source refactor, merge/modify more changes from Carl Kenner
28
Makefile.gc
@ -18,9 +18,10 @@ include $(DEVKITPPC)/gamecube_rules
|
||||
TARGET := vbagx_gc
|
||||
TARGETDIR := executables
|
||||
BUILD := build_gc
|
||||
SOURCES := source/vba source/vba/apu source/vba/common \
|
||||
source/vba/gb source/vba/gba \
|
||||
source/ngc source/sz source/unzip
|
||||
SOURCES := source/ngc/images source/ngc/sounds source/ngc/fonts \
|
||||
source/ngc/gui source/ngc source/sz source/unzip \
|
||||
source/vba source/vba/apu source/vba/common \
|
||||
source/vba/gb source/vba/gba
|
||||
INCLUDES := source/vba source/ngc source/unzip
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
@ -31,14 +32,16 @@ CFLAGS = -g -O3 -Wall $(MACHDEP) $(INCLUDE) \
|
||||
-DNGC -DUSE_VM -DWORDS_BIGENDIAN \
|
||||
-DC_CORE -D__ppc__ -D__POWERPC__ -DFINAL_VERSION \
|
||||
-DSDL -DNO_PNG -DHAVE_ZUTIL_H \
|
||||
-D_SZ_ONE_DIRECTORY -D_LZMA_IN_CB -D_LZMA_OUT_READ
|
||||
-D_SZ_ONE_DIRECTORY -D_LZMA_IN_CB -D_LZMA_OUT_READ \
|
||||
-fomit-frame-pointer -fno-exceptions \
|
||||
-Wno-unused-parameter -Wno-strict-aliasing
|
||||
CXXFLAGS = $(CFLAGS)
|
||||
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lmxml -lbba -ltinysmb -lfat -lz -logc -lm -lfreetype
|
||||
LIBS := -lpngu -lpng -lmxml -lbba -ltinysmb -lfat -lz -logc -lm -lfreetype
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
@ -67,7 +70,8 @@ CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
TTFFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.ttf)))
|
||||
PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
@ -80,7 +84,8 @@ endif
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
|
||||
$(sFILES:.s=.o) $(SFILES:.S=.o)
|
||||
$(TTFFILES:.ttf=.ttf.o) \
|
||||
$(PNGFILES:.png=.png.o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# build a list of include paths
|
||||
@ -131,10 +136,13 @@ $(OUTPUT).dol: $(OUTPUT).elf
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule links in binary data with the .jpg extension
|
||||
#---------------------------------------------------------------------------------
|
||||
%.jpg.o : %.jpg
|
||||
# This rule links in binary data with .ttf and .png extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
%.ttf.o : %.ttf
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
|
||||
%.png.o : %.png
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
|
||||
|
30
Makefile.wii
@ -18,9 +18,10 @@ include $(DEVKITPPC)/wii_rules
|
||||
TARGET := vbagx_wii
|
||||
TARGETDIR := executables
|
||||
BUILD := build_wii
|
||||
SOURCES := source/vba source/vba/apu source/vba/common \
|
||||
source/vba/gb source/vba/gba \
|
||||
source/ngc source/sz source/unzip
|
||||
SOURCES := source/ngc/images source/ngc/sounds source/ngc/fonts \
|
||||
source/ngc/gui source/ngc source/sz source/unzip \
|
||||
source/vba source/vba/apu source/vba/common \
|
||||
source/vba/gb source/vba/gba
|
||||
INCLUDES := source/vba source/ngc source/unzip
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
@ -28,17 +29,19 @@ INCLUDES := source/vba source/ngc source/unzip
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
CFLAGS = -g -O3 -Wall $(MACHDEP) $(INCLUDE) \
|
||||
-DNGC -DWII_DVD -DWORDS_BIGENDIAN \
|
||||
-DNGC -DWORDS_BIGENDIAN \
|
||||
-DC_CORE -D__ppc__ -D__POWERPC__ -DFINAL_VERSION \
|
||||
-DSDL -DNO_PNG -DHAVE_ZUTIL_H \
|
||||
-D_SZ_ONE_DIRECTORY -D_LZMA_IN_CB -D_LZMA_OUT_READ
|
||||
-D_SZ_ONE_DIRECTORY -D_LZMA_IN_CB -D_LZMA_OUT_READ \
|
||||
-fomit-frame-pointer -fno-exceptions \
|
||||
-Wno-unused-parameter -Wno-strict-aliasing
|
||||
CXXFLAGS = $(CFLAGS)
|
||||
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map -Wl,--cref
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -ldi -lmxml -lfat -lwiiuse -lz -lbte -logc -lm -lfreetype -ltinysmb
|
||||
LIBS := -ldi -lpngu -lpng -lmxml -lfat -lwiiuse -lz -lbte -logc -lm -lfreetype -ltinysmb
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
@ -67,7 +70,8 @@ CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
TTFFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.ttf)))
|
||||
PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
@ -80,7 +84,8 @@ endif
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
|
||||
$(sFILES:.s=.o) $(SFILES:.S=.o)
|
||||
$(TTFFILES:.ttf=.ttf.o) \
|
||||
$(PNGFILES:.png=.png.o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# build a list of include paths
|
||||
@ -131,10 +136,13 @@ $(OUTPUT).dol: $(OUTPUT).elf
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule links in binary data with the .jpg extension
|
||||
#---------------------------------------------------------------------------------
|
||||
%.jpg.o : %.jpg
|
||||
# This rule links in binary data with .ttf and .png extensions
|
||||
#---------------------------------------------------------------------------------
|
||||
%.ttf.o : %.ttf
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
|
||||
%.png.o : %.png
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
|
||||
|
||||
- Visual Boy Advance GX -
|
||||
Version 1.0.7
|
||||
Version 1.0.8
|
||||
http://code.google.com/p/vba-wii
|
||||
(Under GPL License)
|
||||
|
||||
@ -12,7 +12,8 @@ With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
|
||||
|
||||
-=[ Features ]=-
|
||||
|
||||
* Wiimote, Nunchuk, Classic, and Gamecube controller support
|
||||
* Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard, and Mouse support
|
||||
* Optional special Wii controls built-in for some games
|
||||
* SRAM and State saving
|
||||
* IPS/UPS/PPF patch support
|
||||
* Custom controller configurations
|
||||
@ -158,7 +159,7 @@ on these topics is the tehskeen forums: http://www.tehskeen.com/forums/
|
||||
|
||||
-=[ Credits ]=-
|
||||
|
||||
Visual Boy Advance GX Tantric
|
||||
Visual Boy Advance GX Tantric, Carl Kenner
|
||||
GameCube/Wii Port Improvements emukidid
|
||||
Original GameCube Port SoftDev
|
||||
Visual Boy Advance 1.7.2 Forgotten
|
||||
|
@ -24,7 +24,7 @@
|
||||
* and for displaying the name of said button
|
||||
***************************************************************************/
|
||||
|
||||
CtrlrMap ctrlr_def[4] = {
|
||||
CtrlrMap ctrlr_def[5] = {
|
||||
// Nunchuk btn def
|
||||
{
|
||||
CTRLR_NUNCHUK,
|
||||
@ -112,6 +112,147 @@ CtrlrMap ctrlr_def[4] = {
|
||||
{0, ""},
|
||||
{0, ""}
|
||||
}
|
||||
},
|
||||
// Keyboard btn def, see http://www.usb.org/developers/devclass_docs/Hut1_12.pdf
|
||||
{
|
||||
CTRLR_KEYBOARD,
|
||||
150,
|
||||
{
|
||||
{4, "A"},
|
||||
{5, "B"},
|
||||
{6, "C"},
|
||||
{7, "D"},
|
||||
{8, "E"},
|
||||
{9, "F"},
|
||||
{10, "G"},
|
||||
{11, "H"},
|
||||
{12, "I"},
|
||||
{13, "J"},
|
||||
{14, "K"},
|
||||
{15, "L"},
|
||||
{16, "M"},
|
||||
{17, "N"},
|
||||
{18, "O"},
|
||||
{19, "P"},
|
||||
{20, "Q"},
|
||||
{21, "R"},
|
||||
{22, "S"},
|
||||
{23, "T"},
|
||||
{24, "U"},
|
||||
{25, "V"},
|
||||
{26, "W"},
|
||||
{27, "X"},
|
||||
{28, "Y"},
|
||||
{29, "Z"},
|
||||
{30, "1"},
|
||||
{31, "2"},
|
||||
{32, "3"},
|
||||
{33, "4"},
|
||||
{34, "5"},
|
||||
{35, "6"},
|
||||
{36, "7"},
|
||||
{37, "8"},
|
||||
{38, "9"},
|
||||
{39, "0"},
|
||||
{40, "ENTER"},
|
||||
{41, "ESC"},
|
||||
{42, "BKSP"},
|
||||
{43, "TAB"},
|
||||
{44, "SPACE"},
|
||||
{45, "-"},
|
||||
{46, "="},
|
||||
{47, "["},
|
||||
{48, "]"},
|
||||
{49, "\\"},
|
||||
{50, "#"},
|
||||
{51, ";"},
|
||||
{52, "'"},
|
||||
{53, "`"},
|
||||
{54, ","},
|
||||
{55, "."},
|
||||
{56, "/"},
|
||||
{57, "CAPLK"},
|
||||
{58, "F1"},
|
||||
{59, "F2"},
|
||||
{60, "F3"},
|
||||
{61, "F4"},
|
||||
{62, "F5"},
|
||||
{63, "F6"},
|
||||
{64, "F7"},
|
||||
{65, "F8"},
|
||||
{66, "F9"},
|
||||
{67, "F10"},
|
||||
{68, "F11"},
|
||||
{69, "F12"},
|
||||
{70, "PRTSC"},
|
||||
{71, "SCRLK"},
|
||||
{72, "PAUSE"},
|
||||
{73, "INS"},
|
||||
{74, "HOME"},
|
||||
{75, "PGUP"},
|
||||
{76, "DEL"},
|
||||
{77, "END"},
|
||||
{78, "PGDN"},
|
||||
{79, "RIGHT"},
|
||||
{80, "LEFT"},
|
||||
{81, "DOWN"},
|
||||
{82, "UP"},
|
||||
{83, "NUMLK"},
|
||||
{84, "NP/"},
|
||||
{85, "NP*"},
|
||||
{86, "NP-"},
|
||||
{87, "NP+"},
|
||||
{88, "NPENT"},
|
||||
{89, "NP1"},
|
||||
{90, "NP2"},
|
||||
{91, "NP3"},
|
||||
{92, "NP4"},
|
||||
{93, "NP5"},
|
||||
{94, "NP6"},
|
||||
{95, "NP7"},
|
||||
{96, "NP8"},
|
||||
{97, "NP9"},
|
||||
{98, "NP0"},
|
||||
{99, "NP."},
|
||||
{100, "\\|"},
|
||||
{101, "APP"},
|
||||
{102, "POWER"},
|
||||
{103, "NP="},
|
||||
{104, "F13"},
|
||||
{105, "F14"},
|
||||
{106, "F15"},
|
||||
{107, "F16"},
|
||||
{108, "F17"},
|
||||
{109, "F18"},
|
||||
{110, "F19"},
|
||||
{111, "F20"},
|
||||
{112, "F21"},
|
||||
{113, "F22"},
|
||||
{114, "F23"},
|
||||
{115, "F24"},
|
||||
|
||||
{127, "MUTE"},
|
||||
{128, "VOL+"},
|
||||
{129, "VOL-"},
|
||||
|
||||
{144, "HANGL"},
|
||||
{145, "HANJA"},
|
||||
{146, "KATA"},
|
||||
{147, "HIRA"},
|
||||
|
||||
{224, "LCTRL"},
|
||||
{225, "LSHFT"},
|
||||
{226, "LALT"},
|
||||
{227, "LWIN"},
|
||||
{228, "RCTRL"},
|
||||
{229, "RSHFT"},
|
||||
{230, "RALT"},
|
||||
{231, "RWIN"},
|
||||
{232, "MOUSEL"},
|
||||
{233, "MOUSER"},
|
||||
{234, "MOUSEM"},
|
||||
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -17,6 +17,7 @@ enum {
|
||||
CTRLR_CLASSIC,
|
||||
CTRLR_GCPAD,
|
||||
CTRLR_WIIMOTE,
|
||||
CTRLR_KEYBOARD,
|
||||
CTRLR_SNES = 7 // give some other value for the snes padmap
|
||||
};
|
||||
|
||||
@ -28,11 +29,11 @@ typedef struct _btn_map {
|
||||
typedef struct _ctrlr_map {
|
||||
u16 type; // controller type
|
||||
int num_btns; // number of buttons on the controller
|
||||
BtnMap map[15]; // controller button map
|
||||
BtnMap map[150]; // controller button map
|
||||
} CtrlrMap;
|
||||
|
||||
// externs:
|
||||
|
||||
extern CtrlrMap ctrlr_def[4];
|
||||
extern CtrlrMap ctrlr_def[5];
|
||||
|
||||
#endif
|
||||
|
43
source/ngc/filelist.h
Normal file
@ -0,0 +1,43 @@
|
||||
/****************************************************************************
|
||||
* Visual Boy Advance GX
|
||||
*
|
||||
* Tantric March 2009
|
||||
*
|
||||
* filelist.h
|
||||
*
|
||||
* Contains a list of all of the files in the images/ folder
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef _FILELIST_H_
|
||||
#define _FILELIST_H_
|
||||
|
||||
#include <gccore.h>
|
||||
|
||||
extern const u8 font_ttf[];
|
||||
extern const u32 font_ttf_size;
|
||||
|
||||
extern const u8 player1_point_png[];
|
||||
extern const u32 player1_point_png_size;
|
||||
|
||||
extern const u8 player2_point_png[];
|
||||
extern const u32 player2_point_png_size;
|
||||
|
||||
extern const u8 player3_point_png[];
|
||||
extern const u32 player3_point_png_size;
|
||||
|
||||
extern const u8 player4_point_png[];
|
||||
extern const u32 player4_point_png_size;
|
||||
|
||||
extern const u8 player1_grab_png[];
|
||||
extern const u32 player1_grab_png_size;
|
||||
|
||||
extern const u8 player2_grab_png[];
|
||||
extern const u32 player2_grab_png_size;
|
||||
|
||||
extern const u8 player3_grab_png[];
|
||||
extern const u32 player3_grab_png_size;
|
||||
|
||||
extern const u8 player4_grab_png[];
|
||||
extern const u32 player4_grab_png_size;
|
||||
|
||||
#endif
|
@ -34,6 +34,7 @@ extern "C" {
|
||||
#include "dvd.h"
|
||||
#include "networkop.h"
|
||||
#include "gcunzip.h"
|
||||
#include "wiiusbsupport.h"
|
||||
|
||||
BROWSERINFO browser;
|
||||
BROWSERENTRY * browserList = NULL; // list of files/folders in browser
|
||||
@ -342,11 +343,11 @@ int FileSelector (int method)
|
||||
#endif
|
||||
|
||||
/*** Check for exit combo ***/
|
||||
if ( (gc_sx < -70) || (wm_sx < -70) || (wp & WPAD_BUTTON_HOME) || (wp & WPAD_CLASSIC_BUTTON_HOME) )
|
||||
if ( (gc_sx < -70) || (wm_sx < -70) || (wp & WPAD_BUTTON_HOME) || (wp & WPAD_CLASSIC_BUTTON_HOME) || DownUsbKeys[KB_ESC])
|
||||
return 0;
|
||||
|
||||
/*** Check buttons, perform actions ***/
|
||||
if ( (p & PAD_BUTTON_A) || selectit || (wp & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A)) )
|
||||
if ( (p & PAD_BUTTON_A) || selectit || (wp & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A)) || DownUsbKeys[KB_ENTER] )
|
||||
{
|
||||
if ( selectit )
|
||||
selectit = 0;
|
||||
@ -434,7 +435,7 @@ int FileSelector (int method)
|
||||
}
|
||||
redraw = 1;
|
||||
} // End of A
|
||||
if ( (p & PAD_BUTTON_B) || (wp & (WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B)) )
|
||||
if ( (p & PAD_BUTTON_B) || (wp & (WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B) || DownUsbKeys[KB_BKSP]))
|
||||
{
|
||||
while ( (PAD_ButtonsDown(0) & PAD_BUTTON_B)
|
||||
#ifdef HW_RVL
|
||||
|
@ -1,12 +0,0 @@
|
||||
# Fonts
|
||||
|
||||
.rodata
|
||||
.globl fontface
|
||||
.balign 32
|
||||
fontface:
|
||||
.incbin "../source/ngc/ttf/font.ttf"
|
||||
|
||||
|
||||
.globl fontsize
|
||||
fontsize: .long 28736
|
||||
|
229
source/ngc/gui/gui.h
Normal file
@ -0,0 +1,229 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* Tantric February 2009
|
||||
*
|
||||
* gui.h
|
||||
*
|
||||
* GUI class definitions
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef GUI_H
|
||||
#define GUI_H
|
||||
|
||||
#include <gccore.h>
|
||||
#include <malloc.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <vector>
|
||||
#include <math.h>
|
||||
#include <wiiuse/wpad.h>
|
||||
#include <mp3player.h>
|
||||
#include "pngu/pngu.h"
|
||||
#include "FreeTypeGX.h"
|
||||
#include "vba.h"
|
||||
#include "video.h"
|
||||
#include "filelist.h"
|
||||
#include "fileop.h"
|
||||
#include "menu.h"
|
||||
#include "input.h"
|
||||
|
||||
#define PI 3.14159265f
|
||||
#define PADCAL 50
|
||||
#define SCROLL_INITIAL_DELAY 20
|
||||
#define SCROLL_LOOP_DELAY 3
|
||||
|
||||
#define SAVELISTSIZE 6
|
||||
|
||||
typedef void (*UpdateCallback)(void * e);
|
||||
|
||||
typedef struct _paddata {
|
||||
u16 btns_d;
|
||||
u16 btns_u;
|
||||
u16 btns_h;
|
||||
s8 stickX;
|
||||
s8 stickY;
|
||||
s8 substickX;
|
||||
s8 substickY;
|
||||
u8 triggerL;
|
||||
u8 triggerR;
|
||||
} PADData;
|
||||
|
||||
enum
|
||||
{
|
||||
ALIGN_LEFT,
|
||||
ALIGN_RIGHT,
|
||||
ALIGN_CENTRE,
|
||||
ALIGN_TOP,
|
||||
ALIGN_BOTTOM,
|
||||
ALIGN_MIDDLE
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
STATE_DEFAULT,
|
||||
STATE_SELECTED,
|
||||
STATE_CLICKED,
|
||||
STATE_DISABLED
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
TRIGGER_SIMPLE,
|
||||
TRIGGER_BUTTON_ONLY,
|
||||
TRIGGER_BUTTON_ONLY_IN_FOCUS
|
||||
};
|
||||
|
||||
#define EFFECT_SLIDE_TOP 1
|
||||
#define EFFECT_SLIDE_BOTTOM 2
|
||||
#define EFFECT_SLIDE_RIGHT 4
|
||||
#define EFFECT_SLIDE_LEFT 8
|
||||
#define EFFECT_SLIDE_IN 16
|
||||
#define EFFECT_SLIDE_OUT 32
|
||||
#define EFFECT_FADE 64
|
||||
#define EFFECT_SCALE 128
|
||||
#define EFFECT_COLOR_TRANSITION 256
|
||||
|
||||
enum
|
||||
{
|
||||
ON_CLICK,
|
||||
ON_OVER
|
||||
};
|
||||
|
||||
class GuiSound
|
||||
{
|
||||
public:
|
||||
GuiSound(const u8 * s, int l);
|
||||
~GuiSound();
|
||||
void Play();
|
||||
protected:
|
||||
const u8 * sound;
|
||||
s32 length;
|
||||
};
|
||||
|
||||
class GuiTrigger
|
||||
{
|
||||
public:
|
||||
GuiTrigger();
|
||||
~GuiTrigger();
|
||||
void SetSimpleTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
|
||||
void SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
|
||||
void SetButtonOnlyInFocusTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
|
||||
s8 WPAD_Stick(u8 right, int axis);
|
||||
bool Left();
|
||||
bool Right();
|
||||
bool Up();
|
||||
bool Down();
|
||||
|
||||
u8 type;
|
||||
s32 chan;
|
||||
WPADData wpad;
|
||||
PADData pad;
|
||||
};
|
||||
|
||||
class GuiElement
|
||||
{
|
||||
public:
|
||||
GuiElement();
|
||||
~GuiElement();
|
||||
void SetParent(GuiElement * e);
|
||||
int GetLeft();
|
||||
int GetTop();
|
||||
int GetWidth();
|
||||
int GetHeight();
|
||||
void SetSize(int w, int h);
|
||||
bool IsVisible();
|
||||
bool IsSelectable();
|
||||
bool IsClickable();
|
||||
void SetSelectable(bool s);
|
||||
void SetClickable(bool c);
|
||||
int GetState();
|
||||
void SetVisible(bool v);
|
||||
void SetAlpha(int a);
|
||||
int GetAlpha();
|
||||
void SetScale(float s);
|
||||
float GetScale();
|
||||
void SetTrigger(GuiTrigger * t);
|
||||
void SetTrigger(u8 i, GuiTrigger * t);
|
||||
void SetEffect(int e, int a, int t=0);
|
||||
void SetEffectOnOver(int e, int a, int t=0);
|
||||
void SetEffectGrow();
|
||||
int GetEffect();
|
||||
bool IsInside(int x, int y);
|
||||
void SetPosition(int x, int y);
|
||||
void UpdateEffects();
|
||||
void SetUpdateCallback(UpdateCallback u);
|
||||
int IsFocused();
|
||||
virtual void SetFocus(int f);
|
||||
virtual void SetState(int s);
|
||||
virtual void ResetState();
|
||||
virtual int GetSelected();
|
||||
virtual void SetAlignment(int hor, int vert);
|
||||
virtual void Update(GuiTrigger * t);
|
||||
virtual void Draw();
|
||||
protected:
|
||||
bool visible;
|
||||
int focus; // -1 = cannot focus, 0 = not focused, 1 = focused
|
||||
int width;
|
||||
int height;
|
||||
int xoffset;
|
||||
int yoffset;
|
||||
int xoffsetDyn;
|
||||
int yoffsetDyn;
|
||||
int alpha;
|
||||
f32 scale;
|
||||
int alphaDyn;
|
||||
f32 scaleDyn;
|
||||
int effects;
|
||||
int effectAmount;
|
||||
int effectTarget;
|
||||
int effectsOver;
|
||||
int effectAmountOver;
|
||||
int effectTargetOver;
|
||||
int alignmentHor; // LEFT, RIGHT, CENTRE
|
||||
int alignmentVert; // TOP, BOTTOM, MIDDLE
|
||||
int state; // DEFAULT, SELECTED, CLICKED, DISABLED
|
||||
bool selectable; // is SELECTED a valid state?
|
||||
bool clickable; // is CLICKED a valid state?
|
||||
GuiTrigger * trigger[2];
|
||||
GuiElement * parentElement;
|
||||
UpdateCallback updateCB;
|
||||
};
|
||||
|
||||
class GuiImageData
|
||||
{
|
||||
public:
|
||||
GuiImageData(const u8 * i);
|
||||
~GuiImageData();
|
||||
u8 * GetImage();
|
||||
int GetWidth();
|
||||
int GetHeight();
|
||||
protected:
|
||||
u8 * data;
|
||||
int height;
|
||||
int width;
|
||||
};
|
||||
|
||||
class GuiImage : public GuiElement
|
||||
{
|
||||
public:
|
||||
GuiImage(GuiImageData * img);
|
||||
GuiImage(u8 * img, int w, int h);
|
||||
GuiImage(int w, int h, GXColor c);
|
||||
~GuiImage();
|
||||
void SetAngle(float a);
|
||||
void SetTile(int t);
|
||||
void Draw();
|
||||
u8 * GetImage();
|
||||
void SetImage(GuiImageData * img);
|
||||
void SetImage(u8 * img, int w, int h);
|
||||
GXColor GetPixel(int x, int y);
|
||||
void SetPixel(int x, int y, GXColor color);
|
||||
void Stripe(int s);
|
||||
protected:
|
||||
u8 * image;
|
||||
f32 imageangle;
|
||||
int tile;
|
||||
};
|
||||
|
||||
#endif
|
484
source/ngc/gui/gui_element.cpp
Normal file
@ -0,0 +1,484 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* Tantric February 2009
|
||||
*
|
||||
* gui_element.cpp
|
||||
*
|
||||
* GUI class definitions
|
||||
***************************************************************************/
|
||||
|
||||
#include "gui.h"
|
||||
|
||||
/**
|
||||
* Constructor for the Object class.
|
||||
*/
|
||||
GuiElement::GuiElement()
|
||||
{
|
||||
xoffset = 0;
|
||||
yoffset = 0;
|
||||
width = 0;
|
||||
height = 0;
|
||||
alpha = 255;
|
||||
scale = 1;
|
||||
state = STATE_DEFAULT;
|
||||
trigger[0] = NULL;
|
||||
trigger[1] = NULL;
|
||||
parentElement = NULL;
|
||||
selectable = false;
|
||||
clickable = false;
|
||||
visible = true;
|
||||
focus = -1; // cannot be focused
|
||||
updateCB = NULL;
|
||||
yoffsetDyn = 0;
|
||||
xoffsetDyn = 0;
|
||||
alphaDyn = -1;
|
||||
scaleDyn = 1;
|
||||
effects = 0;
|
||||
effectAmount = 0;
|
||||
effectTarget = 0;
|
||||
effectsOver = 0;
|
||||
effectAmountOver = 0;
|
||||
effectTargetOver = 0;
|
||||
|
||||
// default alignment - align to top left
|
||||
alignmentVert = ALIGN_TOP;
|
||||
alignmentHor = ALIGN_LEFT;
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiElement class.
|
||||
*/
|
||||
GuiElement::~GuiElement()
|
||||
{
|
||||
}
|
||||
|
||||
void GuiElement::SetParent(GuiElement * e)
|
||||
{
|
||||
parentElement = e;
|
||||
}
|
||||
/**
|
||||
* Get the left position of the GuiElement.
|
||||
* @see SetLeft()
|
||||
* @return Left position in pixel.
|
||||
*/
|
||||
int GuiElement::GetLeft()
|
||||
{
|
||||
int x = 0;
|
||||
int pWidth = 0;
|
||||
int pLeft = 0;
|
||||
|
||||
if(parentElement)
|
||||
{
|
||||
pWidth = parentElement->GetWidth();
|
||||
pLeft = parentElement->GetLeft();
|
||||
}
|
||||
|
||||
if(effects & (EFFECT_SLIDE_IN | EFFECT_SLIDE_OUT))
|
||||
pLeft += xoffsetDyn;
|
||||
|
||||
switch(alignmentHor)
|
||||
{
|
||||
case ALIGN_LEFT:
|
||||
x = pLeft;
|
||||
break;
|
||||
case ALIGN_CENTRE:
|
||||
x = pLeft + (pWidth/2) - (width/2);
|
||||
break;
|
||||
case ALIGN_RIGHT:
|
||||
x = pLeft + pWidth - width;
|
||||
break;
|
||||
}
|
||||
return x + xoffset;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the top position of the GuiElement.
|
||||
* @see SetTop()
|
||||
* @return Top position in pixel.
|
||||
*/
|
||||
int GuiElement::GetTop()
|
||||
{
|
||||
int y = 0;
|
||||
int pHeight = 0;
|
||||
int pTop = 0;
|
||||
|
||||
if(parentElement)
|
||||
{
|
||||
pHeight = parentElement->GetHeight();
|
||||
pTop = parentElement->GetTop();
|
||||
}
|
||||
|
||||
if(effects & (EFFECT_SLIDE_IN | EFFECT_SLIDE_OUT))
|
||||
pTop += yoffsetDyn;
|
||||
|
||||
switch(alignmentVert)
|
||||
{
|
||||
case ALIGN_TOP:
|
||||
y = pTop;
|
||||
break;
|
||||
case ALIGN_MIDDLE:
|
||||
y = pTop + (pHeight/2) - (height/2);
|
||||
break;
|
||||
case ALIGN_BOTTOM:
|
||||
y = pTop + pHeight - height;
|
||||
break;
|
||||
}
|
||||
return y + yoffset;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the width of the GuiElement.
|
||||
* @see SetWidth()
|
||||
* @return Width of the GuiElement.
|
||||
*/
|
||||
int GuiElement::GetWidth()
|
||||
{
|
||||
return width;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the height of the GuiElement.
|
||||
* @see SetHeight()
|
||||
* @return Height of the GuiElement.
|
||||
*/
|
||||
int GuiElement::GetHeight()
|
||||
{
|
||||
return height;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the width and height of the GuiElement.
|
||||
* @param[in] Width Width in pixel.
|
||||
* @param[in] Height Height in pixel.
|
||||
* @see SetWidth()
|
||||
* @see SetHeight()
|
||||
*/
|
||||
void GuiElement::SetSize(int w, int h)
|
||||
{
|
||||
|
||||
width = w;
|
||||
height = h;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get visible.
|
||||
* @see SetVisible()
|
||||
* @return true if visible, false otherwise.
|
||||
*/
|
||||
bool GuiElement::IsVisible()
|
||||
{
|
||||
return visible;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set visible.
|
||||
* @param[in] Visible Set to true to show GuiElement.
|
||||
* @see IsVisible()
|
||||
*/
|
||||
void GuiElement::SetVisible(bool v)
|
||||
{
|
||||
visible = v;
|
||||
}
|
||||
|
||||
void GuiElement::SetAlpha(int a)
|
||||
{
|
||||
alpha = a;
|
||||
}
|
||||
|
||||
int GuiElement::GetAlpha()
|
||||
{
|
||||
int a;
|
||||
|
||||
if(alphaDyn >= 0)
|
||||
a = alphaDyn;
|
||||
else
|
||||
a = alpha;
|
||||
|
||||
if(parentElement)
|
||||
a *= parentElement->GetAlpha()/255.0;
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
void GuiElement::SetScale(float s)
|
||||
{
|
||||
scale = s;
|
||||
}
|
||||
|
||||
float GuiElement::GetScale()
|
||||
{
|
||||
float s = scale * scaleDyn;
|
||||
|
||||
if(parentElement)
|
||||
s *= parentElement->GetScale();
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
int GuiElement::GetState()
|
||||
{
|
||||
return state;
|
||||
}
|
||||
|
||||
void GuiElement::SetState(int s)
|
||||
{
|
||||
state = s;
|
||||
}
|
||||
|
||||
void GuiElement::ResetState()
|
||||
{
|
||||
if(state != STATE_DISABLED)
|
||||
state = STATE_DEFAULT;
|
||||
}
|
||||
|
||||
void GuiElement::SetClickable(bool c)
|
||||
{
|
||||
clickable = c;
|
||||
}
|
||||
|
||||
void GuiElement::SetSelectable(bool s)
|
||||
{
|
||||
selectable = s;
|
||||
}
|
||||
|
||||
bool GuiElement::IsSelectable()
|
||||
{
|
||||
if(state == STATE_DISABLED || state == STATE_CLICKED)
|
||||
return false;
|
||||
else
|
||||
return selectable;
|
||||
}
|
||||
|
||||
bool GuiElement::IsClickable()
|
||||
{
|
||||
if(state == STATE_DISABLED || state == STATE_CLICKED)
|
||||
return false;
|
||||
else
|
||||
return clickable;
|
||||
}
|
||||
|
||||
void GuiElement::SetFocus(int f)
|
||||
{
|
||||
focus = f;
|
||||
}
|
||||
|
||||
int GuiElement::IsFocused()
|
||||
{
|
||||
return focus;
|
||||
}
|
||||
|
||||
void GuiElement::SetTrigger(GuiTrigger * t)
|
||||
{
|
||||
if(!trigger[0])
|
||||
trigger[0] = t;
|
||||
else if(!trigger[1])
|
||||
trigger[1] = t;
|
||||
else // both were assigned, so we'll just overwrite the first one
|
||||
trigger[0] = t;
|
||||
}
|
||||
|
||||
void GuiElement::SetTrigger(u8 i, GuiTrigger * t)
|
||||
{
|
||||
trigger[i] = t;
|
||||
}
|
||||
|
||||
int GuiElement::GetEffect()
|
||||
{
|
||||
return effects;
|
||||
}
|
||||
|
||||
void GuiElement::SetEffect(int eff, int amount, int target)
|
||||
{
|
||||
if(eff & EFFECT_SLIDE_IN)
|
||||
{
|
||||
// these calculations overcompensate a little
|
||||
if(eff & EFFECT_SLIDE_TOP)
|
||||
yoffsetDyn = -screenheight;
|
||||
else if(eff & EFFECT_SLIDE_LEFT)
|
||||
xoffsetDyn = -screenwidth;
|
||||
else if(eff & EFFECT_SLIDE_BOTTOM)
|
||||
yoffsetDyn = screenheight;
|
||||
else if(eff & EFFECT_SLIDE_RIGHT)
|
||||
xoffsetDyn = screenwidth;
|
||||
}
|
||||
if(eff & EFFECT_FADE && amount > 0)
|
||||
{
|
||||
alphaDyn = 0;
|
||||
}
|
||||
else if(eff & EFFECT_FADE && amount < 0)
|
||||
{
|
||||
alphaDyn = alpha;
|
||||
}
|
||||
|
||||
effects |= eff;
|
||||
effectAmount = amount;
|
||||
effectTarget = target;
|
||||
}
|
||||
|
||||
void GuiElement::SetEffectOnOver(int eff, int amount, int target)
|
||||
{
|
||||
effectsOver |= eff;
|
||||
effectAmountOver = amount;
|
||||
effectTargetOver = target;
|
||||
}
|
||||
|
||||
void GuiElement::SetEffectGrow()
|
||||
{
|
||||
SetEffectOnOver(EFFECT_SCALE, 4, 110);
|
||||
}
|
||||
|
||||
void GuiElement::UpdateEffects()
|
||||
{
|
||||
if(effects & (EFFECT_SLIDE_IN | EFFECT_SLIDE_OUT))
|
||||
{
|
||||
if(effects & EFFECT_SLIDE_IN)
|
||||
{
|
||||
if(effects & EFFECT_SLIDE_LEFT)
|
||||
{
|
||||
xoffsetDyn += effectAmount;
|
||||
|
||||
if(xoffsetDyn >= 0)
|
||||
{
|
||||
xoffsetDyn = 0;
|
||||
effects = 0;
|
||||
}
|
||||
}
|
||||
else if(effects & EFFECT_SLIDE_RIGHT)
|
||||
{
|
||||
xoffsetDyn -= effectAmount;
|
||||
|
||||
if(xoffsetDyn <= 0)
|
||||
{
|
||||
xoffsetDyn = 0;
|
||||
effects = 0;
|
||||
}
|
||||
}
|
||||
else if(effects & EFFECT_SLIDE_TOP)
|
||||
{
|
||||
yoffsetDyn += effectAmount;
|
||||
|
||||
if(yoffsetDyn >= 0)
|
||||
{
|
||||
yoffsetDyn = 0;
|
||||
effects = 0;
|
||||
}
|
||||
}
|
||||
else if(effects & EFFECT_SLIDE_BOTTOM)
|
||||
{
|
||||
yoffsetDyn -= effectAmount;
|
||||
|
||||
if(yoffsetDyn <= 0)
|
||||
{
|
||||
yoffsetDyn = 0;
|
||||
effects = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(effects & EFFECT_SLIDE_LEFT)
|
||||
{
|
||||
xoffsetDyn -= effectAmount;
|
||||
|
||||
if(xoffsetDyn <= -screenwidth)
|
||||
effects = 0; // shut off effect
|
||||
}
|
||||
else if(effects & EFFECT_SLIDE_RIGHT)
|
||||
{
|
||||
xoffsetDyn += effectAmount;
|
||||
|
||||
if(xoffsetDyn >= screenwidth)
|
||||
effects = 0; // shut off effect
|
||||
}
|
||||
else if(effects & EFFECT_SLIDE_TOP)
|
||||
{
|
||||
yoffsetDyn -= effectAmount;
|
||||
|
||||
if(yoffsetDyn <= -screenheight)
|
||||
effects = 0; // shut off effect
|
||||
}
|
||||
else if(effects & EFFECT_SLIDE_BOTTOM)
|
||||
{
|
||||
yoffsetDyn += effectAmount;
|
||||
|
||||
if(yoffsetDyn >= screenheight)
|
||||
effects = 0; // shut off effect
|
||||
}
|
||||
}
|
||||
}
|
||||
if(effects & EFFECT_FADE)
|
||||
{
|
||||
alphaDyn += effectAmount;
|
||||
|
||||
if(effectAmount < 0 && alphaDyn <= 0)
|
||||
{
|
||||
alphaDyn = 0;
|
||||
effects = 0; // shut off effect
|
||||
}
|
||||
else if(effectAmount > 0 && alphaDyn >= alpha)
|
||||
{
|
||||
alphaDyn = alpha;
|
||||
effects = 0; // shut off effect
|
||||
}
|
||||
}
|
||||
if(effects & EFFECT_SCALE)
|
||||
{
|
||||
scaleDyn += effectAmount/100.0;
|
||||
|
||||
if((effectAmount < 0 && scaleDyn <= effectTarget/100.0)
|
||||
|| (effectAmount > 0 && scaleDyn >= effectTarget/100.0))
|
||||
{
|
||||
scaleDyn = effectTarget/100.0;
|
||||
effects = 0; // shut off effect
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiElement::Update(GuiTrigger * t)
|
||||
{
|
||||
if(updateCB)
|
||||
updateCB(this);
|
||||
}
|
||||
|
||||
void GuiElement::SetUpdateCallback(UpdateCallback u)
|
||||
{
|
||||
updateCB = u;
|
||||
}
|
||||
|
||||
void GuiElement::SetPosition(int xoff, int yoff)
|
||||
{
|
||||
xoffset = xoff;
|
||||
yoffset = yoff;
|
||||
}
|
||||
|
||||
void GuiElement::SetAlignment(int hor, int vert)
|
||||
{
|
||||
alignmentHor = hor;
|
||||
alignmentVert = vert;
|
||||
}
|
||||
|
||||
int GuiElement::GetSelected()
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw an element on screen.
|
||||
*/
|
||||
void GuiElement::Draw()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a position is inside the GuiElement.
|
||||
* @param[in] x X position in pixel.
|
||||
* @param[in] y Y position in pixel.
|
||||
*/
|
||||
bool GuiElement::IsInside(int x, int y)
|
||||
{
|
||||
if(x > this->GetLeft() && x < (this->GetLeft()+width)
|
||||
&& y > this->GetTop() && y < (this->GetTop()+height))
|
||||
return true;
|
||||
return false;
|
||||
}
|
65
source/ngc/gui/gui_imagedata.cpp
Normal file
@ -0,0 +1,65 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* Tantric February 2009
|
||||
*
|
||||
* gui_imagedata.cpp
|
||||
*
|
||||
* GUI class definitions
|
||||
***************************************************************************/
|
||||
|
||||
#include "gui.h"
|
||||
|
||||
/**
|
||||
* Constructor for the GuiImageData class.
|
||||
*/
|
||||
GuiImageData::GuiImageData(const u8 * img)
|
||||
{
|
||||
if(img == NULL)
|
||||
{
|
||||
data = NULL;
|
||||
width = 0;
|
||||
height = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
PNGUPROP imgProp;
|
||||
IMGCTX ctx;
|
||||
|
||||
ctx = PNGU_SelectImageFromBuffer(img);
|
||||
PNGU_GetImageProperties (ctx, &imgProp);
|
||||
width = imgProp.imgWidth;
|
||||
height = imgProp.imgHeight;
|
||||
data = (u8 *)memalign (32, imgProp.imgWidth * imgProp.imgHeight * 4);
|
||||
PNGU_DecodeTo4x4RGBA8 (ctx, imgProp.imgWidth, imgProp.imgHeight, data, 255);
|
||||
PNGU_ReleaseImageContext (ctx);
|
||||
DCFlushRange (data, imgProp.imgWidth * imgProp.imgHeight * 4);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiImageData class.
|
||||
*/
|
||||
GuiImageData::~GuiImageData()
|
||||
{
|
||||
if(data)
|
||||
{
|
||||
free(data);
|
||||
data = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
u8 * GuiImageData::GetImage()
|
||||
{
|
||||
return data;
|
||||
}
|
||||
|
||||
int GuiImageData::GetWidth()
|
||||
{
|
||||
return width;
|
||||
}
|
||||
|
||||
int GuiImageData::GetHeight()
|
||||
{
|
||||
return height;
|
||||
}
|
232
source/ngc/gui/gui_trigger.cpp
Normal file
@ -0,0 +1,232 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* Tantric February 2009
|
||||
*
|
||||
* gui_trigger.cpp
|
||||
*
|
||||
* GUI class definitions
|
||||
***************************************************************************/
|
||||
|
||||
#include "gui.h"
|
||||
|
||||
static int scrollDelay = 0;
|
||||
|
||||
/**
|
||||
* Constructor for the GuiTrigger class.
|
||||
*/
|
||||
GuiTrigger::GuiTrigger()
|
||||
{
|
||||
chan = -1;
|
||||
memset(&wpad, 0, sizeof(WPADData));
|
||||
memset(&pad, 0, sizeof(PADData));
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiTrigger class.
|
||||
*/
|
||||
GuiTrigger::~GuiTrigger()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a simple trigger. Requires:
|
||||
* - Element is selected
|
||||
* - Trigger button is pressed
|
||||
*/
|
||||
void GuiTrigger::SetSimpleTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
|
||||
{
|
||||
type = TRIGGER_SIMPLE;
|
||||
chan = ch;
|
||||
wpad.btns_d = wiibtns;
|
||||
pad.btns_d = gcbtns;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a button trigger. Requires:
|
||||
* - Trigger button is pressed
|
||||
*/
|
||||
void GuiTrigger::SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
|
||||
{
|
||||
type = TRIGGER_BUTTON_ONLY;
|
||||
chan = ch;
|
||||
wpad.btns_d = wiibtns;
|
||||
pad.btns_d = gcbtns;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a button trigger. Requires:
|
||||
* - Trigger button is pressed
|
||||
* - Parent window is in focus
|
||||
*/
|
||||
void GuiTrigger::SetButtonOnlyInFocusTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
|
||||
{
|
||||
type = TRIGGER_BUTTON_ONLY_IN_FOCUS;
|
||||
chan = ch;
|
||||
wpad.btns_d = wiibtns;
|
||||
pad.btns_d = gcbtns;
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* WPAD_Stick
|
||||
*
|
||||
* Get X/Y value from Wii Joystick (classic, nunchuk) input
|
||||
***************************************************************************/
|
||||
|
||||
s8 GuiTrigger::WPAD_Stick(u8 right, int axis)
|
||||
{
|
||||
float mag = 0.0;
|
||||
float ang = 0.0;
|
||||
|
||||
switch (wpad.exp.type)
|
||||
{
|
||||
case WPAD_EXP_NUNCHUK:
|
||||
case WPAD_EXP_GUITARHERO3:
|
||||
if (right == 0)
|
||||
{
|
||||
mag = wpad.exp.nunchuk.js.mag;
|
||||
ang = wpad.exp.nunchuk.js.ang;
|
||||
}
|
||||
break;
|
||||
|
||||
case WPAD_EXP_CLASSIC:
|
||||
if (right == 0)
|
||||
{
|
||||
mag = wpad.exp.classic.ljs.mag;
|
||||
ang = wpad.exp.classic.ljs.ang;
|
||||
}
|
||||
else
|
||||
{
|
||||
mag = wpad.exp.classic.rjs.mag;
|
||||
ang = wpad.exp.classic.rjs.ang;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
/* calculate x/y value (angle need to be converted into radian) */
|
||||
if (mag > 1.0) mag = 1.0;
|
||||
else if (mag < -1.0) mag = -1.0;
|
||||
double val;
|
||||
|
||||
if(axis == 0) // x-axis
|
||||
val = mag * sin((PI * ang)/180.0f);
|
||||
else // y-axis
|
||||
val = mag * cos((PI * ang)/180.0f);
|
||||
|
||||
return (s8)(val * 128.0f);
|
||||
}
|
||||
|
||||
bool GuiTrigger::Left()
|
||||
{
|
||||
u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_UP : WPAD_BUTTON_LEFT;
|
||||
|
||||
if((wpad.btns_d | wpad.btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_LEFT)
|
||||
|| pad.btns_d & PAD_BUTTON_LEFT
|
||||
|| pad.stickX < -PADCAL
|
||||
|| WPAD_Stick(0,0) < -PADCAL)
|
||||
{
|
||||
if(wpad.btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_LEFT)
|
||||
|| pad.btns_d & PAD_BUTTON_LEFT)
|
||||
{
|
||||
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
|
||||
return true;
|
||||
}
|
||||
else if(scrollDelay == 0)
|
||||
{
|
||||
scrollDelay = SCROLL_LOOP_DELAY;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
scrollDelay--;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GuiTrigger::Right()
|
||||
{
|
||||
u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_DOWN : WPAD_BUTTON_RIGHT;
|
||||
|
||||
if((wpad.btns_d | wpad.btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_RIGHT)
|
||||
|| pad.btns_d & PAD_BUTTON_RIGHT
|
||||
|| pad.stickX > PADCAL
|
||||
|| WPAD_Stick(0,0) > PADCAL)
|
||||
{
|
||||
if(wpad.btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_RIGHT)
|
||||
|| pad.btns_d & PAD_BUTTON_RIGHT)
|
||||
{
|
||||
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
|
||||
return true;
|
||||
}
|
||||
else if(scrollDelay == 0)
|
||||
{
|
||||
scrollDelay = SCROLL_LOOP_DELAY;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
scrollDelay--;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GuiTrigger::Up()
|
||||
{
|
||||
u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_RIGHT : WPAD_BUTTON_UP;
|
||||
|
||||
if((wpad.btns_d | wpad.btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_UP)
|
||||
|| pad.btns_d & PAD_BUTTON_UP
|
||||
|| pad.stickY > PADCAL
|
||||
|| WPAD_Stick(0,1) > PADCAL)
|
||||
{
|
||||
if(wpad.btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_UP)
|
||||
|| pad.btns_d & PAD_BUTTON_UP)
|
||||
{
|
||||
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
|
||||
return true;
|
||||
}
|
||||
else if(scrollDelay == 0)
|
||||
{
|
||||
scrollDelay = SCROLL_LOOP_DELAY;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
scrollDelay--;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GuiTrigger::Down()
|
||||
{
|
||||
u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_LEFT : WPAD_BUTTON_DOWN;
|
||||
|
||||
if((wpad.btns_d | wpad.btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_DOWN)
|
||||
|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_DOWN
|
||||
|| pad.stickY < -PADCAL
|
||||
|| WPAD_Stick(0,1) < -PADCAL)
|
||||
{
|
||||
if(wpad.btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_DOWN)
|
||||
|| pad.btns_d & PAD_BUTTON_DOWN)
|
||||
{
|
||||
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
|
||||
return true;
|
||||
}
|
||||
else if(scrollDelay == 0)
|
||||
{
|
||||
scrollDelay = SCROLL_LOOP_DELAY;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
scrollDelay--;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
BIN
source/ngc/images/player1_grab.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
source/ngc/images/player1_point.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
source/ngc/images/player2_grab.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
source/ngc/images/player2_point.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
source/ngc/images/player3_grab.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
source/ngc/images/player3_point.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
source/ngc/images/player4_grab.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
source/ngc/images/player4_point.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
@ -22,26 +22,22 @@
|
||||
#include "audio.h"
|
||||
#include "video.h"
|
||||
#include "input.h"
|
||||
#include "gameinput.h"
|
||||
#include "vbasupport.h"
|
||||
#include "wiiusbsupport.h"
|
||||
#include "gba/GBA.h"
|
||||
#include "gba/bios.h"
|
||||
#include "gba/GBAinline.h"
|
||||
|
||||
#define VBA_BUTTON_A 1
|
||||
#define VBA_BUTTON_B 2
|
||||
#define VBA_BUTTON_SELECT 4
|
||||
#define VBA_BUTTON_START 8
|
||||
#define VBA_RIGHT 16
|
||||
#define VBA_LEFT 32
|
||||
#define VBA_UP 64
|
||||
#define VBA_DOWN 128
|
||||
#define VBA_BUTTON_R 256
|
||||
#define VBA_BUTTON_L 512
|
||||
#define VBA_SPEED 1024
|
||||
#define VBA_CAPTURE 2048
|
||||
|
||||
int rumbleRequest[4] = {0,0,0,0};
|
||||
static int rumbleCount[4] = {0,0,0,0};
|
||||
|
||||
unsigned int vbapadmap[10]; // VBA controller buttons
|
||||
unsigned int gcpadmap[10]; // Gamecube controller Padmap
|
||||
unsigned int wmpadmap[10]; // Wiimote Padmap
|
||||
unsigned int ccpadmap[10]; // Classic Controller Padmap
|
||||
unsigned int ncpadmap[10]; // Nunchuk + wiimote Padmap
|
||||
unsigned int kbpadmap[10]; // Keyboard Padmap
|
||||
|
||||
void ResetControls()
|
||||
{
|
||||
@ -112,6 +108,57 @@ void ResetControls()
|
||||
ncpadmap[i++] = WPAD_BUTTON_RIGHT;
|
||||
ncpadmap[i++] = WPAD_BUTTON_2;
|
||||
ncpadmap[i++] = WPAD_BUTTON_1;
|
||||
|
||||
/*** Keyboard map ***/
|
||||
i=0;
|
||||
kbpadmap[i++] = KB_X; // VBA stupidly has B on the right instead of left
|
||||
kbpadmap[i++] = KB_Z;
|
||||
kbpadmap[i++] = KB_BKSP;
|
||||
kbpadmap[i++] = KB_ENTER;
|
||||
kbpadmap[i++] = KB_UP;
|
||||
kbpadmap[i++] = KB_DOWN;
|
||||
kbpadmap[i++] = KB_LEFT;
|
||||
kbpadmap[i++] = KB_RIGHT;
|
||||
kbpadmap[i++] = KB_A;
|
||||
kbpadmap[i++] = KB_S;
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* ShutoffRumble
|
||||
***************************************************************************/
|
||||
|
||||
void ShutoffRumble()
|
||||
{
|
||||
#ifdef HW_RVL
|
||||
for(int i=0;i<4;i++)
|
||||
{
|
||||
WPAD_Rumble(i, 0);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* DoRumble
|
||||
***************************************************************************/
|
||||
|
||||
void DoRumble(int i)
|
||||
{
|
||||
if(rumbleRequest[i] && rumbleCount[i] < 3)
|
||||
{
|
||||
WPAD_Rumble(i, 1); // rumble on
|
||||
rumbleCount[i]++;
|
||||
}
|
||||
else if(rumbleRequest[i])
|
||||
{
|
||||
rumbleCount[i] = 12;
|
||||
rumbleRequest[i] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(rumbleCount[i])
|
||||
rumbleCount[i]--;
|
||||
WPAD_Rumble(i, 0); // rumble off
|
||||
}
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
@ -167,33 +214,17 @@ s8 WPAD_Stick(u8 chan, u8 right, int axis)
|
||||
return (s8)(val * 128.0f);
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* DecodeJoy
|
||||
*
|
||||
* Reads the changes (buttons pressed, etc) from a controller and reports
|
||||
* these changes to VBA
|
||||
****************************************************************************/
|
||||
|
||||
static u32 DecodeJoy(unsigned short pad)
|
||||
u32 StandardMovement(unsigned short pad)
|
||||
{
|
||||
u32 J = 0;
|
||||
signed char pad_x = PAD_StickX (pad);
|
||||
signed char pad_y = PAD_StickY (pad);
|
||||
signed char gc_px = PAD_SubStickX (0);
|
||||
u32 jp = PAD_ButtonsHeld (pad);
|
||||
u32 J = 0;
|
||||
|
||||
#ifdef HW_RVL
|
||||
signed char wm_ax = WPAD_Stick ((u8)pad, 0, 0);
|
||||
signed char wm_ay = WPAD_Stick ((u8)pad, 0, 1);
|
||||
u32 wp = WPAD_ButtonsHeld (pad);
|
||||
signed char wm_sx = WPAD_Stick (0,1,0); // CC right joystick
|
||||
|
||||
u32 exp_type;
|
||||
if ( WPAD_Probe(pad, &exp_type) != 0 ) exp_type = WPAD_EXP_NONE;
|
||||
#endif
|
||||
|
||||
/***
|
||||
Gamecube Joystick input
|
||||
Gamecube Joystick input, same as normal
|
||||
***/
|
||||
// Is XY inside the "zone"?
|
||||
if (pad_x * pad_x + pad_y * pad_y > PADCAL * PADCAL)
|
||||
@ -265,6 +296,335 @@ static u32 DecodeJoy(unsigned short pad)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Turbo feature, keyboard or gamecube only
|
||||
if(DownUsbKeys[KB_SPACE])
|
||||
J |= VBA_SPEED;
|
||||
// Capture feature
|
||||
if(DownUsbKeys[KB_PRTSC] | DownUsbKeys[KB_F12])
|
||||
J |= VBA_CAPTURE;
|
||||
#endif
|
||||
return J;
|
||||
}
|
||||
|
||||
u32 StandardDPad(unsigned short pad)
|
||||
{
|
||||
u32 J = 0;
|
||||
u32 jp = PAD_ButtonsHeld(pad);
|
||||
#ifdef HW_RVL
|
||||
u32 exp_type;
|
||||
if ( WPAD_Probe(pad, &exp_type) != 0 )
|
||||
exp_type = WPAD_EXP_NONE;
|
||||
u32 wp = WPAD_ButtonsHeld(pad);
|
||||
if (wp & WPAD_BUTTON_RIGHT)
|
||||
J |= VBA_RIGHT;
|
||||
if (wp & WPAD_BUTTON_LEFT)
|
||||
J |= VBA_LEFT;
|
||||
if (wp & WPAD_BUTTON_UP)
|
||||
J |= VBA_UP;
|
||||
if (wp & WPAD_BUTTON_DOWN)
|
||||
J |= VBA_DOWN;
|
||||
if (exp_type == WPAD_EXP_CLASSIC)
|
||||
{
|
||||
if (wp & WPAD_CLASSIC_BUTTON_UP)
|
||||
J |= VBA_UP;
|
||||
if (wp & WPAD_CLASSIC_BUTTON_DOWN)
|
||||
J |= VBA_DOWN;
|
||||
if (wp & WPAD_CLASSIC_BUTTON_LEFT)
|
||||
J |= VBA_LEFT;
|
||||
if (wp & WPAD_CLASSIC_BUTTON_RIGHT)
|
||||
J |= VBA_RIGHT;
|
||||
}
|
||||
#endif
|
||||
if (jp & PAD_BUTTON_UP)
|
||||
J |= VBA_UP;
|
||||
if (jp & PAD_BUTTON_DOWN)
|
||||
J |= VBA_DOWN;
|
||||
if (jp & PAD_BUTTON_LEFT)
|
||||
J |= VBA_LEFT;
|
||||
if (jp & PAD_BUTTON_RIGHT)
|
||||
J |= VBA_RIGHT;
|
||||
return J;
|
||||
}
|
||||
|
||||
u32 StandardSideways(unsigned short pad)
|
||||
{
|
||||
u32 J = 0;
|
||||
#ifdef HW_RVL
|
||||
u32 wp = WPAD_ButtonsHeld(pad);
|
||||
|
||||
if (wp & WPAD_BUTTON_RIGHT)
|
||||
J |= VBA_UP;
|
||||
if (wp & WPAD_BUTTON_LEFT)
|
||||
J |= VBA_DOWN;
|
||||
if (wp & WPAD_BUTTON_UP)
|
||||
J |= VBA_LEFT;
|
||||
if (wp & WPAD_BUTTON_DOWN)
|
||||
J |= VBA_RIGHT;
|
||||
|
||||
if (wp & WPAD_BUTTON_PLUS)
|
||||
J |= VBA_BUTTON_START;
|
||||
if (wp & WPAD_BUTTON_MINUS)
|
||||
J |= VBA_BUTTON_SELECT;
|
||||
|
||||
if (wp & WPAD_BUTTON_1)
|
||||
J |= VBA_BUTTON_B;
|
||||
if (wp & WPAD_BUTTON_2)
|
||||
J |= VBA_BUTTON_A;
|
||||
if (cartridgeType == 2)
|
||||
{
|
||||
if (wp & WPAD_BUTTON_A)
|
||||
J |= VBA_BUTTON_R;
|
||||
if (wp & WPAD_BUTTON_B)
|
||||
J |= VBA_BUTTON_L;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (wp & WPAD_BUTTON_B || wp & WPAD_BUTTON_A)
|
||||
J |= VBA_SPEED;
|
||||
}
|
||||
#endif
|
||||
return J;
|
||||
}
|
||||
|
||||
u32 StandardClassic(unsigned short pad)
|
||||
{
|
||||
u32 J = 0;
|
||||
#ifdef HW_RVL
|
||||
u32 wp = WPAD_ButtonsHeld(pad);
|
||||
|
||||
if (wp & WPAD_CLASSIC_BUTTON_RIGHT)
|
||||
J |= VBA_RIGHT;
|
||||
if (wp & WPAD_CLASSIC_BUTTON_LEFT)
|
||||
J |= VBA_LEFT;
|
||||
if (wp & WPAD_CLASSIC_BUTTON_UP)
|
||||
J |= VBA_UP;
|
||||
if (wp & WPAD_CLASSIC_BUTTON_DOWN)
|
||||
J |= VBA_DOWN;
|
||||
|
||||
if (wp & WPAD_CLASSIC_BUTTON_PLUS)
|
||||
J |= VBA_BUTTON_START;
|
||||
if (wp & WPAD_CLASSIC_BUTTON_MINUS)
|
||||
J |= VBA_BUTTON_SELECT;
|
||||
|
||||
if (wp & WPAD_CLASSIC_BUTTON_FULL_L || wp & WPAD_CLASSIC_BUTTON_ZL)
|
||||
J |= VBA_BUTTON_L;
|
||||
if (wp & WPAD_CLASSIC_BUTTON_FULL_R || wp & WPAD_CLASSIC_BUTTON_ZR)
|
||||
J |= VBA_BUTTON_R;
|
||||
|
||||
if (wp & WPAD_CLASSIC_BUTTON_A)
|
||||
J |= VBA_BUTTON_A;
|
||||
if (wp & WPAD_CLASSIC_BUTTON_B)
|
||||
J |= VBA_BUTTON_B;
|
||||
if (wp & WPAD_CLASSIC_BUTTON_Y || wp & WPAD_CLASSIC_BUTTON_X)
|
||||
J |= VBA_SPEED;
|
||||
#endif
|
||||
return J;
|
||||
}
|
||||
|
||||
u32 StandardGamecube(unsigned short pad)
|
||||
{
|
||||
u32 J = 0;
|
||||
u32 jp = PAD_ButtonsHeld(pad);
|
||||
if (jp & PAD_BUTTON_UP)
|
||||
J |= VBA_UP;
|
||||
if (jp & PAD_BUTTON_DOWN)
|
||||
J |= VBA_DOWN;
|
||||
if (jp & PAD_BUTTON_LEFT)
|
||||
J |= VBA_LEFT;
|
||||
if (jp & PAD_BUTTON_RIGHT)
|
||||
J |= VBA_RIGHT;
|
||||
if (jp & PAD_BUTTON_A)
|
||||
J |= VBA_BUTTON_A;
|
||||
if (jp & PAD_BUTTON_B)
|
||||
J |= VBA_BUTTON_B;
|
||||
if (jp & PAD_BUTTON_START)
|
||||
J |= VBA_BUTTON_START;
|
||||
if (jp & PAD_BUTTON_X)
|
||||
J |= VBA_BUTTON_SELECT;
|
||||
if (jp & PAD_TRIGGER_L)
|
||||
J |= VBA_BUTTON_L;
|
||||
if (jp & PAD_TRIGGER_R)
|
||||
J |= VBA_BUTTON_R;
|
||||
if (jp & PAD_TRIGGER_Z || jp & PAD_BUTTON_Y)
|
||||
J |= VBA_SPEED;
|
||||
return J;
|
||||
}
|
||||
|
||||
u32 StandardKeyboard(unsigned short pad)
|
||||
{
|
||||
u32 J = 0;
|
||||
#ifdef HW_RVL
|
||||
if (DownUsbKeys[KB_UP])
|
||||
J |= VBA_UP;
|
||||
if (DownUsbKeys[KB_DOWN])
|
||||
J |= VBA_DOWN;
|
||||
if (DownUsbKeys[KB_LEFT])
|
||||
J |= VBA_LEFT;
|
||||
if (DownUsbKeys[KB_RIGHT])
|
||||
J |= VBA_RIGHT;
|
||||
if (DownUsbKeys[KB_SPACE])
|
||||
J |= VBA_SPEED;
|
||||
if (DownUsbKeys[KB_F12] || DownUsbKeys[KB_PRTSC])
|
||||
J |= VBA_CAPTURE;
|
||||
if (DownUsbKeys[KB_X])
|
||||
J |= VBA_BUTTON_A;
|
||||
if (DownUsbKeys[KB_Z])
|
||||
J |= VBA_BUTTON_B;
|
||||
if (DownUsbKeys[KB_A])
|
||||
J |= VBA_BUTTON_L;
|
||||
if (DownUsbKeys[KB_S])
|
||||
J |= VBA_BUTTON_R;
|
||||
if (DownUsbKeys[KB_ENTER])
|
||||
J |= VBA_BUTTON_START;
|
||||
if (DownUsbKeys[KB_BKSP])
|
||||
J |= VBA_BUTTON_SELECT;
|
||||
#endif
|
||||
return J;
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* DecodeJoy
|
||||
*
|
||||
* Reads the STATE (not changes) from a controller and reports
|
||||
* this STATE (not changes) to VBA
|
||||
****************************************************************************/
|
||||
|
||||
static u32 DecodeJoy(unsigned short pad)
|
||||
{
|
||||
TiltScreen = false;
|
||||
|
||||
#ifdef HW_RVL
|
||||
WPADData * wp = WPAD_Data(pad);
|
||||
CursorX = wp->ir.x;
|
||||
CursorY = wp->ir.y;
|
||||
CursorValid = wp->ir.valid;
|
||||
|
||||
// check for games that should have special Wii controls (uses wiimote + nunchuk)
|
||||
if (GCSettings.WiiControls && wp->exp.type == WPAD_EXP_NUNCHUK)
|
||||
{
|
||||
switch (RomIdCode & 0xFFFFFF)
|
||||
{
|
||||
// Zelda
|
||||
case ZELDA1:
|
||||
return Zelda1Input(pad);
|
||||
case ZELDA2:
|
||||
return Zelda2Input(pad);
|
||||
case ALINKTOTHEPAST:
|
||||
return ALinkToThePastInput(pad);
|
||||
case LINKSAWAKENING:
|
||||
return LinksAwakeningInput(pad);
|
||||
case ORACLEOFAGES:
|
||||
case ORACLEOFSEASONS:
|
||||
return OracleOfAgesInput(pad);
|
||||
case MINISHCAP:
|
||||
return MinishCapInput(pad);
|
||||
|
||||
// Metroid
|
||||
case METROID0:
|
||||
return MetroidZeroInput(pad);
|
||||
|
||||
// TMNT
|
||||
case TMNT:
|
||||
return TMNTInput(pad);
|
||||
|
||||
// Medal Of Honor
|
||||
case MOHUNDERGROUND:
|
||||
return MohUndergroundInput(pad);
|
||||
case MOHINFILTRATOR:
|
||||
return MohInfiltratorInput(pad);
|
||||
|
||||
// Harry Potter
|
||||
case HARRYPOTTER1GBC:
|
||||
return HarryPotter1GBCInput(pad);
|
||||
case HARRYPOTTER2GBC:
|
||||
return HarryPotter2GBCInput(pad);
|
||||
case HARRYPOTTER1:
|
||||
return HarryPotter1Input(pad);
|
||||
case HARRYPOTTER2:
|
||||
return HarryPotter2Input(pad);
|
||||
case HARRYPOTTER3:
|
||||
return HarryPotter3Input(pad);
|
||||
case HARRYPOTTER4:
|
||||
return HarryPotter4Input(pad);
|
||||
case HARRYPOTTER5:
|
||||
return HarryPotter5Input(pad);
|
||||
|
||||
// Mario
|
||||
case MARIO1CLASSIC:
|
||||
case MARIO2CLASSIC:
|
||||
return Mario1ClassicInput(pad);
|
||||
case MARIO1DX:
|
||||
return Mario1DXInput(pad);
|
||||
case MARIO2ADV:
|
||||
return Mario2Input(pad);
|
||||
case MARIO3ADV:
|
||||
return Mario3Input(pad);
|
||||
case MARIOWORLD:
|
||||
return MarioWorldInput(pad);
|
||||
case YOSHIISLAND:
|
||||
return YoshiIslandInput(pad);
|
||||
case MARIOLAND1:
|
||||
return MarioLand1Input(pad);
|
||||
case MARIOLAND2:
|
||||
return MarioLand2Input(pad);
|
||||
case YOSHIUG:
|
||||
return UniversalGravitationInput(pad);
|
||||
|
||||
// Mario Kart
|
||||
case MARIOKART:
|
||||
return MarioKartInput(pad);
|
||||
|
||||
// Lego Star Wars
|
||||
case LSW1:
|
||||
return LegoStarWars1Input(pad);
|
||||
case LSW2:
|
||||
return LegoStarWars2Input(pad);
|
||||
|
||||
// Mortal Kombat
|
||||
case MK1:
|
||||
return MK1Input(pad);
|
||||
case MK2:
|
||||
case MK3:
|
||||
case MK4:
|
||||
return MK4Input(pad);
|
||||
case MKA:
|
||||
return MKAInput(pad);
|
||||
case MKDA:
|
||||
case MKTE:
|
||||
return MKTEInput(pad);
|
||||
|
||||
// WarioWare
|
||||
case TWISTED: //CAKTODO move this somewhere not depended on WiiControls setting
|
||||
return TwistedInput(pad);
|
||||
|
||||
// Kirby
|
||||
case KIRBYTNT:
|
||||
case KIRBYTNTJ:
|
||||
return KirbyTntInput(pad);
|
||||
|
||||
// Boktai
|
||||
case BOKTAI1:
|
||||
return BoktaiInput(pad);
|
||||
case BOKTAI2:
|
||||
case BOKTAI3:
|
||||
return Boktai2Input(pad);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ShutoffRumble();
|
||||
}
|
||||
#endif
|
||||
|
||||
// the function result, J, is a combination of flags for all the VBA buttons that are down
|
||||
u32 J = StandardMovement(pad);
|
||||
|
||||
signed char gc_px = PAD_SubStickX(0);
|
||||
u32 jp = PAD_ButtonsHeld(pad);
|
||||
|
||||
#ifdef HW_RVL
|
||||
signed char wm_sx = WPAD_Stick (0,1,0); // CC right joystick
|
||||
#endif
|
||||
|
||||
// Turbo feature
|
||||
@ -272,7 +632,7 @@ static u32 DecodeJoy(unsigned short pad)
|
||||
(gc_px > 70)
|
||||
#ifdef HW_RVL
|
||||
|| (wm_sx > 70)
|
||||
|| ((wp & WPAD_BUTTON_A) && (wp & WPAD_BUTTON_B))
|
||||
|| ((wp->btns_h & WPAD_BUTTON_A) && (wp->btns_h & WPAD_BUTTON_B))
|
||||
#endif
|
||||
)
|
||||
J |= VBA_SPEED;
|
||||
@ -284,9 +644,10 @@ static u32 DecodeJoy(unsigned short pad)
|
||||
{
|
||||
if ((jp & gcpadmap[i]) // gamecube controller
|
||||
#ifdef HW_RVL
|
||||
|| ( (exp_type == WPAD_EXP_NONE) && (wp & wmpadmap[i]) ) // wiimote
|
||||
|| ( (exp_type == WPAD_EXP_CLASSIC) && (wp & ccpadmap[i]) ) // classic controller
|
||||
|| ( (exp_type == WPAD_EXP_NUNCHUK) && (wp & ncpadmap[i]) ) // nunchuk + wiimote
|
||||
|| ( (wp->exp.type == WPAD_EXP_NONE) && (wp->btns_h & wmpadmap[i]) ) // wiimote
|
||||
|| ( (wp->exp.type == WPAD_EXP_CLASSIC) && (wp->btns_h & ccpadmap[i]) ) // classic controller
|
||||
|| ( (wp->exp.type == WPAD_EXP_NUNCHUK) && (wp->btns_h & ncpadmap[i]) ) // nunchuk + wiimote
|
||||
|| ( (DownUsbKeys[kbpadmap[i]]) ) // keyboard
|
||||
#endif
|
||||
)
|
||||
J |= vbapadmap[i];
|
||||
@ -327,6 +688,7 @@ u32 GetJoy(int pad)
|
||||
#ifdef HW_RVL
|
||||
|| (wm_pb & WPAD_BUTTON_HOME)
|
||||
|| (wm_pb & WPAD_CLASSIC_BUTTON_HOME)
|
||||
|| (DownUsbKeys[KB_ESC])
|
||||
#endif
|
||||
)
|
||||
{
|
||||
|
@ -17,14 +17,31 @@
|
||||
#define PADCAL 50
|
||||
#define MAXJP 10
|
||||
|
||||
#define VBA_BUTTON_A 1
|
||||
#define VBA_BUTTON_B 2
|
||||
#define VBA_BUTTON_SELECT 4
|
||||
#define VBA_BUTTON_START 8
|
||||
#define VBA_RIGHT 16
|
||||
#define VBA_LEFT 32
|
||||
#define VBA_UP 64
|
||||
#define VBA_DOWN 128
|
||||
#define VBA_BUTTON_R 256
|
||||
#define VBA_BUTTON_L 512
|
||||
#define VBA_SPEED 1024
|
||||
#define VBA_CAPTURE 2048
|
||||
|
||||
extern int rumbleRequest[4];
|
||||
|
||||
extern unsigned int gcpadmap[];
|
||||
extern unsigned int wmpadmap[];
|
||||
extern unsigned int ccpadmap[];
|
||||
extern unsigned int ncpadmap[];
|
||||
extern unsigned int kbpadmap[];
|
||||
|
||||
void ResetControls();
|
||||
void ShutoffRumble();
|
||||
void DoRumble(int i);
|
||||
s8 WPAD_Stick(u8 chan,u8 right, int axis);
|
||||
|
||||
u32 GetJoy(int which);
|
||||
|
||||
#endif
|
||||
|
@ -36,6 +36,7 @@ extern "C" {
|
||||
#include "menudraw.h"
|
||||
#include "input.h"
|
||||
#include "vbaconfig.h"
|
||||
#include "wiiusbsupport.h"
|
||||
|
||||
extern "C"
|
||||
{
|
||||
@ -140,6 +141,12 @@ PreferencesMenu ()
|
||||
sprintf (prefmenu[6], "Verify MC Saves %s", GCSettings.VerifySaves == true ? " ON" : "OFF");
|
||||
#endif
|
||||
|
||||
// disable Widescreen correction in Wii mode - determined automatically
|
||||
#ifdef HW_RVL
|
||||
if(GCSettings.scaling == 3)
|
||||
GCSettings.scaling = 0;
|
||||
#endif
|
||||
|
||||
// correct load/save methods out of bounds
|
||||
if(GCSettings.LoadMethod > 4)
|
||||
GCSettings.LoadMethod = 0;
|
||||
@ -190,8 +197,14 @@ PreferencesMenu ()
|
||||
if (GCSettings.render == 2)
|
||||
sprintf (prefmenu[8], "Video Rendering Unfiltered");
|
||||
|
||||
sprintf (prefmenu[9], "Video Scaling %s",
|
||||
GCSettings.widescreen == true ? "16:9 Correction" : "Default");
|
||||
if (GCSettings.scaling == 0)
|
||||
sprintf (prefmenu[9], "Video Scaling Maintain Aspect Ratio");
|
||||
else if (GCSettings.scaling == 1)
|
||||
sprintf (prefmenu[9], "Video Scaling Partial Stretch");
|
||||
else if (GCSettings.scaling == 2)
|
||||
sprintf (prefmenu[9], "Video Scaling Stretch to Fit");
|
||||
else if (GCSettings.scaling == 3)
|
||||
sprintf (prefmenu[9], "Video Scaling 16:9 Correction");
|
||||
|
||||
ret = RunMenu (prefmenu, prefmenuCount, "Preferences", 16);
|
||||
|
||||
@ -240,7 +253,9 @@ PreferencesMenu ()
|
||||
break;
|
||||
|
||||
case 9:
|
||||
GCSettings.widescreen ^= 1;
|
||||
GCSettings.scaling++;
|
||||
if (GCSettings.scaling > 3)
|
||||
GCSettings.scaling = 0;
|
||||
break;
|
||||
|
||||
case 10:
|
||||
@ -266,13 +281,14 @@ PreferencesMenu ()
|
||||
static int
|
||||
GameMenu ()
|
||||
{
|
||||
int gamemenuCount = 8;
|
||||
int gamemenuCount = 9;
|
||||
char gamemenu[][50] = {
|
||||
"Return to Game",
|
||||
"Reset Game",
|
||||
"Load SRAM", "Save SRAM",
|
||||
"Load Game Snapshot", "Save Game Snapshot",
|
||||
"Reset Zoom",
|
||||
"Weather: 100% sun",
|
||||
"Back to Main Menu"
|
||||
};
|
||||
|
||||
@ -303,6 +319,12 @@ GameMenu ()
|
||||
if(!GCSettings.Zoom)
|
||||
gamemenu[6][0] = '\0';
|
||||
|
||||
// Weather menu if a game with Boktai solar sensor
|
||||
if ((RomIdCode & 0xFF)=='U')
|
||||
sprintf(gamemenu[7], "Weather: %d%% sun", SunBars*10);
|
||||
else
|
||||
gamemenu[7][0] = '\0';
|
||||
|
||||
ret = RunMenu (gamemenu, gamemenuCount, "Game Menu");
|
||||
|
||||
switch (ret)
|
||||
@ -338,8 +360,13 @@ GameMenu ()
|
||||
quit = retval = 1;
|
||||
break;
|
||||
|
||||
case 7: // Weather
|
||||
SunBars++;
|
||||
if (SunBars>10) SunBars=0;
|
||||
break;
|
||||
|
||||
case -1: // Button B
|
||||
case 7: // Return to previous menu
|
||||
case 8: // Return to previous menu
|
||||
retval = 0;
|
||||
quit = 1;
|
||||
break;
|
||||
@ -365,10 +392,11 @@ GetInput (u16 ctrlr_type)
|
||||
while( PAD_ButtonsHeld(0)
|
||||
#ifdef HW_RVL
|
||||
| WPAD_ButtonsHeld(0)
|
||||
| AnyKeyDown()
|
||||
#endif
|
||||
) VIDEO_WaitVSync(); // button 'debounce'
|
||||
|
||||
while (pressed == 0)
|
||||
while (pressed == 0 && !AnyKeyDown())
|
||||
{
|
||||
VIDEO_WaitVSync();
|
||||
// get input based on controller type
|
||||
@ -380,13 +408,28 @@ GetInput (u16 ctrlr_type)
|
||||
#ifdef HW_RVL
|
||||
else
|
||||
{
|
||||
// also needed for keyboard read, to prevent infinite wait when no keyboard
|
||||
pressed = WPAD_ButtonsHeld (0);
|
||||
}
|
||||
#endif
|
||||
/*** check for exit sequence (c-stick left OR home button) ***/
|
||||
if ( (gc_px < -70) || (pressed & WPAD_BUTTON_HOME) || (pressed & WPAD_CLASSIC_BUTTON_HOME))
|
||||
return 0;
|
||||
if (DownUsbKeys[KB_ESC]) return 0;
|
||||
if (ctrlr_type == CTRLR_KEYBOARD)
|
||||
pressed = 0;
|
||||
} // end while
|
||||
if (DownUsbKeys[KB_ESC]) return 0;
|
||||
if (!pressed) {
|
||||
for (int i=4; i<=231; i++) {
|
||||
if (DownUsbKeys[i]) {
|
||||
while (DownUsbKeys[i]) {
|
||||
VIDEO_WaitVSync();
|
||||
}
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
while( pressed == (PAD_ButtonsHeld(0)
|
||||
#ifdef HW_RVL
|
||||
| WPAD_ButtonsHeld(0)
|
||||
@ -404,7 +447,7 @@ GetButtonMap(u16 ctrlr_type, char* btn_name)
|
||||
"Remapping ",
|
||||
"Press Any Button",
|
||||
"on the",
|
||||
" ", // identify controller
|
||||
" ", // identify controller (must be at least 8 spaces for "keyboard")
|
||||
" ",
|
||||
"Press C-Left or",
|
||||
"Home to exit"
|
||||
@ -417,17 +460,19 @@ GetButtonMap(u16 ctrlr_type, char* btn_name)
|
||||
|
||||
switch (ctrlr_type) {
|
||||
case CTRLR_NUNCHUK:
|
||||
strncpy (cfg_text[3], "NUNCHUK", 7);
|
||||
strncpy (cfg_text[3], "NUNCHUK", 8); // 8 spaces in "identify controller" above
|
||||
break;
|
||||
case CTRLR_CLASSIC:
|
||||
strncpy (cfg_text[3], "CLASSIC", 7);
|
||||
strncpy (cfg_text[3], "CLASSIC", 8);
|
||||
break;
|
||||
case CTRLR_GCPAD:
|
||||
strncpy (cfg_text[3], "GC PAD", 7);
|
||||
strncpy (cfg_text[3], "GC PAD", 8);
|
||||
break;
|
||||
case CTRLR_WIIMOTE:
|
||||
strncpy (cfg_text[3], "WIIMOTE", 7);
|
||||
strncpy (cfg_text[3], "WIIMOTE", 8);
|
||||
break;
|
||||
case CTRLR_KEYBOARD:
|
||||
strncpy (cfg_text[3], "KEYBOARD", 8);
|
||||
};
|
||||
|
||||
/*** note which button we are remapping ***/
|
||||
@ -490,6 +535,10 @@ ConfigureButtons (u16 ctrlr_type)
|
||||
sprintf(menu_title, "VBA - WIIMOTE");
|
||||
currentpadmap = wmpadmap;
|
||||
break;
|
||||
case CTRLR_KEYBOARD:
|
||||
sprintf(menu_title, "VBA - KEYBOARD");
|
||||
currentpadmap = kbpadmap;
|
||||
break;
|
||||
};
|
||||
|
||||
while (quit == 0)
|
||||
@ -553,12 +602,14 @@ ConfigureButtons (u16 ctrlr_type)
|
||||
void
|
||||
ConfigureControllers ()
|
||||
{
|
||||
int ctlrmenucount = 6;
|
||||
int ctlrmenucount = 8;
|
||||
char ctlrmenu[][50] = {
|
||||
"Match Wii Game",
|
||||
"Nunchuk",
|
||||
"Classic Controller",
|
||||
"Wiimote",
|
||||
"Gamecube Pad",
|
||||
"Keyboard",
|
||||
"Save Preferences",
|
||||
"Go Back"
|
||||
};
|
||||
@ -568,49 +619,62 @@ ConfigureControllers ()
|
||||
int oldmenu = menu;
|
||||
menu = 0;
|
||||
|
||||
|
||||
// disable unavailable controller options if in GC mode
|
||||
#ifndef HW_RVL
|
||||
ctlrmenu[0][0] = 0;
|
||||
ctlrmenu[1][0] = 0;
|
||||
ctlrmenu[2][0] = 0;
|
||||
ctlrmenu[3][0] = 0;
|
||||
ctlrmenu[5][0] = 0;
|
||||
#endif
|
||||
|
||||
while (quit == 0)
|
||||
{
|
||||
|
||||
sprintf (ctlrmenu[0], "Match Wii Game: %s",
|
||||
GCSettings.WiiControls == true ? " ON" : "OFF");
|
||||
|
||||
/*** Controller Config Menu ***/
|
||||
ret = RunMenu (ctlrmenu, ctlrmenucount, "Configure Controllers");
|
||||
|
||||
switch (ret)
|
||||
{
|
||||
|
||||
case 0:
|
||||
GCSettings.WiiControls ^= 1;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
/*** Configure Nunchuk ***/
|
||||
ConfigureButtons (CTRLR_NUNCHUK);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
case 2:
|
||||
/*** Configure Classic ***/
|
||||
ConfigureButtons (CTRLR_CLASSIC);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
case 3:
|
||||
/*** Configure Wiimote ***/
|
||||
ConfigureButtons (CTRLR_WIIMOTE);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
case 4:
|
||||
/*** Configure GC Pad ***/
|
||||
ConfigureButtons (CTRLR_GCPAD);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
case 5:
|
||||
/*** Configure Keyboard ***/
|
||||
ConfigureButtons (CTRLR_KEYBOARD);
|
||||
break;
|
||||
|
||||
case 6:
|
||||
/*** Save Preferences Now ***/
|
||||
SavePrefs(NOTSILENT);
|
||||
break;
|
||||
|
||||
case -1: /*** Button B ***/
|
||||
case 5:
|
||||
case 7:
|
||||
/*** Return ***/
|
||||
quit = 1;
|
||||
break;
|
||||
|
@ -26,6 +26,8 @@
|
||||
#include "dvd.h"
|
||||
#include "input.h"
|
||||
#include "networkop.h"
|
||||
#include "wiiusbsupport.h"
|
||||
#include "filelist.h"
|
||||
|
||||
/*** Globals ***/
|
||||
static FT_Library ftlibrary;
|
||||
@ -33,8 +35,6 @@ static FT_Face face;
|
||||
static FT_GlyphSlot slot;
|
||||
static unsigned int fonthi, fontlo;
|
||||
|
||||
extern char fontface[]; /*** From fontface.s ***/
|
||||
extern int fontsize; /*** From fontface.s ***/
|
||||
extern int screenheight;
|
||||
extern unsigned int *xfb[2];
|
||||
extern int whichfb;
|
||||
@ -57,7 +57,7 @@ FT_Init ()
|
||||
return 1;
|
||||
|
||||
err =
|
||||
FT_New_Memory_Face (ftlibrary, (FT_Byte *) fontface, fontsize, 0, &face);
|
||||
FT_New_Memory_Face (ftlibrary, (FT_Byte *) font_ttf, font_ttf_size, 0, &face);
|
||||
if (err)
|
||||
return 1;
|
||||
|
||||
@ -238,7 +238,7 @@ Credits ()
|
||||
DrawText (-1, ypos += 18, "Official Site: http://code.google.com/p/vba-wii/");
|
||||
|
||||
DrawText (90, ypos += 36, "Visual Boy Advance GX");
|
||||
DrawText (380, ypos, "Tantric");
|
||||
DrawText (380, ypos, "Tantric, Carl Kenner");
|
||||
DrawText (90, ypos += 18, "GameCube/Wii Port Improvements");
|
||||
DrawText (380, ypos, "emukidid");
|
||||
DrawText (90, ypos += 18, "Original GameCube Port");
|
||||
@ -304,8 +304,12 @@ void
|
||||
WaitButtonA ()
|
||||
{
|
||||
#ifdef HW_RVL
|
||||
while ( (PAD_ButtonsDown (0) & PAD_BUTTON_A) || (WPAD_ButtonsDown(0) & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A)) ) VIDEO_WaitVSync();
|
||||
while (!(PAD_ButtonsDown (0) & PAD_BUTTON_A) && !(WPAD_ButtonsDown(0) & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A)) ) VIDEO_WaitVSync();
|
||||
while ( (PAD_ButtonsDown (0) & PAD_BUTTON_A)
|
||||
|| (WPAD_ButtonsDown(0) & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A))
|
||||
|| (DownUsbKeys[KB_ENTER])) VIDEO_WaitVSync();
|
||||
while (!(PAD_ButtonsDown (0) & PAD_BUTTON_A)
|
||||
&& !(WPAD_ButtonsDown(0) & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A))
|
||||
&& !(DownUsbKeys[KB_ENTER])) VIDEO_WaitVSync();
|
||||
#else
|
||||
while ( PAD_ButtonsDown (0) & PAD_BUTTON_A ) VIDEO_WaitVSync();
|
||||
while (!(PAD_ButtonsDown (0) & PAD_BUTTON_A) ) VIDEO_WaitVSync();
|
||||
@ -324,15 +328,20 @@ WaitButtonAB ()
|
||||
|
||||
while ( (PAD_ButtonsDown (0) & (PAD_BUTTON_A | PAD_BUTTON_B))
|
||||
|| (WPAD_ButtonsDown(0) & (WPAD_BUTTON_A | WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_A | WPAD_CLASSIC_BUTTON_B))
|
||||
|| (DownUsbKeys[KB_ENTER]) || (DownUsbKeys[KB_ESC])
|
||||
) VIDEO_WaitVSync();
|
||||
|
||||
while ( TRUE )
|
||||
{
|
||||
gc_btns = PAD_ButtonsDown (0);
|
||||
wm_btns = WPAD_ButtonsDown (0);
|
||||
if ( (gc_btns & PAD_BUTTON_A) || (wm_btns & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A)) )
|
||||
if ( (gc_btns & PAD_BUTTON_A) || (wm_btns & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A))
|
||||
|| (DownUsbKeys[KB_ENTER])
|
||||
)
|
||||
return 1;
|
||||
else if ( (gc_btns & PAD_BUTTON_B) || (wm_btns & (WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B)) )
|
||||
else if ( (gc_btns & PAD_BUTTON_B) || (wm_btns & (WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B))
|
||||
|| (DownUsbKeys[KB_ESC])
|
||||
)
|
||||
return 0;
|
||||
}
|
||||
#else
|
||||
@ -558,26 +567,44 @@ RunMenu (char items[][50], int maxitems, const char *title, int fontsize, int x)
|
||||
VIDEO_WaitVSync(); // slow things down a bit so we don't overread the pads
|
||||
|
||||
/*** Look for up ***/
|
||||
if ( (p & PAD_BUTTON_UP) || (wp & (WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP)) || (gc_ay > PADCAL) || (wm_ay > PADCAL) )
|
||||
if ( (p & PAD_BUTTON_UP) || (wp & (WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP)) ||
|
||||
(gc_ay > PADCAL) || (wm_ay > PADCAL)
|
||||
#ifdef HW_RVL
|
||||
|| DownUsbKeys[KB_UP]
|
||||
#endif
|
||||
)
|
||||
{
|
||||
redraw = 1;
|
||||
menu = FindMenuItem(&items[0], maxitems, menu, -1);
|
||||
}
|
||||
|
||||
/*** Look for down ***/
|
||||
if ( (p & PAD_BUTTON_DOWN) || (wp & (WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN)) || (gc_ay < -PADCAL) || (wm_ay < -PADCAL) )
|
||||
if ( (p & PAD_BUTTON_DOWN) || (wp & (WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN)) ||
|
||||
(gc_ay < -PADCAL) || (wm_ay < -PADCAL)
|
||||
#ifdef HW_RVL
|
||||
|| DownUsbKeys[KB_DOWN]
|
||||
#endif
|
||||
)
|
||||
{
|
||||
redraw = 1;
|
||||
menu = FindMenuItem(&items[0], maxitems, menu, +1);
|
||||
}
|
||||
|
||||
if ((p & PAD_BUTTON_A) || (wp & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A)))
|
||||
if ((p & PAD_BUTTON_A) || (wp & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A))
|
||||
#ifdef HW_RVL
|
||||
|| DownUsbKeys[KB_ENTER]
|
||||
#endif
|
||||
)
|
||||
{
|
||||
quit = 1;
|
||||
ret = menu;
|
||||
}
|
||||
|
||||
if ((p & PAD_BUTTON_B) || (wp & (WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B)))
|
||||
if ((p & PAD_BUTTON_B) || (wp & (WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B))
|
||||
#ifdef HW_RVL
|
||||
|| DownUsbKeys[KB_ESC]
|
||||
#endif
|
||||
)
|
||||
{
|
||||
quit = -1;
|
||||
ret = -1;
|
||||
@ -588,6 +615,7 @@ RunMenu (char items[][50], int maxitems, const char *title, int fontsize, int x)
|
||||
while ( (PAD_ButtonsDown(0) & PAD_BUTTON_B)
|
||||
#ifdef HW_RVL
|
||||
|| (WPAD_ButtonsDown(0) & (WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B))
|
||||
|| DownUsbKeys[KB_ESC]
|
||||
#endif
|
||||
)
|
||||
{
|
||||
|
@ -156,16 +156,18 @@ preparePrefsData (int method)
|
||||
createXMLSetting("Zoom", "Zoom On/Off", toStr(GCSettings.Zoom));
|
||||
createXMLSetting("ZoomLevel", "Zoom Level", FtoStr(GCSettings.ZoomLevel));
|
||||
createXMLSetting("render", "Video Filtering", toStr(GCSettings.render));
|
||||
createXMLSetting("widescreen", "Aspect Ratio Correction", toStr(GCSettings.widescreen));
|
||||
createXMLSetting("scaling", "Aspect Ratio Correction", toStr(GCSettings.scaling));
|
||||
createXMLSetting("xshift", "Horizontal Video Shift", toStr(GCSettings.xshift));
|
||||
createXMLSetting("yshift", "Vertical Video Shift", toStr(GCSettings.yshift));
|
||||
|
||||
createXMLSection("Controller", "Controller Settings");
|
||||
|
||||
createXMLSetting("WiiControls", "Match Wii Game", toStr(GCSettings.WiiControls));
|
||||
createXMLController(gcpadmap, "gcpadmap", "GameCube Pad");
|
||||
createXMLController(wmpadmap, "wmpadmap", "Wiimote");
|
||||
createXMLController(ccpadmap, "ccpadmap", "Classic Controller");
|
||||
createXMLController(ncpadmap, "ncpadmap", "Nunchuk");
|
||||
createXMLController(kbpadmap, "kbpadmap", "Keyboard");
|
||||
|
||||
int datasize = mxmlSaveString(xml, (char *)savebuffer, SAVEBUFFERSIZE, XMLSaveCallback);
|
||||
|
||||
@ -283,8 +285,8 @@ decodePrefsData (int method)
|
||||
verMinor >= 0 && verMinor <= 9 &&
|
||||
verPoint >= 0 && verPoint <= 9))
|
||||
result = false;
|
||||
else if(verPoint < 4 && verMajor == 1) // less than version 1.0.4
|
||||
result = false; // reset settings
|
||||
else if(verPoint < 8 && verMajor == 1) // less than version 1.0.8
|
||||
result = false; // reset settings (sorry, should update settings instead)
|
||||
else if(verMajor > curMajor || verMinor > curMinor || verPoint > curPoint) // some future version
|
||||
result = false; // reset settings
|
||||
else
|
||||
@ -317,16 +319,18 @@ decodePrefsData (int method)
|
||||
loadXMLSetting(&GCSettings.Zoom, "Zoom");
|
||||
loadXMLSetting(&GCSettings.ZoomLevel, "ZoomLevel");
|
||||
loadXMLSetting(&GCSettings.render, "render");
|
||||
loadXMLSetting(&GCSettings.widescreen, "widescreen");
|
||||
loadXMLSetting(&GCSettings.scaling, "scaling");
|
||||
loadXMLSetting(&GCSettings.xshift, "xshift");
|
||||
loadXMLSetting(&GCSettings.yshift, "yshift");
|
||||
|
||||
// Controller Settings
|
||||
|
||||
loadXMLSetting(&GCSettings.WiiControls, "WiiControls");
|
||||
loadXMLController(gcpadmap, "gcpadmap");
|
||||
loadXMLController(wmpadmap, "wmpadmap");
|
||||
loadXMLController(ccpadmap, "ccpadmap");
|
||||
loadXMLController(ncpadmap, "ncpadmap");
|
||||
loadXMLController(kbpadmap, "kbpadmap");
|
||||
}
|
||||
mxmlDelete(xml);
|
||||
}
|
||||
|
@ -36,6 +36,7 @@ extern "C" {
|
||||
#include "input.h"
|
||||
#include "video.h"
|
||||
#include "vbaconfig.h"
|
||||
#include "wiiusbsupport.h"
|
||||
|
||||
extern bool ROMLoaded;
|
||||
extern int emulating;
|
||||
@ -50,6 +51,10 @@ char appPath[1024];
|
||||
|
||||
static void ExitCleanup()
|
||||
{
|
||||
#ifdef HW_RVL
|
||||
ShutoffRumble();
|
||||
StopWiiKeyboard();
|
||||
#endif
|
||||
LWP_SuspendThread (devicethread);
|
||||
UnmountAllFAT();
|
||||
CloseShare();
|
||||
@ -223,6 +228,8 @@ int main(int argc, char *argv[])
|
||||
if(argc > 0 && argv[0] != NULL)
|
||||
CreateAppPath(argv[0]);
|
||||
|
||||
StartWiiKeyboardMouse();
|
||||
|
||||
int selectedMenu = -1;
|
||||
|
||||
// Load preferences
|
||||
@ -264,6 +271,7 @@ int main(int argc, char *argv[])
|
||||
|
||||
if(ConfigRequested)
|
||||
{
|
||||
ShutoffRumble();
|
||||
StopAudio();
|
||||
ResetVideo_Menu (); // change to menu video mode
|
||||
|
||||
|
@ -11,7 +11,7 @@
|
||||
#define _VBAGX_H_
|
||||
|
||||
#define APPNAME "Visual Boy Advance GX"
|
||||
#define APPVERSION "1.0.7"
|
||||
#define APPVERSION "1.0.8"
|
||||
#define PREF_FILE_NAME "settings.xml"
|
||||
|
||||
#define NOTSILENT 0
|
||||
@ -53,11 +53,13 @@ struct SGCSettings{
|
||||
|
||||
int Zoom; // 0 - off, 1 - on
|
||||
float ZoomLevel; // zoom amount
|
||||
int widescreen;
|
||||
int scaling; // 0 - default, 1 - partial stretch, 2 - stretch to fit, 3 - widescreen correction
|
||||
int render; // 0 - original, 1 - filtered, 2 - unfiltered
|
||||
int VerifySaves;
|
||||
int xshift; // video output shift
|
||||
int yshift;
|
||||
int WiiControls; // Match Wii Game
|
||||
int WiimoteOrientation;
|
||||
};
|
||||
|
||||
void ExitToLoader();
|
||||
|
@ -41,11 +41,14 @@ DefaultSettings ()
|
||||
GCSettings.smbpwd[19] = 0;
|
||||
GCSettings.smbshare[19] = 0;
|
||||
|
||||
GCSettings.WiimoteOrientation = 0;
|
||||
|
||||
GCSettings.VerifySaves = 0;
|
||||
GCSettings.Zoom = 0; // zooming default off
|
||||
GCSettings.ZoomLevel = 1.0; // zoom level
|
||||
GCSettings.render = 1; // Filtered
|
||||
GCSettings.widescreen = 0; // no aspect ratio correction
|
||||
GCSettings.scaling = 1; // partial stretch
|
||||
GCSettings.WiiControls = true; // Match Wii Game
|
||||
|
||||
GCSettings.xshift = 0; // video shift
|
||||
GCSettings.yshift = 0;
|
||||
|
@ -20,8 +20,15 @@
|
||||
#include "images/bg.h"
|
||||
#include "vba.h"
|
||||
#include "menudraw.h"
|
||||
#include "gui/gui.h"
|
||||
|
||||
s32 CursorX, CursorY;
|
||||
bool CursorVisible;
|
||||
bool CursorValid;
|
||||
bool TiltScreen = false;
|
||||
float TiltAngle = 0;
|
||||
u32 FrameTimer = 0;
|
||||
GuiImageData * pointer1;
|
||||
|
||||
/*** External 2D Video ***/
|
||||
/*** 2D Video Globals ***/
|
||||
@ -30,6 +37,7 @@ unsigned int *xfb[2]; // Framebuffers
|
||||
int whichfb = 0; // Frame buffer toggle
|
||||
|
||||
int screenheight;
|
||||
int screenwidth;
|
||||
|
||||
/*** 3D GX ***/
|
||||
#define DEFAULT_FIFO_SIZE ( 256 * 1024 )
|
||||
@ -143,12 +151,29 @@ copy_to_xfb (u32 arg)
|
||||
void
|
||||
clearscreen ()
|
||||
{
|
||||
int colour = COLOR_BLACK;
|
||||
// PAL is 640x576 NOT 640x480!
|
||||
// Fill the bottom of the screen with the background's top? left corner
|
||||
int colour = bg[0];
|
||||
|
||||
whichfb ^= 1;
|
||||
VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], colour);
|
||||
if (vmode->xfbHeight==480)
|
||||
{
|
||||
memcpy (xfb[whichfb], &bg, 1280 * 480);
|
||||
}
|
||||
else if (vmode->xfbHeight<480)
|
||||
{
|
||||
memcpy (xfb[whichfb], &bg, 1280 * vmode->xfbHeight);
|
||||
}
|
||||
else
|
||||
{
|
||||
memcpy (xfb[whichfb], &bg, 1280 * 240);
|
||||
for (int i=0; i<vmode->xfbHeight-480; i++)
|
||||
memcpy (((char *)xfb[whichfb])+1280*(240+i), ((char *)&bg)+1280 * 240, 1280 * 1);
|
||||
|
||||
memcpy (((char *)xfb[whichfb])+1280*(vmode->xfbHeight-240), ((char *)&bg)+1280 * 240, 1280 * 240);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
showscreen ()
|
||||
@ -197,7 +222,16 @@ static void draw_square(Mtx v)
|
||||
Mtx m; // model matrix.
|
||||
Mtx mv; // modelview matrix.
|
||||
|
||||
if (TiltScreen)
|
||||
{
|
||||
guMtxRotDeg(m, 'z', -TiltAngle);
|
||||
guMtxScaleApply(m, m, 0.8, 0.8, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
guMtxIdentity(m);
|
||||
}
|
||||
|
||||
guMtxTransApply(m, m, 0, 0, -100);
|
||||
guMtxConcat(v, m, mv);
|
||||
|
||||
@ -210,6 +244,36 @@ static void draw_square(Mtx v)
|
||||
GX_End();
|
||||
}
|
||||
|
||||
void Menu_DrawImg(f32 xpos, f32 ypos, u16 width, u16 height, u8 data[], f32 degrees, f32 scaleX, f32 scaleY, u8 alpha);
|
||||
|
||||
static void draw_cursor(Mtx v)
|
||||
{
|
||||
if (!CursorVisible)
|
||||
return;
|
||||
/*
|
||||
#ifdef HW_RVL
|
||||
WPADData *wp = WPAD_Data(0);
|
||||
|
||||
if(wp->ir.valid)
|
||||
Menu_DrawImg(wp->ir.x-48, wp->ir.y-48, 96, 96, pointer1->GetImage(), wp->ir.angle, 1, 1, 255);
|
||||
#endif
|
||||
*/
|
||||
|
||||
Mtx m; // model matrix.
|
||||
|
||||
guMtxIdentity(m);
|
||||
guMtxScaleApply(m, m, 0.05f, 0.05f, 0.06f);
|
||||
guMtxTransApply(m, m, CursorX-320, 240-CursorY, -100);
|
||||
|
||||
GX_LoadPosMtxImm(m, GX_PNMTX0);
|
||||
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
|
||||
draw_vert(0, 0, 0.0, 0.0);
|
||||
draw_vert(1, 0, 1.0, 0.0);
|
||||
draw_vert(2, 0, 1.0, 1.0);
|
||||
draw_vert(3, 0, 0.0, 1.0);
|
||||
GX_End();
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* StartGX
|
||||
****************************************************************************/
|
||||
@ -245,6 +309,8 @@ static void GX_Start()
|
||||
|
||||
GX_CopyDisp (xfb[whichfb], GX_TRUE); // reset xfb
|
||||
GX_Flush();
|
||||
|
||||
pointer1 = new GuiImageData(player1_point_png);
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
@ -309,6 +375,7 @@ void InitialiseVideo ()
|
||||
VIDEO_Configure(vmode);
|
||||
|
||||
screenheight = vmode->xfbHeight;
|
||||
screenwidth = vmode->fbWidth;
|
||||
|
||||
xfb[0] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
|
||||
xfb[1] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
|
||||
@ -345,21 +412,50 @@ static void UpdateScaling()
|
||||
int xscale;
|
||||
int yscale;
|
||||
|
||||
// keep correct aspect ratio
|
||||
// and use entire screen
|
||||
if(vwidth == 240) // GBA
|
||||
{
|
||||
xscale = 320;
|
||||
yscale = 213;
|
||||
}
|
||||
else // GB
|
||||
{
|
||||
xscale = 256;
|
||||
yscale = 230;
|
||||
}
|
||||
float TvAspectRatio;
|
||||
float GameboyAspectRatio;
|
||||
float MaxStretchRatio = 1.6f;
|
||||
|
||||
if (GCSettings.widescreen)
|
||||
xscale = (3*xscale)/4;
|
||||
if (GCSettings.scaling == 1)
|
||||
MaxStretchRatio = 1.3f;
|
||||
else if (GCSettings.scaling == 2)
|
||||
MaxStretchRatio = 1.6f;
|
||||
else
|
||||
MaxStretchRatio = 1.0f;
|
||||
|
||||
#ifdef HW_RVL
|
||||
if (CONF_GetAspectRatio() == CONF_ASPECT_16_9)
|
||||
TvAspectRatio = 16.0f/9.0f;
|
||||
else
|
||||
TvAspectRatio = 4.0f/3.0f;
|
||||
#else
|
||||
if (GCSettings.scaling == 3)
|
||||
TvAspectRatio = 16.0f/9.0f;
|
||||
else
|
||||
TvAspectRatio = 4.0f/3.0f;
|
||||
#endif
|
||||
|
||||
if (vwidth == 240) // GBA
|
||||
GameboyAspectRatio = 240.0f/160.0f; // assumes square pixels on GB Advance
|
||||
else // GB or GBC
|
||||
GameboyAspectRatio = 160.0f/144.0f; // assumes square pixels on GB Colour
|
||||
|
||||
if (TvAspectRatio>GameboyAspectRatio)
|
||||
{
|
||||
yscale = 240; // half of TV resolution 640x480
|
||||
float StretchRatio = TvAspectRatio/GameboyAspectRatio;
|
||||
if (StretchRatio > MaxStretchRatio)
|
||||
StretchRatio = MaxStretchRatio;
|
||||
xscale = 240.0f*GameboyAspectRatio*StretchRatio * ((4.0f/3.0f)/TvAspectRatio);
|
||||
}
|
||||
else
|
||||
{
|
||||
xscale = 320; // half of TV resolution 640x480
|
||||
float StretchRatio = GameboyAspectRatio/TvAspectRatio;
|
||||
if (StretchRatio > MaxStretchRatio)
|
||||
StretchRatio = MaxStretchRatio;
|
||||
yscale = 320.0f/GameboyAspectRatio*StretchRatio / ((4.0f/3.0f)/TvAspectRatio);
|
||||
}
|
||||
|
||||
// change zoom
|
||||
xscale *= GCSettings.ZoomLevel;
|
||||
@ -556,8 +652,8 @@ void GX_Render(int width, int height, u8 * buffer, int pitch)
|
||||
GX_SetNumChans(1);
|
||||
GX_LoadTexObj(&texobj, GX_TEXMAP0);
|
||||
|
||||
// render textured quad
|
||||
draw_square(view);
|
||||
draw_square(view); // render textured quad
|
||||
draw_cursor(view); // render cursor
|
||||
GX_DrawDone();
|
||||
|
||||
GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
|
||||
@ -597,3 +693,52 @@ zoom_reset ()
|
||||
GCSettings.ZoomLevel = 1.0;
|
||||
updateScaling = 1; // update video
|
||||
}
|
||||
|
||||
void Menu_DrawImg(f32 xpos, f32 ypos, u16 width, u16 height, u8 data[], f32 degrees, f32 scaleX, f32 scaleY, u8 alpha)
|
||||
{
|
||||
if(data == NULL)
|
||||
return;
|
||||
|
||||
GXTexObj texObj;
|
||||
|
||||
GX_InitTexObj(&texObj, data, width,height, GX_TF_RGBA8,GX_CLAMP, GX_CLAMP,GX_FALSE);
|
||||
GX_LoadTexObj(&texObj, GX_TEXMAP0);
|
||||
|
||||
GX_SetTevOp (GX_TEVSTAGE0, GX_MODULATE);
|
||||
GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT);
|
||||
|
||||
Mtx m,m1,m2, mv;
|
||||
width *=.5;
|
||||
height*=.5;
|
||||
guMtxIdentity (m1);
|
||||
guMtxScaleApply(m1,m1,scaleX,scaleY,1.0);
|
||||
Vector axis = (Vector) {0 , 0, 1 };
|
||||
guMtxRotAxisDeg (m2, &axis, degrees);
|
||||
guMtxConcat(m2,m1,m);
|
||||
|
||||
guMtxTransApply(m,m, xpos+width,ypos+height,0);
|
||||
guMtxConcat (view, m, mv);
|
||||
GX_LoadPosMtxImm (mv, GX_PNMTX0);
|
||||
|
||||
GX_Begin(GX_QUADS, GX_VTXFMT0,4);
|
||||
GX_Position3f32(-width, -height, 0);
|
||||
GX_Color4u8(0xFF,0xFF,0xFF,alpha);
|
||||
GX_TexCoord2f32(0, 0);
|
||||
|
||||
GX_Position3f32(width, -height, 0);
|
||||
GX_Color4u8(0xFF,0xFF,0xFF,alpha);
|
||||
GX_TexCoord2f32(1, 0);
|
||||
|
||||
GX_Position3f32(width, height, 0);
|
||||
GX_Color4u8(0xFF,0xFF,0xFF,alpha);
|
||||
GX_TexCoord2f32(1, 1);
|
||||
|
||||
GX_Position3f32(-width, height, 0);
|
||||
GX_Color4u8(0xFF,0xFF,0xFF,alpha);
|
||||
GX_TexCoord2f32(0, 1);
|
||||
GX_End();
|
||||
GX_LoadPosMtxImm (view, GX_PNMTX0);
|
||||
|
||||
GX_SetTevOp (GX_TEVSTAGE0, GX_PASSCLR);
|
||||
GX_SetVtxDesc (GX_VA_TEX0, GX_NONE);
|
||||
}
|
||||
|
@ -11,11 +11,10 @@
|
||||
* These are pretty standard functions to setup and use GX scaling.
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef __GXHDR__
|
||||
#define __GXHDR__
|
||||
#ifndef __VIDEOGX_H__
|
||||
#define __VIDEOGX_H__
|
||||
|
||||
void InitialiseVideo ();
|
||||
void GX_Start();
|
||||
void GX_Render_Init(int width, int height);
|
||||
void GX_Render(int width, int height, u8 * buffer, int pitch);
|
||||
void clearscreen ();
|
||||
@ -25,4 +24,12 @@ void zoom_reset ();
|
||||
void ResetVideo_Menu ();
|
||||
void ResetVideo_Emu ();
|
||||
|
||||
extern int screenheight;
|
||||
extern int screenwidth;
|
||||
extern s32 CursorX, CursorY;
|
||||
extern bool CursorVisible;
|
||||
extern bool CursorValid;
|
||||
extern bool TiltScreen;
|
||||
extern float TiltAngle;
|
||||
|
||||
#endif
|
||||
|
370
source/ngc/wiiusbsupport.cpp
Normal file
@ -0,0 +1,370 @@
|
||||
/****************************************************************************
|
||||
* Visual Boy Advance GX
|
||||
*
|
||||
* Carl Kenner February 2009
|
||||
*
|
||||
* wiiusbsupport.cpp
|
||||
*
|
||||
* Wii USB Keyboard and USB Mouse support
|
||||
***************************************************************************/
|
||||
|
||||
#include <gccore.h>
|
||||
#include <ogcsys.h>
|
||||
#include <ogc/ipc.h>
|
||||
#include <wiiuse/wpad.h>
|
||||
#include <cstdio>
|
||||
#include <string>
|
||||
#include <stdlib.h>
|
||||
#include <unistd.h>
|
||||
#include <malloc.h>
|
||||
|
||||
#include "wiiusbsupport.h"
|
||||
|
||||
#ifdef HW_RVL
|
||||
|
||||
#define USB_CLASS_HID 0x03
|
||||
#define USB_SUBCLASS_BOOT 0x01
|
||||
#define USB_PROTOCOL_KEYBOARD 0x01
|
||||
#define USB_PROTOCOL_MOUSE 0x02
|
||||
|
||||
static int mouse_vid = 0;
|
||||
static int mouse_pid = 0;
|
||||
#define DEVLIST_MAXSIZE 0x08
|
||||
|
||||
#define USB_REQ_GETPROTOCOL 0x03
|
||||
#define USB_REQ_SETPROTOCOL 0x0B
|
||||
#define USB_REQ_GETREPORT 0x01
|
||||
#define USB_REQ_SETREPORT 0x09
|
||||
#define USB_REPTYPE_INPUT 0x01
|
||||
#define USB_REPTYPE_OUTPUT 0x02
|
||||
#define USB_REPTYPE_FEATURE 0x03
|
||||
|
||||
#define USB_REQTYPE_GET 0xA1
|
||||
#define USB_REQTYPE_SET 0x21
|
||||
|
||||
static u8 mouseconfiguration = 0;
|
||||
static u32 mouseinterface = 0;
|
||||
static u32 mousealtInterface = 0;
|
||||
|
||||
u8 DownUsbKeys[256];
|
||||
u8 DownUsbShiftKeys = 0;
|
||||
|
||||
s32 MouseDirectInputX = 0;
|
||||
s32 MouseDirectInputY = 0;
|
||||
|
||||
static bool KeyboardStarted=false, MouseStarted=false;
|
||||
static s32 KeyboardHandle=0, MouseHandle=0;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
u32 message;
|
||||
u32 id; // direction
|
||||
u8 modifiers;
|
||||
u8 unknown;
|
||||
u8 keys[6];
|
||||
u8 pad[16];
|
||||
}TKeyData;
|
||||
|
||||
static TKeyData KeyData ATTRIBUTE_ALIGN(32);
|
||||
static signed char *MouseData = NULL;
|
||||
|
||||
static u8 OldKeys[6];
|
||||
static u8 OldShiftKeys;
|
||||
|
||||
static bool StopKeyboard = true;
|
||||
|
||||
void KeyPress(u8 key)
|
||||
{
|
||||
DownUsbKeys[key] = 1;
|
||||
}
|
||||
void KeyRelease(u8 key)
|
||||
{
|
||||
DownUsbKeys[key] = 0;
|
||||
}
|
||||
|
||||
bool AnyKeyDown()
|
||||
{
|
||||
int i;
|
||||
for (i=4; i<=231;i++)
|
||||
{
|
||||
if (DownUsbKeys[i]) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
s32 KeyboardCallback(int ret,void * none)
|
||||
{
|
||||
if (KeyboardHandle<0 || KeyData.message==0x7fffffff)
|
||||
return 0;
|
||||
if(KeyData.message==0)
|
||||
{
|
||||
// keyboard connected!
|
||||
}
|
||||
else if(KeyData.message==1)
|
||||
{
|
||||
// keyboard disconnected!
|
||||
}
|
||||
else if(KeyData.message==2)
|
||||
{
|
||||
// key event
|
||||
DownUsbShiftKeys = KeyData.modifiers;
|
||||
u8 p = DownUsbShiftKeys & (~OldShiftKeys);
|
||||
if (p & 0x01) KeyPress(KB_LCTRL);
|
||||
if (p & 0x02) KeyPress(KB_LSHIFT);
|
||||
if (p & 0x04) KeyPress(KB_LALT);
|
||||
if (p & 0x08) KeyPress(KB_LWIN);
|
||||
if (p & 0x10) KeyPress(KB_RCTRL);
|
||||
if (p & 0x20) KeyPress(KB_RSHIFT);
|
||||
if (p & 0x40) KeyPress(KB_RALT);
|
||||
if (p & 0x80) KeyPress(KB_RWIN);
|
||||
p = OldShiftKeys & (~DownUsbShiftKeys);
|
||||
if (p & 0x01) KeyRelease(KB_LCTRL);
|
||||
if (p & 0x02) KeyRelease(KB_LSHIFT);
|
||||
if (p & 0x04) KeyRelease(KB_LALT);
|
||||
if (p & 0x08) KeyRelease(KB_LWIN);
|
||||
if (p & 0x10) KeyRelease(KB_RCTRL);
|
||||
if (p & 0x20) KeyRelease(KB_RSHIFT);
|
||||
if (p & 0x40) KeyRelease(KB_RALT);
|
||||
if (p & 0x80) KeyRelease(KB_RWIN);
|
||||
// check each key to see if is in the list of old keys, if not it was pressed
|
||||
for (int i=0; i<6; i++)
|
||||
{
|
||||
if (KeyData.keys[i]==1)
|
||||
{
|
||||
break; // too many keys held down at once, so no key data except modifiers
|
||||
}
|
||||
else if (KeyData.keys[i])
|
||||
{
|
||||
bool found = false;
|
||||
for (int old=0; old<6; old++)
|
||||
{
|
||||
if (OldKeys[old]==KeyData.keys[i])
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!found) KeyPress(KeyData.keys[i]);
|
||||
}
|
||||
}
|
||||
// check each old key to see if is in the list of keys, if not it was released
|
||||
for (int old=0; old<6; old++)
|
||||
{
|
||||
if (OldKeys[old])
|
||||
{
|
||||
bool found = false;
|
||||
for (int i=0; i<6; i++)
|
||||
{
|
||||
if (OldKeys[old]==KeyData.keys[i])
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!found) KeyRelease(OldKeys[old]);
|
||||
}
|
||||
}
|
||||
// Update old keys, unless too many keys were held down
|
||||
if (KeyData.keys[0]!=1)
|
||||
memcpy(OldKeys, KeyData.keys, 6);
|
||||
}
|
||||
|
||||
// no keyboard message
|
||||
KeyData.message=0x7fffffff;
|
||||
// Request another keyboard message when one is ready
|
||||
if (!StopKeyboard)
|
||||
IOS_IoctlAsync(KeyboardHandle,1,(void *) &KeyData, 16,(void *) &KeyData, 16, KeyboardCallback, NULL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void StartWiiKeyboardMouse()
|
||||
{
|
||||
memset(DownUsbKeys, 0, sizeof(DownUsbKeys));
|
||||
|
||||
if (!KeyboardStarted)
|
||||
{
|
||||
USB_Initialize();
|
||||
StartWiiMouse();
|
||||
KeyboardHandle=IOS_Open("/dev/usb/kbd", 1);
|
||||
if (KeyboardHandle<0)
|
||||
{
|
||||
// Error!
|
||||
}
|
||||
//sleep(2);
|
||||
KeyData.message=0x7fffffff;
|
||||
StopKeyboard = false;
|
||||
if(KeyboardHandle>=0)
|
||||
IOS_IoctlAsync(KeyboardHandle,1,(void *) &KeyData, 16,(void *) &KeyData, 16, KeyboardCallback, NULL);
|
||||
KeyboardStarted = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(KeyboardHandle>=0)
|
||||
IOS_IoctlAsync(KeyboardHandle,1,(void *) &KeyData, 16,(void *) &KeyData, 16, KeyboardCallback, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
void StopWiiKeyboard()
|
||||
{
|
||||
StopKeyboard = true;
|
||||
IOS_Close(KeyboardHandle);
|
||||
}
|
||||
|
||||
s32 MouseCallback(s32 result, void *usrdata)
|
||||
{
|
||||
|
||||
if (result>0)
|
||||
{
|
||||
u8 button = MouseData[0];
|
||||
int deltax = (s8)MouseData[1];
|
||||
int deltay = (s8)MouseData[2];
|
||||
MouseDirectInputX += deltax;
|
||||
MouseDirectInputY += deltay;
|
||||
DownUsbKeys[KB_MOUSEL] = (button & 1);
|
||||
DownUsbKeys[KB_MOUSER] = (button & 2);
|
||||
DownUsbKeys[KB_MOUSEM] = (button & 4);
|
||||
|
||||
USB_ReadIntrMsgAsync(MouseHandle, 0x81, 4, MouseData, MouseCallback, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
MouseStarted=0;
|
||||
MouseHandle=0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int wii_find_mouse()
|
||||
{
|
||||
s32 fd=0;
|
||||
static u8 *buffer = 0;
|
||||
|
||||
if (!buffer)
|
||||
{
|
||||
buffer = (u8*)memalign(32, DEVLIST_MAXSIZE << 3);
|
||||
}
|
||||
if(buffer == NULL)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
memset(buffer, 0, DEVLIST_MAXSIZE << 3);
|
||||
|
||||
u8 dummy;
|
||||
u16 vid,pid;
|
||||
|
||||
if (USB_GetDeviceList("/dev/usb/oh0", buffer, DEVLIST_MAXSIZE, 0, &dummy) < 0)
|
||||
{
|
||||
|
||||
free(buffer);
|
||||
buffer =0;
|
||||
return -2;
|
||||
}
|
||||
|
||||
u8 mouseep;
|
||||
u32 mouseep_size;
|
||||
|
||||
int i;
|
||||
|
||||
for(i = 0; i < DEVLIST_MAXSIZE; i++)
|
||||
{
|
||||
memcpy(&vid, (buffer + (i << 3) + 4), 2);
|
||||
memcpy(&pid, (buffer + (i << 3) + 6), 2);
|
||||
|
||||
if ((vid==0)&&(pid==0))
|
||||
continue;
|
||||
fd =0;
|
||||
|
||||
int err = USB_OpenDevice("oh0",vid,pid,&fd);
|
||||
if (err<0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
// error!
|
||||
}
|
||||
|
||||
u32 iConf, iInterface;
|
||||
usb_devdesc udd;
|
||||
usb_configurationdesc *ucd;
|
||||
usb_interfacedesc *uid;
|
||||
usb_endpointdesc *ued;
|
||||
|
||||
USB_GetDescriptors(fd, &udd);
|
||||
|
||||
for(iConf = 0; iConf < udd.bNumConfigurations; iConf++)
|
||||
{
|
||||
ucd = &udd.configurations[iConf];
|
||||
for(iInterface = 0; iInterface < ucd->bNumInterfaces; iInterface++)
|
||||
{
|
||||
uid = &ucd->interfaces[iInterface];
|
||||
|
||||
if ( (uid->bInterfaceClass == USB_CLASS_HID) && (uid->bInterfaceSubClass == USB_SUBCLASS_BOOT) &&
|
||||
(uid->bInterfaceProtocol== USB_PROTOCOL_MOUSE))
|
||||
{
|
||||
int iEp;
|
||||
for(iEp = 0; iEp < uid->bNumEndpoints; iEp++)
|
||||
{
|
||||
ued = &uid->endpoints[iEp];
|
||||
mouse_vid = vid;
|
||||
mouse_pid = pid;
|
||||
|
||||
mouseep = ued->bEndpointAddress;
|
||||
mouseep_size = ued->wMaxPacketSize;
|
||||
mouseconfiguration = ucd->bConfigurationValue;
|
||||
mouseinterface = uid->bInterfaceNumber;
|
||||
mousealtInterface = uid->bAlternateSetting;
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
USB_FreeDescriptors(&udd);
|
||||
USB_CloseDevice(&fd);
|
||||
|
||||
}
|
||||
if (mouse_pid!=0 || mouse_vid!=0) return 0;
|
||||
return -1;
|
||||
|
||||
}
|
||||
|
||||
void StartWiiMouse()
|
||||
{
|
||||
if (!MouseStarted)
|
||||
{
|
||||
|
||||
if (wii_find_mouse()!=0) return;
|
||||
|
||||
if (USB_OpenDevice("oh0", mouse_vid, mouse_pid, &MouseHandle)<0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!MouseData)
|
||||
{
|
||||
MouseData = (signed char*)memalign(32, 20);
|
||||
}
|
||||
|
||||
//set boot protocol
|
||||
USB_WriteCtrlMsg(MouseHandle,USB_REQTYPE_SET,USB_REQ_SETPROTOCOL,0,0,0,0);
|
||||
USB_ReadIntrMsgAsync(MouseHandle, 0x81, 4, MouseData, MouseCallback, 0);
|
||||
|
||||
MouseStarted=true;
|
||||
}
|
||||
}
|
||||
|
||||
#else // GameCube stub
|
||||
|
||||
u8 DownUsbKeys[256];
|
||||
|
||||
bool AnyKeyDown()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
void StartWiiKeyboardMouse()
|
||||
{
|
||||
memset(DownUsbKeys, 0, sizeof(DownUsbKeys));
|
||||
}
|
||||
|
||||
#endif
|
73
source/ngc/wiiusbsupport.h
Normal file
@ -0,0 +1,73 @@
|
||||
/****************************************************************************
|
||||
* Visual Boy Advance GX
|
||||
*
|
||||
* Carl Kenner Febuary 2009
|
||||
*
|
||||
* wiiusbsupport.h
|
||||
*
|
||||
* Wii USB Keyboard and USB Mouse support
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef _WIIUSBSUPPORT_H_
|
||||
#define _WIIUSBSUPPORT_H_
|
||||
|
||||
#define KB_A 4
|
||||
#define KB_B 5
|
||||
#define KB_C 6
|
||||
#define KB_D 7
|
||||
#define KB_E 8
|
||||
#define KB_F 9
|
||||
#define KB_Q 20
|
||||
#define KB_R 21
|
||||
#define KB_S 22
|
||||
#define KB_V 25
|
||||
#define KB_W 26
|
||||
#define KB_X 27
|
||||
#define KB_Y 28
|
||||
#define KB_Z 29
|
||||
#define KB_ENTER 40
|
||||
#define KB_ESC 41
|
||||
#define KB_BKSP 42
|
||||
#define KB_TAB 43
|
||||
#define KB_SPACE 44
|
||||
#define KB_F1 58
|
||||
#define KB_F2 59
|
||||
#define KB_F3 60
|
||||
#define KB_F4 61
|
||||
#define KB_F5 62
|
||||
#define KB_F6 63
|
||||
#define KB_F7 64
|
||||
#define KB_F8 65
|
||||
#define KB_F9 66
|
||||
#define KB_F10 67
|
||||
#define KB_F11 68
|
||||
#define KB_F12 69
|
||||
#define KB_PRTSC 70
|
||||
#define KB_SCRLK 71
|
||||
#define KB_PAUSE 72
|
||||
#define KB_RIGHT 79
|
||||
#define KB_LEFT 80
|
||||
#define KB_DOWN 81
|
||||
#define KB_UP 82
|
||||
#define KB_LCTRL 224
|
||||
#define KB_LSHIFT 225
|
||||
#define KB_LALT 226
|
||||
#define KB_LWIN 227
|
||||
#define KB_RCTRL 228
|
||||
#define KB_RSHIFT 229
|
||||
#define KB_RALT 230
|
||||
#define KB_RWIN 231
|
||||
// CAKTODO
|
||||
#define KB_MOUSEL 232
|
||||
#define KB_MOUSER 233
|
||||
#define KB_MOUSEM 234
|
||||
|
||||
void StartWiiKeyboardMouse();
|
||||
void StopWiiKeyboard();
|
||||
bool AnyKeyDown();
|
||||
void StartWiiMouse();
|
||||
|
||||
extern u8 DownUsbKeys[256];
|
||||
extern u8 DownUsbShiftKeys;
|
||||
|
||||
#endif
|