mirror of
https://github.com/dborth/vbagx.git
synced 2024-11-25 12:06:53 +01:00
if arguments are passed to the emu to autoboot a game, then the main
menu button should be labelled Exit, and leave the emu instead of going back to the main menu. cleanup autoboot code.
This commit is contained in:
parent
eabe325fb0
commit
c64e7a2f70
@ -31,6 +31,10 @@
|
||||
#include "input.h"
|
||||
#include "gcunzip.h"
|
||||
|
||||
extern "C" {
|
||||
extern char* strcasestr(const char *, const char *);
|
||||
}
|
||||
|
||||
BROWSERINFO browser;
|
||||
BROWSERENTRY * browserList = NULL; // list of files/folders in browser
|
||||
|
||||
@ -654,3 +658,32 @@ OpenGameList ()
|
||||
BrowserChangeFolder();
|
||||
return browser.numEntries;
|
||||
}
|
||||
|
||||
bool AutoloadGame(char* filepath, char* filename) {
|
||||
ResetBrowser();
|
||||
|
||||
selectLoadedFile = 1;
|
||||
std::string dir(filepath);
|
||||
dir.assign(&dir[dir.find_last_of(":") + 2]);
|
||||
strncpy(GCSettings.LoadFolder, dir.c_str(), sizeof(GCSettings.LoadFolder));
|
||||
OpenGameList();
|
||||
|
||||
for(int i = 0; i < browser.numEntries; i++) {
|
||||
// Skip it
|
||||
if (strcmp(browserList[i].filename, ".") == 0 || strcmp(browserList[i].filename, "..") == 0) {
|
||||
continue;
|
||||
}
|
||||
if(strcasestr(browserList[i].filename, filename) != NULL) {
|
||||
browser.selIndex = i;
|
||||
if(IsSz()) {
|
||||
BrowserLoadSz();
|
||||
browser.selIndex = 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(BrowserLoadFile() > 0) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -73,5 +73,6 @@ bool IsDeviceRoot(char * path);
|
||||
int BrowserLoadSz();
|
||||
int BrowserChangeFolder();
|
||||
int BrowserLoadFile();
|
||||
bool AutoloadGame(char* filepath, char* filename);
|
||||
|
||||
#endif
|
||||
|
@ -1227,6 +1227,9 @@ static int MenuGame()
|
||||
gameSettingsBtn.SetEffectGrow();
|
||||
|
||||
GuiText mainmenuBtnTxt("Main Menu", 22, (GXColor){0, 0, 0, 255});
|
||||
if(GCSettings.AutoloadGame) {
|
||||
mainmenuBtnTxt.SetText("Exit");
|
||||
}
|
||||
GuiImage mainmenuBtnImg(&btnOutline);
|
||||
GuiImage mainmenuBtnImgOver(&btnOutlineOver);
|
||||
GuiButton mainmenuBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
||||
@ -1454,6 +1457,10 @@ static int MenuGame()
|
||||
gameScreen = NULL;
|
||||
free(gameScreenPng);
|
||||
gameScreenPng = NULL;
|
||||
if(GCSettings.AutoloadGame) {
|
||||
ExitApp();
|
||||
}
|
||||
else {
|
||||
gameScreenImg = new GuiImage(screenwidth, screenheight, (GXColor){236, 226, 238, 255});
|
||||
gameScreenImg->ColorStripe(10);
|
||||
mainWindow->Insert(gameScreenImg, 0);
|
||||
@ -1464,6 +1471,7 @@ static int MenuGame()
|
||||
menu = MENU_GAMESELECTION;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(closeBtn.GetState() == STATE_CLICKED)
|
||||
{
|
||||
menu = MENU_EXIT;
|
||||
|
@ -665,6 +665,7 @@ DefaultSettings ()
|
||||
|
||||
GCSettings.WiimoteOrientation = 0;
|
||||
GCSettings.ExitAction = 0;
|
||||
GCSettings.AutoloadGame = 0;
|
||||
GCSettings.MusicVolume = 20;
|
||||
GCSettings.SFXVolume = 40;
|
||||
GCSettings.Rumble = 1;
|
||||
|
@ -78,26 +78,6 @@ static void ExitCleanup()
|
||||
void (*PSOReload) () = (void (*)()) 0x80001800;
|
||||
#endif
|
||||
|
||||
void ExitToWiiflow()
|
||||
{
|
||||
ShutoffRumble();
|
||||
SavePrefs(SILENT);
|
||||
if (ROMLoaded && !ConfigRequested && GCSettings.AutoSave == 1)
|
||||
SaveBatteryOrStateAuto(FILE_SRAM, SILENT);
|
||||
ExitCleanup();
|
||||
|
||||
if( !!*(u32*)0x80001800 )
|
||||
{
|
||||
// Were we launched via HBC? (or via wiiflows stub replacement? :P)
|
||||
exit(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Wii channel support
|
||||
SYS_ResetSystem( SYS_RETURNTOMENU, 0, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
void ExitApp()
|
||||
{
|
||||
#ifdef HW_RVL
|
||||
@ -111,9 +91,22 @@ void ExitApp()
|
||||
|
||||
ExitCleanup();
|
||||
|
||||
if(ShutdownRequested)
|
||||
if(ShutdownRequested) {
|
||||
SYS_ResetSystem(SYS_POWEROFF_STANDBY, 0, 0);
|
||||
|
||||
}
|
||||
else if(GCSettings.AutoloadGame) {
|
||||
if( !!*(u32*)0x80001800 )
|
||||
{
|
||||
// Were we launched via HBC? (or via wiiflows stub replacement? :P)
|
||||
exit(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Wii channel support
|
||||
SYS_ResetSystem( SYS_RETURNTOMENU, 0, 0 );
|
||||
}
|
||||
}
|
||||
else {
|
||||
#ifdef HW_RVL
|
||||
if(GCSettings.ExitAction == 0) // Auto
|
||||
{
|
||||
@ -156,6 +149,7 @@ void ExitApp()
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef HW_RVL
|
||||
void ShutdownCB()
|
||||
@ -399,10 +393,7 @@ int main(int argc, char *argv[])
|
||||
InitGUIThreads();
|
||||
|
||||
bool autoboot = false;
|
||||
if(argc > 2 && argv[1] != NULL && argv[2] != NULL)
|
||||
{
|
||||
autoboot = true;
|
||||
ResetBrowser();
|
||||
if(argc > 2 && argv[1] != NULL && argv[2] != NULL) {
|
||||
LoadPrefs();
|
||||
if(strcasestr(argv[1], "sd:/") != NULL)
|
||||
{
|
||||
@ -415,69 +406,29 @@ int main(int argc, char *argv[])
|
||||
GCSettings.LoadMethod = DEVICE_USB;
|
||||
}
|
||||
SavePrefs(SILENT);
|
||||
selectLoadedFile = 1;
|
||||
std::string dir(argv[1]);
|
||||
dir.assign(&dir[dir.find_last_of(":") + 2]);
|
||||
char arg_filename[1024];
|
||||
strncpy(arg_filename, argv[2], sizeof(arg_filename));
|
||||
strncpy(GCSettings.LoadFolder, dir.c_str(), sizeof(GCSettings.LoadFolder));
|
||||
OpenGameList();
|
||||
strncpy(GCSettings.Exit_Dol_File, argc > 3 && argv[3] != NULL ? argv[3] : "", sizeof(GCSettings.Exit_Dol_File));
|
||||
if(argc > 5 && argv[4] != NULL && argv[5] != NULL)
|
||||
{
|
||||
sscanf(argv[4], "%08x", &GCSettings.Exit_Channel[0]);
|
||||
sscanf(argv[5], "%08x", &GCSettings.Exit_Channel[1]);
|
||||
}
|
||||
else
|
||||
{
|
||||
GCSettings.Exit_Channel[0] = 0x00010008;
|
||||
GCSettings.Exit_Channel[1] = 0x57494948;
|
||||
}
|
||||
if(argc > 6 && argv[6] != NULL)
|
||||
strncpy(GCSettings.LoaderName, argv[6], sizeof(GCSettings.LoaderName));
|
||||
else
|
||||
snprintf(GCSettings.LoaderName, sizeof(GCSettings.LoaderName), "WiiFlow");
|
||||
for(int i = 0; i < browser.numEntries; i++)
|
||||
{
|
||||
// Skip it
|
||||
if (strcmp(browserList[i].filename, ".") == 0 || strcmp(browserList[i].filename, "..") == 0)
|
||||
continue;
|
||||
if(strcasestr(browserList[i].filename, arg_filename) != NULL)
|
||||
{
|
||||
browser.selIndex = i;
|
||||
if(IsSz())
|
||||
{
|
||||
BrowserLoadSz();
|
||||
browser.selIndex = 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
BrowserLoadFile();
|
||||
|
||||
GCSettings.AutoloadGame = AutoloadGame(argv[1], argv[2]);
|
||||
autoboot = GCSettings.AutoloadGame;
|
||||
}
|
||||
|
||||
while(1) // main loop
|
||||
{
|
||||
if(!autoboot) {
|
||||
// go back to checking if devices were inserted/removed
|
||||
// since we're entering the menu
|
||||
ResumeDeviceThread();
|
||||
|
||||
SwitchAudioMode(1);
|
||||
|
||||
if(!autoboot)
|
||||
{
|
||||
if(!ROMLoaded)
|
||||
MainMenu(MENU_GAMESELECTION);
|
||||
else
|
||||
MainMenu(MENU_GAME);
|
||||
}
|
||||
|
||||
autoboot = false;
|
||||
ConfigRequested = 0;
|
||||
ScreenshotRequested = 0;
|
||||
}
|
||||
else if(ROMLoaded && autoboot)
|
||||
autoboot = false;
|
||||
else
|
||||
ExitApp();
|
||||
|
||||
SwitchAudioMode(0);
|
||||
|
||||
|
@ -94,6 +94,7 @@ struct SGCSettings
|
||||
int Rumble;
|
||||
int language;
|
||||
int PreviewImage;
|
||||
int AutoloadGame;
|
||||
|
||||
int OffsetMinutesUTC; // Used for clock on MBC3 and TAMA5
|
||||
int GBHardware; // Mapped to gbEmulatorType in VBA
|
||||
@ -109,10 +110,6 @@ struct SGCSettings
|
||||
char ImageFolder[MAXPATHLEN]; //Saved image folder path
|
||||
char BorderFolder[MAXPATHLEN]; // Path to Super Game Boy border files
|
||||
|
||||
char Exit_Dol_File[MAXPATHLEN]; // Exit Path
|
||||
char LoaderName[20]; // Menu Loader Name
|
||||
u32 Exit_Channel[2]; // Exit Channel
|
||||
|
||||
char smbip[80];
|
||||
char smbuser[20];
|
||||
char smbpwd[20];
|
||||
|
Loading…
Reference in New Issue
Block a user