dborth
951b0bcb60
optimizations from dancinninjac
2009-12-14 07:13:07 +00:00
dborth
44d7390b15
add separate zoom options for hor and vert, for both GBA and GB
2009-11-16 09:02:17 +00:00
dborth
03dea791a1
code tidy
2009-10-13 05:05:16 +00:00
dborth
bcf39c640c
remove callback, correct use of DrawDone
2009-10-12 19:38:49 +00:00
dborth
15e802c410
proper code to change video modes
2009-09-16 07:55:07 +00:00
dborth
8d824754e5
AA mode support
2009-09-15 06:11:20 +00:00
dborth
75bc41f288
update for new libogc
2009-07-10 21:30:13 +00:00
dborth
7b3bb36771
disable debugging console
2009-07-03 13:38:03 +00:00
dborth
3e76213c96
add DI_Close, don't wait for net init before entering game, add filename text scrolling, improved efficiency on text wrapping, add reset button for mappings, change video callbacks to avoid over-reading pads
2009-06-27 20:06:26 +00:00
dborth
3f71b1f69c
correction for loading settings from usb, set widescreen to maximum size
2009-06-16 05:01:12 +00:00
dborth
7ebae27e25
fix screenshot taking stuff
2009-06-15 08:22:16 +00:00
dborth
1a5885f0ce
fix long-standing menu "random" lockup/crashing bug. caused by Hermes' oggplayer threading. oggplayer rewritten.
2009-06-13 08:41:35 +00:00
dborth
ba6a55d50c
correction for home menu popping up on game load
2009-05-30 06:47:05 +00:00
dborth
b9c609408e
fix black screenshot when returning to menu issue
2009-05-25 06:45:42 +00:00
dborth
ba017944fa
more stable threading, file IO corrections, inline video functions
2009-05-06 06:36:59 +00:00
Carl.Kenner
6958b9e6bb
Changed PAL video back to 528-line mode to prevent vertical cropping. Zelda cheats disabled ready for release.
2009-04-26 19:36:51 +00:00
dborth
e8f54e3d56
new option to force a video mode, PAL video mode changed
2009-04-22 18:24:05 +00:00
Carl.Kenner
926ad163f3
PAL support in-game
2009-04-10 02:06:00 +00:00
dborth
993a3eb00f
minor bugfixes
2009-04-09 07:17:06 +00:00
Carl.Kenner
0fcc7edce5
Shortens all display names of ROMs by removing rubbish from file names.
...
Menu works properly in PAL now, before there was a mismatch between the Ortho projection matrix and the screen height, causing the bottom of the menu to be off the screen.
2009-04-08 17:32:41 +00:00
dborth
afd2335815
new menu
2009-04-08 07:08:12 +00:00
dborth
083aae9f10
finalize 1.0.8
2009-04-06 07:41:45 +00:00
Carl.Kenner
5727662110
Much improved Wii controls, especially Zelda, now falls through to configured controls.
...
Added controls for One Piece.
Fixed in-game cursor.
Removed annoying rumble from Minish Cap items screen.
Added change list and instructions to readme.txt.
Moved some of the functions from gameinput.cpp.
I think it is ready for release.
2009-04-02 23:41:09 +00:00
Carl.Kenner
f4715d3c26
Rumble for all GBC rumble games and Drill Dozer. Rumble should work on Gamecube controller too. The following games have native rumble support: WarioWare Twisted, Drill Dozer, 10 Pin Bowling, 3-D Ultra Pinball Thrillride, Disney's The Little Mermaid II: Pinball Frenzy, Hole in One Golf, Missile Command, NASCAR Challenge, Perfect Dark, Pokémon Pinball, Polaris SnoCross, Ready 2 Rumble Boxing, Star Wars Episode I: Racer, Test Drive Off-Road 3, Tonka Raceway, Top Gear Pocket\Top Gear Rally, Vigilante 8, Zebco Fishing, and maybe some other games.
...
Also, rumble and wii-control code has been cleaned up a bit.
2009-03-20 20:22:22 +00:00
Carl.Kenner
cba63e69a6
PAL support
2009-03-11 22:28:25 +00:00
dborth
bf304d5b82
source refactor, merge/modify more changes from Carl Kenner
2009-03-04 07:01:04 +00:00
dborth
fde5171e0c
2009-02-20 09:36:05 +00:00
dborth
9e7c13fd8c
future support for video shifting
2009-01-26 07:11:02 +00:00
dborth
b47b3fa80c
fix a couple stupid bugs, audio static gone, now synced to VBA-M r847
2009-01-14 06:10:02 +00:00
dborth
874525235d
fix bug w/ reading files < 2048 bytes
2009-01-02 22:26:58 +00:00
dborth
59b7c2f6d3
video corrections, disable read-ahead cache
2008-12-30 07:32:42 +00:00
dborth
093dca1d66
major code audit - bugs fixed, vars made static, file browser memory dynamically allocated
2008-12-30 00:10:12 +00:00
dborth
67292abc52
set video thread to critical priority
2008-12-19 23:08:24 +00:00
dborth
18e267b1f0
rewrite file code
2008-12-18 18:58:30 +00:00
dborth
d52ef4570f
revert forced PAL60 to off
2008-11-25 07:13:46 +00:00
dborth
4d6d662d02
fix DCFlushRange for square
2008-11-07 16:49:25 +00:00
dborth
5555d34e44
fix scaling issue - flush square memory!
2008-11-06 22:00:58 +00:00
dborth
68ec3c9515
fix GC compile
2008-11-06 07:08:27 +00:00
dborth
7740c1c0a2
correct widescreen fix
2008-11-05 17:29:49 +00:00
dborth
625b02031f
quash scaling bugs, change from persp to ortho, correct AR, full widescreen support
2008-11-05 07:21:50 +00:00
dborth
2e96b28e24
fix issue loading second GBA rom for GC users
2008-10-31 05:20:03 +00:00
dborth
4007c852cc
force EURGB60 for PAL, small bug fixes
2008-10-29 06:34:15 +00:00
dborth
a68f67903d
add USB/SD hot-swap, video changes, remove un-needed VBA file
2008-10-28 06:51:58 +00:00
dborth
0ae30cfd17
video changes
2008-10-25 07:26:02 +00:00
dborth
e006e66c77
add zoom saving, widescreen
2008-10-24 06:16:15 +00:00
dborth
8968dd802c
correct audio channel reversal, fix Gamecube version
2008-10-20 07:30:59 +00:00
dborth
34e6d23bf5
7z support, progress bars, file op code changes
2008-10-15 07:09:07 +00:00
dborth
835b0f2797
minor code cleanup, corrections
2008-10-11 08:06:36 +00:00
dborth
a8132e05fb
update video, activate part of PPC core
2008-10-10 22:33:57 +00:00
dborth
fb1f522721
video changes
2008-10-10 05:28:16 +00:00