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future support for video shifting
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@ -157,6 +157,8 @@ preparePrefsData (int method)
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createXMLSetting("ZoomLevel", "Zoom Level", FtoStr(GCSettings.ZoomLevel));
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createXMLSetting("render", "Video Filtering", toStr(GCSettings.render));
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createXMLSetting("widescreen", "Aspect Ratio Correction", toStr(GCSettings.widescreen));
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createXMLSetting("xshift", "Horizontal Video Shift", toStr(GCSettings.xshift));
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createXMLSetting("yshift", "Vertical Video Shift", toStr(GCSettings.yshift));
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createXMLSection("Controller", "Controller Settings");
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@ -316,6 +318,8 @@ decodePrefsData (int method)
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loadXMLSetting(&GCSettings.ZoomLevel, "ZoomLevel");
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loadXMLSetting(&GCSettings.render, "render");
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loadXMLSetting(&GCSettings.widescreen, "widescreen");
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loadXMLSetting(&GCSettings.xshift, "xshift");
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loadXMLSetting(&GCSettings.yshift, "yshift");
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// Controller Settings
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@ -56,6 +56,8 @@ struct SGCSettings{
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int widescreen;
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int render; // 0 - original, 1 - filtered, 2 - unfiltered
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int VerifySaves;
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int xshift; // video output shift
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int yshift;
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};
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void ExitToLoader();
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@ -46,4 +46,7 @@ DefaultSettings ()
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GCSettings.ZoomLevel = 1.0; // zoom level
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GCSettings.render = 1; // Filtered
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GCSettings.widescreen = 0; // no aspect ratio correction
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GCSettings.xshift = 0; // video shift
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GCSettings.yshift = 0;
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}
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@ -369,10 +369,10 @@ static void UpdateScaling()
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yscale *= GCSettings.ZoomLevel;
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// Set new aspect
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square[0] = square[9] = -xscale;
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square[3] = square[6] = xscale;
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square[1] = square[4] = yscale;
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square[7] = square[10] = -yscale;
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square[0] = square[9] = -xscale + GCSettings.xshift;
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square[3] = square[6] = xscale + GCSettings.xshift;
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square[1] = square[4] = yscale - GCSettings.yshift;
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square[7] = square[10] = -yscale - GCSettings.yshift;
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DCFlushRange (square, 32); // update memory BEFORE the GPU accesses it!
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draw_init ();
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