remove callback, correct use of DrawDone

This commit is contained in:
dborth 2009-10-12 19:38:49 +00:00
parent 19c2b454aa
commit bcf39c640c
3 changed files with 4 additions and 6 deletions

View File

@ -678,7 +678,6 @@ void FreeTypeGX::copyTextureToFramebuffer(GXTexObj *texObj, f32 texWidth, f32 te
GX_Color4u8(color.r, color.g, color.b, color.a);
GX_TexCoord2f32(0.0f, 1.0f);
GX_End();
GX_DrawDone();
this->setDefaultMode();
}
@ -712,7 +711,6 @@ void FreeTypeGX::copyFeatureToFramebuffer(f32 featureWidth, f32 featureHeight, i
GX_Position2s16(screenX, featureHeight + screenY);
GX_Color4u8(color.r, color.g, color.b, color.a);
GX_End();
GX_DrawDone();
this->setDefaultMode();
}

View File

@ -252,6 +252,7 @@ UpdateGUI (void *arg)
if(guiHalt)
LWP_SuspendThread(guithread);
UpdatePads();
mainWindow->Draw();
#ifdef HW_RVL
@ -798,6 +799,8 @@ static void WindowCredits(void * ptr)
while(!exit)
{
UpdatePads();
if(gameScreenImg)
gameScreenImg->Draw();
else

View File

@ -516,7 +516,6 @@ ResetVideo_Emu ()
GXRModeObj * rmode = FindVideoMode();
SetupVideoMode(rmode); // reconfigure VI
VIDEO_SetPreRetraceCallback(NULL);
// reconfigure GX
GX_SetViewport (0, 0, rmode->fbWidth, rmode->efbHeight, 0, 1);
@ -729,7 +728,6 @@ ResetVideo_Menu ()
GXRModeObj * rmode = FindVideoMode();
SetupVideoMode(rmode); // reconfigure VI
VIDEO_SetPreRetraceCallback((VIRetraceCallback)UpdatePads);
// clears the bg to color and clears the z buffer
GXColor background = {0, 0, 0, 255};
@ -792,6 +790,7 @@ void Menu_Render()
GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
GX_SetColorUpdate(GX_TRUE);
GX_CopyDisp(xfb[whichfb],GX_TRUE);
GX_DrawDone();
VIDEO_SetNextFramebuffer(xfb[whichfb]);
VIDEO_Flush();
VIDEO_WaitVSync();
@ -847,7 +846,6 @@ void Menu_DrawImg(f32 xpos, f32 ypos, u16 width, u16 height, u8 data[],
GX_Color4u8(0xFF,0xFF,0xFF,alpha);
GX_TexCoord2f32(0, 1);
GX_End();
GX_DrawDone();
GX_LoadPosMtxImm (GXmodelView2D, GX_PNMTX0);
GX_SetTevOp (GX_TEVSTAGE0, GX_PASSCLR);
@ -886,5 +884,4 @@ void Menu_DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color, u8 f
GX_Color4u8(color.r, color.g, color.b, color.a);
}
GX_End();
GX_DrawDone();
}