finalize 2.2.7

This commit is contained in:
dborth 2012-07-07 17:47:16 +00:00
parent 58e270f02a
commit de05496f98
7 changed files with 53 additions and 42 deletions

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@ -2,8 +2,8 @@
<app version="1"> <app version="1">
<name>Visual Boy Advance GX</name> <name>Visual Boy Advance GX</name>
<coder>Tantric</coder> <coder>Tantric</coder>
<version>2.2.6</version> <version>2.2.7</version>
<release_date>20120706</release_date> <release_date>20120707</release_date>
<short_description>GBA/GBC/GB Emulator</short_description> <short_description>GBA/GBC/GB Emulator</short_description>
<long_description>A port of Visual Boy Advance - M to the Wii.</long_description> <long_description>A port of Visual Boy Advance - M to the Wii.</long_description>
<ahb_access /> <ahb_access />

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@ -27,6 +27,10 @@ With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
|0O×øo· UPDATE HISTORY ·oø×O0| |0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' `¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[2.2.7 - July 7, 2012]
* Fixed PAL support
[2.2.6 - July 6, 2012] [2.2.6 - July 6, 2012]
* Support for newer Wiimotes * Support for newer Wiimotes

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@ -181,8 +181,6 @@ SetupPads()
PAD_Init(); PAD_Init();
#ifdef HW_RVL #ifdef HW_RVL
WPAD_Init();
// read wiimote accelerometer and IR data // read wiimote accelerometer and IR data
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR); WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight); WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);

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@ -251,11 +251,13 @@ static mutex_t gecko_mutex = 0;
static ssize_t __out_write(struct _reent *r, int fd, const char *ptr, size_t len) static ssize_t __out_write(struct _reent *r, int fd, const char *ptr, size_t len)
{ {
u32 level; if (!gecko || len == 0)
return len;
if (!ptr || len <= 0 || !gecko) if(!ptr || len < 0)
return -1; return -1;
u32 level;
LWP_MutexLock(gecko_mutex); LWP_MutexLock(gecko_mutex);
level = IRQ_Disable(); level = IRQ_Disable();
usb_sendbuffer(1, ptr, len); usb_sendbuffer(1, ptr, len);
@ -287,15 +289,20 @@ const devoptab_t gecko_out = {
NULL // device statvfs_r NULL // device statvfs_r
}; };
void USBGeckoOutput() static void USBGeckoOutput()
{ {
LWP_MutexInit(&gecko_mutex, false);
gecko = usb_isgeckoalive(1); gecko = usb_isgeckoalive(1);
LWP_MutexInit(&gecko_mutex, false);
devoptab_list[STD_OUT] = &gecko_out; devoptab_list[STD_OUT] = &gecko_out;
devoptab_list[STD_ERR] = &gecko_out; devoptab_list[STD_ERR] = &gecko_out;
} }
extern "C" {
s32 __STM_Close();
s32 __STM_Init();
}
/**************************************************************************** /****************************************************************************
* main * main
* *
@ -315,47 +322,49 @@ int main(int argc, char *argv[])
if(SupportedIOS(preferred)) if(SupportedIOS(preferred))
IOS_ReloadIOS(preferred); IOS_ReloadIOS(preferred);
} }
#endif #else
//USBGeckoOutput(); // uncomment to enable USB gecko output
__exception_setreload(8);
#ifdef HW_DOL
ipl_set_config(6); // disable Qoob modchip ipl_set_config(6); // disable Qoob modchip
#endif #endif
#ifdef HW_RVL USBGeckoOutput(); // uncomment to enable USB gecko output
StartNetworkThread(); __exception_setreload(8);
DI_Init();
#endif
InitDeviceThread();
InitializeVideo(); InitializeVideo();
ResetVideo_Menu (); // change to menu video mode ResetVideo_Menu (); // change to menu video mode
SetupPads();
// Initialize DVD subsystem (GameCube only)
#ifdef HW_DOL
DVD_Init ();
#endif
#ifdef HW_RVL #ifdef HW_RVL
// Wii Power/Reset buttons // Wii Power/Reset buttons
WPAD_SetPowerButtonCallback((WPADShutdownCallback)ShutdownCB); __STM_Close();
__STM_Init();
__STM_Close();
__STM_Init();
SYS_SetPowerCallback(ShutdownCB); SYS_SetPowerCallback(ShutdownCB);
SYS_SetResetCallback(ResetCB); SYS_SetResetCallback(ResetCB);
WPAD_Init();
WPAD_SetPowerButtonCallback((WPADShutdownCallback)ShutdownCB);
DI_Init();
USBStorage_Initialize();
StartNetworkThread();
#else
DVD_Init (); // Initialize DVD subsystem (GameCube only)
#endif #endif
SetupPads();
InitDeviceThread();
MountAllFAT(); // Initialize libFAT for SD and USB MountAllFAT(); // Initialize libFAT for SD and USB
#ifdef HW_RVL
// store path app was loaded from
if(argc > 0 && argv[0] != NULL)
CreateAppPath(argv[0]);
#endif
InitialiseSound(); InitialiseSound();
InitialisePalette(); InitialisePalette();
DefaultSettings (); // Set defaults DefaultSettings (); // Set defaults
InitFreeType((u8*)font_ttf, font_ttf_size); // Initialize font system InitFreeType((u8*)font_ttf, font_ttf_size); // Initialize font system
#ifdef HW_RVL #ifdef HW_RVL
if(argc > 0 && argv[0] != NULL)
CreateAppPath(argv[0]); // store path app was loaded from
InitMem2Manager(); InitMem2Manager();
savebuffer = (unsigned char *)mem2_malloc(SAVEBUFFERSIZE); savebuffer = (unsigned char *)mem2_malloc(SAVEBUFFERSIZE);
browserList = (BROWSERENTRY *)mem2_malloc(sizeof(BROWSERENTRY)*MAX_BROWSER_SIZE); browserList = (BROWSERENTRY *)mem2_malloc(sizeof(BROWSERENTRY)*MAX_BROWSER_SIZE);

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@ -16,7 +16,7 @@
#include "utils/FreeTypeGX.h" #include "utils/FreeTypeGX.h"
#define APPNAME "Visual Boy Advance GX" #define APPNAME "Visual Boy Advance GX"
#define APPVERSION "2.2.6" #define APPVERSION "2.2.7"
#define APPFOLDER "vbagx" #define APPFOLDER "vbagx"
#define PREF_FILE_NAME "settings.xml" #define PREF_FILE_NAME "settings.xml"
#define PAL_FILE_NAME "palettes.xml" #define PAL_FILE_NAME "palettes.xml"

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@ -401,10 +401,10 @@ InitializeVideo ()
VIDEO_Init(); VIDEO_Init();
// Allocate the video buffers // Allocate the video buffers
xfb[0] = (u32 *) memalign(32, 640*574*2); xfb[0] = (u32 *) memalign(32, 640*576*2);
xfb[1] = (u32 *) memalign(32, 640*574*2); xfb[1] = (u32 *) memalign(32, 640*576*2);
DCInvalidateRange(xfb[0], 640*574*2); DCInvalidateRange(xfb[0], 640*576*2);
DCInvalidateRange(xfb[1], 640*574*2); DCInvalidateRange(xfb[1], 640*576*2);
xfb[0] = (u32 *) MEM_K0_TO_K1 (xfb[0]); xfb[0] = (u32 *) MEM_K0_TO_K1 (xfb[0]);
xfb[1] = (u32 *) MEM_K0_TO_K1 (xfb[1]); xfb[1] = (u32 *) MEM_K0_TO_K1 (xfb[1]);

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="2.2.6"> <app version="2.2.7">
<file url="http://vba-wii.googlecode.com/files/Visual%20Boy%20Advance%20GX%202.2.6.zip"></file> <file url="http://vba-wii.googlecode.com/files/Visual%20Boy%20Advance%20GX%202.2.7.zip"></file>
</app> </app>