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correction for home menu popping up on game load
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@ -526,7 +526,6 @@ u32 TMNTGBA2Input(unsigned short pad) {
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#endif
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u32 gc = PAD_ButtonsHeld(pad);
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u32 released = PAD_ButtonsUp(pad);
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// DPad moves
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if (gc & PAD_BUTTON_UP)
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J |= VBA_UP;
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@ -2652,7 +2652,6 @@ static int MenuSettingsVideo()
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int ret;
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int i = 0;
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OptionList options;
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char Buffer[1024];
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sprintf(options.name[i++], "Rendering");
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sprintf(options.name[i++], "Scaling");
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@ -3803,7 +3802,6 @@ GXColor GetCol(int i) {
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static int MenuPalette()
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{
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int menu = MENU_NONE;
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char s[4];
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GuiText titleTxt("Palette", 28, (GXColor){255, 255, 255, 255});
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titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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@ -265,7 +265,6 @@ int main(int argc, char *argv[])
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// since we're entering the menu
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ResumeDeviceThread();
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ConfigRequested = 1;
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SwitchAudioMode(1);
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if(!ROMLoaded)
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@ -274,6 +273,7 @@ int main(int argc, char *argv[])
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MainMenu(MENU_GAME);
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ConfigRequested = 0;
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ScreenshotRequested = 0;
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SwitchAudioMode(0);
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// stop checking if devices were removed/inserted
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@ -143,8 +143,8 @@ copy_to_xfb (u32 arg)
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{
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if(ScreenshotRequested)
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{
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TakeScreenshot();
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ScreenshotRequested = 0;
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TakeScreenshot();
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ConfigRequested = 1;
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}
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