mirror of
https://github.com/dborth/vbagx.git
synced 2024-11-22 18:49:18 +01:00
update video, activate part of PPC core
This commit is contained in:
parent
fb1f522721
commit
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@ -248,9 +248,9 @@ decodePrefsData (int method)
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char verMinor = version[9];
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char verPoint = version[11];
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if(verPoint < '2' && verMajor == '1') // less than version 1.0.2
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if(verPoint < '3' && verMajor == '1') // less than version 1.0.3
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return false; // reset settings
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else if(verMajor > '1' || verMinor > '0' || verPoint > '2') // some future version
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else if(verMajor > '1' || verMinor > '0' || verPoint > '3') // some future version
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return false; // reset settings
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// File Settings
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@ -19,6 +19,7 @@
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#include <wiiuse/wpad.h>
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#include "images/bg.h"
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#include "vba.h"
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#include "menudraw.h"
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//#include "pal60.h"
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extern unsigned int SMBTimer; // timer to reset SMB connection
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@ -45,6 +46,7 @@ GXTexObj texobj;
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static Mtx view;
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static int vwidth, vheight, oldvwidth, oldvheight;
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static int video_vaspect, video_haspect;
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int updateScaling;
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float zoom_level = 1;
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#define HASPECT 80
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@ -106,7 +108,6 @@ vbgetback (void *arg)
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}
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return NULL;
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}
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/****************************************************************************
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@ -136,7 +137,6 @@ InitVideoThread ()
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static void
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copy_to_xfb (u32 arg)
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{
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if (copynow == GX_TRUE)
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{
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GX_CopyDisp (xfb[whichfb], GX_TRUE);
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@ -174,24 +174,26 @@ showscreen ()
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****************************************************************************/
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static void draw_init(void)
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{
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GX_ClearVtxDesc();
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GX_SetVtxDesc(GX_VA_POS, GX_INDEX8);
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GX_SetVtxDesc(GX_VA_CLR0, GX_INDEX8);
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GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
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GX_ClearVtxDesc ();
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GX_SetVtxDesc (GX_VA_POS, GX_INDEX8);
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GX_SetVtxDesc (GX_VA_CLR0, GX_INDEX8);
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GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_S16, 0);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
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GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_S16, 0);
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GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
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GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
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GX_SetArray(GX_VA_POS, square, 3 * sizeof(s16));
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GX_SetArray (GX_VA_POS, square, 3 * sizeof (s16));
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GX_SetNumTexGens(1);
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GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
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GX_SetNumTexGens (1);
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GX_SetNumChans (0);
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GX_SetTexCoordGen (GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
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GX_InvalidateTexAll();
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GX_InitTexObj(&texobj, texturemem, vwidth, vheight, GX_TF_RGB565,
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GX_CLAMP, GX_CLAMP, GX_FALSE);
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memset (&view, 0, sizeof (Mtx));
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guLookAt(view, &cam.pos, &cam.up, &cam.view);
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GX_LoadPosMtxImm (view, GX_PNMTX0);
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}
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static void draw_vert(u8 pos, u8 c, f32 s, f32 t)
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@ -226,28 +228,31 @@ void GX_Start()
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{
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Mtx p;
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GXColor gxbackground = { 0, 0, 0, 0xff };
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GXColor background = { 0, 0, 0, 0xff };
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/*** Clear out FIFO area ***/
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memset(&gp_fifo, 0, DEFAULT_FIFO_SIZE);
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memset (&gp_fifo, 0, DEFAULT_FIFO_SIZE);
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/*** Initialise GX ***/
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GX_Init(&gp_fifo, DEFAULT_FIFO_SIZE);
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GX_SetCopyClear(gxbackground, 0x00ffffff);
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GX_Init (&gp_fifo, DEFAULT_FIFO_SIZE);
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GX_SetCopyClear (background, 0x00ffffff);
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GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
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GX_SetDispCopyYScale((f32) vmode->xfbHeight / (f32) vmode->efbHeight);
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GX_SetScissor(0, 0, vmode->fbWidth, vmode->efbHeight);
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GX_SetDispCopySrc(0, 0, vmode->fbWidth, vmode->efbHeight);
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GX_SetDispCopyDst(vmode->fbWidth, vmode->xfbHeight);
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GX_SetCopyFilter(vmode->aa, vmode->sample_pattern, GX_TRUE, vmode->vfilter);
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GX_SetFieldMode(vmode->field_rendering,
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((vmode->viHeight ==
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2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
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GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR);
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GX_SetCullMode(GX_CULL_NONE);
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GX_CopyDisp(xfb[whichfb ^ 1], GX_TRUE);
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GX_SetDispCopyGamma(GX_GM_1_0);
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GX_SetViewport (0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
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GX_SetDispCopyYScale ((f32) vmode->xfbHeight / (f32) vmode->efbHeight);
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GX_SetScissor (0, 0, vmode->fbWidth, vmode->efbHeight);
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GX_SetDispCopySrc (0, 0, vmode->fbWidth, vmode->efbHeight);
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GX_SetDispCopyDst (vmode->fbWidth, vmode->xfbHeight);
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GX_SetCopyFilter (vmode->aa, vmode->sample_pattern, GX_TRUE, vmode->vfilter);
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GX_SetFieldMode (vmode->field_rendering, ((vmode->viHeight == 2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
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GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
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GX_SetCullMode (GX_CULL_NONE);
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GX_SetDispCopyGamma (GX_GM_1_0);
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GX_SetZMode (GX_TRUE, GX_LEQUAL, GX_TRUE);
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GX_SetColorUpdate (GX_TRUE);
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guPerspective(p, 60, 1.33F, 10.0F, 1000.0F);
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GX_LoadProjectionMtx(p, GX_PERSPECTIVE);
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@ -255,8 +260,10 @@ void GX_Start()
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GX_SetTevOp(GX_TEVSTAGE0, GX_DECAL);
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GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
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GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
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GX_SetColorUpdate(GX_TRUE);
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//guOrtho(p, vmode->efbHeight/2, -(vmode->efbHeight/2), -(vmode->fbWidth/2), vmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f
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//GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
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GX_CopyDisp (xfb[whichfb], GX_TRUE); // reset xfb
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}
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/****************************************************************************
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@ -285,6 +292,15 @@ void InitialiseVideo ()
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VIDEO_Init();
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vmode = VIDEO_GetPreferredMode(NULL);
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#ifdef HW_DOL
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/* we have component cables, but the preferred mode is interlaced
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* why don't we switch into progressive?
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* on the Wii, the user can do this themselves on their Wii Settings */
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if(VIDEO_HaveComponentCable() && vmode == &TVNtsc480IntDf)
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vmode = &TVNtsc480Prog;
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#endif
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VIDEO_Configure(vmode);
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screenheight = vmode->xfbHeight;
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@ -317,31 +333,12 @@ void InitialiseVideo ()
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copynow = GX_FALSE;
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GX_Start();
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draw_init();
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#ifdef VIDEO_THREADING
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InitVideoThread ();
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#endif
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}
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void GX_Render_Init(int width, int height, int haspect, int vaspect)
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{
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/*** Allocate 32byte aligned texture memory ***/
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texturesize = (width * height) * 2;
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if (texturemem)
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free(texturemem);
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texturemem = (u8 *) memalign(32, texturesize);
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memset(texturemem, 0, texturesize);
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/*** Setup for first call to scaler ***/
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vwidth = vheight = oldvwidth = oldvheight = -1;
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video_vaspect = vaspect;
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video_haspect = haspect;
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}
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/****************************************************************************
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* ResetVideo_Emu
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*
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@ -372,9 +369,9 @@ ResetVideo_Emu ()
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GX_SetFieldMode (rmode->field_rendering, ((rmode->viHeight == 2 * rmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
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GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
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/*
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guOrtho(p, rmode->efbHeight/2, -(rmode->efbHeight/2), -(rmode->fbWidth/2), rmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f
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GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);*/
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//guOrtho(p, rmode->efbHeight/2, -(rmode->efbHeight/2), -(rmode->fbWidth/2), rmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f
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//GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
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}
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/****************************************************************************
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@ -404,9 +401,61 @@ ResetVideo_Menu ()
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GX_SetFieldMode (vmode->field_rendering, ((vmode->viHeight == 2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
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GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
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/*
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guOrtho(p, vmode->efbHeight/2, -(vmode->efbHeight/2), -(vmode->fbWidth/2), vmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f
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GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);*/
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//guOrtho(p, vmode->efbHeight/2, -(vmode->efbHeight/2), -(vmode->fbWidth/2), vmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f
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//GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
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}
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void UpdateScaling()
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{
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// Update scaling
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int xscale = video_haspect;
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int yscale = video_vaspect;
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// change zoom
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xscale *= zoom_level;
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yscale *= zoom_level;
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// Set new aspect (now with crap AR hack!)
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square[0] = square[9] = (-xscale - 7);
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square[3] = square[6] = (xscale + 7);
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square[1] = square[4] = (yscale + 7);
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square[7] = square[10] = (-yscale - 7);
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GX_InvVtxCache (); // update vertex cache
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GX_InitTexObj (&texobj, texturemem, vwidth, vheight, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE); // initialize the texture obj we are going to use
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if (GCSettings.render == 1)
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GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,2.5,9.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1); // original/unfiltered video mode: force texture filtering OFF
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GX_LoadTexObj (&texobj, GX_TEXMAP0); // load texture object so its ready to use
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draw_init();
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updateScaling = 0;
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}
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void GX_Render_Init(int width, int height, int haspect, int vaspect)
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{
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ResetVideo_Emu (); // reset video to emulator rendering settings
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if (texturemem)
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free(texturemem);
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/*** Allocate 32byte aligned texture memory ***/
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texturesize = (width * height) * 2;
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texturemem = (u8 *) memalign(32, texturesize);
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memset(texturemem, 0, texturesize);
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/*** Setup for first call to scaler ***/
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vwidth = vheight = oldvwidth = oldvheight = -1;
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updateScaling = 1;
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video_vaspect = vaspect;
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video_haspect = haspect;
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UpdateScaling();
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}
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/****************************************************************************
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@ -486,32 +535,16 @@ void GX_Render(int width, int height, u8 * buffer, int pitch)
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whichfb ^= 1;
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if(updateScaling)
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{
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UpdateScaling();
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}
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if ((oldvheight != vheight) || (oldvwidth != vwidth))
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{
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// Update scaling
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int xscale = video_haspect;
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int yscale = video_vaspect;
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ResetVideo_Emu (); // reset video to emulator rendering settings
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// change zoom
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xscale *= zoom_level;
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yscale *= zoom_level;
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// Set new aspect (now with crap AR hack!)
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square[0] = square[9] = (-xscale - 7);
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square[3] = square[6] = (xscale + 7);
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square[1] = square[4] = (yscale + 7);
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square[7] = square[10] = (-yscale - 7);
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GX_InvVtxCache (); // update vertex cache
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oldvwidth = vwidth;
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oldvheight = vheight;
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draw_init();
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memset(&view, 0, sizeof(Mtx));
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guLookAt(view, &cam.pos, &cam.up, &cam.view);
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GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
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updateScaling = 1;
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}
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//MakeTexture ((char *) buffer, (char *) texturemem, vwidth, vheight); // convert image to texture
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@ -547,9 +580,6 @@ void GX_Render(int width, int height, u8 * buffer, int pitch)
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DCFlushRange(texturemem, texturesize);
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GX_InvalidateTexAll ();
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GX_SetNumChans(1);
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GX_LoadTexObj(&texobj, GX_TEXMAP0);
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draw_square(view);
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GX_DrawDone();
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@ -96,7 +96,8 @@ static INSN_REGPARM void thumbBreakpoint(u32 opcode)
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#define NEG(i) ((i) >> 31)
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#define POS(i) ((~(i)) >> 31)
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#ifndef C_CORE
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#if 1 // Wii port override
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//#ifndef C_CORE
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#ifdef __GNUC__
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#ifdef __POWERPC__
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#define ADD_RD_RS_RN(N) \
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@ -171,7 +172,8 @@ static INSN_REGPARM void thumbBreakpoint(u32 opcode)
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C_FLAG = (Flags >> 25) & 1; \
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V_FLAG = (Flags >> 26) & 1; \
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}
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#define ADC_RD_RS \
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// Wii port - doesn't compile!
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/* #define ADC_RD_RS \
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{\
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register int Flags; \
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register int Result; \
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@ -190,7 +192,7 @@ static INSN_REGPARM void thumbBreakpoint(u32 opcode)
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N_FLAG = (Flags >> 31) & 1; \
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C_FLAG = (Flags >> 25) & 1; \
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V_FLAG = (Flags >> 26) & 1; \
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}
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}*/
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#define SUB_RD_RS_RN(N) \
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{\
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register int Flags; \
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@ -263,7 +265,8 @@ static INSN_REGPARM void thumbBreakpoint(u32 opcode)
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C_FLAG = (Flags >> 25) & 1; \
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V_FLAG = (Flags >> 26) & 1; \
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}
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#define SBC_RD_RS \
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// Wii port - doesn't compile for some reason
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/* #define SBC_RD_RS \
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{\
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register int Flags; \
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register int Result; \
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@ -282,7 +285,7 @@ static INSN_REGPARM void thumbBreakpoint(u32 opcode)
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N_FLAG = (Flags >> 31) & 1; \
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C_FLAG = (Flags >> 25) & 1; \
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V_FLAG = (Flags >> 26) & 1; \
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}
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}*/
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#define NEG_RD_RS \
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{\
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register int Flags; \
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@ -3361,7 +3361,7 @@ void CPUReset()
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cpuDmaHack = false;
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lastTime = systemGetClock();
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//lastTime = systemGetClock();
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SWITicks = 0;
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}
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@ -3550,13 +3550,13 @@ void CPULoop(int ticks)
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system10Frames(60);
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}
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if(count == 60) {
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u32 time = systemGetClock();
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/*u32 time = systemGetClock();
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if(time != lastTime) {
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u32 t = 100000/(time - lastTime);
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systemShowSpeed(t);
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} else
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systemShowSpeed(0);
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lastTime = time;
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lastTime = time;*/
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count = 0;
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}
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u32 joy = 0;
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