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fix superstar saga sound glitch
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@ -113,7 +113,7 @@ void Gb_Sweep_Square::clock_sweep()
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int Gb_Wave::access( unsigned addr ) const
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{
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if ( enabled )
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if ( enabled && mode != Gb_Apu::mode_agb )
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{
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addr = phase & (bank_size - 1);
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if ( mode == Gb_Apu::mode_dmg )
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@ -442,7 +442,7 @@ static unsigned run_lfsr( unsigned s, unsigned mask, int count )
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{
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// won't fully replace upper 8 bits, so have to do the unoptimized way
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while ( --count >= 0 )
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s = (s >> 1 | mask) ^ (mask & -((s - 1) & 2));
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s = (s >> 1 | mask) ^ (mask & (0 - ((s - 1) & 2)));
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}
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else
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{
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