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more GUI logic corrections
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dc33859cc4
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@ -226,10 +226,13 @@ void GuiButton::Update(GuiTrigger * t)
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{
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if(state == STATE_SELECTED)
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{
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this->SetState(STATE_CLICKED, t->chan);
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if(!t->wpad.ir.valid || this->IsInside(t->wpad.ir.x, t->wpad.ir.y))
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{
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this->SetState(STATE_CLICKED, t->chan);
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if(soundClick)
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soundClick->Play();
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if(soundClick)
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soundClick->Play();
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}
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}
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else if(trigger[i]->type == TRIGGER_BUTTON_ONLY)
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{
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@ -357,13 +357,10 @@ void GuiFileBrowser::Update(GuiTrigger * t)
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}
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}
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if(focus)
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{
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if(i != selectedItem && gameList[i]->GetState() == STATE_SELECTED)
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gameList[i]->ResetState();
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else if(i == selectedItem && gameList[i]->GetState() == STATE_DEFAULT)
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gameList[selectedItem]->SetState(STATE_SELECTED, t->chan);
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}
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if(i != selectedItem && gameList[i]->GetState() == STATE_SELECTED)
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gameList[i]->ResetState();
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else if(focus && i == selectedItem && gameList[i]->GetState() == STATE_DEFAULT)
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gameList[selectedItem]->SetState(STATE_SELECTED, t->chan);
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int currChan = t->chan;
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@ -261,13 +261,10 @@ void GuiOptionBrowser::Update(GuiTrigger * t)
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optionBtn[i]->SetState(STATE_DISABLED);
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}
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if(focus)
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{
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if(i != selectedItem && optionBtn[i]->GetState() == STATE_SELECTED)
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optionBtn[i]->ResetState();
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else if(i == selectedItem && optionBtn[i]->GetState() == STATE_DEFAULT)
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optionBtn[selectedItem]->SetState(STATE_SELECTED, t->chan);
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}
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if(i != selectedItem && optionBtn[i]->GetState() == STATE_SELECTED)
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optionBtn[i]->ResetState();
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else if(focus && i == selectedItem && optionBtn[i]->GetState() == STATE_DEFAULT)
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optionBtn[selectedItem]->SetState(STATE_SELECTED, t->chan);
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int currChan = t->chan;
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