mirror of
https://github.com/dborth/vbagx.git
synced 2024-11-22 18:49:18 +01:00
new option to force a video mode, PAL video mode changed
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6675c3c3db
commit
e8f54e3d56
@ -907,7 +907,7 @@ static int MenuGameSelection()
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HaltGui();
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btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
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btnLogo->SetPosition(-30, 24);
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btnLogo->SetPosition(-50, 24);
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mainWindow->Append(&titleTxt);
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mainWindow->Append(&gameBrowser);
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mainWindow->Append(&buttonWindow);
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@ -1095,7 +1095,7 @@ static int MenuGame()
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GuiImage closeBtnImgOver(&btnCloseOutlineOver);
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GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
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closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
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closeBtn.SetPosition(-30, 35);
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closeBtn.SetPosition(-50, 35);
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closeBtn.SetLabel(&closeBtnTxt);
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closeBtn.SetImage(&closeBtnImg);
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closeBtn.SetImageOver(&closeBtnImgOver);
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@ -1164,7 +1164,7 @@ static int MenuGame()
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w.Append(&closeBtn);
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btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
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btnLogo->SetPosition(-30, -40);
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btnLogo->SetPosition(-50, -40);
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mainWindow->Append(&w);
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if(lastMenu == MENU_NONE)
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@ -1380,7 +1380,7 @@ static int MenuGameSaves(int action)
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GuiImage closeBtnImgOver(&btnCloseOutlineOver);
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GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
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closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
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closeBtn.SetPosition(-30, 35);
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closeBtn.SetPosition(-50, 35);
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closeBtn.SetLabel(&closeBtnTxt);
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closeBtn.SetImage(&closeBtnImg);
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closeBtn.SetImageOver(&closeBtnImgOver);
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@ -1714,7 +1714,7 @@ static int MenuGameSettings()
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GuiImage closeBtnImgOver(&btnCloseOutlineOver);
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GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
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closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
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closeBtn.SetPosition(-30, 35);
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closeBtn.SetPosition(-50, 35);
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closeBtn.SetLabel(&closeBtnTxt);
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closeBtn.SetImage(&closeBtnImg);
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closeBtn.SetImageOver(&closeBtnImgOver);
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@ -2564,6 +2564,7 @@ static int MenuSettingsVideo()
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sprintf(options.name[i++], "Scaling");
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sprintf(options.name[i++], "Screen Zoom");
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sprintf(options.name[i++], "Screen Position");
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sprintf(options.name[i++], "Video Mode");
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options.length = i;
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GuiText titleTxt("Game Settings - Video", 28, (GXColor){255, 255, 255, 255});
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@ -2597,6 +2598,7 @@ static int MenuSettingsVideo()
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GuiOptionBrowser optionBrowser(552, 248, &options);
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optionBrowser.SetPosition(0, 108);
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optionBrowser.SetCol2Position(200);
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optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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HaltGui();
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@ -2631,6 +2633,20 @@ static int MenuSettingsVideo()
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sprintf (options.value[3], "%d, %d", GCSettings.xshift, GCSettings.yshift);
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switch(GCSettings.videomode)
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{
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case 0:
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sprintf (options.value[4], "Automatic (Recommended)"); break;
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case 1:
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sprintf (options.value[4], "NTSC (480i)"); break;
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case 2:
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sprintf (options.value[4], "Progressive (480p)"); break;
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case 3:
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sprintf (options.value[4], "PAL (50Hz)"); break;
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case 4:
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sprintf (options.value[4], "PAL (60Hz)"); break;
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}
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ret = optionBrowser.GetClickedOption();
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switch (ret)
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@ -2659,6 +2675,12 @@ static int MenuSettingsVideo()
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case 3:
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ScreenPositionWindow();
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break;
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case 4:
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GCSettings.videomode++;
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if(GCSettings.videomode > 4)
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GCSettings.videomode = 0;
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break;
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}
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if(backBtn.GetState() == STATE_CLICKED)
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@ -3314,7 +3336,7 @@ MainMenu (int menu)
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logoTxt.SetPosition(0, 4);
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btnLogo = new GuiButton(logoImg.GetWidth(), logoImg.GetHeight());
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btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
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btnLogo->SetPosition(-30, 24);
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btnLogo->SetPosition(-50, 24);
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btnLogo->SetImage(&logoImg);
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btnLogo->SetImageOver(&logoImgOver);
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btnLogo->SetLabel(&logoTxt);
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@ -56,6 +56,7 @@ struct SGCSettings{
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char smbshare[20];
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float ZoomLevel; // zoom amount
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int videomode; // 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz)
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int scaling; // 0 - default, 1 - partial stretch, 2 - stretch to fit, 3 - widescreen correction
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int render; // 0 - original, 1 - filtered, 2 - unfiltered
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int xshift; // video output shift
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@ -36,6 +36,8 @@ void FixInvalidSettings()
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GCSettings.SFXVolume = 40;
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if(!(GCSettings.render >= 0 && GCSettings.render < 2))
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GCSettings.render = 1;
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if(!(GCSettings.videomode >= 0 && GCSettings.videomode < 5))
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GCSettings.videomode = 0;
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}
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/****************************************************************************
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@ -72,6 +74,7 @@ DefaultSettings ()
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GCSettings.VerifySaves = 0;
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GCSettings.ZoomLevel = 1.0; // zoom level
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GCSettings.videomode = 0; // automatic video mode detection
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GCSettings.render = 1; // Filtered
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GCSettings.scaling = 1; // partial stretch
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GCSettings.WiiControls = false; // Match Wii Game
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@ -31,6 +31,7 @@ u32 FrameTimer = 0;
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/*** External 2D Video ***/
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/*** 2D Video Globals ***/
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static GXRModeObj *vmode = NULL; // Graphics Mode Object
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static int currentVideoMode = -1; // -1 - not set, 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz)
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unsigned int *xfb[2]; // Framebuffers
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int whichfb = 0; // Frame buffer toggle
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@ -341,19 +342,51 @@ UpdatePadsCB ()
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}
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}
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/****************************************************************************
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* InitializeVideo
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*
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* This function MUST be called at startup.
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* - also sets up menu video mode
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***************************************************************************/
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void
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InitializeVideo ()
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/****************************************************************************
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* SetupVideoMode
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*
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* Finds the optimal video mode, or uses the user-specified one
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* Also configures original video modes
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***************************************************************************/
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static void SetupVideoMode()
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{
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// get default video mode
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if(currentVideoMode == GCSettings.videomode)
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return; // no need to do anything
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// choose the desired video mode
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switch(GCSettings.videomode)
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{
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case 1: // NTSC (480i)
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vmode = &TVNtsc480IntDf;
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break;
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case 2: // Progressive (480p)
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vmode = &TVNtsc480Prog;
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break;
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case 3: // PAL (50Hz)
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vmode = &TVPal574IntDfScale;
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break;
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case 4: // PAL (60Hz)
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vmode = &TVEurgb60Hz480IntDf;
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break;
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default:
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vmode = VIDEO_GetPreferredMode(NULL);
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#ifdef HW_DOL
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/* we have component cables, but the preferred mode is interlaced
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* why don't we switch into progressive?
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* on the Wii, the user can do this themselves on their Wii Settings */
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if(VIDEO_HaveComponentCable())
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vmode = &TVNtsc480Prog;
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#endif
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// use hardware vertical scaling to fill screen
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if(vmode->viTVMode >> 2 == VI_PAL)
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vmode = &TVPal574IntDfScale;
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break;
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}
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// configure original modes (not implemented)
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switch (vmode->viTVMode >> 2)
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{
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case VI_PAL:
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@ -369,17 +402,11 @@ InitializeVideo ()
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break;
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}
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#ifdef HW_DOL
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/* we have component cables, but the preferred mode is interlaced
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* why don't we switch into progressive?
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* on the Wii, the user can do this themselves on their Wii Settings */
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if(VIDEO_HaveComponentCable())
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vmode = &TVNtsc480Prog;
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#endif
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// check for progressive scan
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if (vmode->viTVMode == VI_TVMODE_NTSC_PROG)
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progressive = true;
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else
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progressive = false;
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#ifdef HW_RVL
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// widescreen fix
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@ -390,10 +417,24 @@ InitializeVideo ()
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}
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#endif
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currentVideoMode = GCSettings.videomode;
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}
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/****************************************************************************
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* InitializeVideo
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*
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* This function MUST be called at startup.
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* - also sets up menu video mode
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***************************************************************************/
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void
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InitializeVideo ()
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{
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SetupVideoMode();
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VIDEO_Configure (vmode);
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screenheight = 480;
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screenwidth = vmode->fbWidth;
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screenwidth = 640;
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// Allocate the video buffers
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xfb[0] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
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@ -511,11 +552,10 @@ static void UpdateScaling()
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void
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ResetVideo_Emu ()
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{
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GXRModeObj *rmode;
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SetupVideoMode();
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GXRModeObj *rmode = vmode; // same mode as menu
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Mtx44 p;
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rmode = vmode; // same mode as menu
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// reconfigure VI
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VIDEO_Configure (rmode);
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VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], COLOR_BLACK);
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@ -725,6 +765,7 @@ ResetVideo_Menu ()
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f32 yscale;
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u32 xfbHeight;
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SetupVideoMode();
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VIDEO_Configure (vmode);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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