mirror of
https://github.com/dborth/vbagx.git
synced 2024-11-22 18:49:18 +01:00
video changes
This commit is contained in:
parent
85e1a7093c
commit
fb1f522721
@ -313,6 +313,8 @@ u32 GetJoy()
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SaveBatteryOrState(GCSettings.SaveMethod, 0, SILENT); // save battery
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SaveBatteryOrState(GCSettings.SaveMethod, 1, SILENT); // save state
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}
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// change to menu video mode
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ResetVideo_Menu ();
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MainMenu(3);
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return 0;
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}
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@ -94,7 +94,7 @@ LoadManager ()
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/****************************************************************************
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* Preferences Menu
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***************************************************************************/
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static int prefmenuCount = 10;
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static int prefmenuCount = 11;
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static char prefmenu[][50] = {
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"Load Method",
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@ -106,6 +106,7 @@ static char prefmenu[][50] = {
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"Auto Save",
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"Verify MC Saves",
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"Enable Zooming",
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"Video Rendering",
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"Save Preferences",
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"Back to Main Menu"
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@ -193,6 +194,11 @@ PreferencesMenu ()
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sprintf (prefmenu[7], "Enable Zooming %s",
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GCSettings.NGCZoom == true ? " ON" : "OFF");
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if ( GCSettings.render == 0)
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sprintf (prefmenu[8], "Video Rendering Filtered");
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if ( GCSettings.render == 1)
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sprintf (prefmenu[8], "Video Rendering Unfiltered");
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ret = RunMenu (prefmenu, prefmenuCount, (char*)"Preferences", 16);
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switch (ret)
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@ -232,11 +238,19 @@ PreferencesMenu ()
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break;
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case 8:
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GCSettings.render++;
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if (GCSettings.render > 1 )
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GCSettings.render = 0;
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// reset zoom
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zoom_reset ();
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break;
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case 9:
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SavePrefs(GCSettings.SaveMethod, NOTSILENT);
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break;
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case -1: /*** Button B ***/
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case 9:
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case 10:
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quit = 1;
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break;
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@ -11,9 +11,9 @@
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#define _VBA_H_
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#include <gccore.h>
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#define VERSIONNUM "1.0.2"
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#define VERSIONSTR "VBA GX 1.0.2"
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#define VERSIONSTRFULL "Visual Boy Advance GX 1.0.2"
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#define VERSIONNUM "1.0.3"
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#define VERSIONSTR "VBA GX 1.0.3"
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#define VERSIONSTRFULL "Visual Boy Advance GX 1.0.3"
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#define NOTSILENT 0
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#define SILENT 1
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@ -47,6 +47,7 @@ struct SGCSettings{
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char smbshare[20];
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int NGCZoom; // 0 - off, 1 - on
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int VerifySaves;
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int render; // 0 - filtered, 1 - unfiltered
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};
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extern struct SGCSettings GCSettings;
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@ -47,4 +47,5 @@ DefaultSettings ()
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GCSettings.VerifySaves = 0;
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GCSettings.NGCZoom = 0; // zooming default off
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GCSettings.render = 0; // Unfiltered
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}
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@ -519,14 +519,14 @@ void systemDrawScreen()
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// GB / GBC Have oodles of time - so sync on VSync
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GX_Render( srcWidth, srcHeight, pix, srcPitch );
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#ifdef HW_RVL
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/*#ifdef HW_RVL
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VIDEO_WaitVSync ();
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#else
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if ( cartridgeType == 1 )
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{
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VIDEO_WaitVSync();
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}
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#endif
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#endif*/
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}
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extern bool gbUpdateSizes();
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@ -11,15 +11,18 @@
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* These are pretty standard functions to setup and use GX scaling.
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***************************************************************************/
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#include <gccore.h>
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#include <unistd.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <malloc.h>
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#include <wiiuse/wpad.h>
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#include "images/bg.h"
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#include "pal60.h"
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#include "vba.h"
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//#include "pal60.h"
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extern unsigned int SMBTimer; // timer to reset SMB connection
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u32 FrameTimer = 0;
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/*** External 2D Video ***/
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/*** 2D Video Globals ***/
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@ -32,6 +35,7 @@ int screenheight;
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/*** 3D GX ***/
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#define DEFAULT_FIFO_SIZE ( 256 * 1024 )
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static u8 gp_fifo[DEFAULT_FIFO_SIZE] ATTRIBUTE_ALIGN(32);
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unsigned int copynow = GX_FALSE;
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/*** Texture memory ***/
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static u8 *texturemem = NULL;
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@ -75,6 +79,75 @@ static camera cam = { {0.0F, 0.0F, 0.0F},
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{0.0F, 0.0F, -0.5F}
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};
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#ifdef VIDEO_THREADING
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/****************************************************************************
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* VideoThreading
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***************************************************************************/
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#define TSTACK 16384
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lwpq_t videoblankqueue;
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lwp_t vbthread;
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static unsigned char vbstack[TSTACK];
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/****************************************************************************
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* vbgetback
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*
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* This callback enables the emulator to keep running while waiting for a
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* vertical blank.
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*
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* Putting LWP to good use :)
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***************************************************************************/
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static void *
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vbgetback (void *arg)
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{
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while (1)
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{
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VIDEO_WaitVSync (); /**< Wait for video vertical blank */
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LWP_SuspendThread (vbthread);
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}
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return NULL;
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}
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/****************************************************************************
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* InitVideoThread
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*
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* libOGC provides a nice wrapper for LWP access.
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* This function sets up a new local queue and attaches the thread to it.
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***************************************************************************/
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void
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InitVideoThread ()
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{
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/*** Initialise a new queue ***/
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LWP_InitQueue (&videoblankqueue);
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/*** Create the thread on this queue ***/
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LWP_CreateThread (&vbthread, vbgetback, NULL, vbstack, TSTACK, 80);
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}
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#endif
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/****************************************************************************
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* copy_to_xfb
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*
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* Stock code to copy the GX buffer to the current display mode.
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* Also increments the frameticker, as it's called for each vb.
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***************************************************************************/
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static void
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copy_to_xfb (u32 arg)
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{
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if (copynow == GX_TRUE)
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{
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GX_CopyDisp (xfb[whichfb], GX_TRUE);
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GX_Flush ();
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copynow = GX_FALSE;
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}
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FrameTimer++;
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SMBTimer++;
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}
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/****************************************************************************
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* Drawing screen
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***************************************************************************/
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@ -96,6 +169,56 @@ showscreen ()
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VIDEO_WaitVSync ();
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}
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/****************************************************************************
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* Scaler Support Functions
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****************************************************************************/
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static void draw_init(void)
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{
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GX_ClearVtxDesc();
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GX_SetVtxDesc(GX_VA_POS, GX_INDEX8);
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GX_SetVtxDesc(GX_VA_CLR0, GX_INDEX8);
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GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_S16, 0);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
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GX_SetArray(GX_VA_POS, square, 3 * sizeof(s16));
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GX_SetNumTexGens(1);
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GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
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GX_InvalidateTexAll();
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GX_InitTexObj(&texobj, texturemem, vwidth, vheight, GX_TF_RGB565,
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GX_CLAMP, GX_CLAMP, GX_FALSE);
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}
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static void draw_vert(u8 pos, u8 c, f32 s, f32 t)
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{
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GX_Position1x8(pos);
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GX_Color1x8(c);
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GX_TexCoord2f32(s, t);
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}
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static void draw_square(Mtx v)
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{
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Mtx m; // model matrix.
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Mtx mv; // modelview matrix.
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guMtxIdentity(m);
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guMtxTransApply(m, m, 0, 0, -100);
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guMtxConcat(v, m, mv);
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GX_LoadPosMtxImm(mv, GX_PNMTX0);
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GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
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draw_vert(0, 0, 0.0, 0.0);
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draw_vert(1, 0, 1.0, 0.0);
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draw_vert(2, 0, 1.0, 1.0);
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draw_vert(3, 0, 0.0, 1.0);
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GX_End();
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}
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/****************************************************************************
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* StartGX
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****************************************************************************/
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@ -158,85 +281,47 @@ UpdatePadsCB ()
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****************************************************************************/
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void InitialiseVideo ()
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{
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/*** Start VIDEO Subsystem ***/
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VIDEO_Init();
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/*** Start VIDEO Subsystem ***/
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VIDEO_Init();
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vmode = VIDEO_GetPreferredMode(NULL);
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VIDEO_Configure(vmode);
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vmode = VIDEO_GetPreferredMode(NULL);
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VIDEO_Configure(vmode);
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screenheight = vmode->xfbHeight;
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screenheight = vmode->xfbHeight;
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xfb[0] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
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xfb[1] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
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xfb[0] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
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xfb[1] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
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VIDEO_SetNextFramebuffer(xfb[0]);
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VIDEO_SetBlack(FALSE);
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// Clear framebuffers etc.
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VIDEO_ClearFrameBuffer (vmode, xfb[0], COLOR_BLACK);
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VIDEO_ClearFrameBuffer (vmode, xfb[1], COLOR_BLACK);
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VIDEO_SetNextFramebuffer (xfb[0]);
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// set timings in VI to PAL60
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// video callbacks
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VIDEO_SetPostRetraceCallback ((VIRetraceCallback)UpdatePadsCB);
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VIDEO_SetPreRetraceCallback ((VIRetraceCallback)copy_to_xfb);
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VIDEO_SetNextFramebuffer(xfb[0]);
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VIDEO_SetBlack(FALSE);
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// set timings in VI to PAL60
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/*u32 *vreg = (u32 *)0xCC002000;
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for (int i = 0; i < 64; i++ )
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vreg[i] = vpal60[i];*/
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VIDEO_Flush();
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VIDEO_WaitVSync();
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if(vmode->viTVMode&VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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VIDEO_SetPostRetraceCallback((VIRetraceCallback)UpdatePadsCB);
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VIDEO_SetNextFramebuffer(xfb[0]);
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if(vmode->viTVMode&VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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GX_Start();
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clearscreen();
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}
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copynow = GX_FALSE;
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GX_Start();
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draw_init();
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/****************************************************************************
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* Scaler Support Functions
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****************************************************************************/
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static void draw_init(void)
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{
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GX_ClearVtxDesc();
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GX_SetVtxDesc(GX_VA_POS, GX_INDEX8);
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GX_SetVtxDesc(GX_VA_CLR0, GX_INDEX8);
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GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_S16, 0);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
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GX_SetArray(GX_VA_POS, square, 3 * sizeof(s16));
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GX_SetNumTexGens(1);
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GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
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GX_InvalidateTexAll();
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GX_InitTexObj(&texobj, texturemem, vwidth, vheight, GX_TF_RGB565,
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GX_CLAMP, GX_CLAMP, GX_FALSE);
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}
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static void draw_vert(u8 pos, u8 c, f32 s, f32 t)
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{
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GX_Position1x8(pos);
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GX_Color1x8(c);
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GX_TexCoord2f32(s, t);
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}
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static void draw_square(Mtx v)
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{
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Mtx m; // model matrix.
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Mtx mv; // modelview matrix.
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guMtxIdentity(m);
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guMtxTransApply(m, m, 0, 0, -100);
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guMtxConcat(v, m, mv);
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GX_LoadPosMtxImm(mv, GX_PNMTX0);
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GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
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draw_vert(0, 0, 0.0, 0.0);
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draw_vert(1, 0, 1.0, 0.0);
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draw_vert(2, 0, 1.0, 1.0);
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draw_vert(3, 0, 0.0, 1.0);
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GX_End();
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#ifdef VIDEO_THREADING
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InitVideoThread ();
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#endif
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}
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void GX_Render_Init(int width, int height, int haspect, int vaspect)
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@ -257,6 +342,73 @@ void GX_Render_Init(int width, int height, int haspect, int vaspect)
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video_haspect = haspect;
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}
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/****************************************************************************
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* ResetVideo_Emu
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*
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* Reset the video/rendering mode for the emulator rendering
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****************************************************************************/
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void
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ResetVideo_Emu ()
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{
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GXRModeObj *rmode;
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Mtx p;
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rmode = vmode; // same mode as menu
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VIDEO_Configure (rmode);
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VIDEO_ClearFrameBuffer (rmode, xfb[whichfb], COLOR_BLACK);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if (rmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
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else while (VIDEO_GetNextField()) VIDEO_WaitVSync();
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GX_SetViewport (0, 0, rmode->fbWidth, rmode->efbHeight, 0, 1);
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GX_SetDispCopyYScale ((f32) rmode->xfbHeight / (f32) rmode->efbHeight);
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GX_SetScissor (0, 0, rmode->fbWidth, rmode->efbHeight);
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GX_SetDispCopySrc (0, 0, rmode->fbWidth, rmode->efbHeight);
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GX_SetDispCopyDst (rmode->fbWidth, rmode->xfbHeight);
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GX_SetCopyFilter (rmode->aa, rmode->sample_pattern, (GCSettings.render == 0) ? GX_TRUE : GX_FALSE, rmode->vfilter); // AA on only for filtered mode
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GX_SetFieldMode (rmode->field_rendering, ((rmode->viHeight == 2 * rmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
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GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
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/*
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guOrtho(p, rmode->efbHeight/2, -(rmode->efbHeight/2), -(rmode->fbWidth/2), rmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f
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GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);*/
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}
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/****************************************************************************
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* ResetVideo_Menu
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*
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* Reset the video/rendering mode for the menu
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****************************************************************************/
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void
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ResetVideo_Menu ()
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{
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Mtx p;
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VIDEO_Configure (vmode);
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VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], COLOR_BLACK);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if (vmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
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else while (VIDEO_GetNextField()) VIDEO_WaitVSync();
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GX_SetViewport (0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
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GX_SetDispCopyYScale ((f32) vmode->xfbHeight / (f32) vmode->efbHeight);
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GX_SetScissor (0, 0, vmode->fbWidth, vmode->efbHeight);
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GX_SetDispCopySrc (0, 0, vmode->fbWidth, vmode->efbHeight);
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GX_SetDispCopyDst (vmode->fbWidth, vmode->xfbHeight);
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GX_SetCopyFilter (vmode->aa, vmode->sample_pattern, GX_TRUE, vmode->vfilter);
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GX_SetFieldMode (vmode->field_rendering, ((vmode->viHeight == 2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
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GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
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/*
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guOrtho(p, vmode->efbHeight/2, -(vmode->efbHeight/2), -(vmode->fbWidth/2), vmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f
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GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);*/
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}
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||||
/****************************************************************************
|
||||
* MakeTexture
|
||||
*
|
||||
@ -309,7 +461,7 @@ MakeTexture (const void *src, void *dst, s32 width, s32 height)
|
||||
****************************************************************************/
|
||||
void GX_Render(int width, int height, u8 * buffer, int pitch)
|
||||
{
|
||||
/*int h, w;
|
||||
int h, w;
|
||||
long long int *dst = (long long int *) texturemem;
|
||||
long long int *src1 = (long long int *) buffer;
|
||||
long long int *src2 = (long long int *) (buffer + pitch);
|
||||
@ -317,11 +469,21 @@ void GX_Render(int width, int height, u8 * buffer, int pitch)
|
||||
long long int *src4 = (long long int *) (buffer + (pitch * 3));
|
||||
int rowpitch = (pitch >> 3) * 3;
|
||||
int rowadjust = ( pitch % 8 ) * 4;
|
||||
char *ra = NULL;*/
|
||||
char *ra = NULL;
|
||||
|
||||
vwidth = width;
|
||||
vheight = height;
|
||||
|
||||
#ifdef VIDEO_THREADING
|
||||
// Ensure previous vb has complete
|
||||
while ((LWP_ThreadIsSuspended (vbthread) == 0) || (copynow == GX_TRUE))
|
||||
#else
|
||||
while (copynow == GX_TRUE)
|
||||
#endif
|
||||
{
|
||||
usleep (50);
|
||||
}
|
||||
|
||||
whichfb ^= 1;
|
||||
|
||||
if ((oldvheight != vheight) || (oldvwidth != vwidth))
|
||||
@ -330,6 +492,8 @@ void GX_Render(int width, int height, u8 * buffer, int pitch)
|
||||
int xscale = video_haspect;
|
||||
int yscale = video_vaspect;
|
||||
|
||||
ResetVideo_Emu (); // reset video to emulator rendering settings
|
||||
|
||||
// change zoom
|
||||
xscale *= zoom_level;
|
||||
yscale *= zoom_level;
|
||||
@ -350,11 +514,9 @@ void GX_Render(int width, int height, u8 * buffer, int pitch)
|
||||
GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
|
||||
}
|
||||
|
||||
GX_InvalidateTexAll();
|
||||
//MakeTexture ((char *) buffer, (char *) texturemem, vwidth, vheight); // convert image to texture
|
||||
|
||||
MakeTexture ((char *) buffer, (char *) texturemem, vwidth, vheight); // convert image to texture
|
||||
|
||||
/*for (h = 0; h < vheight; h += 4)
|
||||
for (h = 0; h < vheight; h += 4)
|
||||
{
|
||||
for (w = 0; w < (vwidth >> 2); w++)
|
||||
{
|
||||
@ -380,9 +542,10 @@ void GX_Render(int width, int height, u8 * buffer, int pitch)
|
||||
ra = (char *)src4;
|
||||
src4 = (long long int *)(ra + rowadjust);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
DCFlushRange(texturemem, texturesize);
|
||||
GX_InvalidateTexAll ();
|
||||
|
||||
GX_SetNumChans(1);
|
||||
GX_LoadTexObj(&texobj, GX_TEXMAP0);
|
||||
@ -391,13 +554,14 @@ void GX_Render(int width, int height, u8 * buffer, int pitch)
|
||||
|
||||
GX_DrawDone();
|
||||
|
||||
GX_CopyDisp(xfb[whichfb], GX_TRUE);
|
||||
GX_Flush();
|
||||
|
||||
VIDEO_SetNextFramebuffer(xfb[whichfb]);
|
||||
VIDEO_Flush();
|
||||
copynow = GX_TRUE;
|
||||
|
||||
SMBTimer++;
|
||||
#ifdef VIDEO_THREADING
|
||||
// Return to caller, don't waste time waiting for vb
|
||||
LWP_ResumeThread (vbthread);
|
||||
#endif
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
|
@ -22,5 +22,6 @@ void clearscreen ();
|
||||
void showscreen ();
|
||||
void zoom (float speed);
|
||||
void zoom_reset ();
|
||||
void ResetVideo_Menu ();
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user