July 24, 2008 update by theinternetftw

This commit is contained in:
dborth 2008-09-14 20:59:03 +00:00
parent 5a65f55992
commit 9644c251ef
5 changed files with 841 additions and 585 deletions

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@ -1,135 +1,135 @@
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "GBA.h"
reg_pair reg[45];
memoryMap map[256];
bool ioReadable[0x400];
bool N_FLAG = 0;
bool C_FLAG = 0;
bool Z_FLAG = 0;
bool V_FLAG = 0;
bool armState = true;
bool armIrqEnable = true;
u32 armNextPC = 0x00000000;
int armMode = 0x1f;
u32 stop = 0x08000568;
int saveType = 0;
bool useBios = false;
bool skipBios = false;
int frameSkip = 1;
bool speedup = false;
bool synchronize = true;
bool cpuDisableSfx = false;
bool cpuIsMultiBoot = false;
bool parseDebug = true;
int layerSettings = 0xff00;
int layerEnable = 0xff00;
bool speedHack = false;
int cpuSaveType = 0;
bool cpuEnhancedDetection = true;
bool cheatsEnabled = true;
u8 *bios = NULL;
u8 *rom = NULL;
u8 *internalRAM = NULL;
u8 *workRAM = NULL;
u8 *paletteRAM = NULL;
u8 *vram = NULL;
u8 *pix = NULL;
u8 *oam = NULL;
u8 *ioMem = NULL;
u16 DISPCNT = 0x0080;
u16 DISPSTAT = 0x0000;
u16 VCOUNT = 0x0000;
u16 BG0CNT = 0x0000;
u16 BG1CNT = 0x0000;
u16 BG2CNT = 0x0000;
u16 BG3CNT = 0x0000;
u16 BG0HOFS = 0x0000;
u16 BG0VOFS = 0x0000;
u16 BG1HOFS = 0x0000;
u16 BG1VOFS = 0x0000;
u16 BG2HOFS = 0x0000;
u16 BG2VOFS = 0x0000;
u16 BG3HOFS = 0x0000;
u16 BG3VOFS = 0x0000;
u16 BG2PA = 0x0100;
u16 BG2PB = 0x0000;
u16 BG2PC = 0x0000;
u16 BG2PD = 0x0100;
u16 BG2X_L = 0x0000;
u16 BG2X_H = 0x0000;
u16 BG2Y_L = 0x0000;
u16 BG2Y_H = 0x0000;
u16 BG3PA = 0x0100;
u16 BG3PB = 0x0000;
u16 BG3PC = 0x0000;
u16 BG3PD = 0x0100;
u16 BG3X_L = 0x0000;
u16 BG3X_H = 0x0000;
u16 BG3Y_L = 0x0000;
u16 BG3Y_H = 0x0000;
u16 WIN0H = 0x0000;
u16 WIN1H = 0x0000;
u16 WIN0V = 0x0000;
u16 WIN1V = 0x0000;
u16 WININ = 0x0000;
u16 WINOUT = 0x0000;
u16 MOSAIC = 0x0000;
u16 BLDMOD = 0x0000;
u16 COLEV = 0x0000;
u16 COLY = 0x0000;
u16 DM0SAD_L = 0x0000;
u16 DM0SAD_H = 0x0000;
u16 DM0DAD_L = 0x0000;
u16 DM0DAD_H = 0x0000;
u16 DM0CNT_L = 0x0000;
u16 DM0CNT_H = 0x0000;
u16 DM1SAD_L = 0x0000;
u16 DM1SAD_H = 0x0000;
u16 DM1DAD_L = 0x0000;
u16 DM1DAD_H = 0x0000;
u16 DM1CNT_L = 0x0000;
u16 DM1CNT_H = 0x0000;
u16 DM2SAD_L = 0x0000;
u16 DM2SAD_H = 0x0000;
u16 DM2DAD_L = 0x0000;
u16 DM2DAD_H = 0x0000;
u16 DM2CNT_L = 0x0000;
u16 DM2CNT_H = 0x0000;
u16 DM3SAD_L = 0x0000;
u16 DM3SAD_H = 0x0000;
u16 DM3DAD_L = 0x0000;
u16 DM3DAD_H = 0x0000;
u16 DM3CNT_L = 0x0000;
u16 DM3CNT_H = 0x0000;
u16 TM0D = 0x0000;
u16 TM0CNT = 0x0000;
u16 TM1D = 0x0000;
u16 TM1CNT = 0x0000;
u16 TM2D = 0x0000;
u16 TM2CNT = 0x0000;
u16 TM3D = 0x0000;
u16 TM3CNT = 0x0000;
u16 P1 = 0xFFFF;
u16 IE = 0x0000;
u16 IF = 0x0000;
u16 IME = 0x0000;
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "GBA.h"
reg_pair reg[45];
memoryMap map[256];
bool ioReadable[0x400];
bool N_FLAG = 0;
bool C_FLAG = 0;
bool Z_FLAG = 0;
bool V_FLAG = 0;
bool armState = true;
bool armIrqEnable = true;
u32 armNextPC = 0x00000000;
int armMode = 0x1f;
u32 stop = 0x08000568;
int saveType = 0;
bool useBios = false;
bool skipBios = false;
int frameSkip = 1;
bool speedup = false;
bool synchronize = true;
bool cpuDisableSfx = false;
bool cpuIsMultiBoot = false;
bool parseDebug = false;
int layerSettings = 0xff00;
int layerEnable = 0xff00;
bool speedHack = false;
int cpuSaveType = 0;
bool cpuEnhancedDetection = true;
bool cheatsEnabled = false;
u8 *bios = NULL;
u8 *rom = NULL;
u8 *internalRAM = NULL;
u8 *workRAM = NULL;
u8 *paletteRAM = NULL;
u8 *vram = NULL;
u8 *pix = NULL;
u8 *oam = NULL;
u8 *ioMem = NULL;
u16 DISPCNT = 0x0080;
u16 DISPSTAT = 0x0000;
u16 VCOUNT = 0x0000;
u16 BG0CNT = 0x0000;
u16 BG1CNT = 0x0000;
u16 BG2CNT = 0x0000;
u16 BG3CNT = 0x0000;
u16 BG0HOFS = 0x0000;
u16 BG0VOFS = 0x0000;
u16 BG1HOFS = 0x0000;
u16 BG1VOFS = 0x0000;
u16 BG2HOFS = 0x0000;
u16 BG2VOFS = 0x0000;
u16 BG3HOFS = 0x0000;
u16 BG3VOFS = 0x0000;
u16 BG2PA = 0x0100;
u16 BG2PB = 0x0000;
u16 BG2PC = 0x0000;
u16 BG2PD = 0x0100;
u16 BG2X_L = 0x0000;
u16 BG2X_H = 0x0000;
u16 BG2Y_L = 0x0000;
u16 BG2Y_H = 0x0000;
u16 BG3PA = 0x0100;
u16 BG3PB = 0x0000;
u16 BG3PC = 0x0000;
u16 BG3PD = 0x0100;
u16 BG3X_L = 0x0000;
u16 BG3X_H = 0x0000;
u16 BG3Y_L = 0x0000;
u16 BG3Y_H = 0x0000;
u16 WIN0H = 0x0000;
u16 WIN1H = 0x0000;
u16 WIN0V = 0x0000;
u16 WIN1V = 0x0000;
u16 WININ = 0x0000;
u16 WINOUT = 0x0000;
u16 MOSAIC = 0x0000;
u16 BLDMOD = 0x0000;
u16 COLEV = 0x0000;
u16 COLY = 0x0000;
u16 DM0SAD_L = 0x0000;
u16 DM0SAD_H = 0x0000;
u16 DM0DAD_L = 0x0000;
u16 DM0DAD_H = 0x0000;
u16 DM0CNT_L = 0x0000;
u16 DM0CNT_H = 0x0000;
u16 DM1SAD_L = 0x0000;
u16 DM1SAD_H = 0x0000;
u16 DM1DAD_L = 0x0000;
u16 DM1DAD_H = 0x0000;
u16 DM1CNT_L = 0x0000;
u16 DM1CNT_H = 0x0000;
u16 DM2SAD_L = 0x0000;
u16 DM2SAD_H = 0x0000;
u16 DM2DAD_L = 0x0000;
u16 DM2DAD_H = 0x0000;
u16 DM2CNT_L = 0x0000;
u16 DM2CNT_H = 0x0000;
u16 DM3SAD_L = 0x0000;
u16 DM3SAD_H = 0x0000;
u16 DM3DAD_L = 0x0000;
u16 DM3DAD_H = 0x0000;
u16 DM3CNT_L = 0x0000;
u16 DM3CNT_H = 0x0000;
u16 TM0D = 0x0000;
u16 TM0CNT = 0x0000;
u16 TM1D = 0x0000;
u16 TM1CNT = 0x0000;
u16 TM2D = 0x0000;
u16 TM2CNT = 0x0000;
u16 TM3D = 0x0000;
u16 TM3CNT = 0x0000;
u16 P1 = 0xFFFF;
u16 IE = 0x0000;
u16 IF = 0x0000;
u16 IME = 0x0000;

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@ -103,7 +103,6 @@ NGCPad()
{
float mag,ang;
int b = wpad->exp.classic.btns;
/* Stolen Shamelessly out of Falco's unofficial SNES9x update */
ang = wpad->exp.classic.ljs.ang;
mag = wpad->exp.classic.ljs.mag;
@ -116,7 +115,7 @@ NGCPad()
res |= VBA_DOWN;
if (ang > 203.5 & ang <= 337.5)
res |= VBA_LEFT;
}
}
int x_s = 0; //getStickValue(&wpad.exp.classic.ljs, STICK_X, 127);
int y_s = 0; //getStickValue(&wpad.exp.classic.ljs, STICK_Y, 127);
@ -151,25 +150,24 @@ NGCPad()
res |= VBA_BUTTON_R;
if (b & CLASSIC_CTRL_BUTTON_HOME)
menuCalled = 1;
menuCalled = 1;
}
//user needs a GC remote
else
{
p = PAD_ButtonsHeld(0);
}
//user needs a GC remote
PAD_ScanPads();
p = PAD_ButtonsHeld(0);
x = PAD_StickX(0);
y = PAD_StickY(0);
if (x * x + y * y > padcal * padcal)
{
if (x > 0 && y == 0)
if (x > 0 && y == 0)
res |= VBA_RIGHT;
if (x < 0 && y == 0)
res |= VBA_LEFT;
if (x == 0 && y > 0)
res |= VBA_UP;
if (x == 0 && y < 0)
res |= VBA_DOWN;
res |= VBA_DOWN;
/*** Recalc left / right ***/
t = (float) y / x;
@ -222,9 +220,9 @@ NGCPad()
res |= VBA_BUTTON_R;
if((p & PAD_BUTTON_X) && (p & PAD_BUTTON_Y))
menuCalled = 1;
}
#endif
menuCalled = 1;
#endif
#ifdef GC_BUILD
p = PAD_ButtonsHeld(0);

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@ -1,264 +1,264 @@
/****************************************************************************
* Generic GX Support for Emulators
* softdev 2007
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
* NGC GX Video Functions
*
* These are pretty standard functions to setup and use GX scaling.
****************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <malloc.h>
/*** External 2D Video ***/
extern u32 whichfb;
extern u32 *xfb[2];
extern GXRModeObj *vmode;
/*** 3D GX ***/
#define DEFAULT_FIFO_SIZE ( 256 * 1024 )
static u8 gp_fifo[DEFAULT_FIFO_SIZE] ATTRIBUTE_ALIGN(32);
/*** Texture memory ***/
static u8 *texturemem;
static int texturesize;
GXTexObj texobj;
static Mtx view;
static int vwidth, vheight, oldvwidth, oldvheight;
#define HASPECT 80
#define VASPECT 60
/* New texture based scaler */
typedef struct tagcamera
{
Vector pos;
Vector up;
Vector view;
}
camera;
/*** Square Matrix
This structure controls the size of the image on the screen.
Think of the output as a -80 x 80 by -60 x 60 graph.
***/
static s16 square[] ATTRIBUTE_ALIGN(32) = {
/*
* X, Y, Z
* Values set are for roughly 4:3 aspect
*/
-HASPECT, VASPECT, 0, // 0
HASPECT, VASPECT, 0, // 1
HASPECT, -VASPECT, 0, // 2
-HASPECT, -VASPECT, 0, // 3
};
static camera cam = { {0.0F, 0.0F, 0.0F},
{0.0F, 0.5F, 0.0F},
{0.0F, 0.0F, -0.5F}
};
/****************************************************************************
* Scaler Support Functions
****************************************************************************/
static void draw_init(void)
{
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_INDEX8);
GX_SetVtxDesc(GX_VA_CLR0, GX_INDEX8);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_S16, 0);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetArray(GX_VA_POS, square, 3 * sizeof(s16));
GX_SetNumTexGens(1);
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GX_InvalidateTexAll();
GX_InitTexObj(&texobj, texturemem, vwidth, vheight, GX_TF_RGB565,
GX_CLAMP, GX_CLAMP, GX_FALSE);
}
static void draw_vert(u8 pos, u8 c, f32 s, f32 t)
{
GX_Position1x8(pos);
GX_Color1x8(c);
GX_TexCoord2f32(s, t);
}
static void draw_square(Mtx v)
{
Mtx m; // model matrix.
Mtx mv; // modelview matrix.
guMtxIdentity(m);
guMtxTransApply(m, m, 0, 0, -100);
guMtxConcat(v, m, mv);
GX_LoadPosMtxImm(mv, GX_PNMTX0);
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
draw_vert(0, 0, 0.0, 0.0);
draw_vert(1, 0, 1.0, 0.0);
draw_vert(2, 0, 1.0, 1.0);
draw_vert(3, 0, 0.0, 1.0);
GX_End();
}
/****************************************************************************
* StartGX
****************************************************************************/
void GX_Start(int width, int height, int haspect, int vaspect)
{
Mtx p;
/*** Set new aspect ***/
square[0] = square[9] = -haspect;
square[3] = square[6] = haspect;
square[1] = square[4] = vaspect;
square[7] = square[10] = -vaspect;
/*** Allocate 32byte aligned texture memory ***/
texturesize = (width * height) * 2;
texturemem = (u8 *) memalign(32, texturesize);
GXColor gxbackground = { 0, 0, 0, 0xff };
/*** Clear out FIFO area ***/
memset(&gp_fifo, 0, DEFAULT_FIFO_SIZE);
/*** Initialise GX ***/
GX_Init(&gp_fifo, DEFAULT_FIFO_SIZE);
GX_SetCopyClear(gxbackground, 0x00ffffff);
GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
GX_SetDispCopyYScale((f32) vmode->xfbHeight / (f32) vmode->efbHeight);
GX_SetScissor(0, 0, vmode->fbWidth, vmode->efbHeight);
GX_SetDispCopySrc(0, 0, vmode->fbWidth, vmode->efbHeight);
GX_SetDispCopyDst(vmode->fbWidth, vmode->xfbHeight);
GX_SetCopyFilter(vmode->aa, vmode->sample_pattern, GX_TRUE,
vmode->vfilter);
GX_SetFieldMode(vmode->field_rendering,
((vmode->viHeight ==
2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR);
GX_SetCullMode(GX_CULL_NONE);
GX_CopyDisp(xfb[whichfb ^ 1], GX_TRUE);
GX_SetDispCopyGamma(GX_GM_1_0);
guPerspective(p, 60, 1.33F, 10.0F, 1000.0F);
GX_LoadProjectionMtx(p, GX_PERSPECTIVE);
memset(texturemem, 0, texturesize);
/*** Setup for first call to scaler ***/
vwidth = vheight = -1;
}
/****************************************************************************
* GX_Render
*
* Pass in a buffer, width and height to update as a tiled RGB565 texture
****************************************************************************/
void GX_Render(int width, int height, u8 * buffer, int pitch)
{
int h, w;
long long int *dst = (long long int *) texturemem;
long long int *src1 = (long long int *) buffer;
long long int *src2 = (long long int *) (buffer + pitch);
long long int *src3 = (long long int *) (buffer + (pitch * 2));
long long int *src4 = (long long int *) (buffer + (pitch * 3));
int rowpitch = (pitch >> 3) * 3;
int rowadjust = ( pitch % 8 ) * 4;
char *ra = NULL;
vwidth = width;
vheight = height;
whichfb ^= 1;
if ((oldvheight != vheight) || (oldvwidth != vwidth))
{
/** Update scaling **/
oldvwidth = vwidth;
oldvheight = vheight;
draw_init();
memset(&view, 0, sizeof(Mtx));
guLookAt(view, &cam.pos, &cam.up, &cam.view);
GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
}
GX_InvVtxCache();
GX_InvalidateTexAll();
GX_SetTevOp(GX_TEVSTAGE0, GX_DECAL);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
for (h = 0; h < vheight; h += 4)
{
for (w = 0; w < (vwidth >> 2); w++)
{
*dst++ = *src1++;
*dst++ = *src2++;
*dst++ = *src3++;
*dst++ = *src4++;
}
src1 += rowpitch;
src2 += rowpitch;
src3 += rowpitch;
src4 += rowpitch;
if ( rowadjust )
{
ra = (char *)src1;
src1 = (long long int *)(ra + rowadjust);
ra = (char *)src2;
src2 = (long long int *)(ra + rowadjust);
ra = (char *)src3;
src3 = (long long int *)(ra + rowadjust);
ra = (char *)src4;
src4 = (long long int *)(ra + rowadjust);
}
}
DCFlushRange(texturemem, texturesize);
GX_SetNumChans(1);
GX_LoadTexObj(&texobj, GX_TEXMAP0);
draw_square(view);
GX_DrawDone();
GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
GX_SetColorUpdate(GX_TRUE);
GX_CopyDisp(xfb[whichfb], GX_TRUE);
GX_Flush();
VIDEO_SetNextFramebuffer(xfb[whichfb]);
VIDEO_Flush();
//VIDEO_WaitVSync();
}
/****************************************************************************
* Generic GX Support for Emulators
* softdev 2007
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
* NGC GX Video Functions
*
* These are pretty standard functions to setup and use GX scaling.
****************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <malloc.h>
/*** External 2D Video ***/
extern u32 whichfb;
extern u32 *xfb[2];
extern GXRModeObj *vmode;
/*** 3D GX ***/
#define DEFAULT_FIFO_SIZE ( 256 * 1024 )
static u8 gp_fifo[DEFAULT_FIFO_SIZE] ATTRIBUTE_ALIGN(32);
/*** Texture memory ***/
static u8 *texturemem;
static int texturesize;
GXTexObj texobj;
static Mtx view;
static int vwidth, vheight, oldvwidth, oldvheight;
#define HASPECT 80
#define VASPECT 45
/* New texture based scaler */
typedef struct tagcamera
{
Vector pos;
Vector up;
Vector view;
}
camera;
/*** Square Matrix
This structure controls the size of the image on the screen.
Think of the output as a -80 x 80 by -60 x 60 graph.
***/
static s16 square[] ATTRIBUTE_ALIGN(32) = {
/*
* X, Y, Z
* Values set are for roughly 4:3 aspect
*/
-HASPECT, VASPECT, 0, // 0
HASPECT, VASPECT, 0, // 1
HASPECT, -VASPECT, 0, // 2
-HASPECT, -VASPECT, 0, // 3
};
static camera cam = { {0.0F, 0.0F, 0.0F},
{0.0F, 0.5F, 0.0F},
{0.0F, 0.0F, -0.5F}
};
/****************************************************************************
* Scaler Support Functions
****************************************************************************/
static void draw_init(void)
{
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_INDEX8);
GX_SetVtxDesc(GX_VA_CLR0, GX_INDEX8);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_S16, 0);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetArray(GX_VA_POS, square, 3 * sizeof(s16));
GX_SetNumTexGens(1);
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GX_InvalidateTexAll();
GX_InitTexObj(&texobj, texturemem, vwidth, vheight, GX_TF_RGB565,
GX_CLAMP, GX_CLAMP, GX_FALSE);
}
static void draw_vert(u8 pos, u8 c, f32 s, f32 t)
{
GX_Position1x8(pos);
GX_Color1x8(c);
GX_TexCoord2f32(s, t);
}
static void draw_square(Mtx v)
{
Mtx m; // model matrix.
Mtx mv; // modelview matrix.
guMtxIdentity(m);
guMtxTransApply(m, m, 0, 0, -100);
guMtxConcat(v, m, mv);
GX_LoadPosMtxImm(mv, GX_PNMTX0);
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
draw_vert(0, 0, 0.0, 0.0);
draw_vert(1, 0, 1.0, 0.0);
draw_vert(2, 0, 1.0, 1.0);
draw_vert(3, 0, 0.0, 1.0);
GX_End();
}
/****************************************************************************
* StartGX
****************************************************************************/
void GX_Start(int width, int height, int haspect, int vaspect)
{
Mtx p;
/*** Set new aspect (now with crap AR hack!) ***/
square[0] = square[9] = (-haspect - 7);
square[3] = square[6] = (haspect + 7);
square[1] = square[4] = (vaspect + 7);
square[7] = square[10] = (-vaspect - 7);
/*** Allocate 32byte aligned texture memory ***/
texturesize = (width * height) * 2;
texturemem = (u8 *) memalign(32, texturesize);
GXColor gxbackground = { 0, 0, 0, 0xff };
/*** Clear out FIFO area ***/
memset(&gp_fifo, 0, DEFAULT_FIFO_SIZE);
/*** Initialise GX ***/
GX_Init(&gp_fifo, DEFAULT_FIFO_SIZE);
GX_SetCopyClear(gxbackground, 0x00ffffff);
GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
GX_SetDispCopyYScale((f32) vmode->xfbHeight / (f32) vmode->efbHeight);
GX_SetScissor(0, 0, vmode->fbWidth, vmode->efbHeight);
GX_SetDispCopySrc(0, 0, vmode->fbWidth, vmode->efbHeight);
GX_SetDispCopyDst(vmode->fbWidth, vmode->xfbHeight);
GX_SetCopyFilter(vmode->aa, vmode->sample_pattern, GX_TRUE,
vmode->vfilter);
GX_SetFieldMode(vmode->field_rendering,
((vmode->viHeight ==
2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR);
GX_SetCullMode(GX_CULL_NONE);
GX_CopyDisp(xfb[whichfb ^ 1], GX_TRUE);
GX_SetDispCopyGamma(GX_GM_1_0);
guPerspective(p, 60, 1.33F, 10.0F, 1000.0F);
GX_LoadProjectionMtx(p, GX_PERSPECTIVE);
memset(texturemem, 0, texturesize);
/*** Setup for first call to scaler ***/
vwidth = vheight = -1;
}
/****************************************************************************
* GX_Render
*
* Pass in a buffer, width and height to update as a tiled RGB565 texture
****************************************************************************/
void GX_Render(int width, int height, u8 * buffer, int pitch)
{
int h, w;
long long int *dst = (long long int *) texturemem;
long long int *src1 = (long long int *) buffer;
long long int *src2 = (long long int *) (buffer + pitch);
long long int *src3 = (long long int *) (buffer + (pitch * 2));
long long int *src4 = (long long int *) (buffer + (pitch * 3));
int rowpitch = (pitch >> 3) * 3;
int rowadjust = ( pitch % 8 ) * 4;
char *ra = NULL;
vwidth = width;
vheight = height;
whichfb ^= 1;
if ((oldvheight != vheight) || (oldvwidth != vwidth))
{
/** Update scaling **/
oldvwidth = vwidth;
oldvheight = vheight;
draw_init();
memset(&view, 0, sizeof(Mtx));
guLookAt(view, &cam.pos, &cam.up, &cam.view);
GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
}
GX_InvVtxCache();
GX_InvalidateTexAll();
GX_SetTevOp(GX_TEVSTAGE0, GX_DECAL);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
for (h = 0; h < vheight; h += 4)
{
for (w = 0; w < (vwidth >> 2); w++)
{
*dst++ = *src1++;
*dst++ = *src2++;
*dst++ = *src3++;
*dst++ = *src4++;
}
src1 += rowpitch;
src2 += rowpitch;
src3 += rowpitch;
src4 += rowpitch;
if ( rowadjust )
{
ra = (char *)src1;
src1 = (long long int *)(ra + rowadjust);
ra = (char *)src2;
src2 = (long long int *)(ra + rowadjust);
ra = (char *)src3;
src3 = (long long int *)(ra + rowadjust);
ra = (char *)src4;
src4 = (long long int *)(ra + rowadjust);
}
}
DCFlushRange(texturemem, texturesize);
GX_SetNumChans(1);
GX_LoadTexObj(&texobj, GX_TEXMAP0);
draw_square(view);
GX_DrawDone();
GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
GX_SetColorUpdate(GX_TRUE);
GX_CopyDisp(xfb[whichfb], GX_TRUE);
GX_Flush();
VIDEO_SetNextFramebuffer(xfb[whichfb]);
VIDEO_Flush();
//VIDEO_WaitVSync();
}

View File

@ -24,8 +24,8 @@ extern int isWiimoteAvailable;
void setup_controllers()
{ /* Doesn't work, either always returns
WiimoteAvailable or switches REALLY fast
between the two. WTF.
WiimoteAvailable only or apparently switches
REALLY fast between the two. WTF.
WPAD_ScanPads();
WPADData pad;
@ -69,6 +69,7 @@ extern "C"
{
#include "gx_supp.h"
#include "tbtime.h"
#include "sdfileio.h"
}
/** VBA **/
@ -110,10 +111,13 @@ int srcHeight = 0;
int destWidth = 0;
int destHeight = 0;
int srcPitch = 0;
int saveExists = 0;
extern int menuCalled;
#define WITHGX 1
#define DEBUGON 0
#if DEBUGON
const char *dbg_local_ip = "192.168.1.32";
const char *dbg_netmask = "255.255.255.0";
@ -133,12 +137,7 @@ void (*dbgOutput)(char *, u32) = debuggerOutput;
/**
* Locals
*/
extern "C"
{
void SDInit( void );
int gen_getdir( char *whichdir );
};
extern char *direntries[1000];
extern char *MENU_GetLoadFile( char *whichdir );
extern void MENU_DrawString( int x, int y, char *msg, int style );
@ -170,6 +169,13 @@ void doScan(u32 blah)
PAD_ScanPads();
}
int throttle = 100;
u32 throttleLastTime = 0;
char filename[1024]; //rom file name
char batfilename[1024]; //battery save file name
char statename[1024]; //savestate file name
/****************************************************************************
* Initialise Video
*
@ -192,6 +198,7 @@ Initialise (void)
#ifdef WII_BUILD
CONF_Init();
WPAD_Init();
setup_controllers();
#endif
vmode = VIDEO_GetPreferredMode(NULL);
@ -223,11 +230,11 @@ Initialise (void)
/*** Get the PAD status updated by libogc ***/
VIDEO_SetPreRetraceCallback (doScan);
VIDEO_SetBlack (0);
/*
int i;
u32 *vreg = (u32 *)0xCC002000;
for ( i = 0; i < 64; i++ )
vreg[i] = vpal60[i];
vreg[i] = vpal60[i]; */
/*** Update the video for next vblank ***/
VIDEO_Flush ();
@ -240,8 +247,18 @@ Initialise (void)
void systemMessage(int num, const char *msg, ...)
{
/*** For now ... do nothing ***/
/*** For now ... do nothing ***/
}
void GC_Sleep(u32 dwMiliseconds)
{
int nVBlanks = (dwMiliseconds / 16);
while (nVBlanks-- > 0)
{
VIDEO_WaitVSync();
}
}
void systemFrame()
{}
@ -252,20 +269,26 @@ void systemShowSpeed(int speed)
{}
static u32 autoFrameSkipLastTime = 0;
static int frameskipadjust = 0;
void system1Frame(int rate)
void write_save()
{
/* if ( cartridgeType == 1 )
emulator.emuWriteBattery(batfilename);
}
void system10Frames(int rate)
{
if ( cartridgeType == 1 )
return;
u32 time = systemGetClock();
u32 diff = time - autoFrameSkipLastTime;
int speed = 100;
if(diff)
speed = (1000000/rate)/diff;
char temp[512];
/* char temp[512];
sprintf(temp,"Speed: %i",speed);
MENU_DrawString( -1, 450,temp , 1 );
MENU_DrawString( -1, 450,temp , 1 ); */
if(speed >= 98)
{
@ -291,55 +314,31 @@ void system1Frame(int rate)
if(systemFrameSkip < 9)
systemFrameSkip++;
}
}
autoFrameSkipLastTime = time;
*/
}
}
void system10Frames(int rate)
{
if ( cartridgeType == 1 )
if ( cartridgeType == 1 )
return;
u32 time = systemGetClock();
u32 diff = time - autoFrameSkipLastTime;
int speed = 100;
if(diff)
speed = (1000000/rate)/diff;
/* char temp[512];
sprintf(temp,"Speed: %i",speed);
MENU_DrawString( -1, 450,temp , 1 );
*/
if(speed >= 98)
{
frameskipadjust++;
if(frameskipadjust >= 3)
{
frameskipadjust=0;
if(systemFrameSkip > 0)
systemFrameSkip--;
}
}
else
{
if(speed < 80)
frameskipadjust -= (90 - speed)/5;
else if(systemFrameSkip < 9)
frameskipadjust--;
if(frameskipadjust <= -2)
{
frameskipadjust += 2;
if(systemFrameSkip < 9)
systemFrameSkip++;
}
}
autoFrameSkipLastTime = time;
/*
if(systemSaveUpdateCounter) {
char temp[512];
sprintf(temp,"Writing Save To Disk");
MENU_DrawString( -1, 450,temp , 1 );
} */
if(systemSaveUpdateCounter) {
if(--systemSaveUpdateCounter <= SYSTEM_SAVE_NOT_UPDATED) {
write_save();
systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
}
}
autoFrameSkipLastTime = time;
}
void systemUpdateMotionSensor()
{}
@ -445,7 +444,9 @@ void systemDrawScreen()
GX_Render( srcWidth, srcHeight, pix, srcPitch );
#endif
#ifdef WII_BUILD
VIDEO_WaitVSync ();
#endif
#ifdef GC_BUILD
if ( cartridgeType == 1 )
@ -470,10 +471,6 @@ int ShowDir( char *whichdir )
while(1);
}
char filename[1024]; //rom file name
char batfilename[1024]; //battery save file name
/*
Asks user to select a ROM
*/
@ -490,11 +487,10 @@ void chooseRom() {
strncat(batfilename,fname,strlen(fname)-4);
strcat(batfilename,".SAV");
}
void askSound() {
soundOffFlag = false;
soundLowPass = true;
// construct savestate name
strcpy(statename, "/VBA/SAVES/");
strncat(statename,fname,strlen(fname)-4);
strcat(statename,".SGM");
}
/*
@ -502,33 +498,63 @@ void askSound() {
If it does, it prompts the user to load it or not
*/
void checkSave() {
}
void GC_Sleep(u32 dwMiliseconds)
{
int nVBlanks = (dwMiliseconds / 16);
while (nVBlanks-- > 0)
{
VIDEO_WaitVSync();
}
}
void write_save()
{
VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], COLOR_BLACK);
MENU_DrawString( -1, 250,"Attempting to Save data ..." , 1 );
FILE* f = gen_fopen(statename, "rb");
if (f != NULL) {
gen_fclose(f);
whichfb^=1;
VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], COLOR_BLACK);
if(emulator.emuWriteBattery(batfilename) == true)
MENU_DrawString( -1, 250,"Save OK!" , 1 );
else
MENU_DrawString( -1, 250,"Either no data to save yet or error!" , 1 );
VIDEO_WaitVSync ();
VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], COLOR_BLACK);
MENU_DrawString( 140, 50,"Quick Save State Exists" , 1 );
MENU_DrawString( 140, 80,"Do you wish to load it?" , 1 );
MENU_DrawString( -1, 170,"(L) or (+) YES" , 1 );
MENU_DrawString( -1, 200,"(R) or (-) NO" , 1 );
VIDEO_WaitVSync ();
VIDEO_SetNextFramebuffer(xfb[whichfb]);
VIDEO_Flush();
GC_Sleep(2000);
VIDEO_Flush();
VIDEO_WaitVSync();
while(1) {
WPADData *wpad;
WPAD_ScanPads();
wpad = WPAD_Data(0);
if (isWiimoteAvailable) {
unsigned short b = wpad->btns_h;
if(b & WPAD_BUTTON_PLUS) {
saveExists = 1;
break;
}
if(b & WPAD_BUTTON_MINUS) break;
}
if (isClassicAvailable) {
unsigned short b = wpad->exp.classic.btns;
if(b & CLASSIC_CTRL_BUTTON_PLUS) {
saveExists = 1;
break;
}
if(b & CLASSIC_CTRL_BUTTON_MINUS) break;
}
u16 buttons = PAD_ButtonsHeld(0);
if(buttons & PAD_TRIGGER_R){
break;
}
if(buttons & PAD_TRIGGER_L){
saveExists = 1;
break;
}
}
VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], COLOR_BLACK);
VIDEO_WaitVSync ();
VIDEO_SetNextFramebuffer(xfb[whichfb]);
VIDEO_Flush();
VIDEO_WaitVSync();
}
}
void askSound() {
soundOffFlag = false;
soundLowPass = true;
}
int ingameMenu() {
tb_t start,end;
mftb(&start);
@ -542,16 +568,16 @@ int ingameMenu() {
#ifdef GC_BUILD
MENU_DrawString( 140, 80,"Nintendo Gamecube Port" , 1 );
MENU_DrawString( -1, 170,"(B) - Resume play" , 1 );
MENU_DrawString( -1, 200,"(L) - Write save" , 1 );
MENU_DrawString( -1, 230,"(R) - Reset game" , 1 );
MENU_DrawString( -1, 320,"(Z) - Return to loader" , 1 );
MENU_DrawString( -1, 200,"(L) - Write Quicksave" , 1 );
MENU_DrawString( -1, 230,"(R) - Reset game" , 1 );
MENU_DrawString( -1, 320,"(Z) - Return to loader" , 1 );
#endif
#ifdef WII_BUILD
MENU_DrawString( 140, 80,"Nintendo Wii Port" , 1 );
MENU_DrawString( -1, 170,"(B) or (Home) - Resume play" , 1 );
MENU_DrawString( -1, 200,"(L) or (+) - Write save" , 1 );
MENU_DrawString( -1, 230,"(R) or (-) - Reset game" , 1 );
MENU_DrawString( -1, 320,"(Z) or (A+B) - Return to loader" , 1 );
MENU_DrawString( -1, 200,"(L) or (+) - Write Quicksave" , 1 );
MENU_DrawString( -1, 230,"(R) or (-) - Reset game" , 1 );
MENU_DrawString( -1, 320,"(Z) or (A+B) - Return to loader" , 1 );
#endif
sprintf(temp,"Frameskip: Auto (Currently %i)",systemFrameSkip);
@ -559,95 +585,103 @@ int ingameMenu() {
VIDEO_WaitVSync ();
VIDEO_SetNextFramebuffer(xfb[whichfb]);
VIDEO_Flush();
VIDEO_WaitVSync();
VIDEO_Flush();
VIDEO_WaitVSync();
//wait for user to let go of menu calling button
do{buttons = PAD_ButtonsHeld(0);}while((buttons & PAD_BUTTON_A)||(buttons & PAD_BUTTON_B));
do{buttons = PAD_ButtonsHeld(0);}
while((buttons & PAD_BUTTON_A)||(buttons & PAD_BUTTON_B));
//wait for user to let go of home button
#ifdef WII_BUILD
WPADData *wpad;
int btn;
if(isWiimoteAvailable)
do{WPAD_ScanPads(); wpad = WPAD_Data(0); btn = wpad->btns_h;}while(btn & WPAD_BUTTON_HOME);
do{WPAD_ScanPads(); wpad = WPAD_Data(0); btn = wpad->btns_h;}
while(btn & WPAD_BUTTON_HOME);
if(isClassicAvailable)
do{WPAD_ScanPads(); wpad = WPAD_Data(0); btn = wpad->exp.classic.btns;}while(btn & CLASSIC_CTRL_BUTTON_HOME);
do{WPAD_ScanPads(); wpad = WPAD_Data(0); btn = wpad->exp.classic.btns;}
while(btn & CLASSIC_CTRL_BUTTON_HOME);
#endif
while(1){
#ifdef WII_BUILD
WPADData *wpad;
WPAD_ScanPads();
wpad = WPAD_Data(0);
if (isWiimoteAvailable)
{
unsigned short b = wpad->btns_h;
if(b & WPAD_BUTTON_MINUS){ //Reset game
emulator.emuReset();
break;
}
if(b & WPAD_BUTTON_PLUS) { //Write save
write_save();
break;
}
WPADData *wpad;
WPAD_ScanPads();
wpad = WPAD_Data(0);
if (isWiimoteAvailable)
{
unsigned short b = wpad->btns_h;
if(b & WPAD_BUTTON_MINUS){ //Reset game
emulator.emuReset();
break;
}
if(b & WPAD_BUTTON_PLUS) { //Write save
emulator.emuWriteState(statename);
GC_Sleep(1500);
break;
}
if((b & WPAD_BUTTON_A) && (b & WPAD_BUTTON_B)) { //Return to loader
void (*reload)() = (void(*)())0x80001800;
reload();
}
void (*reload)() = (void(*)())0x80001800;
reload();
}
if(b & WPAD_BUTTON_HOME) { //Resume play
do{WPAD_ScanPads(); wpad = WPAD_Data(0); b = wpad->btns_h;}while(b & WPAD_BUTTON_HOME); //wait for home
break;
}
}
if (isClassicAvailable)
{
int b = wpad->exp.classic.btns;
if(b & CLASSIC_CTRL_BUTTON_MINUS){ //Reset game
emulator.emuReset();
break;
}
if(b & CLASSIC_CTRL_BUTTON_PLUS) { //Write save
write_save();
break;
}
do{WPAD_ScanPads(); wpad = WPAD_Data(0); b = wpad->btns_h;}
while(b & WPAD_BUTTON_HOME); //wait for home
break;
}
/* if(b & WPAD_BUTTON_2) { //back to menu
INSERT BACK-TO-MENU HERE
} */
}
if (isClassicAvailable)
{
int b = wpad->exp.classic.btns;
if(b & CLASSIC_CTRL_BUTTON_MINUS){ //Reset game
emulator.emuReset();
break;
}
if(b & CLASSIC_CTRL_BUTTON_PLUS) { //Write save
emulator.emuWriteState(statename);
break;
}
if((b & CLASSIC_CTRL_BUTTON_A) && (b & CLASSIC_CTRL_BUTTON_B)) { //Return to loader
void (*reload)() = (void(*)())0x80001800;
reload();
}
void (*reload)() = (void(*)())0x80001800;
reload();
}
if(b & CLASSIC_CTRL_BUTTON_HOME) { //Resume play
do{WPAD_ScanPads(); wpad = WPAD_Data(0); b = wpad->exp.classic.btns;}
while(b & CLASSIC_CTRL_BUTTON_HOME); //wait for home button
break;
}
}
do{WPAD_ScanPads(); wpad = WPAD_Data(0); b = wpad->exp.classic.btns;}
while(b & CLASSIC_CTRL_BUTTON_HOME); //wait for home button
break;
}
}
#endif
u16 buttons = PAD_ButtonsHeld(0); //grab pad buttons
if(buttons & PAD_TRIGGER_R){ //Reset game
emulator.emuReset();
u16 buttons = PAD_ButtonsHeld(0); //grab pad buttons
if(buttons & PAD_TRIGGER_R){ //Reset game
emulator.emuReset();
break;
}
}
if(buttons & PAD_TRIGGER_L) { //Write save
write_save();
break;
}
if(buttons & PAD_TRIGGER_Z) { //Return to loader
void (*reload)() = (void(*)())0x80001800;
reload();
}
if(buttons & PAD_BUTTON_B) { //Resume play
break;
}
}
emulator.emuWriteState(statename);
break;
}
if(buttons & PAD_TRIGGER_Z) { //Return to loader
void (*reload)() = (void(*)())0x80001800;
reload();
}
if(buttons & PAD_BUTTON_B) { //Resume play
break;
}
}
AudioPlayer();
mftb(&end);
loadtimeradjust += tb_diff_msec(&end, &start);
return 0;
loadtimeradjust += tb_diff_msec(&end, &start);
return 0;
}
/****************************************************************************
* main
*
@ -666,7 +700,8 @@ int main()
/** Kick off SD Lib **/
SDInit();
SDInit();
/** Build GBPalette **/
for( i = 0; i < 24; )
@ -688,9 +723,6 @@ int main()
(((i & 0x7c00) >> 10) << systemBlueShift);
}
#ifdef WII_BUILD
setup_controllers();
#endif
//Main loop
while(1) {
cartridgeType = 0;
@ -701,14 +733,14 @@ int main()
srcPitch = 0;
chooseRom();
//checkSave();
checkSave();
IMAGE_TYPE type = utilFindType(filename);
switch( type )
{
case IMAGE_GBA:
// printf("GameBoy Advance Image\n");
printf("GameBoy Advance Image\n");
cartridgeType = 2;
emulator = GBASystem;
srcWidth = 240;
@ -724,7 +756,7 @@ int main()
break;
case IMAGE_GB:
// printf("GameBoy Image\n");
printf("GameBoy Image\n");
cartridgeType = 1;
emulator = GBSystem;
srcWidth = 160;
@ -739,7 +771,7 @@ int main()
break;
default:
// printf("Unknown Image\n");
printf("Unknown Image\n");
while(1);
break;
@ -755,7 +787,9 @@ int main()
/** Set GX **/
GX_Start( srcWidth, srcHeight, hAspect, vAspect );
#endif
if ( cartridgeType == 1 )
{
gbSoundReset();
@ -768,6 +802,12 @@ int main()
CPUReset();
}
emulator.emuReadBattery(batfilename);
if (saveExists){
emulator.emuReadState(statename);
saveExists = 0;
}
soundVolume = 0;
systemSoundOn = true;
@ -778,17 +818,15 @@ int main()
/** Start system clock **/
mftb(&start);
emulator.emuReadBattery(batfilename);
while ( emulating )
{
emulator.emuMain(emulator.emuCount);
if(menuCalled) {
if(ingameMenu())
break;
break;
menuCalled = 0;
}
}
}
/** Never **/

220
src/zutil.h Normal file
View File

@ -0,0 +1,220 @@
/* zutil.h -- internal interface and configuration of the compression library
* Copyright (C) 1995-1998 Jean-loup Gailly.
* For conditions of distribution and use, see copyright notice in zlib.h
*/
/* WARNING: this file should *not* be used by applications. It is
part of the implementation of the compression library and is
subject to change. Applications should only use zlib.h.
*/
/* @(#) $Id: zutil.h,v 1.2 2004/01/17 23:07:32 kxu Exp $ */
#ifndef _Z_UTIL_H
#define _Z_UTIL_H
#include <zlib.h>
#ifdef STDC
# include <stddef.h>
# include <string.h>
# include <stdlib.h>
#endif
#ifdef NO_ERRNO_H
extern int errno;
#else
# include <errno.h>
#endif
#ifndef local
# define local static
#endif
/* compile with -Dlocal if your debugger can't find static symbols */
typedef unsigned char uch;
typedef uch FAR uchf;
typedef unsigned short ush;
typedef ush FAR ushf;
typedef unsigned long ulg;
extern const char *z_errmsg[10]; /* indexed by 2-zlib_error */
/* (size given to avoid silly warnings with Visual C++) */
#define ERR_MSG(err) z_errmsg[Z_NEED_DICT-(err)]
#define ERR_RETURN(strm,err) \
return (strm->msg = (char*)ERR_MSG(err), (err))
/* To be used only when the state is known to be valid */
/* common constants */
#ifndef DEF_WBITS
# define DEF_WBITS MAX_WBITS
#endif
/* default windowBits for decompression. MAX_WBITS is for compression only */
#if MAX_MEM_LEVEL >= 8
# define DEF_MEM_LEVEL 8
#else
# define DEF_MEM_LEVEL MAX_MEM_LEVEL
#endif
/* default memLevel */
#define STORED_BLOCK 0
#define STATIC_TREES 1
#define DYN_TREES 2
/* The three kinds of block type */
#define MIN_MATCH 3
#define MAX_MATCH 258
/* The minimum and maximum match lengths */
#define PRESET_DICT 0x20 /* preset dictionary flag in zlib header */
/* target dependencies */
#ifdef MSDOS
# define OS_CODE 0x00
# if defined(__TURBOC__) || defined(__BORLANDC__)
# if(__STDC__ == 1) && (defined(__LARGE__) || defined(__COMPACT__))
/* Allow compilation with ANSI keywords only enabled */
void _Cdecl farfree( void *block );
void *_Cdecl farmalloc( unsigned long nbytes );
# else
# include <alloc.h>
# endif
# else /* MSC or DJGPP */
# include <malloc.h>
# endif
#endif
#ifdef OS2
# define OS_CODE 0x06
#endif
#ifdef WIN32 /* Window 95 & Windows NT */
# define OS_CODE 0x0b
#endif
#if defined(VAXC) || defined(VMS)
# define OS_CODE 0x02
# define F_OPEN(name, mode) \
fopen((name), (mode), "mbc=60", "ctx=stm", "rfm=fix", "mrs=512")
#endif
#ifdef AMIGA
# define OS_CODE 0x01
#endif
#if defined(ATARI) || defined(atarist)
# define OS_CODE 0x05
#endif
#if defined(MACOS) || defined(TARGET_OS_MAC)
# define OS_CODE 0x07
# if defined(__MWERKS__) && __dest_os != __be_os && __dest_os != __win32_os
# include <unix.h> /* for fdopen */
# else
# ifndef fdopen
# define fdopen(fd,mode) NULL /* No fdopen() */
# endif
# endif
#endif
#ifdef __50SERIES /* Prime/PRIMOS */
# define OS_CODE 0x0F
#endif
#ifdef TOPS20
# define OS_CODE 0x0a
#endif
#if defined(_BEOS_) || defined(RISCOS)
# define fdopen(fd,mode) NULL /* No fdopen() */
#endif
#if (defined(_MSC_VER) && (_MSC_VER > 600))
# define fdopen(fd,type) _fdopen(fd,type)
#endif
/* Common defaults */
#ifndef OS_CODE
# define OS_CODE 0x03 /* assume Unix */
#endif
#ifndef F_OPEN
# define F_OPEN(name, mode) fopen((name), (mode))
#endif
/* functions */
#ifdef HAVE_STRERROR
extern char *strerror OF((int));
# define zstrerror(errnum) strerror(errnum)
#else
# define zstrerror(errnum) ""
#endif
#if defined(pyr)
# define NO_MEMCPY
#endif
#if defined(SMALL_MEDIUM) && !defined(_MSC_VER) && !defined(__SC__)
/* Use our own functions for small and medium model with MSC <= 5.0.
* You may have to use the same strategy for Borland C (untested).
* The __SC__ check is for Symantec.
*/
# define NO_MEMCPY
#endif
#if defined(STDC) && !defined(HAVE_MEMCPY) && !defined(NO_MEMCPY)
# define HAVE_MEMCPY
#endif
#ifdef HAVE_MEMCPY
# ifdef SMALL_MEDIUM /* MSDOS small or medium model */
# define zmemcpy _fmemcpy
# define zmemcmp _fmemcmp
# define zmemzero(dest, len) _fmemset(dest, 0, len)
# else
# define zmemcpy memcpy
# define zmemcmp memcmp
# define zmemzero(dest, len) memset(dest, 0, len)
# endif
#else
extern void zmemcpy OF((Bytef* dest, const Bytef* source, uInt len));
extern int zmemcmp OF((const Bytef* s1, const Bytef* s2, uInt len));
extern void zmemzero OF((Bytef* dest, uInt len));
#endif
/* Diagnostic functions */
#ifdef DEBUG
# include <stdio.h>
extern int z_verbose;
extern void z_error OF((char *m));
# define Assert(cond,msg) {if(!(cond)) z_error(msg);}
# define Trace(x) {if (z_verbose>=0) fprintf x ;}
# define Tracev(x) {if (z_verbose>0) fprintf x ;}
# define Tracevv(x) {if (z_verbose>1) fprintf x ;}
# define Tracec(c,x) {if (z_verbose>0 && (c)) fprintf x ;}
# define Tracecv(c,x) {if (z_verbose>1 && (c)) fprintf x ;}
#else
# define Assert(cond,msg)
# define Trace(x)
# define Tracev(x)
# define Tracevv(x)
# define Tracec(c,x)
# define Tracecv(c,x)
#endif
typedef uLong (ZEXPORT *check_func) OF((uLong check, const Bytef *buf,
uInt len));
voidpf zcalloc OF((voidpf opaque, unsigned items, unsigned size));
void zcfree OF((voidpf opaque, voidpf ptr));
#define ZALLOC(strm, items, size) \
(*((strm)->zalloc))((strm)->opaque, (items), (size))
#define ZFREE(strm, addr) (*((strm)->zfree))((strm)->opaque, (voidpf)(addr))
#define TRY_FREE(s, p) {if (p) ZFREE(s, p);}
#endif /* _Z_UTIL_H */