/**************************************************************************** * Visual Boy Advance GX * * Tantric September 2008 * * preferences.cpp * * Preferences save/load to XML file ***************************************************************************/ #include #include #include #include #include #include "vba.h" #include "vbaconfig.h" #include "menu.h" #include "memcardop.h" #include "fileop.h" #include "filebrowser.h" #include "input.h" #include "button_mapping.h" #include "gamesettings.h" static gamePalette *palettes = NULL; static int loadedPalettes = 0; /**************************************************************************** * Prepare Preferences Data * * This sets up the save buffer for saving. ***************************************************************************/ static mxml_node_t *xml = NULL; static mxml_node_t *data = NULL; static mxml_node_t *section = NULL; static mxml_node_t *item = NULL; static mxml_node_t *elem = NULL; static mxml_node_t *mxmlFindNewElement(mxml_node_t *parent, const char *nodename, const char *attr=NULL, const char *value=NULL) { mxml_node_t *node = mxmlFindElement(parent, xml, nodename, attr, value, MXML_DESCEND); if (!node) { node = mxmlNewElement(parent, nodename); if (attr && value) mxmlElementSetAttr(node, attr, value); } return node; } static char temp[20]; static const char * toStr(int i) { sprintf(temp, "%d", i); return temp; } static const char * toHex(u32 i) { sprintf(temp, "0x%06X", i); return temp; } static const char * FtoStr(float i) { sprintf(temp, "%.2f", i); return temp; } static void createXMLSection(const char * name, const char * description) { section = mxmlNewElement(data, "section"); mxmlElementSetAttr(section, "name", name); mxmlElementSetAttr(section, "description", description); } static void createXMLSetting(const char * name, const char * description, const char * value) { item = mxmlNewElement(section, "setting"); mxmlElementSetAttr(item, "name", name); mxmlElementSetAttr(item, "value", value); mxmlElementSetAttr(item, "description", description); } static void createXMLController(unsigned int controller[], const char * name, const char * description) { item = mxmlNewElement(section, "controller"); mxmlElementSetAttr(item, "name", name); mxmlElementSetAttr(item, "description", description); // create buttons for(int i=0; i < MAXJP; i++) { elem = mxmlNewElement(item, "button"); mxmlElementSetAttr(elem, "number", toStr(i)); mxmlElementSetAttr(elem, "assignment", toStr(controller[i])); } } static const char * XMLSaveCallback(mxml_node_t *node, int where) { const char *name; name = node->value.element.name; if(where == MXML_WS_BEFORE_CLOSE) { if(!strcmp(name, "file") || !strcmp(name, "section")) return ("\n"); else if(!strcmp(name, "controller")) return ("\n\t"); } if (where == MXML_WS_BEFORE_OPEN) { if(!strcmp(name, "file")) return ("\n"); else if(!strcmp(name, "section")) return ("\n\n"); else if(!strcmp(name, "setting") || !strcmp(name, "controller")) return ("\n\t"); else if(!strcmp(name, "button")) return ("\n\t\t"); } return (NULL); } static const char * XMLSavePalCallback(mxml_node_t *node, int where) { const char *name; name = node->value.element.name; if(where == MXML_WS_BEFORE_CLOSE) { if(!strcmp(name, "palette") || !strcmp(name, "game")) return ("\n"); else if(!strcmp(name, "bkgr") || !strcmp(name, "wind") || !strcmp(name, "obj0") || !strcmp(name, "obj1")) return ("\n\t"); } if (where == MXML_WS_BEFORE_OPEN) { if(!strcmp(name, "palette")) return ("\n"); else if(!strcmp(name, "game")) return ("\n\n"); else if(!strcmp(name, "bkgr") || !strcmp(name, "wind") || !strcmp(name, "obj0") || !strcmp(name, "obj1")) return ("\n\t"); } return (NULL); } static int preparePrefsData (int method) { xml = mxmlNewXML("1.0"); mxmlSetWrapMargin(0); // disable line wrapping data = mxmlNewElement(xml, "file"); mxmlElementSetAttr(data, "app", APPNAME); mxmlElementSetAttr(data, "version", APPVERSION); createXMLSection("File", "File Settings"); createXMLSetting("AutoLoad", "Auto Load", toStr(GCSettings.AutoLoad)); createXMLSetting("AutoSave", "Auto Save", toStr(GCSettings.AutoSave)); createXMLSetting("LoadMethod", "Load Method", toStr(GCSettings.LoadMethod)); createXMLSetting("SaveMethod", "Save Method", toStr(GCSettings.SaveMethod)); createXMLSetting("LoadFolder", "Load Folder", GCSettings.LoadFolder); createXMLSetting("SaveFolder", "Save Folder", GCSettings.SaveFolder); //createXMLSetting("CheatFolder", "Cheats Folder", GCSettings.CheatFolder); createXMLSetting("VerifySaves", "Verify Memory Card Saves", toStr(GCSettings.VerifySaves)); createXMLSection("Network", "Network Settings"); createXMLSetting("smbip", "Share Computer IP", GCSettings.smbip); createXMLSetting("smbshare", "Share Name", GCSettings.smbshare); createXMLSetting("smbuser", "Share Username", GCSettings.smbuser); createXMLSetting("smbpwd", "Share Password", GCSettings.smbpwd); createXMLSection("Video", "Video Settings"); createXMLSetting("videomode", "Video Mode", toStr(GCSettings.videomode)); createXMLSetting("ZoomLevel", "Zoom Level", FtoStr(GCSettings.ZoomLevel)); createXMLSetting("render", "Video Filtering", toStr(GCSettings.render)); createXMLSetting("scaling", "Aspect Ratio Correction", toStr(GCSettings.scaling)); createXMLSetting("xshift", "Horizontal Video Shift", toStr(GCSettings.xshift)); createXMLSetting("yshift", "Vertical Video Shift", toStr(GCSettings.yshift)); createXMLSetting("colorize", "Colorize Mono Gameboy", toStr(GCSettings.colorize)); createXMLSection("Menu", "Menu Settings"); createXMLSetting("WiimoteOrientation", "Wiimote Orientation", toStr(GCSettings.WiimoteOrientation)); createXMLSetting("ExitAction", "Exit Action", toStr(GCSettings.ExitAction)); createXMLSetting("MusicVolume", "Music Volume", toStr(GCSettings.MusicVolume)); createXMLSetting("SFXVolume", "Sound Effects Volume", toStr(GCSettings.SFXVolume)); createXMLSetting("Rumble", "Rumble", toStr(GCSettings.Rumble)); createXMLSection("Controller", "Controller Settings"); createXMLSetting("WiiControls", "Match Wii Game", toStr(GCSettings.WiiControls)); createXMLController(btnmap[CTRLR_GCPAD], "gcpadmap", "GameCube Pad"); createXMLController(btnmap[CTRLR_WIIMOTE], "wmpadmap", "Wiimote"); createXMLController(btnmap[CTRLR_CLASSIC], "ccpadmap", "Classic Controller"); createXMLController(btnmap[CTRLR_NUNCHUK], "ncpadmap", "Nunchuk"); createXMLController(btnmap[CTRLR_KEYBOARD], "kbpadmap", "Keyboard"); int datasize = mxmlSaveString(xml, (char *)savebuffer, SAVEBUFFERSIZE, XMLSaveCallback); mxmlDelete(xml); return datasize; } static void createXMLPalette(gamePalette *p, bool overwrite, const char *newname = NULL) { if (!newname) newname = p->gameName; section = mxmlFindElement(xml, xml, "game", "name", newname, MXML_DESCEND); if (section && !overwrite) { return; } else if (!section) { section = mxmlNewElement(data, "game"); } mxmlElementSetAttr(section, "name", newname); mxmlElementSetAttr(section, "use", "1"); item = mxmlFindNewElement(section, "bkgr"); mxmlElementSetAttr(item, "c0", toHex(p->palette[0])); mxmlElementSetAttr(item, "c1", toHex(p->palette[1])); mxmlElementSetAttr(item, "c2", toHex(p->palette[2])); mxmlElementSetAttr(item, "c3", toHex(p->palette[3])); item = mxmlFindNewElement(section, "wind"); mxmlElementSetAttr(item, "c0", toHex(p->palette[4])); mxmlElementSetAttr(item, "c1", toHex(p->palette[5])); mxmlElementSetAttr(item, "c2", toHex(p->palette[6])); mxmlElementSetAttr(item, "c3", toHex(p->palette[7])); item = mxmlFindNewElement(section, "obj0"); mxmlElementSetAttr(item, "c0", toHex(p->palette[8])); mxmlElementSetAttr(item, "c1", toHex(p->palette[9])); mxmlElementSetAttr(item, "c2", toHex(p->palette[10])); item = mxmlFindNewElement(section, "obj1"); mxmlElementSetAttr(item, "c0", toHex(p->palette[11])); mxmlElementSetAttr(item, "c1", toHex(p->palette[12])); mxmlElementSetAttr(item, "c2", toHex(p->palette[13])); } static int preparePalData (int method, gamePalette pals[], int palCount) { xml = mxmlNewXML("1.0"); mxmlSetWrapMargin(0); // disable line wrapping data = mxmlNewElement(xml, "palette"); mxmlElementSetAttr(data, "app", APPNAME); mxmlElementSetAttr(data, "version", APPVERSION); for (int i=0; i= 0 && verMajor <= 9 && verMinor >= 0 && verMinor <= 9 && verPoint >= 0 && verPoint <= 9)) result = false; else if(verMajor < 2) // less than version 2.0.0 result = false; // reset settings (sorry, should update settings instead) else if(verMajor > curMajor || verMinor > curMinor || verPoint > curPoint) // some future version result = false; // reset settings else result = true; } } if(result) { // File Settings loadXMLSetting(&GCSettings.AutoLoad, "AutoLoad"); loadXMLSetting(&GCSettings.AutoSave, "AutoSave"); loadXMLSetting(&GCSettings.LoadMethod, "LoadMethod"); loadXMLSetting(&GCSettings.SaveMethod, "SaveMethod"); loadXMLSetting(GCSettings.LoadFolder, "LoadFolder", sizeof(GCSettings.LoadFolder)); loadXMLSetting(GCSettings.SaveFolder, "SaveFolder", sizeof(GCSettings.SaveFolder)); //loadXMLSetting(GCSettings.CheatFolder, "CheatFolder", sizeof(GCSettings.CheatFolder)); loadXMLSetting(&GCSettings.VerifySaves, "VerifySaves"); // Network Settings loadXMLSetting(GCSettings.smbip, "smbip", sizeof(GCSettings.smbip)); loadXMLSetting(GCSettings.smbshare, "smbshare", sizeof(GCSettings.smbshare)); loadXMLSetting(GCSettings.smbuser, "smbuser", sizeof(GCSettings.smbuser)); loadXMLSetting(GCSettings.smbpwd, "smbpwd", sizeof(GCSettings.smbpwd)); // Video Settings loadXMLSetting(&GCSettings.videomode, "videomode"); loadXMLSetting(&GCSettings.ZoomLevel, "ZoomLevel"); loadXMLSetting(&GCSettings.render, "render"); loadXMLSetting(&GCSettings.scaling, "scaling"); loadXMLSetting(&GCSettings.xshift, "xshift"); loadXMLSetting(&GCSettings.yshift, "yshift"); loadXMLSetting(&GCSettings.colorize, "colorize"); // Menu Settings loadXMLSetting(&GCSettings.WiimoteOrientation, "WiimoteOrientation"); loadXMLSetting(&GCSettings.ExitAction, "ExitAction"); loadXMLSetting(&GCSettings.MusicVolume, "MusicVolume"); loadXMLSetting(&GCSettings.SFXVolume, "SFXVolume"); loadXMLSetting(&GCSettings.Rumble, "Rumble"); // Controller Settings loadXMLSetting(&GCSettings.WiiControls, "WiiControls"); loadXMLController(btnmap[CTRLR_GCPAD], "gcpadmap"); loadXMLController(btnmap[CTRLR_WIIMOTE], "wmpadmap"); loadXMLController(btnmap[CTRLR_CLASSIC], "ccpadmap"); loadXMLController(btnmap[CTRLR_NUNCHUK], "ncpadmap"); loadXMLController(btnmap[CTRLR_KEYBOARD], "kbpadmap"); } mxmlDelete(xml); } return result; } static bool decodePalsData (int method) { bool result = false; xml = mxmlLoadString(NULL, (char *) savebuffer, MXML_TEXT_CALLBACK); if (xml) { // count number of palettes in file loadedPalettes = 0; item = mxmlFindElement(xml, xml, "palette", NULL, NULL, MXML_DESCEND); for (section = mxmlFindElement(item, xml, "game", NULL, NULL, MXML_DESCEND); section; section = mxmlFindElement(section, xml, "game", NULL, NULL, MXML_NO_DESCEND)) { loadedPalettes++; } // Allocate enough memory for all palettes in file, plus all hardcoded palettes, // plus one new palette if (palettes) free(palettes); palettes = (gamePalette *)malloc(sizeof(gamePalette)*loadedPalettes); // Load all palettes in file, hardcoded palettes are added later int i = 0; for (section = mxmlFindElement(item, xml, "game", NULL, NULL, MXML_DESCEND); section; section = mxmlFindElement(section, xml, "game", NULL, NULL, MXML_NO_DESCEND)) { loadXMLPaletteFromSection(palettes[i]); i++; } mxmlDelete(xml); } return result; } /**************************************************************************** * Save Preferences ***************************************************************************/ bool SavePrefs (bool silent) { char filepath[1024]; int datasize; int offset = 0; // We'll save using the first available method (probably SD) since this // is the method preferences will be loaded from by default int method = autoSaveMethod(silent); if(method == METHOD_AUTO) return false; if(!MakeFilePath(filepath, FILE_PREF, method)) return false; if (!silent) ShowAction ("Saving preferences..."); FixInvalidSettings(); AllocSaveBuffer (); datasize = preparePrefsData (method); if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB) { // Set the comments char prefscomment[2][32]; memset(prefscomment, 0, 64); sprintf (prefscomment[0], "%s Prefs", APPNAME); sprintf (prefscomment[1], "Preferences"); SetMCSaveComments(prefscomment); } offset = SaveFile(filepath, datasize, method, silent); FreeSaveBuffer (); CancelAction(); if (offset > 0) { if (!silent) InfoPrompt("Preferences saved"); return true; } return false; } /**************************************************************************** * Load Preferences from specified method ***************************************************************************/ bool LoadPrefsFromMethod (int method) { bool retval = false; char filepath[1024]; int offset = 0; if(!MakeFilePath(filepath, FILE_PREF, method)) return false; AllocSaveBuffer (); offset = LoadFile(filepath, method, SILENT); if (offset > 0) retval = decodePrefsData (method); FreeSaveBuffer (); return retval; } /**************************************************************************** * Load Preferences * Checks sources consecutively until we find a preference file ***************************************************************************/ static bool prefLoaded = false; bool LoadPrefs() { if(prefLoaded) // already attempted loading return true; bool prefFound = false; if(ChangeInterface(METHOD_SD, SILENT)) prefFound = LoadPrefsFromMethod(METHOD_SD); if(!prefFound && ChangeInterface(METHOD_USB, SILENT)) prefFound = LoadPrefsFromMethod(METHOD_USB); if(!prefFound && TestMC(CARD_SLOTA, SILENT)) prefFound = LoadPrefsFromMethod(METHOD_MC_SLOTA); if(!prefFound && TestMC(CARD_SLOTB, SILENT)) prefFound = LoadPrefsFromMethod(METHOD_MC_SLOTB); if(!prefFound && ChangeInterface(METHOD_SMB, SILENT)) prefFound = LoadPrefsFromMethod(METHOD_SMB); prefLoaded = true; // attempted to load preferences if(prefFound) FixInvalidSettings(); return prefFound; } bool SavePalettes(bool silent) { char filepath[1024]; int datasize; int offset = 0; int method = GCSettings.SaveMethod; if(method == METHOD_AUTO) method = autoSaveMethod(silent); if(method == METHOD_AUTO) return false; if (!MakeFilePath(filepath, FILE_PAL, method)) return false; // Now create the XML palette file if (!silent) ShowAction("Saving palette..."); AllocSaveBuffer(); datasize = preparePalData(method, palettes, loadedPalettes); if (method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB) { // Set the comments char prefscomment[2][32]; memset(prefscomment, 0, 64); sprintf(prefscomment[0], "%s Pal", APPNAME); sprintf(prefscomment[1], "Palette"); SetMCSaveComments(prefscomment); } offset = SaveFile(filepath, datasize, method, silent); FreeSaveBuffer(); CancelAction(); if (offset > 0) { if (!silent) InfoPrompt("Palette saved"); return true; } return false; } static void AddPalette(gamePalette pal, const char *gameName, bool overwrite) { for (int i=0; i < loadedPalettes; i++) if (strcmp(palettes[i].gameName, gameName)==0) { if (overwrite) { palettes[i] = pal; strncpy(palettes[i].gameName, gameName, 17); return; } else { return; } } palettes = (gamePalette *)realloc(palettes, sizeof(gamePalette)*(loadedPalettes+1)); palettes[loadedPalettes] = pal; strncpy(palettes[loadedPalettes].gameName, gameName, 17); loadedPalettes++; } bool SavePaletteAs(bool silent, const char *name) { AddPalette(CurrentPalette, name, true); return SavePalettes(silent); } /**************************************************************************** * Load Palettes ***************************************************************************/ bool LoadPalettes() { bool retval = false; char filepath[1024]; int offset = 0; int method = GCSettings.SaveMethod; if(method == METHOD_AUTO) method = autoSaveMethod(SILENT); if(method == METHOD_AUTO) return false; if(!MakeFilePath(filepath, FILE_PAL, method)) return false; AllocSaveBuffer (); offset = LoadFile(filepath, method, SILENT); if (offset > 0) retval = decodePalsData (method); FreeSaveBuffer (); // add hard-coded palettes for (int i=0; i= 0) { CurrentPalette = palettes[snum]; } else // no match, use the default palette { for (int i = 0; i < loadedPalettes; i++) { if(strcmp(gameName, "default")==0) { snum = i; break; } } if(snum >= 0) { CurrentPalette = palettes[snum]; } else { CurrentPalette = palettes[0]; } // DON'T add this game to the palette list } }