Commit Graph

  • 9d3616eb05 GB Palette editing (saving doesn't work yet). More built-in palettes. Palettes now fade to white correctly instead of getting brighter. Star Wars, TMNT, Lord Of The Rings, Wii Controls. Some (disabled) logging functions. Carl.Kenner 2009-05-27 17:31:18 +0000
  • 600f410e48 improve filebrowser navigation dborth 2009-05-27 06:24:14 +0000
  • 85483a2d17 improve filebrowser navigation dborth 2009-05-27 06:24:14 +0000
  • 3988b2661f fix device thread sleep - keep one eye open! dborth 2009-05-26 21:48:02 +0000
  • 0c94132a08 fix device thread sleep - keep one eye open! dborth 2009-05-26 21:48:02 +0000
  • a4bf40468c [2.0.2 - May 26, 2009] 2.0.2 dborth 2009-05-26 06:10:25 +0000
  • 146d235e77 [2.0.2 - May 26, 2009] dborth 2009-05-26 06:10:25 +0000
  • 8a3d3fa8c5 finalize 2.0.2 dborth 2009-05-26 06:09:58 +0000
  • bc78cef168 finalize 2.0.2 dborth 2009-05-26 06:09:58 +0000
  • 5d810062a5 Edited wiki page through web user interface. dborth 2009-05-26 06:04:49 +0000
  • b9c609408e fix black screenshot when returning to menu issue dborth 2009-05-25 06:45:42 +0000
  • 213bf9ee79 fix black screenshot when returning to menu issue dborth 2009-05-25 06:45:42 +0000
  • 2ce3acc3f6 Edited wiki page through web user interface. dborth 2009-05-22 06:25:35 +0000
  • 176c4c95bd fix black screen home button issue dborth 2009-05-21 05:56:45 +0000
  • ba46ced7cb fix black screen home button issue dborth 2009-05-21 05:56:45 +0000
  • 88cd91824e corrections to compile on r18 dborth 2009-05-21 04:16:41 +0000
  • 6e98ab0549 corrections to compile on r18 dborth 2009-05-21 04:16:41 +0000
  • e4e4624a29 add option to disable rumble, auto-determine if HBC stub is present dborth 2009-05-20 05:23:49 +0000
  • 2949a2dfc5 add option to disable rumble, auto-determine if HBC stub is present dborth 2009-05-20 05:23:49 +0000
  • 6ed7f2e8ee remove tmbinc msec timer, replace with libogc usec timer. fix unfiltered mode. dborth 2009-05-12 06:59:05 +0000
  • 3f5b1bd1c5 remove tmbinc msec timer, replace with libogc usec timer. fix unfiltered mode. dborth 2009-05-12 06:59:05 +0000
  • 2838765896 improve device thread dborth 2009-05-06 17:28:50 +0000
  • 12efaee74f improve device thread dborth 2009-05-06 17:28:50 +0000
  • ba017944fa more stable threading, file IO corrections, inline video functions dborth 2009-05-06 06:36:59 +0000
  • 9d7996a802 more stable threading, file IO corrections, inline video functions dborth 2009-05-06 06:36:59 +0000
  • c6eb1a4351 [2.0.1 - April 30, 2009] 2.0.1 dborth 2009-05-01 02:53:49 +0000
  • a8ca70e9ce [2.0.1 - April 30, 2009] dborth 2009-05-01 02:53:49 +0000
  • f1b70317ba finalize 2.0.1 dborth 2009-05-01 02:52:42 +0000
  • 8217bc857a finalize 2.0.1 dborth 2009-05-01 02:52:42 +0000
  • d4f08b25f2 Harry Potter 1-3 keyboard fix. Carl.Kenner 2009-04-27 18:06:36 +0000
  • 6fb479c607 Harry Potter 1-3 keyboard fix. Carl.Kenner 2009-04-27 18:06:36 +0000
  • 9542629b2e Fix for Zelda DX bug (issue 95). Carl.Kenner 2009-04-27 17:04:50 +0000
  • 99c746e85d Fix for Zelda DX bug (issue 95). Carl.Kenner 2009-04-27 17:04:50 +0000
  • 29a272fbb5 Fix for gamecube controller Mortal Kombat bug. Carl.Kenner 2009-04-27 09:32:35 +0000
  • 27667b6189 Fix for gamecube controller Mortal Kombat bug. Carl.Kenner 2009-04-27 09:32:35 +0000
  • 52e6039e15 save video mode dborth 2009-04-27 07:49:46 +0000
  • fa51ada139 save video mode dborth 2009-04-27 07:49:46 +0000
  • cc7feabee1 [2.0.0 - April 27, 2009] * New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more * Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release * Onscreen keyboard for changing save/load folders and network settings * Menu configuration options (configurable exit button, wiimote orientation, volumes) * New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times * Added video shifting option * Added video mode selection (recommended to leave on Automatic) * USB Mouse support (buttons only) * Keyboard shift key bug fixed * Built-in 14 colour palettes for some monochrome gameboy games (Magnetic Soccer, Malibu Beach Volleyball, Marble Madness, Metroid 2, Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, Mr. Do!) * Rumble works in GBC games designed for rumble cartridges but shipped without rumble cartridges, such as Disney's Tarzan for GBC * Improved Mortal Kombat Wii Controls * Mortal Kombat games now have many extra characters to choose * Wii Controls for more Teenage Mutant Ninja Turtles games * Improved Lego Star Wars controls * Boktai menu now tells you when there can't be sun because it is night * Minor bug fixes 2.0.0 dborth 2009-04-27 07:18:02 +0000
  • cfc65262d3 [2.0.0 - April 27, 2009] * New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more * Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release * Onscreen keyboard for changing save/load folders and network settings * Menu configuration options (configurable exit button, wiimote orientation, volumes) * New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times * Added video shifting option * Added video mode selection (recommended to leave on Automatic) * USB Mouse support (buttons only) * Keyboard shift key bug fixed * Built-in 14 colour palettes for some monochrome gameboy games (Magnetic Soccer, Malibu Beach Volleyball, Marble Madness, Metroid 2, Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, Mr. Do!) * Rumble works in GBC games designed for rumble cartridges but shipped without rumble cartridges, such as Disney's Tarzan for GBC * Improved Mortal Kombat Wii Controls * Mortal Kombat games now have many extra characters to choose * Wii Controls for more Teenage Mutant Ninja Turtles games * Improved Lego Star Wars controls * Boktai menu now tells you when there can't be sun because it is night * Minor bug fixes dborth 2009-04-27 07:18:02 +0000
  • 71d928524e finalize 2.0.0 dborth 2009-04-27 07:16:13 +0000
  • 84211d9a82 finalize 2.0.0 dborth 2009-04-27 07:16:13 +0000
  • 19b0209048 improve scrollbars, minor UI tweaks dborth 2009-04-27 07:00:14 +0000
  • ef2e98b862 improve scrollbars, minor UI tweaks dborth 2009-04-27 07:00:14 +0000
  • 5f62723de3 Documentation Carl.Kenner 2009-04-27 00:34:47 +0000
  • 166ca33ecc Documentation Carl.Kenner 2009-04-27 00:34:47 +0000
  • 3a87921e3f My new features. Still need to update instructions. Carl.Kenner 2009-04-26 23:33:01 +0000
  • 300a53b860 My new features. Still need to update instructions. Carl.Kenner 2009-04-26 23:33:01 +0000
  • 6cf91fd3c4 Fixed "Match Wii Controls" button image. It needed to be a picture of a Wiimote and Nunchuk, not a SNES gamepad. (On Gamecube it now uses a picture of a Gamecube pad). Carl.Kenner 2009-04-26 23:08:55 +0000
  • ebd8e4edf8 Fixed "Match Wii Controls" button image. It needed to be a picture of a Wiimote and Nunchuk, not a SNES gamepad. (On Gamecube it now uses a picture of a Gamecube pad). Carl.Kenner 2009-04-26 23:08:55 +0000
  • 55be4e80b7 minor changes dborth 2009-04-26 23:06:00 +0000
  • 08e8e1fbdf minor changes dborth 2009-04-26 23:06:00 +0000
  • b44c57f6a8 Solar Sensor button added when using a Boktai ROM. Unlike the old version, in this version the button will be stuck on "Night Time" if you try to set the weather at night when there can't be any sun. Note that the weather setting is deliberately not saved since weather changes every day. Carl.Kenner 2009-04-26 22:48:24 +0000
  • 2175d9d2fd Solar Sensor button added when using a Boktai ROM. Unlike the old version, in this version the button will be stuck on "Night Time" if you try to set the weather at night when there can't be any sun. Note that the weather setting is deliberately not saved since weather changes every day. Carl.Kenner 2009-04-26 22:48:24 +0000
  • e716bb9ca6 fix audio restarting when returning from menu dborth 2009-04-26 21:28:03 +0000
  • c5a0da1c43 fix audio restarting when returning from menu dborth 2009-04-26 21:28:03 +0000
  • 2409162991 new images/sounds dborth 2009-04-26 21:23:56 +0000
  • b85a3aad31 new images/sounds dborth 2009-04-26 21:23:56 +0000
  • 8f6b66091e "Unsaved progress will be lost. Are you sure?" on Reset or exit game. Carl.Kenner 2009-04-26 21:08:24 +0000
  • 12301db693 "Unsaved progress will be lost. Are you sure?" on Reset or exit game. Carl.Kenner 2009-04-26 21:08:24 +0000
  • 8451552bd7 Misc minor changes. Carl.Kenner 2009-04-26 20:47:31 +0000
  • 0238b18ccf Misc minor changes. Carl.Kenner 2009-04-26 20:47:31 +0000
  • ad6ce0bcb7 Fixed saving of Game Settings when exiting Game Settings via the Close button instead of the Go Back button. Carl.Kenner 2009-04-26 20:11:30 +0000
  • b48a3ed098 Fixed saving of Game Settings when exiting Game Settings via the Close button instead of the Go Back button. Carl.Kenner 2009-04-26 20:11:30 +0000
  • 6958b9e6bb Changed PAL video back to 528-line mode to prevent vertical cropping. Zelda cheats disabled ready for release. Carl.Kenner 2009-04-26 19:36:51 +0000
  • 1386062b8c Changed PAL video back to 528-line mode to prevent vertical cropping. Zelda cheats disabled ready for release. Carl.Kenner 2009-04-26 19:36:51 +0000
  • a2a9290cee Improved Mortal Kombat input. Mortal Kombat 3 extra characters. Carl.Kenner 2009-04-26 19:23:12 +0000
  • c7aba58f83 Improved Mortal Kombat input. Mortal Kombat 3 extra characters. Carl.Kenner 2009-04-26 19:23:12 +0000
  • 770cfeaec2 Built-in palette support for monochrome gameboy games. Marble Madness, Malibu Beach Volleyball, Metroid 2, Mortal Kombat 1, 2, and 3, Mr Do. etc. MK3 even changes palettes depending on what character you choose. Carl.Kenner 2009-04-26 00:05:49 +0000
  • 6c4d8c0a43 Built-in palette support for monochrome gameboy games. Marble Madness, Malibu Beach Volleyball, Metroid 2, Mortal Kombat 1, 2, and 3, Mr Do. etc. MK3 even changes palettes depending on what character you choose. Carl.Kenner 2009-04-26 00:05:49 +0000
  • b02f07b457 Teenage Mutant Ninja Turtles (more games) and Mortal Kombat (lots of added characters, distinguishes between low and high attacks, standard moves now have normal controls). Carl.Kenner 2009-04-25 12:09:13 +0000
  • d28d8d5a69 Teenage Mutant Ninja Turtles (more games) and Mortal Kombat (lots of added characters, distinguishes between low and high attacks, standard moves now have normal controls). Carl.Kenner 2009-04-25 12:09:13 +0000
  • e8f54e3d56 new option to force a video mode, PAL video mode changed dborth 2009-04-22 18:24:05 +0000
  • 2e1197789d new option to force a video mode, PAL video mode changed dborth 2009-04-22 18:24:05 +0000
  • 6675c3c3db menu disabled when loading a game dborth 2009-04-21 22:10:39 +0000
  • e66347b46d menu disabled when loading a game dborth 2009-04-21 22:10:39 +0000
  • ef6579decf improve menu close transition dborth 2009-04-19 07:34:46 +0000
  • 2686489e2d improve menu close transition dborth 2009-04-19 07:34:46 +0000
  • da88199dc2 whoops! free some memory dborth 2009-04-15 06:33:44 +0000
  • 3fa003d92a whoops! free some memory dborth 2009-04-15 06:33:44 +0000
  • 5ccb18fce9 file browser arrow buttons now steal focus dborth 2009-04-15 06:32:40 +0000
  • 362367b5ea file browser arrow buttons now steal focus dborth 2009-04-15 06:32:40 +0000
  • 884ccc90a6 corrections/improvements to game saving dborth 2009-04-15 06:01:08 +0000
  • 233929892f corrections/improvements to game saving dborth 2009-04-15 06:01:08 +0000
  • 2ea1ae5bdb save menu settings dborth 2009-04-15 03:24:40 +0000
  • 01166f2d5d save menu settings dborth 2009-04-15 03:24:40 +0000
  • f19f838274 restructure GUI, add multiplayer support, utilize new trigger input structures dborth 2009-04-14 05:24:01 +0000
  • b1b7aa002d restructure GUI, add multiplayer support, utilize new trigger input structures dborth 2009-04-14 05:24:01 +0000
  • 45dc96a3d5 correction to battery level better handling of multiple wiimote cursors on-screen code refactor - move trigger class definition to gui.h better filebrowser scrollbar dborth 2009-04-13 08:44:19 +0000
  • aad67dcfd7 correction to battery level better handling of multiple wiimote cursors on-screen code refactor - move trigger class definition to gui.h better filebrowser scrollbar dborth 2009-04-13 08:44:19 +0000
  • 6b4cbf3fc7 draggable scrollbar dborth 2009-04-10 07:51:55 +0000
  • 378b9f5a4a draggable scrollbar dborth 2009-04-10 07:51:55 +0000
  • 9b50532ca1 update readme dborth 2009-04-10 03:23:29 +0000
  • b0326a204d update readme dborth 2009-04-10 03:23:29 +0000
  • c42a5d40a7 [1.0.9 - April 7, 2009] * Gamecube controller should no longer rumble constantly 1.0.9 dborth 2009-04-10 03:19:29 +0000
  • b54bcf748b [1.0.9 - April 7, 2009] * Gamecube controller should no longer rumble constantly dborth 2009-04-10 03:19:29 +0000
  • 2d9b7ef1f9 [1.0.8 - April 4, 2009] * "Match Wii Game" controls option! Games that have a Wii equivalent can be played using the controls for that Wii game. For example all Zelda games can be played with Twilight Princess controls. See the Instructions section below for important details. * Rotation/Tilt sensor games all work * Solar sensors (Boktai 1/2/3) * Rumble (except for games that rely on Gameboy Player) * Keyboard * PAL support, finally! * New scaling options, choose how much stretching you want * Colourised games now partially work but still have distortion * "Corvette" no longer has a screwed up palette (but still crashes) * Triggers net reconnection on SMB failure * Source code refactored, and project file added * Instructions section added to this readme file 1.0.8 dborth 2009-04-10 03:16:28 +0000
  • 1695bd885e [1.0.8 - April 4, 2009] * "Match Wii Game" controls option! Games that have a Wii equivalent can be played using the controls for that Wii game. For example all Zelda games can be played with Twilight Princess controls. See the Instructions section below for important details. * Rotation/Tilt sensor games all work * Solar sensors (Boktai 1/2/3) * Rumble (except for games that rely on Gameboy Player) * Keyboard * PAL support, finally! * New scaling options, choose how much stretching you want * Colourised games now partially work but still have distortion * "Corvette" no longer has a screwed up palette (but still crashes) * Triggers net reconnection on SMB failure * Source code refactored, and project file added * Instructions section added to this readme file dborth 2009-04-10 03:16:28 +0000
  • 926ad163f3 PAL support in-game Carl.Kenner 2009-04-10 02:06:00 +0000
  • 4f22ce213e PAL support in-game Carl.Kenner 2009-04-10 02:06:00 +0000
  • 86a31bf614 Rumble now works with some GBC games that didn't ship on rumble cartridges but still had rumble programmed into them by the developers. For example, Disney Tarzan. I have no idea which other games support this. Disney Tarzan will rumble when a wild boar is charging and with Clayton and some other things. http://au.gameboy.ign.com/articles/068/068800p1.html Carl.Kenner 2009-04-09 11:36:14 +0000