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https://github.com/dborth/vbagx.git
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add ability to externally load fonts and activate japanese/korean
translations.
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parent
23ae2a2349
commit
e0b0f005b2
BIN
fonts/jp.ttf
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BIN
fonts/jp.ttf
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fonts/ko.ttf
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fonts/ko.ttf
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@ -38,6 +38,12 @@ https://github.com/dborth/vbagx/releases
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|0O×øo· UPDATE HISTORY ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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[2.3.9]
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* Added ability to load external fonts and activated Japanese/Korean
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translations. Simply put the ko.ttf or jp.ttf in the app directory
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* Added ability to change preview image source with + button (thanks Zalo!)
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[2.3.8 - January 4, 2019]
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* Restored changes lost from 2.3.0 core upgrade (GameCube virtual memory,
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@ -34,9 +34,14 @@
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#include "filebrowser.h"
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#include "gui/gui.h"
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#ifdef HW_RVL
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#include "mem2.h"
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#endif
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#define THREAD_SLEEP 100
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unsigned char *savebuffer = NULL;
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u8 *ext_font_ttf = NULL;
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static mutex_t bufferLock = LWP_MUTEX_NULL;
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FILE * file; // file pointer - the only one we should ever use!
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bool unmountRequired[7] = { false, false, false, false, false, false, false };
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@ -854,6 +859,43 @@ size_t LoadFile(char * filepath, bool silent)
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return LoadFile((char *)savebuffer, filepath, 0, SAVEBUFFERSIZE, silent);
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}
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#ifdef HW_RVL
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size_t LoadFont(char * filepath)
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{
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FILE *file = fopen (filepath, "rb");
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if(!file) {
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ErrorPrompt("Font file not found!");
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return 0;
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}
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fseeko(file,0,SEEK_END);
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size_t loadSize = ftello(file);
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if(loadSize == 0) {
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ErrorPrompt("Error loading font!");
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return 0;
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}
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if(ext_font_ttf) {
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mem2_free(ext_font_ttf);
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}
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ext_font_ttf = (u8 *)mem2_malloc(loadSize);
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if(!ext_font_ttf) {
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ErrorPrompt("Font file is too large!");
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fclose(file);
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return 0;
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}
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fseeko(file,0,SEEK_SET);
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fread (ext_font_ttf, 1, loadSize, file);
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fclose(file);
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return loadSize;
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}
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#endif
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/****************************************************************************
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* SaveFile
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* Write buffer to file
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@ -36,10 +36,12 @@ void FreeSaveBuffer();
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size_t LoadFile(char * rbuffer, char *filepath, size_t length, size_t buffersize, bool silent);
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size_t LoadFile(char * filepath, bool silent);
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size_t LoadSzFile(char * filepath, unsigned char * rbuffer);
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size_t LoadFont(char *filepath);
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size_t SaveFile(char * buffer, char *filepath, size_t datasize, bool silent);
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size_t SaveFile(char * filepath, size_t datasize, bool silent);
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extern unsigned char *savebuffer;
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extern u8 *ext_font_ttf;
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extern FILE * file;
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extern bool unmountRequired[];
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extern bool isMounted[];
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@ -35,6 +35,7 @@
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#include "gamesettings.h"
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#include "gui/gui.h"
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#include "utils/gettext.h"
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#include "utils/FreeTypeGX.h"
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#define THREAD_SLEEP 100
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@ -111,7 +112,7 @@ HaltGui()
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usleep(THREAD_SLEEP);
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}
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void ResetText()
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static void ResetText()
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{
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LoadLanguage();
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@ -119,6 +120,58 @@ void ResetText()
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mainWindow->ResetText();
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}
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static int currentLanguage = -1;
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void ChangeLanguage() {
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if(currentLanguage == GCSettings.language) {
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return;
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}
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if(GCSettings.language == LANG_JAPANESE || GCSettings.language == LANG_KOREAN) {
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#ifdef HW_RVL
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char filepath[MAXPATHLEN];
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switch(GCSettings.language) {
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case LANG_KOREAN:
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sprintf(filepath, "%s/ko.ttf", appPath);
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break;
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case LANG_JAPANESE:
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sprintf(filepath, "%s/jp.ttf", appPath);
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break;
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}
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size_t fontSize = LoadFont(filepath);
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if(fontSize > 0) {
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HaltGui();
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DeinitFreeType();
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InitFreeType((u8*)ext_font_ttf, fontSize);
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}
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else {
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GCSettings.language = currentLanguage;
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}
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#else
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GCSettings.language = currentLanguage;
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ErrorPrompt("Unsupported language!");
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#endif
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}
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#ifdef HW_RVL
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else {
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if(ext_font_ttf != NULL) {
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HaltGui();
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DeinitFreeType();
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mem2_free(ext_font_ttf);
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ext_font_ttf = NULL;
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InitFreeType((u8*)font_ttf, font_ttf_size);
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}
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}
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#endif
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HaltGui();
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ResetText();
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currentLanguage = GCSettings.language;
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ResumeGui();
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}
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/****************************************************************************
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* WindowPrompt
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*
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@ -3649,6 +3702,7 @@ static int MenuSettingsMenu()
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int i = 0;
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bool firstRun = true;
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OptionList options;
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currentLanguage = GCSettings.language;
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sprintf(options.name[i++], "Exit Action");
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sprintf(options.name[i++], "Wiimote Orientation");
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@ -3736,9 +3790,7 @@ static int MenuSettingsMenu()
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GCSettings.language = LANG_JAPANESE;
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if(GCSettings.language == LANG_SIMP_CHINESE)
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GCSettings.language = LANG_PORTUGUESE;
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else if(GCSettings.language == LANG_JAPANESE)
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GCSettings.language = LANG_ENGLISH;
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GCSettings.language = LANG_KOREAN;
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break;
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case 6:
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GCSettings.PreviewImage++;
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@ -3832,11 +3884,11 @@ static int MenuSettingsMenu()
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menu = MENU_SETTINGS;
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}
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}
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ChangeLanguage();
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HaltGui();
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mainWindow->Remove(&optionBrowser);
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mainWindow->Remove(&w);
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mainWindow->Remove(&titleTxt);
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ResetText();
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return menu;
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}
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@ -25,7 +25,7 @@ int YesNoPrompt(const char *msg, bool yesDefault);
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void ShowAction (const char *msg);
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void CancelAction();
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void ShowProgress (const char *msg, int done, int total);
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void ResetText();
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void ChangeLanguage();
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enum
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{
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@ -848,7 +848,7 @@ bool LoadPrefs()
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CreateDirectory(dirPath);
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}
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ResetText();
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ChangeLanguage();
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return prefFound;
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}
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