mirror of
https://github.com/dborth/vbagx.git
synced 2024-11-25 20:16:53 +01:00
some spiffy new audio/video code!
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parent
375a5b42ba
commit
f5e8484dc8
@ -62,11 +62,10 @@ static void AudioPlayer()
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{
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if (!ConfigRequested)
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{
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whichab ^= 1;
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int len = MIXER_GetSamples(soundbuffer[whichab], 3200);
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DCFlushRange(soundbuffer[whichab],len);
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AUDIO_InitDMA((u32)soundbuffer[whichab],len);
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AUDIO_StartDMA();
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whichab ^= 1;
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IsPlaying = 1;
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}
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else
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@ -106,6 +105,13 @@ SwitchAudioMode(int mode)
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ASND_Pause(1);
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AUDIO_StopDMA();
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AUDIO_RegisterDMACallback(AudioPlayer);
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memset(soundbuffer[0],0,3840);
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memset(soundbuffer[1],0,3840);
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DCFlushRange(soundbuffer[0],3840);
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DCFlushRange(soundbuffer[1],3840);
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AUDIO_InitDMA((u32)soundbuffer[whichab],3200);
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AUDIO_StartDMA();
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#endif
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}
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else // menu
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@ -323,12 +323,28 @@ class GuiElement
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//!Considers alpha, alphaDyn, and the parent element's GetAlpha() value
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//!\return alpha
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int GetAlpha();
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//!Sets the element's scale
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//!Sets the element's x and y scale
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//!\param s scale (1 is 100%)
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void SetScale(float s);
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//!Sets the element's x scale
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//!\param s scale (1 is 100%)
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void SetScaleX(float s);
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//!Sets the element's y scale
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//!\param s scale (1 is 100%)
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void SetScaleY(float s);
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//!Sets the element's x and y scale, using the provided max width/height
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//!\param w Maximum width
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//!\param h Maximum height
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void SetScale(int w, int h);
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//!Gets the element's current scale
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//!Considers scale, scaleDyn, and the parent element's GetScale() value
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float GetScale();
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//!Gets the element's current x scale
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//!Considers scale, scaleDyn, and the parent element's GetScale() value
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float GetScaleX();
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//!Gets the element's current y scale
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//!Considers scale, scaleDyn, and the parent element's GetScale() value
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float GetScaleY();
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//!Set a new GuiTrigger for the element
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//!\param t Pointer to GuiTrigger
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void SetTrigger(GuiTrigger * t);
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@ -420,7 +436,8 @@ class GuiElement
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int yoffsetDyn; //!< Element Y offset, dynamic (added to yoffset value for animation effects)
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int alpha; //!< Element alpha value (0-255)
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int alphaDyn; //!< Element alpha, dynamic (multiplied by alpha value for blending/fading effects)
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f32 scale; //!< Element scale (1 = 100%)
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f32 xscale; //!< Element X scale (1 = 100%)
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f32 yscale; //!< Element Y scale (1 = 100%)
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f32 scaleDyn; //!< Element scale, dynamic (multiplied by alpha value for blending/fading effects)
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int effects; //!< Currently enabled effect(s). 0 when no effects are enabled
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int effectAmount; //!< Effect amount. Used by different effects for different purposes
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@ -24,7 +24,8 @@ GuiElement::GuiElement()
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width = 0;
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height = 0;
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alpha = 255;
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scale = 1;
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xscale = 1;
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yscale = 1;
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state = STATE_DEFAULT;
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stateChan = -1;
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trigger[0] = NULL;
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@ -92,12 +93,13 @@ int GuiElement::GetLeft()
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x = pLeft;
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break;
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case ALIGN_CENTRE:
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x = pLeft + (pWidth>>1) - (width>>1);
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x = pLeft + pWidth/2.0 - (width*xscale)/2.0;
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break;
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case ALIGN_RIGHT:
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x = pLeft + pWidth - width;
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x = pLeft + pWidth - width*xscale;
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break;
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}
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x += (width*(xscale - 1))/2.0; // correct offset for scaled images
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return x + xoffset;
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}
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@ -122,12 +124,13 @@ int GuiElement::GetTop()
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y = pTop;
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break;
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case ALIGN_MIDDLE:
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y = pTop + (pHeight>>1) - (height>>1);
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y = pTop + pHeight/2.0 - (height*yscale)/2.0;
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break;
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case ALIGN_BOTTOM:
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y = pTop + pHeight - height;
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y = pTop + pHeight - height*yscale;
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break;
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}
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y += (height*(yscale - 1))/2.0; // correct offset for scaled images
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return y + yoffset;
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}
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@ -218,12 +221,36 @@ int GuiElement::GetAlpha()
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void GuiElement::SetScale(float s)
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{
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scale = s;
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xscale = s;
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yscale = s;
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}
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void GuiElement::SetScaleX(float s)
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{
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xscale = s;
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}
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void GuiElement::SetScaleY(float s)
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{
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yscale = s;
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}
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void GuiElement::SetScale(int mw, int mh)
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{
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xscale = 1.0f;
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if(width > mw || height > mh)
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{
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if(width/(height*1.0) > mw/(mh*1.0))
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xscale = mw/(width*1.0);
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else
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xscale = mh/(height*1.0);
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}
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yscale = xscale;
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}
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float GuiElement::GetScale()
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{
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float s = scale * scaleDyn;
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float s = xscale * scaleDyn;
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if(parentElement)
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s *= parentElement->GetScale();
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@ -231,6 +258,26 @@ float GuiElement::GetScale()
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return s;
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}
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float GuiElement::GetScaleX()
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{
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float s = xscale * scaleDyn;
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if(parentElement)
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s *= parentElement->GetScale();
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return s;
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}
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float GuiElement::GetScaleY()
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{
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float s = yscale * scaleDyn;
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if(parentElement)
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s *= parentElement->GetScaleY();
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return s;
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}
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int GuiElement::GetState()
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{
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return state;
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@ -226,7 +226,8 @@ void GuiImage::Draw()
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if(!image || !this->IsVisible() || tile == 0)
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return;
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float currScale = this->GetScale();
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float currScaleX = this->GetScaleX();
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float currScaleY = this->GetScaleY();
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int currLeft = this->GetLeft();
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int thisTop = this->GetTop();
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@ -235,16 +236,12 @@ void GuiImage::Draw()
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int alpha = this->GetAlpha();
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for(int i=0; i<tile; ++i)
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{
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Menu_DrawImg(currLeft+width*i, thisTop, width, height, image, imageangle, currScale, currScale, alpha);
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Menu_DrawImg(currLeft+width*i, thisTop, width, height, image, imageangle, currScaleX, currScaleY, alpha);
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}
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}
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else
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{
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// temporary (maybe), used to correct offset for scaled images
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if(scale != 1)
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currLeft += (width*(scale - 1))/2;
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Menu_DrawImg(currLeft, thisTop, width, height, image, imageangle, currScale, currScale, this->GetAlpha());
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Menu_DrawImg(currLeft, thisTop, width, height, image, imageangle, currScaleX, currScaleY, this->GetAlpha());
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}
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if(stripe > 0)
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@ -375,7 +375,7 @@ ProgressWindow(char *title, char *msg)
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}
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// wait to see if progress flag changes soon
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progsleep = 400000;
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progsleep = 800000;
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while(progsleep > 0)
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{
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@ -4223,9 +4223,11 @@ MainMenu (int menu)
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if(gameScreenTex)
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{
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gameScreenImg = new GuiImage(gameScreenTex, screenwidth, screenheight);
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gameScreenImg = new GuiImage(gameScreenTex, vmode->fbWidth, vmode->efbHeight);
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gameScreenImg->SetAlpha(192);
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gameScreenImg->ColorStripe(30);
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gameScreenImg->SetScaleX(screenwidth/(float)vmode->fbWidth);
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gameScreenImg->SetScaleY(screenheight/(float)vmode->efbHeight);
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mainWindow->Append(gameScreenImg);
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bgImg->SetVisible(false);
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}
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@ -364,7 +364,7 @@ bool SaveBatteryOrState(char * filepath, int action, bool silent)
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if (pngContext != NULL)
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{
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imgSize = PNGU_EncodeFromGXTexture(pngContext, screenwidth, screenheight, gameScreenTex2, 0);
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imgSize = PNGU_EncodeFromGXTexture(pngContext, vmode->fbWidth, vmode->efbHeight, gameScreenTex2, 0);
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PNGU_ReleaseImageContext(pngContext);
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}
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@ -29,7 +29,7 @@ u32 FrameTimer = 0;
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/*** External 2D Video ***/
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/*** 2D Video Globals ***/
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static GXRModeObj *vmode = NULL; // Graphics Mode Object
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GXRModeObj *vmode = NULL; // Graphics Mode Object
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unsigned int *xfb[2] = { NULL, NULL }; // Framebuffers
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int whichfb = 0; // Frame buffer toggle
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@ -304,22 +304,6 @@ static GXRModeObj * FindVideoMode()
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break;
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}
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// configure original modes (not implemented)
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switch (mode->viTVMode >> 2)
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{
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case VI_PAL:
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// 576 lines (PAL 50hz)
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break;
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case VI_NTSC:
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// 480 lines (NTSC 60hz)
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break;
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default:
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// 480 lines (PAL 60Hz)
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break;
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}
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// check for progressive scan
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if (mode->viTVMode == VI_TVMODE_NTSC_PROG)
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progressive = true;
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@ -327,11 +311,45 @@ static GXRModeObj * FindVideoMode()
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progressive = false;
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#ifdef HW_RVL
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// widescreen fix
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if(CONF_GetAspectRatio() == CONF_ASPECT_16_9)
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bool pal = false;
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if (mode == &TVPal528IntDf)
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pal = true;
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if (CONF_GetAspectRatio() == CONF_ASPECT_16_9)
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{
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mode->viWidth = 678;
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mode->viXOrigin = (VI_MAX_WIDTH_NTSC - 678) / 2;
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mode->fbWidth = 640;
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mode->efbHeight = 456;
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mode->viWidth = 686;
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if (pal)
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{
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mode->xfbHeight = 542;
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mode->viHeight = 542;
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}
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else
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{
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mode->xfbHeight = 456;
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mode->viHeight = 456;
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}
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}
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else
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{
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if (pal)
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mode = &TVPal574IntDfScale;
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mode->viWidth = 672;
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}
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if (pal)
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{
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mode->viXOrigin = (VI_MAX_WIDTH_PAL - mode->viWidth) / 2;
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mode->viYOrigin = (VI_MAX_HEIGHT_PAL - mode->viHeight) / 2;
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}
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else
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{
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mode->viXOrigin = (VI_MAX_WIDTH_NTSC - mode->viWidth) / 2;
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mode->viYOrigin = (VI_MAX_HEIGHT_NTSC - mode->viHeight) / 2;
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}
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#endif
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@ -25,6 +25,7 @@ void Menu_Render();
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void Menu_DrawImg(f32 xpos, f32 ypos, u16 width, u16 height, u8 data[], f32 degrees, f32 scaleX, f32 scaleY, u8 alphaF );
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void Menu_DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color, u8 filled);
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extern GXRModeObj *vmode;
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extern int screenheight;
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extern int screenwidth;
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extern s32 CursorX, CursorY;
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