/**************************************************************************** * Visual Boy Advance GX * * Tantric September 2008 * softdev 2007 * * video.cpp * * Generic GX Support for Emulators * NGC GX Video Functions * These are pretty standard functions to setup and use GX scaling. ***************************************************************************/ #include #include #include #include #include #include /*** External 2D Video ***/ /*** 2D Video Globals ***/ GXRModeObj *vmode; /*** Graphics Mode Object ***/ u32 *xfb[2] = { NULL, NULL }; /*** Framebuffers ***/ int whichfb = 0; /*** Frame buffer toggle ***/ int screenheight; /*** 3D GX ***/ #define DEFAULT_FIFO_SIZE ( 256 * 1024 ) static u8 gp_fifo[DEFAULT_FIFO_SIZE] ATTRIBUTE_ALIGN(32); /*** Texture memory ***/ static u8 *texturemem; static int texturesize; GXTexObj texobj; static Mtx view; static int vwidth, vheight, oldvwidth, oldvheight; unsigned int copynow = GX_FALSE; #define HASPECT 80 #define VASPECT 45 /* New texture based scaler */ typedef struct tagcamera { Vector pos; Vector up; Vector view; } camera; /*** Square Matrix This structure controls the size of the image on the screen. Think of the output as a -80 x 80 by -60 x 60 graph. ***/ static s16 square[] ATTRIBUTE_ALIGN(32) = { /* * X, Y, Z * Values set are for roughly 4:3 aspect */ -HASPECT, VASPECT, 0, // 0 HASPECT, VASPECT, 0, // 1 HASPECT, -VASPECT, 0, // 2 -HASPECT, -VASPECT, 0, // 3 }; static camera cam = { {0.0F, 0.0F, 0.0F}, {0.0F, 0.5F, 0.0F}, {0.0F, 0.0F, -0.5F} }; /**************************************************************************** * StartGX ****************************************************************************/ void GX_Start() { Mtx p; GXColor gxbackground = { 0, 0, 0, 0xff }; /*** Clear out FIFO area ***/ memset(&gp_fifo, 0, DEFAULT_FIFO_SIZE); /*** Initialise GX ***/ GX_Init(&gp_fifo, DEFAULT_FIFO_SIZE); GX_SetCopyClear(gxbackground, 0x00ffffff); GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1); GX_SetDispCopyYScale((f32) vmode->xfbHeight / (f32) vmode->efbHeight); GX_SetScissor(0, 0, vmode->fbWidth, vmode->efbHeight); GX_SetDispCopySrc(0, 0, vmode->fbWidth, vmode->efbHeight); GX_SetDispCopyDst(vmode->fbWidth, vmode->xfbHeight); GX_SetCopyFilter(vmode->aa, vmode->sample_pattern, GX_TRUE, vmode->vfilter); GX_SetFieldMode(vmode->field_rendering, ((vmode->viHeight == 2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE)); GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR); GX_SetCullMode(GX_CULL_NONE); GX_CopyDisp(xfb[whichfb ^ 1], GX_TRUE); GX_SetDispCopyGamma(GX_GM_1_0); guPerspective(p, 60, 1.33F, 10.0F, 1000.0F); GX_LoadProjectionMtx(p, GX_PERSPECTIVE); } /**************************************************************************** * UpdatePadsCB * * called by postRetraceCallback in InitGCVideo - scans gcpad and wpad ***************************************************************************/ void UpdatePadsCB () { #ifdef HW_RVL WPAD_ScanPads(); #endif PAD_ScanPads(); } /**************************************************************************** * Initialise Video * * Before doing anything in libogc, it's recommended to configure a video * output. ****************************************************************************/ void InitialiseVideo () { /*** Start VIDEO Subsystem ***/ VIDEO_Init(); vmode = VIDEO_GetPreferredMode(NULL); VIDEO_Configure(vmode); screenheight = vmode->xfbHeight; xfb[0] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode)); xfb[1] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode)); VIDEO_SetNextFramebuffer(xfb[0]); VIDEO_SetBlack(FALSE); VIDEO_Flush(); VIDEO_WaitVSync(); if(vmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); VIDEO_SetPostRetraceCallback((VIRetraceCallback)UpdatePadsCB); VIDEO_SetNextFramebuffer(xfb[0]); GX_Start(); } /**************************************************************************** * Scaler Support Functions ****************************************************************************/ static void draw_init(void) { GX_ClearVtxDesc(); GX_SetVtxDesc(GX_VA_POS, GX_INDEX8); GX_SetVtxDesc(GX_VA_CLR0, GX_INDEX8); GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_S16, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); GX_SetArray(GX_VA_POS, square, 3 * sizeof(s16)); GX_SetNumTexGens(1); GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY); GX_InvalidateTexAll(); GX_InitTexObj(&texobj, texturemem, vwidth, vheight, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE); } static void draw_vert(u8 pos, u8 c, f32 s, f32 t) { GX_Position1x8(pos); GX_Color1x8(c); GX_TexCoord2f32(s, t); } static void draw_square(Mtx v) { Mtx m; // model matrix. Mtx mv; // modelview matrix. guMtxIdentity(m); guMtxTransApply(m, m, 0, 0, -100); guMtxConcat(v, m, mv); GX_LoadPosMtxImm(mv, GX_PNMTX0); GX_Begin(GX_QUADS, GX_VTXFMT0, 4); draw_vert(0, 0, 0.0, 0.0); draw_vert(1, 0, 1.0, 0.0); draw_vert(2, 0, 1.0, 1.0); draw_vert(3, 0, 0.0, 1.0); GX_End(); } void GX_Render_Init(int width, int height, int haspect, int vaspect) { /*** Set new aspect (now with crap AR hack!) ***/ square[0] = square[9] = (-haspect - 7); square[3] = square[6] = (haspect + 7); square[1] = square[4] = (vaspect + 7); square[7] = square[10] = (-vaspect - 7); /*** Allocate 32byte aligned texture memory ***/ texturesize = (width * height) * 2; texturemem = (u8 *) memalign(32, texturesize); memset(texturemem, 0, texturesize); /*** Setup for first call to scaler ***/ vwidth = vheight = oldvwidth = oldvheight = -1; } /**************************************************************************** * GX_Render * * Pass in a buffer, width and height to update as a tiled RGB565 texture ****************************************************************************/ void GX_Render(int width, int height, u8 * buffer, int pitch) { int h, w; long long int *dst = (long long int *) texturemem; long long int *src1 = (long long int *) buffer; long long int *src2 = (long long int *) (buffer + pitch); long long int *src3 = (long long int *) (buffer + (pitch * 2)); long long int *src4 = (long long int *) (buffer + (pitch * 3)); int rowpitch = (pitch >> 3) * 3; int rowadjust = ( pitch % 8 ) * 4; char *ra = NULL; vwidth = width; vheight = height; whichfb ^= 1; if ((oldvheight != vheight) || (oldvwidth != vwidth)) { /** Update scaling **/ oldvwidth = vwidth; oldvheight = vheight; draw_init(); memset(&view, 0, sizeof(Mtx)); guLookAt(view, &cam.pos, &cam.up, &cam.view); GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1); } GX_InvVtxCache(); GX_InvalidateTexAll(); GX_SetTevOp(GX_TEVSTAGE0, GX_DECAL); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0); for (h = 0; h < vheight; h += 4) { for (w = 0; w < (vwidth >> 2); w++) { *dst++ = *src1++; *dst++ = *src2++; *dst++ = *src3++; *dst++ = *src4++; } src1 += rowpitch; src2 += rowpitch; src3 += rowpitch; src4 += rowpitch; if ( rowadjust ) { ra = (char *)src1; src1 = (long long int *)(ra + rowadjust); ra = (char *)src2; src2 = (long long int *)(ra + rowadjust); ra = (char *)src3; src3 = (long long int *)(ra + rowadjust); ra = (char *)src4; src4 = (long long int *)(ra + rowadjust); } } DCFlushRange(texturemem, texturesize); GX_SetNumChans(1); GX_LoadTexObj(&texobj, GX_TEXMAP0); draw_square(view); GX_DrawDone(); GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE); GX_SetColorUpdate(GX_TRUE); GX_CopyDisp(xfb[whichfb], GX_TRUE); GX_Flush(); VIDEO_SetNextFramebuffer(xfb[whichfb]); VIDEO_Flush(); //VIDEO_WaitVSync(); } /**************************************************************************** * Drawing screen ***************************************************************************/ void clearscreen (int c) { int colour = COLOR_WHITE; whichfb ^= 1; VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], colour); #ifdef HW_RVL // on wii copy from memory //memcpy ((char *) xfb[whichfb], (char *) backdrop, 640 * screenheight * 2); #else // on gc copy from aram //ARAMFetch ((char *) xfb[whichfb], (char *) AR_BACKDROP, 640 * screenheight * 2); #endif } void showscreen () { copynow = GX_FALSE; VIDEO_SetNextFramebuffer (xfb[whichfb]); VIDEO_Flush (); VIDEO_WaitVSync (); }