mirror of
https://github.com/dborth/vbagx.git
synced 2024-11-01 00:15:10 +01:00
fix for SMB, misc improvements
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parent
5a8546d5bf
commit
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@ -534,7 +534,7 @@ LoadFile (char * rbuffer, char *filepath, u32 length, int method, bool silent)
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u32 nextread = 0;
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while(offset < size)
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{
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if(size - offset > 1024*512) nextread = 1024*512;
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if(size - offset > 4*1024) nextread = 4*1024;
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else nextread = size-offset;
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ShowProgress ("Loading...", offset, size);
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readsize = fread (rbuffer + offset, 1, nextread, file); // read in next chunk
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@ -621,7 +621,7 @@ SaveFile (char * buffer, char *filepath, u32 datasize, int method, bool silent)
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u32 writesize, nextwrite;
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while(written < datasize)
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{
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if(datasize - written > 16*1024) nextwrite=16*1024;
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if(datasize - written > 4*1024) nextwrite=4*1024;
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else nextwrite = datasize-written;
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writesize = fwrite (buffer+written, 1, nextwrite, file);
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if(writesize != nextwrite) break; // write failure
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@ -100,7 +100,7 @@ GuiFileBrowser::GuiFileBrowser(int w, int h)
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for(int i=0; i<PAGESIZE; i++)
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{
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gameListText[i] = new GuiText("Game",22, (GXColor){0, 0, 0, 0xff});
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gameListText[i] = new GuiText(NULL,22, (GXColor){0, 0, 0, 0xff});
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gameListText[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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gameListText[i]->SetPosition(5,0);
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@ -163,7 +163,7 @@ void GuiSaveBrowser::SetFocus(int f)
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for(int i=0; i<SAVELISTSIZE; i++)
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saveBtn[i]->ResetState();
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if(f == 1)
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if(f == 1 && selectedItem >= 0)
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saveBtn[selectedItem]->SetState(STATE_SELECTED);
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}
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@ -334,7 +334,7 @@ void GuiSaveBrowser::Update(GuiTrigger * t)
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}
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else if(listOffset+i < saves->length)
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{
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if(saveBtn[i]->GetState() == STATE_DISABLED)
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if(saveBtn[i]->GetState() == STATE_DISABLED || !saveBtn[i]->IsVisible())
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{
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saveBtn[i]->SetVisible(true);
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saveBtn[i]->SetState(STATE_DEFAULT);
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@ -379,12 +379,17 @@ void GuiSaveBrowser::Update(GuiTrigger * t)
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saveBtn[i]->SetState(STATE_DISABLED);
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}
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if(focus)
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{
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if(i != selectedItem && saveBtn[i]->GetState() == STATE_SELECTED)
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saveBtn[i]->ResetState();
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else if(i == selectedItem && saveBtn[i]->GetState() == STATE_DEFAULT)
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else if(focus && i == selectedItem && saveBtn[i]->GetState() == STATE_DEFAULT)
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saveBtn[selectedItem]->SetState(STATE_SELECTED, t->chan);
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if(t->wpad.ir.valid && !saveBtn[i]->IsInside(t->wpad.ir.x, t->wpad.ir.y)
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&& saveBtn[i]->GetState() == STATE_SELECTED)
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{
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saveBtn[i]->ResetState();
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if(selectedItem == i)
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selectedItem = -1;
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}
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saveBtn[i]->Update(t);
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@ -227,7 +227,7 @@ WindowPrompt(const char *title, const char *msg, const char *btn1Label, const ch
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static void *
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EmulatorUpdate (void *arg)
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{
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sleep(5);
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sleep(3);
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bool installUpdate = WindowPrompt(
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"Update Available",
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"An update is available!",
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@ -491,7 +491,7 @@ ShowProgress (const char *msg, int done, int total)
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void
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ShowAction (const char *msg)
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{
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if(showProgress != 2)
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if(showProgress != 0)
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CancelAction(); // wait for previous progress window to finish
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strncpy(progressMsg, msg, 200);
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@ -830,25 +830,6 @@ static void WindowCredits(void * ptr)
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***************************************************************************/
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static int MenuGameSelection()
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{
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#ifdef HW_RVL
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ShutoffRumble();
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#endif
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// populate initial directory listing
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if(OpenGameList() <= 0)
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{
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int choice = WindowPrompt(
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"Error",
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"Games directory is inaccessible on selected load device.",
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"Retry",
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"Check Settings");
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if(choice)
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return MENU_GAMESELECTION;
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else
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return MENU_SETTINGS_FILE;
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}
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int menu = MENU_NONE;
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GuiText titleTxt("Choose Game", 28, (GXColor){255, 255, 255, 255});
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@ -861,7 +842,6 @@ static int MenuGameSelection()
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GuiImageData iconSettings(icon_settings_png);
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GuiImageData btnOutline(button_png);
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GuiImageData btnOutlineOver(button_over_png);
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GuiTrigger trigA;
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if(GCSettings.WiimoteOrientation)
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trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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@ -913,6 +893,7 @@ static int MenuGameSelection()
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GuiFileBrowser gameBrowser(424, 248);
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gameBrowser.SetPosition(50, 108);
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ResetBrowser();
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HaltGui();
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btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
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@ -922,6 +903,30 @@ static int MenuGameSelection()
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mainWindow->Append(&buttonWindow);
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ResumeGui();
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#ifdef HW_RVL
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ShutoffRumble();
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#endif
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// populate initial directory listing
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if(OpenGameList() <= 0)
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{
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int choice = WindowPrompt(
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"Error",
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"Games directory is inaccessible on selected load device.",
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"Retry",
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"Check Settings");
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if(choice)
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menu = MENU_GAMESELECTION;
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else
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menu = MENU_SETTINGS_FILE;
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}
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else
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{
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gameBrowser.ResetState();
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gameBrowser.gameList[0]->SetState(STATE_SELECTED);
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gameBrowser.TriggerUpdate();
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while(menu == MENU_NONE)
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{
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usleep(THREAD_SLEEP);
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@ -974,6 +979,7 @@ static int MenuGameSelection()
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else if(exitBtn.GetState() == STATE_CLICKED)
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ExitRequested = 1;
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}
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}
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HaltGui();
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mainWindow->Remove(&titleTxt);
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mainWindow->Remove(&buttonWindow);
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@ -207,8 +207,6 @@ void InitializeNetwork(bool silent)
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ErrorPrompt(msg);
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}
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}
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if(!silent)
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CancelAction();
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inNetworkInit = false;
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}
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@ -279,8 +277,6 @@ ConnectShare (bool silent)
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{
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networkShareInit = true;
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}
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if(!silent)
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CancelAction();
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}
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if(!networkShareInit && !silent)
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@ -196,6 +196,7 @@ preparePrefsData (int method)
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createXMLSetting("ExitAction", "Exit Action", toStr(GCSettings.ExitAction));
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createXMLSetting("MusicVolume", "Music Volume", toStr(GCSettings.MusicVolume));
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createXMLSetting("SFXVolume", "Sound Effects Volume", toStr(GCSettings.SFXVolume));
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createXMLSetting("Rumble", "Rumble", toStr(GCSettings.Rumble));
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createXMLSection("Controller", "Controller Settings");
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@ -466,6 +467,7 @@ decodePrefsData (int method)
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loadXMLSetting(&GCSettings.ExitAction, "ExitAction");
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loadXMLSetting(&GCSettings.MusicVolume, "MusicVolume");
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loadXMLSetting(&GCSettings.SFXVolume, "SFXVolume");
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loadXMLSetting(&GCSettings.Rumble, "Rumble");
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// Controller Settings
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