/* Mode 1 is a tiled graphics mode, but with background layer 2 supporting scaling and rotation. There is no layer 3 in this mode. Layers 0 and 1 can be either 16 colours (with 16 different palettes) or 256 colours. There are 1024 tiles available. Layer 2 is 256 colours and allows only 256 tiles. These routines only render a single line at a time, because of the way the GBA does events. */ #include "GBA.h" #include "Globals.h" #include "GBAGfx.h" void mode1RenderLine() { u16 *palette = (u16 *)paletteRAM; if(DISPCNT & 0x80) { int x = 232; //240 - 8 do{ lineMix[x ] = lineMix[x+1] = lineMix[x+2] = lineMix[x+3] = lineMix[x+4] = lineMix[x+5] = lineMix[x+6] = lineMix[x+7] = 0x7fff; x-=8; }while(x>=0); gfxLastVCOUNT = VCOUNT; return; } if(layerEnable & 0x0100) { gfxDrawTextScreen(BG0CNT, BG0HOFS, BG0VOFS, line0); } if(layerEnable & 0x0200) { gfxDrawTextScreen(BG1CNT, BG1HOFS, BG1VOFS, line1); } if(layerEnable & 0x0400) { int changed = gfxBG2Changed; if(gfxLastVCOUNT > VCOUNT) changed = 3; gfxDrawRotScreen(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H, BG2PA, BG2PB, BG2PC, BG2PD, gfxBG2X, gfxBG2Y, changed, line2); } gfxDrawSprites(lineOBJ); u32 backdrop; if(customBackdropColor == -1) { backdrop = (READ16LE(&palette[0]) | 0x30000000); } else { backdrop = ((customBackdropColor & 0x7FFF) | 0x30000000); } for(u32 x = 0; x < 240u; ++x) { u32 color = backdrop; u8 top = 0x20; u8 li1 = (u8)(line1[x]>>24); u8 li2 = (u8)(line2[x]>>24); u8 li4 = (u8)(lineOBJ[x]>>24); u8 r = (li2 < li1) ? (li2) : (li1); if(li4 < r){ r = (li4); } if(line0[x] < backdrop) { color = line0[x]; top = 0x01; } if(r < (u8)(color >> 24)) { if(r == li1){ color = line1[x]; top = 0x02; }else if(r == li2){ color = line2[x]; top = 0x04; }else if(r == li4){ color = lineOBJ[x]; top = 0x10; } } if((top & 0x10) && (color & 0x00010000)) { // semi-transparent OBJ u32 back = backdrop; u8 top2 = 0x20; u8 li0 = (u8)(line0[x]>>24); u8 li1 = (u8)(line1[x]>>24); u8 li2 = (u8)(line2[x]>>24); u8 r = (li1 < li0) ? (li1) : (li0); if(li2 < r) { r = (li2); } if(r < (u8)(back >> 24)) { if(r == li0){ back = line0[x]; top2 = 0x01; }else if(r == li1){ back = line1[x]; top2 = 0x02; }else if(r == li2){ back = line2[x]; top2 = 0x04; } } if(top2 & (BLDMOD>>8)) color = gfxAlphaBlend(color, back, coeff[COLEV & 0x1F], coeff[(COLEV >> 8) & 0x1F]); else { switch((BLDMOD >> 6) & 3) { case 2: if(BLDMOD & top) color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); break; case 3: if(BLDMOD & top) color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); break; } } } lineMix[x] = color; } gfxBG2Changed = 0; gfxLastVCOUNT = VCOUNT; } void mode1RenderLineNoWindow() { u16 *palette = (u16 *)paletteRAM; if(DISPCNT & 0x80) { int x = 232; //240 - 8 do{ lineMix[x ] = lineMix[x+1] = lineMix[x+2] = lineMix[x+3] = lineMix[x+4] = lineMix[x+5] = lineMix[x+6] = lineMix[x+7] = 0x7fff; x-=8; }while(x>=0); gfxLastVCOUNT = VCOUNT; return; } if(layerEnable & 0x0100) { gfxDrawTextScreen(BG0CNT, BG0HOFS, BG0VOFS, line0); } if(layerEnable & 0x0200) { gfxDrawTextScreen(BG1CNT, BG1HOFS, BG1VOFS, line1); } if(layerEnable & 0x0400) { int changed = gfxBG2Changed; if(gfxLastVCOUNT > VCOUNT) changed = 3; gfxDrawRotScreen(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H, BG2PA, BG2PB, BG2PC, BG2PD, gfxBG2X, gfxBG2Y, changed, line2); } gfxDrawSprites(lineOBJ); u32 backdrop; if(customBackdropColor == -1) { backdrop = (READ16LE(&palette[0]) | 0x30000000); } else { backdrop = ((customBackdropColor & 0x7FFF) | 0x30000000); } for(int x = 0; x < 240; ++x) { u32 color = backdrop; u8 top = 0x20; u8 li1 = (u8)(line1[x]>>24); u8 li2 = (u8)(line2[x]>>24); u8 li4 = (u8)(lineOBJ[x]>>24); u8 r = (li2 < li1) ? (li2) : (li1); if(li4 < r){ r = (li4); } if(line0[x] < backdrop) { color = line0[x]; top = 0x01; } if(r < (u8)(color >> 24)) { if(r == li1){ color = line1[x]; top = 0x02; }else if(r == li2){ color = line2[x]; top = 0x04; }else if(r == li4){ color = lineOBJ[x]; top = 0x10; } } if(!(color & 0x00010000)) { switch((BLDMOD >> 6) & 3) { case 0: break; case 1: { if(top & BLDMOD) { u32 back = backdrop; u8 top2 = 0x20; if((top != 0x01) && (u8)(line0[x]>>24) < (u8)(back >> 24)) { back = line0[x]; top2 = 0x01; } if((top != 0x02) && (u8)(line1[x]>>24) < (u8)(back >> 24)) { back = line1[x]; top2 = 0x02; } if((top != 0x04) && (u8)(line2[x]>>24) < (u8)(back >> 24)) { back = line2[x]; top2 = 0x04; } if((top != 0x10) && (u8)(lineOBJ[x]>>24) < (u8)(back >> 24)) { back = lineOBJ[x]; top2 = 0x10; } if(top2 & (BLDMOD>>8)) color = gfxAlphaBlend(color, back, coeff[COLEV & 0x1F], coeff[(COLEV >> 8) & 0x1F]); } } break; case 2: if(BLDMOD & top) color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); break; case 3: if(BLDMOD & top) color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); break; } } else { // semi-transparent OBJ u32 back = backdrop; u8 top2 = 0x20; u8 li0 = (u8)(line0[x]>>24); u8 li1 = (u8)(line1[x]>>24); u8 li2 = (u8)(line2[x]>>24); u8 r = (li1 < li0) ? (li1) : (li0); if(li2 < r) { r = (li2); } if(r < (u8)(back >> 24)) { if(r == li0){ back = line0[x]; top2 = 0x01; }else if(r == li1){ back = line1[x]; top2 = 0x02; }else if(r == li2){ back = line2[x]; top2 = 0x04; } } if(top2 & (BLDMOD>>8)) color = gfxAlphaBlend(color, back, coeff[COLEV & 0x1F], coeff[(COLEV >> 8) & 0x1F]); else { switch((BLDMOD >> 6) & 3) { case 2: if(BLDMOD & top) color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); break; case 3: if(BLDMOD & top) color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); break; } } } lineMix[x] = color; } gfxBG2Changed = 0; gfxLastVCOUNT = VCOUNT; } void mode1RenderLineAll() { u16 *palette = (u16 *)paletteRAM; if(DISPCNT & 0x80) { int x = 232; //240 - 8 do{ lineMix[x ] = lineMix[x+1] = lineMix[x+2] = lineMix[x+3] = lineMix[x+4] = lineMix[x+5] = lineMix[x+6] = lineMix[x+7] = 0x7fff; x-=8; }while(x>=0); gfxLastVCOUNT = VCOUNT; return; } bool inWindow0 = false; bool inWindow1 = false; if(layerEnable & 0x2000) { u8 v0 = WIN0V >> 8; u8 v1 = WIN0V & 255; inWindow0 = ((v0 == v1) && (v0 >= 0xe8)); if(v1 >= v0) inWindow0 |= (VCOUNT >= v0 && VCOUNT < v1); else inWindow0 |= (VCOUNT >= v0 || VCOUNT < v1); } if(layerEnable & 0x4000) { u8 v0 = WIN1V >> 8; u8 v1 = WIN1V & 255; inWindow1 = ((v0 == v1) && (v0 >= 0xe8)); if(v1 >= v0) inWindow1 |= (VCOUNT >= v0 && VCOUNT < v1); else inWindow1 |= (VCOUNT >= v0 || VCOUNT < v1); } if(layerEnable & 0x0100) { gfxDrawTextScreen(BG0CNT, BG0HOFS, BG0VOFS, line0); } if(layerEnable & 0x0200) { gfxDrawTextScreen(BG1CNT, BG1HOFS, BG1VOFS, line1); } if(layerEnable & 0x0400) { int changed = gfxBG2Changed; if(gfxLastVCOUNT > VCOUNT) changed = 3; gfxDrawRotScreen(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H, BG2PA, BG2PB, BG2PC, BG2PD, gfxBG2X, gfxBG2Y, changed, line2); } gfxDrawSprites(lineOBJ); gfxDrawOBJWin(lineOBJWin); u32 backdrop; if(customBackdropColor == -1) { backdrop = (READ16LE(&palette[0]) | 0x30000000); } else { backdrop = ((customBackdropColor & 0x7FFF) | 0x30000000); } u8 inWin0Mask = WININ & 0xFF; u8 inWin1Mask = WININ >> 8; u8 outMask = WINOUT & 0xFF; for(int x = 0; x < 240; ++x) { u32 color = backdrop; u8 top = 0x20; u8 mask = outMask; if(!(lineOBJWin[x] & 0x80000000)) { mask = WINOUT >> 8; } if(inWindow1) { if(gfxInWin1[x]) mask = inWin1Mask; } if(inWindow0) { if(gfxInWin0[x]) { mask = inWin0Mask; } } // At the very least, move the inexpensive 'mask' operation up front if((mask & 1) && line0[x] < backdrop) { color = line0[x]; top = 0x01; } if((mask & 2) && (u8)(line1[x]>>24) < (u8)(color >> 24)) { color = line1[x]; top = 0x02; } if((mask & 4) && (u8)(line2[x]>>24) < (u8)(color >> 24)) { color = line2[x]; top = 0x04; } if((mask & 16) && (u8)(lineOBJ[x]>>24) < (u8)(color >> 24)) { color = lineOBJ[x]; top = 0x10; } if(color & 0x00010000) { // semi-transparent OBJ u32 back = backdrop; u8 top2 = 0x20; if((mask & 1) && (u8)(line0[x]>>24) < (u8)(backdrop >> 24)) { back = line0[x]; top2 = 0x01; } if((mask & 2) && (u8)(line1[x]>>24) < (u8)(back >> 24)) { back = line1[x]; top2 = 0x02; } if((mask & 4) && (u8)(line2[x]>>24) < (u8)(back >> 24)) { back = line2[x]; top2 = 0x04; } if(top2 & (BLDMOD>>8)) color = gfxAlphaBlend(color, back, coeff[COLEV & 0x1F], coeff[(COLEV >> 8) & 0x1F]); else { switch((BLDMOD >> 6) & 3) { case 2: if(BLDMOD & top) color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); break; case 3: if(BLDMOD & top) color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); break; } } } else if(mask & 32) { // special FX on the window switch((BLDMOD >> 6) & 3) { case 0: break; case 1: { if(top & BLDMOD) { u32 back = backdrop; u8 top2 = 0x20; if((mask & 1) && (top != 0x01) && (u8)(line0[x]>>24) < (u8)(backdrop >> 24)) { back = line0[x]; top2 = 0x01; } if((mask & 2) && (top != 0x02) && (u8)(line1[x]>>24) < (u8)(back >> 24)) { back = line1[x]; top2 = 0x02; } if((mask & 4) && (top != 0x04) && (u8)(line2[x]>>24) < (u8)(back >> 24)) { back = line2[x]; top2 = 0x04; } if((mask & 16) && (top != 0x10) && (u8)(lineOBJ[x]>>24) < (u8)(back >> 24)) { back = lineOBJ[x]; top2 = 0x10; } if(top2 & (BLDMOD>>8)) color = gfxAlphaBlend(color, back, coeff[COLEV & 0x1F], coeff[(COLEV >> 8) & 0x1F]); } } break; case 2: if(BLDMOD & top) color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); break; case 3: if(BLDMOD & top) color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); break; } } lineMix[x] = color; } gfxBG2Changed = 0; gfxLastVCOUNT = VCOUNT; }