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https://github.com/dborth/vbagx.git
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Merge pull request #363 from Zal0/master
Swapping preview images with + button
This commit is contained in:
commit
b954e176ef
@ -928,8 +928,15 @@ static int MenuGameSelection()
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gameBrowser.SetPosition(20, 98);
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gameBrowser.SetPosition(20, 98);
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ResetBrowser();
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ResetBrowser();
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GuiTrigger trigPlusMinus;
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trigPlusMinus.SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, PAD_TRIGGER_Z, WIIDRC_BUTTON_PLUS);
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GuiImage bgPreview(&bgPreviewImg);
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GuiImage bgPreview(&bgPreviewImg);
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bgPreview.SetPosition(365, 98);
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GuiButton bgPreviewBtn(bgPreview.GetWidth(), bgPreview.GetHeight());
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bgPreviewBtn.SetImage(&bgPreview);
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bgPreviewBtn.SetPosition(365, 98);
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bgPreviewBtn.SetTrigger(&trigPlusMinus);
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int previousPreviewImg = GCSettings.PreviewImage;
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GuiImage preview;
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GuiImage preview;
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preview.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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preview.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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@ -944,7 +951,7 @@ static int MenuGameSelection()
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mainWindow->Append(&titleTxt);
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mainWindow->Append(&titleTxt);
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mainWindow->Append(&gameBrowser);
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mainWindow->Append(&gameBrowser);
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mainWindow->Append(&buttonWindow);
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mainWindow->Append(&buttonWindow);
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mainWindow->Append(&bgPreview);
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mainWindow->Append(&bgPreviewBtn);
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mainWindow->Append(&preview);
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mainWindow->Append(&preview);
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ResumeGui();
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ResumeGui();
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@ -1018,10 +1025,11 @@ static int MenuGameSelection()
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}
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}
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//update gamelist image
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//update gamelist image
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if(previousBrowserIndex != browser.selIndex)
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if(previousBrowserIndex != browser.selIndex || previousPreviewImg != GCSettings.PreviewImage)
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{
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{
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previousBrowserIndex = browser.selIndex;
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previousBrowserIndex = browser.selIndex;
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snprintf(imagePath, MAXJOLIET, "%s%s/%s.png", pathPrefix[GCSettings.LoadMethod], GCSettings.ImageFolder, browserList[browser.selIndex].displayname);
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previousPreviewImg = GCSettings.PreviewImage;
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snprintf(imagePath, MAXJOLIET, "%s%s/%s.png", pathPrefix[GCSettings.LoadMethod], ImageFolder(), browserList[browser.selIndex].displayname);
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AllocSaveBuffer();
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AllocSaveBuffer();
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int width, height;
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int width, height;
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@ -1048,6 +1056,11 @@ static int MenuGameSelection()
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menu = MENU_SETTINGS;
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menu = MENU_SETTINGS;
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else if(exitBtn.GetState() == STATE_CLICKED)
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else if(exitBtn.GetState() == STATE_CLICKED)
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ExitRequested = 1;
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ExitRequested = 1;
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else if(bgPreviewBtn.GetState() == STATE_CLICKED)
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{
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GCSettings.PreviewImage = (GCSettings.PreviewImage + 1) % 3;
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bgPreviewBtn.ResetState();
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}
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}
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}
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HaltParseThread(); // halt parsing
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HaltParseThread(); // halt parsing
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@ -1056,7 +1069,7 @@ static int MenuGameSelection()
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mainWindow->Remove(&titleTxt);
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mainWindow->Remove(&titleTxt);
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mainWindow->Remove(&buttonWindow);
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mainWindow->Remove(&buttonWindow);
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mainWindow->Remove(&gameBrowser);
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mainWindow->Remove(&gameBrowser);
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mainWindow->Remove(&bgPreview);
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mainWindow->Remove(&bgPreviewBtn);
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mainWindow->Remove(&preview);
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mainWindow->Remove(&preview);
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MEM_DEALLOC(imgBuffer);
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MEM_DEALLOC(imgBuffer);
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return menu;
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return menu;
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@ -3803,15 +3816,12 @@ static int MenuSettingsMenu()
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{
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{
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case 0:
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case 0:
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sprintf(options.value[6], "Screenshots");
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sprintf(options.value[6], "Screenshots");
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snprintf(GCSettings.ImageFolder, MAXJOLIET, "%s", GCSettings.ScreenshotsFolder);
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break;
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break;
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case 1:
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case 1:
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sprintf(options.value[6], "Covers");
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sprintf(options.value[6], "Covers");
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snprintf(GCSettings.ImageFolder, MAXJOLIET, "%s", GCSettings.CoverFolder);
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break;
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break;
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case 2:
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case 2:
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sprintf(options.value[6], "Artwork");
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sprintf(options.value[6], "Artwork");
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snprintf(GCSettings.ImageFolder, MAXJOLIET, "%s", GCSettings.ArtworkFolder);
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break;
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break;
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}
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}
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optionBrowser.TriggerUpdate();
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optionBrowser.TriggerUpdate();
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@ -174,7 +174,6 @@ preparePrefsData ()
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createXMLSetting("BorderFolder", "SGB Borders Folder", GCSettings.BorderFolder);
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createXMLSetting("BorderFolder", "SGB Borders Folder", GCSettings.BorderFolder);
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createXMLSetting("CoverFolder", "Covers Folder", GCSettings.CoverFolder);
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createXMLSetting("CoverFolder", "Covers Folder", GCSettings.CoverFolder);
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createXMLSetting("ArtworkFolder", "Artwork Folder", GCSettings.ArtworkFolder);
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createXMLSetting("ArtworkFolder", "Artwork Folder", GCSettings.ArtworkFolder);
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createXMLSetting("ImageFolder", "Image Folder", GCSettings.ImageFolder);
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createXMLSection("Network", "Network Settings");
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createXMLSection("Network", "Network Settings");
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@ -490,7 +489,6 @@ decodePrefsData ()
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loadXMLSetting(GCSettings.BorderFolder, "BorderFolder", sizeof(GCSettings.BorderFolder));
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loadXMLSetting(GCSettings.BorderFolder, "BorderFolder", sizeof(GCSettings.BorderFolder));
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loadXMLSetting(GCSettings.CoverFolder, "CoverFolder", sizeof(GCSettings.CoverFolder));
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loadXMLSetting(GCSettings.CoverFolder, "CoverFolder", sizeof(GCSettings.CoverFolder));
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loadXMLSetting(GCSettings.ArtworkFolder, "ArtworkFolder", sizeof(GCSettings.ArtworkFolder));
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loadXMLSetting(GCSettings.ArtworkFolder, "ArtworkFolder", sizeof(GCSettings.ArtworkFolder));
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loadXMLSetting(GCSettings.ImageFolder, "ImageFolder", sizeof(GCSettings.ImageFolder));
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// Network Settings
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// Network Settings
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@ -638,7 +636,6 @@ DefaultSettings ()
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sprintf (GCSettings.BorderFolder, "%s/borders", APPFOLDER);
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sprintf (GCSettings.BorderFolder, "%s/borders", APPFOLDER);
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sprintf (GCSettings.CoverFolder, "%s/covers", APPFOLDER); // Path to cover files
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sprintf (GCSettings.CoverFolder, "%s/covers", APPFOLDER); // Path to cover files
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sprintf (GCSettings.ArtworkFolder, "%s/artwork", APPFOLDER); // Path to artwork files
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sprintf (GCSettings.ArtworkFolder, "%s/artwork", APPFOLDER); // Path to artwork files
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sprintf (GCSettings.ImageFolder, "%s/screenshots", APPFOLDER);
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GCSettings.AutoLoad = 1;
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GCSettings.AutoLoad = 1;
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GCSettings.AutoSave = 1;
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GCSettings.AutoSave = 1;
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@ -469,3 +469,13 @@ int main(int argc, char *argv[])
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} // main loop
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} // main loop
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return 0;
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return 0;
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}
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}
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char* ImageFolder()
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{
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switch(GCSettings.PreviewImage)
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{
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case 1 : return GCSettings.CoverFolder; break;
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case 2 : return GCSettings.ArtworkFolder; break;
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default: return GCSettings.ScreenshotsFolder; break;
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}
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}
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@ -107,7 +107,6 @@ struct SGCSettings
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char ScreenshotsFolder[MAXPATHLEN]; //Path to screenshots files
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char ScreenshotsFolder[MAXPATHLEN]; //Path to screenshots files
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char CoverFolder[MAXPATHLEN]; //Path to cover files
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char CoverFolder[MAXPATHLEN]; //Path to cover files
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char ArtworkFolder[MAXPATHLEN]; //Path to artwork files
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char ArtworkFolder[MAXPATHLEN]; //Path to artwork files
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char ImageFolder[MAXPATHLEN]; //Saved image folder path
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char BorderFolder[MAXPATHLEN]; // Path to Super Game Boy border files
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char BorderFolder[MAXPATHLEN]; // Path to Super Game Boy border files
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char smbip[80];
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char smbip[80];
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@ -115,6 +114,9 @@ struct SGCSettings
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char smbpwd[20];
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char smbpwd[20];
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char smbshare[20];
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char smbshare[20];
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};
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};
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char* ImageFolder();
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void ExitApp();
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void ExitApp();
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void ShutdownWii();
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void ShutdownWii();
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bool SupportedIOS(u32 ios);
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bool SupportedIOS(u32 ios);
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