed >= 98)
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{
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frameskipadjust++;
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if(frameskipadjust >= 3)
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{
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frameskipadjust=0;
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if(systemFrameSkip > 0)
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systemFrameSkip--;
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}
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}
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else
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{
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if(speed < 80)
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frameskipadjust -= (90 - speed)/5;
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else if(systemFrameSkip < 9)
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frameskipadjust--;
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if(frameskipadjust <= -2)
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{
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frameskipadjust += 2;
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if(systemFrameSkip < 9)
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systemFrameSkip++;
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}
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}
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autoFrameSkipLastTime = time;
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*/
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}
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}
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void system10Frames(int rate)
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void system10Frames(int rate)
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@ -307,10 +286,10 @@ void system10Frames(int rate)
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if(diff)
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if(diff)
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speed = (1000000/rate)/diff;
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speed = (1000000/rate)/diff;
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/* char temp[512];
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/* char temp[512];
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sprintf(temp,"Speed: %i",speed);
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sprintf(temp,"Speed: %i",speed);
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MENU_DrawString( -1, 450,temp , 1 );
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MENU_DrawString( -1, 450,temp , 1 ); */
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*/
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if(speed >= 98)
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if(speed >= 98)
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{
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{
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frameskipadjust++;
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frameskipadjust++;
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@ -336,10 +315,30 @@ void system10Frames(int rate)
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systemFrameSkip++;
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systemFrameSkip++;
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}
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}
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}
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}
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autoFrameSkipLastTime = time;
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if ( cartridgeType == 1 )
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return;
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/*
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if(systemSaveUpdateCounter) {
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char temp[512];
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sprintf(temp,"Writing Save To Disk");
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MENU_DrawString( -1, 450,temp , 1 );
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} */
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if(systemSaveUpdateCounter) {
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if(--systemSaveUpdateCounter <= SYSTEM_SAVE_NOT_UPDATED) {
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write_save();
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systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
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}
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}
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autoFrameSkipLastTime = time;
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}
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}
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void systemUpdateMotionSensor()
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void systemUpdateMotionSensor()
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{}
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{}
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@ -445,7 +444,9 @@ void systemDrawScreen()
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GX_Render( srcWidth, srcHeight, pix, srcPitch );
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GX_Render( srcWidth, srcHeight, pix, srcPitch );
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#endif
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#endif
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#ifdef WII_BUILD
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#ifdef WII_BUILD
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VIDEO_WaitVSync ();
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VIDEO_WaitVSync ();
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#endif
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#endif
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#ifdef GC_BUILD
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#ifdef GC_BUILD
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if ( cartridgeType == 1 )
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if ( cartridgeType == 1 )
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@ -470,10 +471,6 @@ int ShowDir( char *whichdir )
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while(1);
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while(1);
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}
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}
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char filename[1024]; //rom file name
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char batfilename[1024]; //battery save file name
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/*
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/*
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Asks user to select a ROM
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Asks user to select a ROM
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*/
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*/
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@ -490,11 +487,10 @@ void chooseRom() {
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strncat(batfilename,fname,strlen(fname)-4);
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strncat(batfilename,fname,strlen(fname)-4);
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strcat(batfilename,".SAV");
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strcat(batfilename,".SAV");
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}
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// construct savestate name
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strcpy(statename, "/VBA/SAVES/");
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void askSound() {
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strncat(statename,fname,strlen(fname)-4);
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soundOffFlag = false;
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strcat(statename,".SGM");
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soundLowPass = true;
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}
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}
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/*
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/*
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@ -502,33 +498,63 @@ void askSound() {
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If it does, it prompts the user to load it or not
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If it does, it prompts the user to load it or not
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*/
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*/
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void checkSave() {
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void checkSave() {
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FILE* f = gen_fopen(statename, "rb");
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}
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if (f != NULL) {
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void GC_Sleep(u32 dwMiliseconds)
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gen_fclose(f);
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{
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int nVBlanks = (dwMiliseconds / 16);
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while (nVBlanks-- > 0)
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{
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VIDEO_WaitVSync();
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}
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}
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void write_save()
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{
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VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], COLOR_BLACK);
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MENU_DrawString( -1, 250,"Attempting to Save data ..." , 1 );
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whichfb^=1;
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whichfb^=1;
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VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], COLOR_BLACK);
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VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], COLOR_BLACK);
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if(emulator.emuWriteBattery(batfilename) == true)
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MENU_DrawString( 140, 50,"Quick Save State Exists" , 1 );
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MENU_DrawString( -1, 250,"Save OK!" , 1 );
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MENU_DrawString( 140, 80,"Do you wish to load it?" , 1 );
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else
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MENU_DrawString( -1, 170,"(L) or (+) YES" , 1 );
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MENU_DrawString( -1, 250,"Either no data to save yet or error!" , 1 );
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MENU_DrawString( -1, 200,"(R) or (-) NO" , 1 );
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VIDEO_WaitVSync ();
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VIDEO_WaitVSync ();
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VIDEO_SetNextFramebuffer(xfb[whichfb]);
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VIDEO_SetNextFramebuffer(xfb[whichfb]);
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VIDEO_Flush();
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VIDEO_Flush();
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GC_Sleep(2000);
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VIDEO_WaitVSync();
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while(1) {
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WPADData *wpad;
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WPAD_ScanPads();
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wpad = WPAD_Data(0);
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if (isWiimoteAvailable) {
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unsigned short b = wpad->btns_h;
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if(b & WPAD_BUTTON_PLUS) {
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saveExists = 1;
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break;
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}
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if(b & WPAD_BUTTON_MINUS) break;
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|
}
|
||||||
|
if (isClassicAvailable) {
|
||||||
|
unsigned short b = wpad->exp.classic.btns;
|
||||||
|
if(b & CLASSIC_CTRL_BUTTON_PLUS) {
|
||||||
|
saveExists = 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if(b & CLASSIC_CTRL_BUTTON_MINUS) break;
|
||||||
|
}
|
||||||
|
u16 buttons = PAD_ButtonsHeld(0);
|
||||||
|
if(buttons & PAD_TRIGGER_R){
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if(buttons & PAD_TRIGGER_L){
|
||||||
|
saveExists = 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], COLOR_BLACK);
|
||||||
|
VIDEO_WaitVSync ();
|
||||||
|
VIDEO_SetNextFramebuffer(xfb[whichfb]);
|
||||||
|
VIDEO_Flush();
|
||||||
|
VIDEO_WaitVSync();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void askSound() {
|
||||||
|
soundOffFlag = false;
|
||||||
|
soundLowPass = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
int ingameMenu() {
|
int ingameMenu() {
|
||||||
tb_t start,end;
|
tb_t start,end;
|
||||||
mftb(&start);
|
mftb(&start);
|
||||||
@ -542,16 +568,16 @@ int ingameMenu() {
|
|||||||
#ifdef GC_BUILD
|
#ifdef GC_BUILD
|
||||||
MENU_DrawString( 140, 80,"Nintendo Gamecube Port" , 1 );
|
MENU_DrawString( 140, 80,"Nintendo Gamecube Port" , 1 );
|
||||||
MENU_DrawString( -1, 170,"(B) - Resume play" , 1 );
|
MENU_DrawString( -1, 170,"(B) - Resume play" , 1 );
|
||||||
MENU_DrawString( -1, 200,"(L) - Write save" , 1 );
|
MENU_DrawString( -1, 200,"(L) - Write Quicksave" , 1 );
|
||||||
MENU_DrawString( -1, 230,"(R) - Reset game" , 1 );
|
MENU_DrawString( -1, 230,"(R) - Reset game" , 1 );
|
||||||
MENU_DrawString( -1, 320,"(Z) - Return to loader" , 1 );
|
MENU_DrawString( -1, 320,"(Z) - Return to loader" , 1 );
|
||||||
#endif
|
#endif
|
||||||
#ifdef WII_BUILD
|
#ifdef WII_BUILD
|
||||||
MENU_DrawString( 140, 80,"Nintendo Wii Port" , 1 );
|
MENU_DrawString( 140, 80,"Nintendo Wii Port" , 1 );
|
||||||
MENU_DrawString( -1, 170,"(B) or (Home) - Resume play" , 1 );
|
MENU_DrawString( -1, 170,"(B) or (Home) - Resume play" , 1 );
|
||||||
MENU_DrawString( -1, 200,"(L) or (+) - Write save" , 1 );
|
MENU_DrawString( -1, 200,"(L) or (+) - Write Quicksave" , 1 );
|
||||||
MENU_DrawString( -1, 230,"(R) or (-) - Reset game" , 1 );
|
MENU_DrawString( -1, 230,"(R) or (-) - Reset game" , 1 );
|
||||||
MENU_DrawString( -1, 320,"(Z) or (A+B) - Return to loader" , 1 );
|
MENU_DrawString( -1, 320,"(Z) or (A+B) - Return to loader" , 1 );
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
sprintf(temp,"Frameskip: Auto (Currently %i)",systemFrameSkip);
|
sprintf(temp,"Frameskip: Auto (Currently %i)",systemFrameSkip);
|
||||||
@ -559,95 +585,103 @@ int ingameMenu() {
|
|||||||
|
|
||||||
VIDEO_WaitVSync ();
|
VIDEO_WaitVSync ();
|
||||||
VIDEO_SetNextFramebuffer(xfb[whichfb]);
|
VIDEO_SetNextFramebuffer(xfb[whichfb]);
|
||||||
VIDEO_Flush();
|
VIDEO_Flush();
|
||||||
VIDEO_WaitVSync();
|
VIDEO_WaitVSync();
|
||||||
|
|
||||||
//wait for user to let go of menu calling button
|
//wait for user to let go of menu calling button
|
||||||
do{buttons = PAD_ButtonsHeld(0);}while((buttons & PAD_BUTTON_A)||(buttons & PAD_BUTTON_B));
|
do{buttons = PAD_ButtonsHeld(0);}
|
||||||
|
while((buttons & PAD_BUTTON_A)||(buttons & PAD_BUTTON_B));
|
||||||
//wait for user to let go of home button
|
//wait for user to let go of home button
|
||||||
#ifdef WII_BUILD
|
#ifdef WII_BUILD
|
||||||
WPADData *wpad;
|
WPADData *wpad;
|
||||||
int btn;
|
int btn;
|
||||||
if(isWiimoteAvailable)
|
if(isWiimoteAvailable)
|
||||||
do{WPAD_ScanPads(); wpad = WPAD_Data(0); btn = wpad->btns_h;}while(btn & WPAD_BUTTON_HOME);
|
do{WPAD_ScanPads(); wpad = WPAD_Data(0); btn = wpad->btns_h;}
|
||||||
|
while(btn & WPAD_BUTTON_HOME);
|
||||||
if(isClassicAvailable)
|
if(isClassicAvailable)
|
||||||
do{WPAD_ScanPads(); wpad = WPAD_Data(0); btn = wpad->exp.classic.btns;}while(btn & CLASSIC_CTRL_BUTTON_HOME);
|
do{WPAD_ScanPads(); wpad = WPAD_Data(0); btn = wpad->exp.classic.btns;}
|
||||||
|
while(btn & CLASSIC_CTRL_BUTTON_HOME);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
while(1){
|
while(1){
|
||||||
|
|
||||||
#ifdef WII_BUILD
|
#ifdef WII_BUILD
|
||||||
WPADData *wpad;
|
WPADData *wpad;
|
||||||
WPAD_ScanPads();
|
WPAD_ScanPads();
|
||||||
wpad = WPAD_Data(0);
|
wpad = WPAD_Data(0);
|
||||||
if (isWiimoteAvailable)
|
if (isWiimoteAvailable)
|
||||||
{
|
{
|
||||||
unsigned short b = wpad->btns_h;
|
unsigned short b = wpad->btns_h;
|
||||||
if(b & WPAD_BUTTON_MINUS){ //Reset game
|
if(b & WPAD_BUTTON_MINUS){ //Reset game
|
||||||
emulator.emuReset();
|
emulator.emuReset();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if(b & WPAD_BUTTON_PLUS) { //Write save
|
if(b & WPAD_BUTTON_PLUS) { //Write save
|
||||||
write_save();
|
emulator.emuWriteState(statename);
|
||||||
break;
|
GC_Sleep(1500);
|
||||||
}
|
break;
|
||||||
|
}
|
||||||
if((b & WPAD_BUTTON_A) && (b & WPAD_BUTTON_B)) { //Return to loader
|
if((b & WPAD_BUTTON_A) && (b & WPAD_BUTTON_B)) { //Return to loader
|
||||||
void (*reload)() = (void(*)())0x80001800;
|
void (*reload)() = (void(*)())0x80001800;
|
||||||
reload();
|
reload();
|
||||||
}
|
}
|
||||||
if(b & WPAD_BUTTON_HOME) { //Resume play
|
if(b & WPAD_BUTTON_HOME) { //Resume play
|
||||||
do{WPAD_ScanPads(); wpad = WPAD_Data(0); b = wpad->btns_h;}while(b & WPAD_BUTTON_HOME); //wait for home
|
do{WPAD_ScanPads(); wpad = WPAD_Data(0); b = wpad->btns_h;}
|
||||||
break;
|
while(b & WPAD_BUTTON_HOME); //wait for home
|
||||||
}
|
break;
|
||||||
}
|
}
|
||||||
if (isClassicAvailable)
|
/* if(b & WPAD_BUTTON_2) { //back to menu
|
||||||
{
|
INSERT BACK-TO-MENU HERE
|
||||||
int b = wpad->exp.classic.btns;
|
} */
|
||||||
if(b & CLASSIC_CTRL_BUTTON_MINUS){ //Reset game
|
}
|
||||||
emulator.emuReset();
|
if (isClassicAvailable)
|
||||||
break;
|
{
|
||||||
}
|
int b = wpad->exp.classic.btns;
|
||||||
if(b & CLASSIC_CTRL_BUTTON_PLUS) { //Write save
|
if(b & CLASSIC_CTRL_BUTTON_MINUS){ //Reset game
|
||||||
write_save();
|
emulator.emuReset();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
if(b & CLASSIC_CTRL_BUTTON_PLUS) { //Write save
|
||||||
|
emulator.emuWriteState(statename);
|
||||||
|
break;
|
||||||
|
}
|
||||||
if((b & CLASSIC_CTRL_BUTTON_A) && (b & CLASSIC_CTRL_BUTTON_B)) { //Return to loader
|
if((b & CLASSIC_CTRL_BUTTON_A) && (b & CLASSIC_CTRL_BUTTON_B)) { //Return to loader
|
||||||
void (*reload)() = (void(*)())0x80001800;
|
void (*reload)() = (void(*)())0x80001800;
|
||||||
reload();
|
reload();
|
||||||
}
|
}
|
||||||
if(b & CLASSIC_CTRL_BUTTON_HOME) { //Resume play
|
if(b & CLASSIC_CTRL_BUTTON_HOME) { //Resume play
|
||||||
do{WPAD_ScanPads(); wpad = WPAD_Data(0); b = wpad->exp.classic.btns;}
|
do{WPAD_ScanPads(); wpad = WPAD_Data(0); b = wpad->exp.classic.btns;}
|
||||||
while(b & CLASSIC_CTRL_BUTTON_HOME); //wait for home button
|
while(b & CLASSIC_CTRL_BUTTON_HOME); //wait for home button
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
u16 buttons = PAD_ButtonsHeld(0); //grab pad buttons
|
u16 buttons = PAD_ButtonsHeld(0); //grab pad buttons
|
||||||
|
|
||||||
if(buttons & PAD_TRIGGER_R){ //Reset game
|
if(buttons & PAD_TRIGGER_R){ //Reset game
|
||||||
emulator.emuReset();
|
emulator.emuReset();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if(buttons & PAD_TRIGGER_L) { //Write save
|
if(buttons & PAD_TRIGGER_L) { //Write save
|
||||||
write_save();
|
emulator.emuWriteState(statename);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if(buttons & PAD_TRIGGER_Z) { //Return to loader
|
if(buttons & PAD_TRIGGER_Z) { //Return to loader
|
||||||
void (*reload)() = (void(*)())0x80001800;
|
void (*reload)() = (void(*)())0x80001800;
|
||||||
reload();
|
reload();
|
||||||
}
|
}
|
||||||
if(buttons & PAD_BUTTON_B) { //Resume play
|
if(buttons & PAD_BUTTON_B) { //Resume play
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
AudioPlayer();
|
AudioPlayer();
|
||||||
mftb(&end);
|
mftb(&end);
|
||||||
loadtimeradjust += tb_diff_msec(&end, &start);
|
loadtimeradjust += tb_diff_msec(&end, &start);
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
* main
|
* main
|
||||||
*
|
*
|
||||||
@ -668,6 +702,7 @@ int main()
|
|||||||
/** Kick off SD Lib **/
|
/** Kick off SD Lib **/
|
||||||
SDInit();
|
SDInit();
|
||||||
|
|
||||||
|
|
||||||
/** Build GBPalette **/
|
/** Build GBPalette **/
|
||||||
for( i = 0; i < 24; )
|
for( i = 0; i < 24; )
|
||||||
{
|
{
|
||||||
@ -688,9 +723,6 @@ int main()
|
|||||||
(((i & 0x7c00) >> 10) << systemBlueShift);
|
(((i & 0x7c00) >> 10) << systemBlueShift);
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef WII_BUILD
|
|
||||||
setup_controllers();
|
|
||||||
#endif
|
|
||||||
//Main loop
|
//Main loop
|
||||||
while(1) {
|
while(1) {
|
||||||
cartridgeType = 0;
|
cartridgeType = 0;
|
||||||
@ -701,14 +733,14 @@ int main()
|
|||||||
srcPitch = 0;
|
srcPitch = 0;
|
||||||
|
|
||||||
chooseRom();
|
chooseRom();
|
||||||
//checkSave();
|
checkSave();
|
||||||
|
|
||||||
IMAGE_TYPE type = utilFindType(filename);
|
IMAGE_TYPE type = utilFindType(filename);
|
||||||
|
|
||||||
switch( type )
|
switch( type )
|
||||||
{
|
{
|
||||||
case IMAGE_GBA:
|
case IMAGE_GBA:
|
||||||
// printf("GameBoy Advance Image\n");
|
printf("GameBoy Advance Image\n");
|
||||||
cartridgeType = 2;
|
cartridgeType = 2;
|
||||||
emulator = GBASystem;
|
emulator = GBASystem;
|
||||||
srcWidth = 240;
|
srcWidth = 240;
|
||||||
@ -724,7 +756,7 @@ int main()
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case IMAGE_GB:
|
case IMAGE_GB:
|
||||||
// printf("GameBoy Image\n");
|
printf("GameBoy Image\n");
|
||||||
cartridgeType = 1;
|
cartridgeType = 1;
|
||||||
emulator = GBSystem;
|
emulator = GBSystem;
|
||||||
srcWidth = 160;
|
srcWidth = 160;
|
||||||
@ -739,7 +771,7 @@ int main()
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
// printf("Unknown Image\n");
|
printf("Unknown Image\n");
|
||||||
while(1);
|
while(1);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -756,6 +788,8 @@ int main()
|
|||||||
GX_Start( srcWidth, srcHeight, hAspect, vAspect );
|
GX_Start( srcWidth, srcHeight, hAspect, vAspect );
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if ( cartridgeType == 1 )
|
if ( cartridgeType == 1 )
|
||||||
{
|
{
|
||||||
gbSoundReset();
|
gbSoundReset();
|
||||||
@ -768,6 +802,12 @@ int main()
|
|||||||
CPUReset();
|
CPUReset();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
emulator.emuReadBattery(batfilename);
|
||||||
|
if (saveExists){
|
||||||
|
emulator.emuReadState(statename);
|
||||||
|
saveExists = 0;
|
||||||
|
}
|
||||||
|
|
||||||
soundVolume = 0;
|
soundVolume = 0;
|
||||||
systemSoundOn = true;
|
systemSoundOn = true;
|
||||||
|
|
||||||
@ -778,17 +818,15 @@ int main()
|
|||||||
/** Start system clock **/
|
/** Start system clock **/
|
||||||
mftb(&start);
|
mftb(&start);
|
||||||
|
|
||||||
emulator.emuReadBattery(batfilename);
|
|
||||||
while ( emulating )
|
while ( emulating )
|
||||||
{
|
{
|
||||||
emulator.emuMain(emulator.emuCount);
|
emulator.emuMain(emulator.emuCount);
|
||||||
if(menuCalled) {
|
if(menuCalled) {
|
||||||
if(ingameMenu())
|
if(ingameMenu())
|
||||||
break;
|
break;
|
||||||
menuCalled = 0;
|
menuCalled = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Never **/
|
/** Never **/
|
||||||
|
220
src/zutil.h
Normal file
220
src/zutil.h
Normal file
@ -0,0 +1,220 @@
|
|||||||
|
/* zutil.h -- internal interface and configuration of the compression library
|
||||||
|
* Copyright (C) 1995-1998 Jean-loup Gailly.
|
||||||
|
* For conditions of distribution and use, see copyright notice in zlib.h
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* WARNING: this file should *not* be used by applications. It is
|
||||||
|
part of the implementation of the compression library and is
|
||||||
|
subject to change. Applications should only use zlib.h.
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* @(#) $Id: zutil.h,v 1.2 2004/01/17 23:07:32 kxu Exp $ */
|
||||||
|
|
||||||
|
#ifndef _Z_UTIL_H
|
||||||
|
#define _Z_UTIL_H
|
||||||
|
|
||||||
|
#include <zlib.h>
|
||||||
|
|
||||||
|
#ifdef STDC
|
||||||
|
# include <stddef.h>
|
||||||
|
# include <string.h>
|
||||||
|
# include <stdlib.h>
|
||||||
|
#endif
|
||||||
|
#ifdef NO_ERRNO_H
|
||||||
|
extern int errno;
|
||||||
|
#else
|
||||||
|
# include <errno.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef local
|
||||||
|
# define local static
|
||||||
|
#endif
|
||||||
|
/* compile with -Dlocal if your debugger can't find static symbols */
|
||||||
|
|
||||||
|
typedef unsigned char uch;
|
||||||
|
typedef uch FAR uchf;
|
||||||
|
typedef unsigned short ush;
|
||||||
|
typedef ush FAR ushf;
|
||||||
|
typedef unsigned long ulg;
|
||||||
|
|
||||||
|
extern const char *z_errmsg[10]; /* indexed by 2-zlib_error */
|
||||||
|
/* (size given to avoid silly warnings with Visual C++) */
|
||||||
|
|
||||||
|
#define ERR_MSG(err) z_errmsg[Z_NEED_DICT-(err)]
|
||||||
|
|
||||||
|
#define ERR_RETURN(strm,err) \
|
||||||
|
return (strm->msg = (char*)ERR_MSG(err), (err))
|
||||||
|
/* To be used only when the state is known to be valid */
|
||||||
|
|
||||||
|
/* common constants */
|
||||||
|
|
||||||
|
#ifndef DEF_WBITS
|
||||||
|
# define DEF_WBITS MAX_WBITS
|
||||||
|
#endif
|
||||||
|
/* default windowBits for decompression. MAX_WBITS is for compression only */
|
||||||
|
|
||||||
|
#if MAX_MEM_LEVEL >= 8
|
||||||
|
# define DEF_MEM_LEVEL 8
|
||||||
|
#else
|
||||||
|
# define DEF_MEM_LEVEL MAX_MEM_LEVEL
|
||||||
|
#endif
|
||||||
|
/* default memLevel */
|
||||||
|
|
||||||
|
#define STORED_BLOCK 0
|
||||||
|
#define STATIC_TREES 1
|
||||||
|
#define DYN_TREES 2
|
||||||
|
/* The three kinds of block type */
|
||||||
|
|
||||||
|
#define MIN_MATCH 3
|
||||||
|
#define MAX_MATCH 258
|
||||||
|
/* The minimum and maximum match lengths */
|
||||||
|
|
||||||
|
#define PRESET_DICT 0x20 /* preset dictionary flag in zlib header */
|
||||||
|
|
||||||
|
/* target dependencies */
|
||||||
|
|
||||||
|
#ifdef MSDOS
|
||||||
|
# define OS_CODE 0x00
|
||||||
|
# if defined(__TURBOC__) || defined(__BORLANDC__)
|
||||||
|
# if(__STDC__ == 1) && (defined(__LARGE__) || defined(__COMPACT__))
|
||||||
|
/* Allow compilation with ANSI keywords only enabled */
|
||||||
|
void _Cdecl farfree( void *block );
|
||||||
|
void *_Cdecl farmalloc( unsigned long nbytes );
|
||||||
|
# else
|
||||||
|
# include <alloc.h>
|
||||||
|
# endif
|
||||||
|
# else /* MSC or DJGPP */
|
||||||
|
# include <malloc.h>
|
||||||
|
# endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef OS2
|
||||||
|
# define OS_CODE 0x06
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef WIN32 /* Window 95 & Windows NT */
|
||||||
|
# define OS_CODE 0x0b
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(VAXC) || defined(VMS)
|
||||||
|
# define OS_CODE 0x02
|
||||||
|
# define F_OPEN(name, mode) \
|
||||||
|
fopen((name), (mode), "mbc=60", "ctx=stm", "rfm=fix", "mrs=512")
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef AMIGA
|
||||||
|
# define OS_CODE 0x01
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(ATARI) || defined(atarist)
|
||||||
|
# define OS_CODE 0x05
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(MACOS) || defined(TARGET_OS_MAC)
|
||||||
|
# define OS_CODE 0x07
|
||||||
|
# if defined(__MWERKS__) && __dest_os != __be_os && __dest_os != __win32_os
|
||||||
|
# include <unix.h> /* for fdopen */
|
||||||
|
# else
|
||||||
|
# ifndef fdopen
|
||||||
|
# define fdopen(fd,mode) NULL /* No fdopen() */
|
||||||
|
# endif
|
||||||
|
# endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __50SERIES /* Prime/PRIMOS */
|
||||||
|
# define OS_CODE 0x0F
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef TOPS20
|
||||||
|
# define OS_CODE 0x0a
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(_BEOS_) || defined(RISCOS)
|
||||||
|
# define fdopen(fd,mode) NULL /* No fdopen() */
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if (defined(_MSC_VER) && (_MSC_VER > 600))
|
||||||
|
# define fdopen(fd,type) _fdopen(fd,type)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/* Common defaults */
|
||||||
|
|
||||||
|
#ifndef OS_CODE
|
||||||
|
# define OS_CODE 0x03 /* assume Unix */
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef F_OPEN
|
||||||
|
# define F_OPEN(name, mode) fopen((name), (mode))
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* functions */
|
||||||
|
|
||||||
|
#ifdef HAVE_STRERROR
|
||||||
|
extern char *strerror OF((int));
|
||||||
|
# define zstrerror(errnum) strerror(errnum)
|
||||||
|
#else
|
||||||
|
# define zstrerror(errnum) ""
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(pyr)
|
||||||
|
# define NO_MEMCPY
|
||||||
|
#endif
|
||||||
|
#if defined(SMALL_MEDIUM) && !defined(_MSC_VER) && !defined(__SC__)
|
||||||
|
/* Use our own functions for small and medium model with MSC <= 5.0.
|
||||||
|
* You may have to use the same strategy for Borland C (untested).
|
||||||
|
* The __SC__ check is for Symantec.
|
||||||
|
*/
|
||||||
|
# define NO_MEMCPY
|
||||||
|
#endif
|
||||||
|
#if defined(STDC) && !defined(HAVE_MEMCPY) && !defined(NO_MEMCPY)
|
||||||
|
# define HAVE_MEMCPY
|
||||||
|
#endif
|
||||||
|
#ifdef HAVE_MEMCPY
|
||||||
|
# ifdef SMALL_MEDIUM /* MSDOS small or medium model */
|
||||||
|
# define zmemcpy _fmemcpy
|
||||||
|
# define zmemcmp _fmemcmp
|
||||||
|
# define zmemzero(dest, len) _fmemset(dest, 0, len)
|
||||||
|
# else
|
||||||
|
# define zmemcpy memcpy
|
||||||
|
# define zmemcmp memcmp
|
||||||
|
# define zmemzero(dest, len) memset(dest, 0, len)
|
||||||
|
# endif
|
||||||
|
#else
|
||||||
|
extern void zmemcpy OF((Bytef* dest, const Bytef* source, uInt len));
|
||||||
|
extern int zmemcmp OF((const Bytef* s1, const Bytef* s2, uInt len));
|
||||||
|
extern void zmemzero OF((Bytef* dest, uInt len));
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Diagnostic functions */
|
||||||
|
#ifdef DEBUG
|
||||||
|
# include <stdio.h>
|
||||||
|
extern int z_verbose;
|
||||||
|
extern void z_error OF((char *m));
|
||||||
|
# define Assert(cond,msg) {if(!(cond)) z_error(msg);}
|
||||||
|
# define Trace(x) {if (z_verbose>=0) fprintf x ;}
|
||||||
|
# define Tracev(x) {if (z_verbose>0) fprintf x ;}
|
||||||
|
# define Tracevv(x) {if (z_verbose>1) fprintf x ;}
|
||||||
|
# define Tracec(c,x) {if (z_verbose>0 && (c)) fprintf x ;}
|
||||||
|
# define Tracecv(c,x) {if (z_verbose>1 && (c)) fprintf x ;}
|
||||||
|
#else
|
||||||
|
# define Assert(cond,msg)
|
||||||
|
# define Trace(x)
|
||||||
|
# define Tracev(x)
|
||||||
|
# define Tracevv(x)
|
||||||
|
# define Tracec(c,x)
|
||||||
|
# define Tracecv(c,x)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
typedef uLong (ZEXPORT *check_func) OF((uLong check, const Bytef *buf,
|
||||||
|
uInt len));
|
||||||
|
voidpf zcalloc OF((voidpf opaque, unsigned items, unsigned size));
|
||||||
|
void zcfree OF((voidpf opaque, voidpf ptr));
|
||||||
|
|
||||||
|
#define ZALLOC(strm, items, size) \
|
||||||
|
(*((strm)->zalloc))((strm)->opaque, (items), (size))
|
||||||
|
#define ZFREE(strm, addr) (*((strm)->zfree))((strm)->opaque, (voidpf)(addr))
|
||||||
|
#define TRY_FREE(s, p) {if (p) ZFREE(s, p);}
|
||||||
|
|
||||||
|
#endif /* _Z_UTIL_H */
|
Loading…
Reference in New Issue
Block a user