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add code for usb gecko debugging
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@ -39,6 +39,10 @@
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#include "gamesettings.h"
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#include "wiiusbsupport.h"
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extern "C" {
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extern void __exception_setreload(int t);
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}
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extern int emulating;
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void StopColorizing();
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void gbSetPalette(u32 RRGGBB[]);
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@ -200,6 +204,60 @@ static void CreateAppPath(char origpath[])
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#endif
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}
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/****************************************************************************
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* USB Gecko Debugging
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***************************************************************************/
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static bool gecko = false;
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static mutex_t gecko_mutex = 0;
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static ssize_t __out_write(struct _reent *r, int fd, const char *ptr, size_t len)
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{
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u32 level;
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if (!ptr || len <= 0 || !gecko)
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return -1;
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LWP_MutexLock(gecko_mutex);
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level = IRQ_Disable();
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usb_sendbuffer(1, ptr, len);
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IRQ_Restore(level);
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LWP_MutexUnlock(gecko_mutex);
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return len;
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}
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const devoptab_t gecko_out = {
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"stdout", // device name
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0, // size of file structure
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NULL, // device open
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NULL, // device close
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__out_write,// device write
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NULL, // device read
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NULL, // device seek
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NULL, // device fstat
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NULL, // device stat
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NULL, // device link
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NULL, // device unlink
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NULL, // device chdir
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NULL, // device rename
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NULL, // device mkdir
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0, // dirStateSize
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NULL, // device diropen_r
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NULL, // device dirreset_r
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NULL, // device dirnext_r
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NULL, // device dirclose_r
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NULL // device statvfs_r
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};
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static void USBGeckoOutput()
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{
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LWP_MutexInit(&gecko_mutex, false);
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gecko = usb_isgeckoalive(1);
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devoptab_list[STD_OUT] = &gecko_out;
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devoptab_list[STD_ERR] = &gecko_out;
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}
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/****************************************************************************
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* main
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*
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@ -207,6 +265,9 @@ static void CreateAppPath(char origpath[])
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****************************************************************************/
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int main(int argc, char *argv[])
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{
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//USBGeckoOutput(); // uncomment to enable USB gecko output
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__exception_setreload(8);
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#ifdef HW_DOL
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ipl_set_config(6); // disable Qoob modchip
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#endif
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