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Update README.md to fix Nightly Build status (#449)
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@ -20,8 +20,8 @@ With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
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|Download nightly builds from continuous integration: | [![Build Status][Build]][Actions]
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|-------------------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------|
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[Actions]: https://github.com/dborth/vbagx/actions/workflows/continuous-integration-workflow.yml
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[Build]: https://github.com/dborth/vbagx/actions/workflows/continuous-integration-workflow.yml/badge.svg
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[Actions]: https://github.com/dborth/vbagx/actions/workflows/build.yml
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[Build]: https://github.com/dborth/vbagx/actions/workflows/build.yml/badge.svg
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## FEATURES
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@ -188,7 +188,7 @@ With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
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* To squish the picture so it appears correctly on a 16:9 TV, you can open
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the settings.xml file and add 10 to the gbFixed/gbaFixed value. However,
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setting your TV to 4:3 mode will yield a better picture.
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* Real-time clock fixes for GB/GBC games, including Pokémon G/S/C
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* Real-time clock fixes for GB/GBC games, including Pokémon G/S/C
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* RTC data in save file stored as little-endian
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* Option added for UTC offset in the main menu (only required if you use the
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same SRAM on other, time-zone-aware platforms)
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@ -746,7 +746,7 @@ Game Boy (Color) and Game Boy Advance games.
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For both loading and saving, the PNG filename is [TITLE].png, where [TITLE]
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is the ROM title defined at 0x134 (for GB games) or 0xA0 (for GBA games). For
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example, POKEMON_SFXAAXE.png will be loaded for Pokémon Silver. If no PNG file
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example, POKEMON_SFXAAXE.png will be loaded for Pokémon Silver. If no PNG file
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by that name exists, VBA-GX will try loading default.png (for GB games) or
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defaultgba.png (for GBA games) instead.
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