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Fixed SD2SP2 / SD gecko issues
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@ -38,6 +38,10 @@ With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
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## UPDATE HISTORY
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[2.4.4 - February 6, 2021]
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* Fixed SD2SP2 / SD gecko issues (again)
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[2.4.3 - January 31, 2021]
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* Fixed SD2SP2 issues
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@ -2,8 +2,8 @@
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<app version="1">
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<name>Visual Boy Advance GX</name>
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<coder>Tantric</coder>
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<version>2.4.3</version>
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<release_date>20210131</release_date>
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<version>2.4.4</version>
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<release_date>20210206</release_date>
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<short_description>GBA/GBC/GB Emulator</short_description>
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<long_description>A port of Visual Boy Advance - M to the Wii.</long_description>
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<ahb_access />
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@ -62,12 +62,12 @@ int autoLoadMethod()
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device = DEVICE_SD;
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else if(ChangeInterface(DEVICE_USB, SILENT))
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device = DEVICE_USB;
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else if(ChangeInterface(DEVICE_SD_PORT2, SILENT))
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device = DEVICE_SD_PORT2;
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else if(ChangeInterface(DEVICE_SD_SLOTA, SILENT))
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device = DEVICE_SD_SLOTA;
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else if(ChangeInterface(DEVICE_SD_SLOTB, SILENT))
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device = DEVICE_SD_SLOTB;
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else if(ChangeInterface(DEVICE_SD_PORT2, SILENT))
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device = DEVICE_SD_PORT2;
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else if(ChangeInterface(DEVICE_DVD, SILENT))
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device = DEVICE_DVD;
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else if(ChangeInterface(DEVICE_SMB, SILENT))
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@ -95,12 +95,12 @@ int autoSaveMethod(bool silent)
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device = DEVICE_SD;
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else if(ChangeInterface(DEVICE_USB, SILENT))
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device = DEVICE_USB;
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else if(ChangeInterface(DEVICE_SD_PORT2, SILENT))
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device = DEVICE_SD_PORT2;
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else if(ChangeInterface(DEVICE_SD_SLOTA, SILENT))
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device = DEVICE_SD_SLOTA;
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else if(ChangeInterface(DEVICE_SD_SLOTB, SILENT))
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device = DEVICE_SD_SLOTB;
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else if(ChangeInterface(DEVICE_SD_PORT2, SILENT))
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device = DEVICE_SD_PORT2;
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else if(ChangeInterface(DEVICE_SMB, SILENT))
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device = DEVICE_SMB;
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else if(!silent)
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@ -295,10 +295,6 @@ void MountAllFAT()
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#ifdef HW_RVL
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MountFAT(DEVICE_SD, SILENT);
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MountFAT(DEVICE_USB, SILENT);
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#else
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MountFAT(DEVICE_SD_PORT2, SILENT);
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MountFAT(DEVICE_SD_SLOTA, SILENT);
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MountFAT(DEVICE_SD_SLOTB, SILENT);
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#endif
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}
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@ -815,12 +815,6 @@ bool LoadPrefs()
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sprintf(filepath[2], "usb:/apps/%s", APPFOLDER);
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sprintf(filepath[3], "sd:/%s", APPFOLDER);
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sprintf(filepath[4], "usb:/%s", APPFOLDER);
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#else
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numDevices = 3;
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sprintf(filepath[0], "port2:/%s", APPFOLDER);
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sprintf(filepath[1], "carda:/%s", APPFOLDER);
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sprintf(filepath[2], "cardb:/%s", APPFOLDER);
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#endif
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for(int i=0; i<numDevices; i++)
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{
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@ -829,6 +823,20 @@ bool LoadPrefs()
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if(prefFound)
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break;
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}
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#else
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if(ChangeInterface(DEVICE_SD_SLOTA, SILENT)) {
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sprintf(filepath[0], "carda:/%s", APPFOLDER);
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prefFound = LoadPrefsFromMethod(filepath[0]);
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}
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else if(ChangeInterface(DEVICE_SD_SLOTB, SILENT)) {
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sprintf(filepath[0], "cardb:/%s", APPFOLDER);
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prefFound = LoadPrefsFromMethod(filepath[0]);
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}
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else if(ChangeInterface(DEVICE_SD_PORT2, SILENT)) {
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sprintf(filepath[0], "port2:/%s", APPFOLDER);
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prefFound = LoadPrefsFromMethod(filepath[0]);
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}
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#endif
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prefLoaded = true; // attempted to load preferences
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@ -17,7 +17,7 @@
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#include "utils/FreeTypeGX.h"
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#define APPNAME "Visual Boy Advance GX"
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#define APPVERSION "2.4.3"
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#define APPVERSION "2.4.4"
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#define APPFOLDER "vbagx"
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#define PREF_FILE_NAME "settings.xml"
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#define PAL_FILE_NAME "palettes.xml"
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