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https://github.com/dborth/vbagx.git
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speed up returning to menu from in-game
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parent
b861ecb77b
commit
b738b86176
@ -71,9 +71,6 @@ static int mapMenuCtrl = 0;
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static lwp_t guithread = LWP_THREAD_NULL;
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static lwp_t progressthread = LWP_THREAD_NULL;
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#ifdef HW_RVL
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static lwp_t updatethread = LWP_THREAD_NULL;
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#endif
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static bool guiHalt = true;
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static int showProgress = 0;
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@ -4590,13 +4587,12 @@ static int MenuPalette()
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void
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MainMenu (int menu)
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{
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static bool init = false;
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static bool firstRun = true;
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int currentMenu = menu;
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lastMenu = MENU_NONE;
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if(!init)
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if(firstRun)
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{
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init = true;
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#ifdef HW_RVL
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pointer[0] = new GuiImageData(player1_point_png);
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pointer[1] = new GuiImageData(player2_point_png);
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@ -4662,14 +4658,14 @@ MainMenu (int menu)
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if(currentMenu == MENU_GAMESELECTION)
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ResumeGui();
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// Load preferences
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if(!LoadPrefs())
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SavePrefs(SILENT);
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if(firstRun) {
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// Load preferences
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if(!LoadPrefs())
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SavePrefs(SILENT);
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}
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#ifdef HW_RVL
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static bool checkIOS = true;
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if(checkIOS)
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if(firstRun)
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{
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u32 ios = IOS_GetVersion();
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@ -4678,24 +4674,29 @@ MainMenu (int menu)
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else if(!SaneIOS(ios))
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ErrorPrompt("The current IOS has been altered (fake-signed). Functionality and/or stability may be adversely affected.");
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}
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checkIOS = false;
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#endif
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// Load palettes
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LoadPalettes();
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#ifndef NO_SOUND
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bgMusic = new GuiSound(bg_music_ogg, bg_music_ogg_size, SOUND_OGG);
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bgMusic->SetVolume(GCSettings.MusicVolume);
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bgMusic->SetLoop(true);
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enterSound = new GuiSound(enter_ogg, enter_ogg_size, SOUND_OGG);
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enterSound->SetVolume(GCSettings.SFXVolume);
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exitSound = new GuiSound(exit_ogg, exit_ogg_size, SOUND_OGG);
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exitSound->SetVolume(GCSettings.SFXVolume);
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if(currentMenu == MENU_GAMESELECTION) bgMusic->Play(); // startup music
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if(firstRun) {
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bgMusic = new GuiSound(bg_music_ogg, bg_music_ogg_size, SOUND_OGG);
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bgMusic->SetVolume(GCSettings.MusicVolume);
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bgMusic->SetLoop(true);
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enterSound = new GuiSound(enter_ogg, enter_ogg_size, SOUND_OGG);
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enterSound->SetVolume(GCSettings.SFXVolume);
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exitSound = new GuiSound(exit_ogg, exit_ogg_size, SOUND_OGG);
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exitSound->SetVolume(GCSettings.SFXVolume);
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}
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if(currentMenu == MENU_GAMESELECTION)
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bgMusic->Play(); // startup music
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#endif
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if(firstRun) {
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LoadPalettes();
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}
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firstRun = false;
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while(currentMenu != MENU_EXIT || !ROMLoaded)
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{
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switch (currentMenu)
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@ -4760,17 +4761,6 @@ MainMenu (int menu)
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CancelAction();
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HaltGui();
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#ifdef HW_RVL
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if(updatethread != LWP_THREAD_NULL)
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LWP_JoinThread(updatethread, NULL);
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#endif
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#ifndef NO_SOUND
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delete bgMusic;
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delete enterSound;
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delete exitSound;
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#endif
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delete btnLogo;
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delete gameScreenImg;
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delete bgTopImg;
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