change max game image dimensions to 640x480 to support screenshots

This commit is contained in:
Daryl Borth 2021-01-28 11:52:40 -07:00
parent d181f41271
commit c85985bbb5

View File

@ -1023,7 +1023,7 @@ static int MenuGameSelection()
GuiImage preview; GuiImage preview;
preview.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); preview.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
preview.SetPosition(174, -8); preview.SetPosition(174, -8);
u8* imgBuffer = MEM_ALLOC(512 * 512 * 4); u8* imgBuffer = MEM_ALLOC(640 * 480 * 4);
int previousBrowserIndex = -1; int previousBrowserIndex = -1;
char imagePath[MAXJOLIET + 1]; char imagePath[MAXJOLIET + 1];
@ -1114,7 +1114,7 @@ static int MenuGameSelection()
snprintf(imagePath, MAXJOLIET, "%s%s/%s.png", pathPrefix[GCSettings.LoadMethod], getImageFolder(), browserList[browser.selIndex].displayname); snprintf(imagePath, MAXJOLIET, "%s%s/%s.png", pathPrefix[GCSettings.LoadMethod], getImageFolder(), browserList[browser.selIndex].displayname);
int width, height; int width, height;
if(DecodePNGFromFile(imagePath, &width, &height, imgBuffer, 512, 512)) if(DecodePNGFromFile(imagePath, &width, &height, imgBuffer, 640, 480))
{ {
preview.SetImage(imgBuffer, width, height); preview.SetImage(imgBuffer, width, height);
preview.SetScale( MIN(225.0f / width, 235.0f / height) ); preview.SetScale( MIN(225.0f / width, 235.0f / height) );