more stable threading, file IO corrections, inline video functions

This commit is contained in:
dborth 2009-05-06 06:36:59 +00:00
parent f1b70317ba
commit ba017944fa
3 changed files with 67 additions and 50 deletions

View File

@ -60,6 +60,7 @@ lwp_t devicethread = LWP_THREAD_NULL;
static void *
devicecallback (void *arg)
{
sleep(1);
while (1)
{
#ifdef HW_RVL
@ -74,7 +75,7 @@ devicecallback (void *arg)
if(isMounted[METHOD_USB])
{
if(!usb->isInserted()) // check if the device was removed - doesn't work on USB!
if(!usb->isInserted()) // check if the device was removed
{
unmountRequired[METHOD_USB] = true;
isMounted[METHOD_USB] = false;
@ -101,7 +102,7 @@ devicecallback (void *arg)
}
}
#endif
usleep(500000); // suspend thread for 1/2 sec
sleep(1); // suspend thread for 1 sec
}
return NULL;
}
@ -478,7 +479,8 @@ LoadFile (char * rbuffer, char *filepath, u32 length, int method, bool silent)
else
{
struct stat fileinfo;
fstat(file->_file, &fileinfo);
if(fstat(file->_file, &fileinfo) == 0)
{
size = fileinfo.st_size;
memcpy (rbuffer, zipbuffer, readsize); // copy what we already read
@ -505,6 +507,7 @@ LoadFile (char * rbuffer, char *filepath, u32 length, int method, bool silent)
}
}
}
}
fclose (file);
}
}
@ -570,8 +573,17 @@ SaveFile (char * buffer, char *filepath, u32 datasize, int method, bool silent)
if (file > 0)
{
written = fwrite (savebuffer, 1, datasize, file);
if(written < datasize) written = 0;
u32 writesize, nextwrite;
while(written < datasize)
{
if(datasize - written > 16*1024) nextwrite=16*1024;
else nextwrite = datasize-written;
writesize = fwrite (buffer+written, 1, nextwrite, file);
if(writesize != nextwrite) break; // write failure
written += writesize;
}
if(written != datasize) written = 0;
fclose (file);
}
}

View File

@ -40,6 +40,8 @@ extern "C" {
#include "menu.h"
#include "wiiusbsupport.h"
#define THREAD_SLEEP 100
#ifdef HW_RVL
GuiImageData * pointer[4];
#endif
@ -99,7 +101,7 @@ HaltGui()
// wait for thread to finish
while(!LWP_ThreadIsSuspended(guithread))
usleep(50);
usleep(THREAD_SLEEP);
}
/****************************************************************************
@ -194,7 +196,7 @@ WindowPrompt(const char *title, const char *msg, const char *btn1Label, const ch
while(choice == -1)
{
VIDEO_WaitVSync();
usleep(THREAD_SLEEP);
if(btn1.GetState() == STATE_CLICKED)
choice = 1;
@ -203,7 +205,7 @@ WindowPrompt(const char *title, const char *msg, const char *btn1Label, const ch
}
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while(promptWindow.GetEffect() > 0) usleep(50);
while(promptWindow.GetEffect() > 0) usleep(THREAD_SLEEP);
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
@ -291,6 +293,7 @@ UpdateGUI (void *arg)
#endif
}
}
usleep(THREAD_SLEEP);
}
return NULL;
}
@ -380,7 +383,7 @@ ProgressWindow(char *title, char *msg)
while(showProgress)
{
VIDEO_WaitVSync();
usleep(20000);
if(showProgress == 1)
{
@ -443,7 +446,7 @@ CancelAction()
// wait for thread to finish
while(!LWP_ThreadIsSuspended(progressthread))
usleep(50);
usleep(THREAD_SLEEP);
}
/****************************************************************************
@ -572,7 +575,7 @@ static void OnScreenKeyboard(char * var, u32 maxlen)
while(save == -1)
{
VIDEO_WaitVSync();
usleep(THREAD_SLEEP);
if(okBtn.GetState() == STATE_CLICKED)
save = 1;
@ -665,7 +668,7 @@ SettingWindow(const char * title, GuiWindow * w)
while(save == -1)
{
VIDEO_WaitVSync();
usleep(THREAD_SLEEP);
if(okBtn.GetState() == STATE_CLICKED)
save = 1;
@ -800,6 +803,7 @@ static void WindowCredits(void * ptr)
if(userInput[i].wpad.btns_d || userInput[i].pad.btns_d)
exit = true;
}
usleep(THREAD_SLEEP);
}
// clear buttons pressed
@ -915,7 +919,7 @@ static int MenuGameSelection()
while(menu == MENU_NONE)
{
VIDEO_WaitVSync();
usleep(THREAD_SLEEP);
// update gameWindow based on arrow buttons
// set MENU_EXIT if A button pressed on a game
@ -1254,7 +1258,7 @@ static int MenuGame()
while(menu == MENU_NONE)
{
VIDEO_WaitVSync();
usleep(THREAD_SLEEP);
#ifdef HW_RVL
int level;
@ -1559,7 +1563,7 @@ static int MenuGameSaves(int action)
while(menu == MENU_NONE)
{
VIDEO_WaitVSync ();
usleep(THREAD_SLEEP);
ret = saveBrowser.GetClickedSave();
@ -1826,7 +1830,7 @@ static int MenuGameSettings()
while(menu == MENU_NONE)
{
VIDEO_WaitVSync ();
usleep(THREAD_SLEEP);
if(mappingBtn.GetState() == STATE_CLICKED)
{
@ -1947,7 +1951,7 @@ static int MenuGameSettings()
while(menu == MENU_NONE)
{
VIDEO_WaitVSync ();
usleep(THREAD_SLEEP);
for(i=0; i < Cheat.num_cheats; i++)
sprintf (options.value[i], "%s", Cheat.c[i].enabled == true ? "On" : "Off");
@ -2127,7 +2131,7 @@ static int MenuSettingsMappings()
while(menu == MENU_NONE)
{
VIDEO_WaitVSync ();
usleep(THREAD_SLEEP);
if(keyboardBtn.GetState() == STATE_CLICKED)
{
@ -2234,7 +2238,7 @@ ButtonMappingWindow()
while(pressed == 0)
{
VIDEO_WaitVSync();
usleep(THREAD_SLEEP);
if(mapMenuCtrl == CTRLR_GCPAD)
{
@ -2379,7 +2383,7 @@ static int MenuSettingsMappingsMap()
while(menu == MENU_NONE)
{
VIDEO_WaitVSync ();
usleep(THREAD_SLEEP);
for(i=0; i < options.length; i++)
{
@ -2685,7 +2689,7 @@ static int MenuSettingsVideo()
while(menu == MENU_NONE)
{
VIDEO_WaitVSync ();
usleep(THREAD_SLEEP);
if (GCSettings.render == 0)
sprintf (options.value[0], "Original");
@ -2909,7 +2913,7 @@ static int MenuSettings()
while(menu == MENU_NONE)
{
VIDEO_WaitVSync ();
usleep(THREAD_SLEEP);
if(savingBtn.GetState() == STATE_CLICKED)
{
@ -3014,7 +3018,7 @@ static int MenuSettingsFile()
while(menu == MENU_NONE)
{
VIDEO_WaitVSync ();
usleep(THREAD_SLEEP);
// some load/save methods are not implemented - here's where we skip them
// they need to be skipped in the order they were enumerated in snes9xGX.h
@ -3200,7 +3204,7 @@ static int MenuSettingsMenu()
while(menu == MENU_NONE)
{
VIDEO_WaitVSync ();
usleep(THREAD_SLEEP);
#ifdef HW_RVL
if (GCSettings.ExitAction == 1)
@ -3333,7 +3337,7 @@ static int MenuSettingsNetwork()
while(menu == MENU_NONE)
{
VIDEO_WaitVSync ();
usleep(THREAD_SLEEP);
strncpy (options.value[0], GCSettings.smbip, 15);
strncpy (options.value[1], GCSettings.smbshare, 19);
@ -3499,6 +3503,7 @@ MainMenu (int menu)
break;
}
lastMenu = currentMenu;
usleep(THREAD_SLEEP);
}
#ifdef HW_RVL

View File

@ -136,7 +136,7 @@ InitVideoThread ()
* Stock code to copy the GX buffer to the current display mode.
* Also increments the frameticker, as it's called for each vb.
***************************************************************************/
static void
static inline void
copy_to_xfb (u32 arg)
{
if (copynow == GX_TRUE)
@ -153,7 +153,7 @@ copy_to_xfb (u32 arg)
/****************************************************************************
* Scaler Support Functions
****************************************************************************/
static void draw_init(void)
static inline void draw_init(void)
{
GX_ClearVtxDesc ();
GX_SetVtxDesc (GX_VA_POS, GX_INDEX8);
@ -186,14 +186,14 @@ static void draw_init(void)
GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,2.5,9.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1); // original/unfiltered video mode: force texture filtering OFF
}
static void draw_vert(u8 pos, u8 c, f32 s, f32 t)
static inline void draw_vert(u8 pos, u8 c, f32 s, f32 t)
{
GX_Position1x8(pos);
GX_Color1x8(c);
GX_TexCoord2f32(s, t);
}
static void draw_square(Mtx v)
static inline void draw_square(Mtx v)
{
Mtx m; // model matrix.
Mtx mv; // modelview matrix.
@ -221,7 +221,7 @@ static void draw_square(Mtx v)
}
#ifdef HW_RVL
static void draw_cursor(Mtx v)
static inline void draw_cursor(Mtx v)
{
if (!CursorVisible || !CursorValid)
return;
@ -474,7 +474,7 @@ InitializeVideo ()
}
static void UpdateScaling()
static inline void UpdateScaling()
{
int xscale;
int yscale;