#ifndef GBSGB_H #define GBSGB_H void gbSgbInit(); void gbSgbShutdown(); void gbSgbCommand(); void gbSgbResetPacketState(); void gbSgbReset(); void gbSgbDoBitTransfer(u8); void gbSgbSaveGame(gzFile); void gbSgbReadGame(gzFile, int version); void gbSgbRenderBorder(); extern u8 gbSgbATF[20*18]; extern int gbSgbMode; extern int gbSgbMask; extern int gbSgbMultiplayer; extern u8 gbSgbNextController; extern int gbSgbPacketTimeout; extern u8 gbSgbReadingController; extern int gbSgbFourPlayers; #endif // GBSGB_H