// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "System.h" extern int RGB_LOW_BITS_MASK; void Scanlines (u8 *srcPtr, u32 srcPitch, u8 *, u8 *dstPtr, u32 dstPitch, int width, int height) { u8 *nextLine, *finish; nextLine = dstPtr + dstPitch; do { u32 *bP = (u32 *) srcPtr; u32 *dP = (u32 *) dstPtr; u32 *nL = (u32 *) nextLine; u32 currentPixel; u32 nextPixel; finish = (u8 *) bP + ((width+2) << 1); nextPixel = *bP++; do { currentPixel = nextPixel; nextPixel = *bP++; u32 colorA, colorB; #ifdef WORDS_BIGENDIAN colorA = currentPixel >> 16; colorB = currentPixel & 0xffff; #else colorA = currentPixel & 0xffff; colorB = currentPixel >> 16; #endif *(dP) = colorA | colorA<<16; *(nL) = 0; #ifdef WORDS_BIGENDIAN colorA = nextPixel >> 16; #else colorA = nextPixel & 0xffff; #endif *(dP + 1) = colorB | (colorB << 16); *(nL + 1) = 0; dP += 2; nL += 2; } while ((u8 *) bP < finish); srcPtr += srcPitch; dstPtr += dstPitch << 1; nextLine += dstPitch << 1; } while (--height); } void Scanlines32(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */, u8 *dstPtr, u32 dstPitch, int width, int height) { u8 *nextLine, *finish; nextLine = dstPtr + dstPitch; do { u32 *bP = (u32 *) srcPtr; u32 *dP = (u32 *) dstPtr; u32 *nL = (u32 *) nextLine; u32 currentPixel; u32 nextPixel; finish = (u8 *) bP + ((width+1) << 2); nextPixel = *bP++; do { currentPixel = nextPixel; nextPixel = *bP++; u32 colorA, colorB; colorA = currentPixel; colorB = nextPixel; *(dP) = colorA; *(dP+1) = colorA; *(nL) = 0; *(nL+1) = 0; *(dP + 2) = colorB; *(dP + 3) = colorB; *(nL+2) = 0; *(nL+3) = 0; nextPixel = *bP++; dP += 4; nL += 4; } while ((u8 *) bP < finish); srcPtr += srcPitch; dstPtr += dstPitch << 1; nextLine += dstPitch << 1; } while (--height); } void ScanlinesTV(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */, u8 *dstPtr, u32 dstPitch, int width, int height) { u8 *nextLine, *finish; u32 colorMask = ~(RGB_LOW_BITS_MASK | (RGB_LOW_BITS_MASK << 16)); nextLine = dstPtr + dstPitch; do { u32 *bP = (u32 *) srcPtr; u32 *dP = (u32 *) dstPtr; u32 *nL = (u32 *) nextLine; u32 currentPixel; u32 nextPixel; finish = (u8 *) bP + ((width+2) << 1); nextPixel = *bP++; do { currentPixel = nextPixel; nextPixel = *bP++; u32 colorA, colorB; #ifdef WORDS_BIGENDIAN colorA = currentPixel >> 16; colorB = currentPixel & 0xFFFF; #else colorA = currentPixel & 0xFFFF; colorB = currentPixel >> 16; #endif *(dP) = colorA = colorA | ((((colorA & colorMask) >> 1) + ((colorB & colorMask) >> 1))) << 16; colorA = ((colorA & colorMask) >> 1); colorA += ((colorA & colorMask) >> 1); *(nL) = colorA; colorA = nextPixel & 0xFFFF; *(dP + 1) = colorB = colorB | ((((colorA & colorMask) >> 1) + ((colorB & colorMask) >> 1))) << 16; colorB = ((colorB & colorMask) >> 1); colorB += ((colorB & colorMask) >> 1); *(nL + 1) = colorB; dP += 2; nL += 2; } while ((u8 *) bP < finish); srcPtr += srcPitch; dstPtr += dstPitch << 1; nextLine += dstPitch << 1; } while (--height); } void ScanlinesTV32(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */, u8 *dstPtr, u32 dstPitch, int width, int height) { u8 *nextLine, *finish; u32 colorMask = ~RGB_LOW_BITS_MASK; nextLine = dstPtr + dstPitch; do { u32 *bP = (u32 *) srcPtr; u32 *dP = (u32 *) dstPtr; u32 *nL = (u32 *) nextLine; u32 currentPixel; u32 nextPixel; finish = (u8 *) bP + ((width+1) << 2); nextPixel = *bP++; do { currentPixel = nextPixel; nextPixel = *bP++; u32 colorA, colorB, temp; colorA = currentPixel; colorB = nextPixel; *(dP) = colorA; *(dP+1) = temp = ((colorA & colorMask) >> 1) + ((colorB & colorMask) >> 1); temp = ((temp & colorMask) >> 1); temp += ((temp & colorMask) >> 1); colorA = ((colorA & colorMask) >> 1); colorA += ((colorA & colorMask) >> 1); *(nL) = colorA; *(nL+1) = temp; dP += 2; nL += 2; } while ((u8 *) bP < finish); srcPtr += srcPitch; dstPtr += dstPitch << 1; nextLine += dstPitch << 1; } while (--height); }