new option to force a video mode, PAL video mode changed

This commit is contained in:
dborth 2009-04-22 18:24:05 +00:00
parent 6675c3c3db
commit e8f54e3d56
4 changed files with 93 additions and 26 deletions

View File

@ -907,7 +907,7 @@ static int MenuGameSelection()
HaltGui();
btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
btnLogo->SetPosition(-30, 24);
btnLogo->SetPosition(-50, 24);
mainWindow->Append(&titleTxt);
mainWindow->Append(&gameBrowser);
mainWindow->Append(&buttonWindow);
@ -1095,7 +1095,7 @@ static int MenuGame()
GuiImage closeBtnImgOver(&btnCloseOutlineOver);
GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
closeBtn.SetPosition(-30, 35);
closeBtn.SetPosition(-50, 35);
closeBtn.SetLabel(&closeBtnTxt);
closeBtn.SetImage(&closeBtnImg);
closeBtn.SetImageOver(&closeBtnImgOver);
@ -1164,7 +1164,7 @@ static int MenuGame()
w.Append(&closeBtn);
btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btnLogo->SetPosition(-30, -40);
btnLogo->SetPosition(-50, -40);
mainWindow->Append(&w);
if(lastMenu == MENU_NONE)
@ -1380,7 +1380,7 @@ static int MenuGameSaves(int action)
GuiImage closeBtnImgOver(&btnCloseOutlineOver);
GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
closeBtn.SetPosition(-30, 35);
closeBtn.SetPosition(-50, 35);
closeBtn.SetLabel(&closeBtnTxt);
closeBtn.SetImage(&closeBtnImg);
closeBtn.SetImageOver(&closeBtnImgOver);
@ -1714,7 +1714,7 @@ static int MenuGameSettings()
GuiImage closeBtnImgOver(&btnCloseOutlineOver);
GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
closeBtn.SetPosition(-30, 35);
closeBtn.SetPosition(-50, 35);
closeBtn.SetLabel(&closeBtnTxt);
closeBtn.SetImage(&closeBtnImg);
closeBtn.SetImageOver(&closeBtnImgOver);
@ -2564,6 +2564,7 @@ static int MenuSettingsVideo()
sprintf(options.name[i++], "Scaling");
sprintf(options.name[i++], "Screen Zoom");
sprintf(options.name[i++], "Screen Position");
sprintf(options.name[i++], "Video Mode");
options.length = i;
GuiText titleTxt("Game Settings - Video", 28, (GXColor){255, 255, 255, 255});
@ -2597,6 +2598,7 @@ static int MenuSettingsVideo()
GuiOptionBrowser optionBrowser(552, 248, &options);
optionBrowser.SetPosition(0, 108);
optionBrowser.SetCol2Position(200);
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
HaltGui();
@ -2631,6 +2633,20 @@ static int MenuSettingsVideo()
sprintf (options.value[3], "%d, %d", GCSettings.xshift, GCSettings.yshift);
switch(GCSettings.videomode)
{
case 0:
sprintf (options.value[4], "Automatic (Recommended)"); break;
case 1:
sprintf (options.value[4], "NTSC (480i)"); break;
case 2:
sprintf (options.value[4], "Progressive (480p)"); break;
case 3:
sprintf (options.value[4], "PAL (50Hz)"); break;
case 4:
sprintf (options.value[4], "PAL (60Hz)"); break;
}
ret = optionBrowser.GetClickedOption();
switch (ret)
@ -2659,6 +2675,12 @@ static int MenuSettingsVideo()
case 3:
ScreenPositionWindow();
break;
case 4:
GCSettings.videomode++;
if(GCSettings.videomode > 4)
GCSettings.videomode = 0;
break;
}
if(backBtn.GetState() == STATE_CLICKED)
@ -3314,7 +3336,7 @@ MainMenu (int menu)
logoTxt.SetPosition(0, 4);
btnLogo = new GuiButton(logoImg.GetWidth(), logoImg.GetHeight());
btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
btnLogo->SetPosition(-30, 24);
btnLogo->SetPosition(-50, 24);
btnLogo->SetImage(&logoImg);
btnLogo->SetImageOver(&logoImgOver);
btnLogo->SetLabel(&logoTxt);

View File

@ -56,6 +56,7 @@ struct SGCSettings{
char smbshare[20];
float ZoomLevel; // zoom amount
int videomode; // 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz)
int scaling; // 0 - default, 1 - partial stretch, 2 - stretch to fit, 3 - widescreen correction
int render; // 0 - original, 1 - filtered, 2 - unfiltered
int xshift; // video output shift

View File

@ -36,6 +36,8 @@ void FixInvalidSettings()
GCSettings.SFXVolume = 40;
if(!(GCSettings.render >= 0 && GCSettings.render < 2))
GCSettings.render = 1;
if(!(GCSettings.videomode >= 0 && GCSettings.videomode < 5))
GCSettings.videomode = 0;
}
/****************************************************************************
@ -72,6 +74,7 @@ DefaultSettings ()
GCSettings.VerifySaves = 0;
GCSettings.ZoomLevel = 1.0; // zoom level
GCSettings.videomode = 0; // automatic video mode detection
GCSettings.render = 1; // Filtered
GCSettings.scaling = 1; // partial stretch
GCSettings.WiiControls = false; // Match Wii Game

View File

@ -31,6 +31,7 @@ u32 FrameTimer = 0;
/*** External 2D Video ***/
/*** 2D Video Globals ***/
static GXRModeObj *vmode = NULL; // Graphics Mode Object
static int currentVideoMode = -1; // -1 - not set, 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz)
unsigned int *xfb[2]; // Framebuffers
int whichfb = 0; // Frame buffer toggle
@ -341,19 +342,51 @@ UpdatePadsCB ()
}
}
/****************************************************************************
* InitializeVideo
*
* This function MUST be called at startup.
* - also sets up menu video mode
***************************************************************************/
void
InitializeVideo ()
/****************************************************************************
* SetupVideoMode
*
* Finds the optimal video mode, or uses the user-specified one
* Also configures original video modes
***************************************************************************/
static void SetupVideoMode()
{
// get default video mode
if(currentVideoMode == GCSettings.videomode)
return; // no need to do anything
// choose the desired video mode
switch(GCSettings.videomode)
{
case 1: // NTSC (480i)
vmode = &TVNtsc480IntDf;
break;
case 2: // Progressive (480p)
vmode = &TVNtsc480Prog;
break;
case 3: // PAL (50Hz)
vmode = &TVPal574IntDfScale;
break;
case 4: // PAL (60Hz)
vmode = &TVEurgb60Hz480IntDf;
break;
default:
vmode = VIDEO_GetPreferredMode(NULL);
#ifdef HW_DOL
/* we have component cables, but the preferred mode is interlaced
* why don't we switch into progressive?
* on the Wii, the user can do this themselves on their Wii Settings */
if(VIDEO_HaveComponentCable())
vmode = &TVNtsc480Prog;
#endif
// use hardware vertical scaling to fill screen
if(vmode->viTVMode >> 2 == VI_PAL)
vmode = &TVPal574IntDfScale;
break;
}
// configure original modes (not implemented)
switch (vmode->viTVMode >> 2)
{
case VI_PAL:
@ -369,17 +402,11 @@ InitializeVideo ()
break;
}
#ifdef HW_DOL
/* we have component cables, but the preferred mode is interlaced
* why don't we switch into progressive?
* on the Wii, the user can do this themselves on their Wii Settings */
if(VIDEO_HaveComponentCable())
vmode = &TVNtsc480Prog;
#endif
// check for progressive scan
if (vmode->viTVMode == VI_TVMODE_NTSC_PROG)
progressive = true;
else
progressive = false;
#ifdef HW_RVL
// widescreen fix
@ -390,10 +417,24 @@ InitializeVideo ()
}
#endif
currentVideoMode = GCSettings.videomode;
}
/****************************************************************************
* InitializeVideo
*
* This function MUST be called at startup.
* - also sets up menu video mode
***************************************************************************/
void
InitializeVideo ()
{
SetupVideoMode();
VIDEO_Configure (vmode);
screenheight = 480;
screenwidth = vmode->fbWidth;
screenwidth = 640;
// Allocate the video buffers
xfb[0] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
@ -511,11 +552,10 @@ static void UpdateScaling()
void
ResetVideo_Emu ()
{
GXRModeObj *rmode;
SetupVideoMode();
GXRModeObj *rmode = vmode; // same mode as menu
Mtx44 p;
rmode = vmode; // same mode as menu
// reconfigure VI
VIDEO_Configure (rmode);
VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], COLOR_BLACK);
@ -725,6 +765,7 @@ ResetVideo_Menu ()
f32 yscale;
u32 xfbHeight;
SetupVideoMode();
VIDEO_Configure (vmode);
VIDEO_Flush();
VIDEO_WaitVSync();