/* Mode 4 is a 256 colour bitmap graphics mode with 2 swappable pages. It has a single layer, background layer 2, the same size as the screen. It doesn't support scrolling, flipping, rotation or tiles. These routines only render a single line at a time, because of the way the GBA does events. */ #include "GBA.h" #include "GBAGfx.h" #include "Globals.h" void mode4RenderLine() { u16 *palette = (u16 *)paletteRAM; if(DISPCNT & 0x0080) { int x = 232; //240 - 8 do{ lineMix[x ] = lineMix[x+1] = lineMix[x+2] = lineMix[x+3] = lineMix[x+4] = lineMix[x+5] = lineMix[x+6] = lineMix[x+7] = 0x7fff; x-=8; }while(x>=0); gfxLastVCOUNT = VCOUNT; return; } if(layerEnable & 0x400) { int changed = gfxBG2Changed; if(gfxLastVCOUNT > VCOUNT) changed = 3; gfxDrawRotScreen256(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H, BG2PA, BG2PB, BG2PC, BG2PD, gfxBG2X, gfxBG2Y, changed, line2); } gfxDrawSprites(lineOBJ); u32 backdrop; if(customBackdropColor == -1) { backdrop = (READ16LE(&palette[0]) | 0x30000000); } else { backdrop = ((customBackdropColor & 0x7FFF) | 0x30000000); } for(int x = 0; x < 240; ++x) { u32 color = backdrop; u8 top = 0x20; if(line2[x] < backdrop) { color = line2[x]; top = 0x04; } if((u8)(lineOBJ[x]>>24) < (u8)(color >> 24)) { color = lineOBJ[x]; top = 0x10; } if((top & 0x10) && (color & 0x00010000)) { // semi-transparent OBJ u32 back = backdrop; u8 top2 = 0x20; if(line2[x] < backdrop) { back = line2[x]; top2 = 0x04; } if(top2 & (BLDMOD>>8)) color = gfxAlphaBlend(color, back, coeff[COLEV & 0x1F], coeff[(COLEV >> 8) & 0x1F]); else { switch((BLDMOD >> 6) & 3) { case 2: if(BLDMOD & top) color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); break; case 3: if(BLDMOD & top) color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); break; } } } lineMix[x] = color; } gfxBG2Changed = 0; gfxLastVCOUNT = VCOUNT; } void mode4RenderLineNoWindow() { u16 *palette = (u16 *)paletteRAM; if(DISPCNT & 0x0080) { int x = 232; //240 - 8 do{ lineMix[x ] = lineMix[x+1] = lineMix[x+2] = lineMix[x+3] = lineMix[x+4] = lineMix[x+5] = lineMix[x+6] = lineMix[x+7] = 0x7fff; x-=8; }while(x>=0); gfxLastVCOUNT = VCOUNT; return; } if(layerEnable & 0x400) { int changed = gfxBG2Changed; if(gfxLastVCOUNT > VCOUNT) changed = 3; gfxDrawRotScreen256(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H, BG2PA, BG2PB, BG2PC, BG2PD, gfxBG2X, gfxBG2Y, changed, line2); } gfxDrawSprites(lineOBJ); u32 backdrop; if(customBackdropColor == -1) { backdrop = (READ16LE(&palette[0]) | 0x30000000); } else { backdrop = ((customBackdropColor & 0x7FFF) | 0x30000000); } for(int x = 0; x < 240; ++x) { u32 color = backdrop; u8 top = 0x20; if(line2[x] < backdrop) { color = line2[x]; top = 0x04; } if((u8)(lineOBJ[x]>>24) < (u8)(color >> 24)) { color = lineOBJ[x]; top = 0x10; } if(!(color & 0x00010000)) { switch((BLDMOD >> 6) & 3) { case 0: break; case 1: { if(top & BLDMOD) { u32 back = backdrop; u8 top2 = 0x20; if((top != 0x04) && line2[x] < backdrop) { back = line2[x]; top2 = 0x04; } if((top != 0x10) && (u8)(lineOBJ[x]>>24) < (u8)(back >> 24)) { back = lineOBJ[x]; top2 = 0x10; } if(top2 & (BLDMOD>>8)) color = gfxAlphaBlend(color, back, coeff[COLEV & 0x1F], coeff[(COLEV >> 8) & 0x1F]); } } break; case 2: if(BLDMOD & top) color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); break; case 3: if(BLDMOD & top) color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); break; } } else { // semi-transparent OBJ u32 back = backdrop; u8 top2 = 0x20; if(line2[x] < back) { back = line2[x]; top2 = 0x04; } if(top2 & (BLDMOD>>8)) color = gfxAlphaBlend(color, back, coeff[COLEV & 0x1F], coeff[(COLEV >> 8) & 0x1F]); else { switch((BLDMOD >> 6) & 3) { case 2: if(BLDMOD & top) color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); break; case 3: if(BLDMOD & top) color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); break; } } } lineMix[x] = color; } gfxBG2Changed = 0; gfxLastVCOUNT = VCOUNT; } void mode4RenderLineAll() { u16 *palette = (u16 *)paletteRAM; if(DISPCNT & 0x0080) { int x = 232; //240 - 8 do{ lineMix[x ] = lineMix[x+1] = lineMix[x+2] = lineMix[x+3] = lineMix[x+4] = lineMix[x+5] = lineMix[x+6] = lineMix[x+7] = 0x7fff; x-=8; }while(x>=0); gfxLastVCOUNT = VCOUNT; return; } bool inWindow0 = false; bool inWindow1 = false; if(layerEnable & 0x2000) { u8 v0 = WIN0V >> 8; u8 v1 = WIN0V & 255; inWindow0 = ((v0 == v1) && (v0 >= 0xe8)); if(v1 >= v0) inWindow0 |= (VCOUNT >= v0 && VCOUNT < v1); else inWindow0 |= (VCOUNT >= v0 || VCOUNT < v1); } if(layerEnable & 0x4000) { u8 v0 = WIN1V >> 8; u8 v1 = WIN1V & 255; inWindow1 = ((v0 == v1) && (v0 >= 0xe8)); if(v1 >= v0) inWindow1 |= (VCOUNT >= v0 && VCOUNT < v1); else inWindow1 |= (VCOUNT >= v0 || VCOUNT < v1); } if(layerEnable & 0x400) { int changed = gfxBG2Changed; if(gfxLastVCOUNT > VCOUNT) changed = 3; gfxDrawRotScreen256(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H, BG2PA, BG2PB, BG2PC, BG2PD, gfxBG2X, gfxBG2Y, changed, line2); } gfxDrawSprites(lineOBJ); gfxDrawOBJWin(lineOBJWin); u32 backdrop; if(customBackdropColor == -1) { backdrop = (READ16LE(&palette[0]) | 0x30000000); } else { backdrop = ((customBackdropColor & 0x7FFF) | 0x30000000); } u8 inWin0Mask = WININ & 0xFF; u8 inWin1Mask = WININ >> 8; u8 outMask = WINOUT & 0xFF; for(int x = 0; x < 240; ++x) { u32 color = backdrop; u8 top = 0x20; u8 mask = outMask; if(!(lineOBJWin[x] & 0x80000000)) { mask = WINOUT >> 8; } if(inWindow1) { if(gfxInWin1[x]) mask = inWin1Mask; } if(inWindow0) { if(gfxInWin0[x]) { mask = inWin0Mask; } } if((mask & 4) && (line2[x] < backdrop)) { color = line2[x]; top = 0x04; } if((mask & 16) && ((u8)(lineOBJ[x]>>24) < (u8)(color >>24))) { color = lineOBJ[x]; top = 0x10; } if(color & 0x00010000) { // semi-transparent OBJ u32 back = backdrop; u8 top2 = 0x20; if((mask & 4) && line2[x] < back) { back = line2[x]; top2 = 0x04; } if(top2 & (BLDMOD>>8)) color = gfxAlphaBlend(color, back, coeff[COLEV & 0x1F], coeff[(COLEV >> 8) & 0x1F]); else { switch((BLDMOD >> 6) & 3) { case 2: if(BLDMOD & top) color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); break; case 3: if(BLDMOD & top) color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); break; } } } else if(mask & 32) { switch((BLDMOD >> 6) & 3) { case 0: break; case 1: { if(top & BLDMOD) { u32 back = backdrop; u8 top2 = 0x20; if((mask & 4) && (top != 0x04) && (line2[x] < backdrop)) { back = line2[x]; top2 = 0x04; } if((mask & 16) && (top != 0x10) && (u8)(lineOBJ[x]>>24) < (u8)(back >> 24)) { back = lineOBJ[x]; top2 = 0x10; } if(top2 & (BLDMOD>>8)) color = gfxAlphaBlend(color, back, coeff[COLEV & 0x1F], coeff[(COLEV >> 8) & 0x1F]); } } break; case 2: if(BLDMOD & top) color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); break; case 3: if(BLDMOD & top) color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); break; } } lineMix[x] = color; } gfxBG2Changed = 0; gfxLastVCOUNT = VCOUNT; }