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finalize 1.0.1
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@ -25,7 +25,7 @@ INCLUDES := source/vba source/vba/gb source/ngc
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# options for code generation
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# options for code generation
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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CFLAGS = -g -Os -Wall $(MACHDEP) $(INCLUDE) -maltivec \
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CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE) -maltivec \
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-DNGC -DWORDS_BIGENDIAN -DC_CORE \
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-DNGC -DWORDS_BIGENDIAN -DC_CORE \
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-DCHANFFS -DSDL -DHAVE_ZUTIL_H
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-DCHANFFS -DSDL -DHAVE_ZUTIL_H
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CXXFLAGS = -save-temps -Xassembler -aln=$@.lst $(CFLAGS)
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CXXFLAGS = -save-temps -Xassembler -aln=$@.lst $(CFLAGS)
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@ -25,7 +25,7 @@ INCLUDES := source/vba source/vba/gb source/ngc
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# options for code generation
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# options for code generation
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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CFLAGS = -g -Os -Wall $(MACHDEP) $(INCLUDE) -maltivec \
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CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE) -maltivec \
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-DNGC -DWORDS_BIGENDIAN -DC_CORE \
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-DNGC -DWORDS_BIGENDIAN -DC_CORE \
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-DCHANFFS -DSDL -DHAVE_ZUTIL_H
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-DCHANFFS -DSDL -DHAVE_ZUTIL_H
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CXXFLAGS = -save-temps -Xassembler -aln=$@.lst $(CFLAGS)
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CXXFLAGS = -save-temps -Xassembler -aln=$@.lst $(CFLAGS)
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30
compiling.txt
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30
compiling.txt
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@ -0,0 +1,30 @@
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¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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- Visual Boy Advance GX -
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(Under GPL License)
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¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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-=[ Compiling ]=-
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This thing is a bugger to compile, at least for now. You can compile
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everything using -Os, but gameplay will run slow. Compiling with -O2
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using devkitppc 15 will crash on GBA.cpp. This must be due to some change in
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gcc 4.x that sets a compiler flag that the assembly code in thumb.h can't
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handle.
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To get around this:
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-use a precompiled GBA.o
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OR
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-compile a GBA.o and GBA.d using devkitpcc 13 (gcc 3.4.6)
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-copy these precompiled files to the build dir, and compile everything else
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with -O2 on devkitppc 15 (gcc 4.2.3)
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It would be really nice to automate this messy build process, or preferably
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to find out how to get gcc 4.x to play nice.
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-- Tantric, September 2008
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@ -1,7 +1,7 @@
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¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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- Visual Boy Advance GX -
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- Visual Boy Advance GX -
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Version 1.0.0
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Version 1.0.1
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(Under GPL License)
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(Under GPL License)
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¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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@ -22,6 +22,11 @@ With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
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|0O×øo· UPDATE HISTORY ·oø×O0|
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|0O×øo· UPDATE HISTORY ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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[What's New 1.0.1]
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* GBA games now run at full speed
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* Menu improvements, with spiffy new background - thanks brakken!
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* Fixed L/R buttons - they work now
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[What's New 1.0.0]
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[What's New 1.0.0]
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* Now compiles with devkitpro r15
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* Now compiles with devkitpro r15
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@ -12,9 +12,9 @@
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#define _VBA_H_
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#define _VBA_H_
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#include <gccore.h>
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#include <gccore.h>
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#define VERSIONNUM "1.0.0"
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#define VERSIONNUM "1.0.1"
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#define VERSIONSTR "VBA GX 1.0.0"
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#define VERSIONSTR "VBA GX 1.0.1"
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#define VERSIONSTRFULL "Visual Boy Advance GX 1.0.0"
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#define VERSIONSTRFULL "Visual Boy Advance GX 1.0.1"
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#define NOTSILENT 0
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#define NOTSILENT 0
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#define SILENT 1
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#define SILENT 1
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