/**************************************************************************** * Visual Boy Advance GX * * Tantric September 2008 * * vba.cpp * * This file controls overall program flow. Most things start and end here! ***************************************************************************/ #include #include #include #include #include #include #include #ifdef HW_RVL #include #endif #include "FreeTypeGX.h" #include "gba/Sound.h" #include "vba.h" #include "vbasupport.h" #include "preferences.h" #include "audio.h" #include "dvd.h" #include "networkop.h" #include "filebrowser.h" #include "fileop.h" #include "menu.h" #include "input.h" #include "video.h" #include "vbaconfig.h" #include "gamesettings.h" #include "wiiusbsupport.h" extern int emulating; void StopColorizing(); void gbSetPalette(u32 RRGGBB[]); int ScreenshotRequested = 0; int ConfigRequested = 0; int ShutdownRequested = 0; int ResetRequested = 0; int ExitRequested = 0; char appPath[1024]; int appLoadMethod = METHOD_AUTO; extern FILE *out; /**************************************************************************** * Shutdown / Reboot / Exit ***************************************************************************/ static void ExitCleanup() { #ifdef HW_RVL ShutoffRumble(); #endif ShutdownAudio(); StopGX(); if (out) fclose(out); HaltDeviceThread(); UnmountAllFAT(); #ifdef HW_RVL DI_Close(); #endif } #ifdef HW_DOL #define PSOSDLOADID 0x7c6000a6 int *psoid = (int *) 0x80001800; void (*PSOReload) () = (void (*)()) 0x80001800; #endif void ExitApp() { SavePrefs(SILENT); if (ROMLoaded && !ConfigRequested && GCSettings.AutoSave == 1) SaveBatteryOrStateAuto(GCSettings.SaveMethod, FILE_SRAM, SILENT); ExitCleanup(); if(ShutdownRequested) SYS_ResetSystem(SYS_POWEROFF, 0, 0); #ifdef HW_RVL if(GCSettings.ExitAction == 0) // Auto { char * sig = (char *)0x80001804; if( sig[0] == 'S' && sig[1] == 'T' && sig[2] == 'U' && sig[3] == 'B' && sig[4] == 'H' && sig[5] == 'A' && sig[6] == 'X' && sig[7] == 'X') GCSettings.ExitAction = 3; // Exit to HBC else GCSettings.ExitAction = 1; // HBC not found } #endif if(GCSettings.ExitAction == 1) // Exit to Menu { #ifdef HW_RVL SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0); #else #define SOFTRESET_ADR ((volatile u32*)0xCC003024) *SOFTRESET_ADR = 0x00000000; #endif } else if(GCSettings.ExitAction == 2) // Shutdown Wii { SYS_ResetSystem(SYS_POWEROFF, 0, 0); } else // Exit to Loader { #ifdef HW_RVL exit(0); #else if (psoid[0] == PSOSDLOADID) PSOReload(); #endif } } #ifdef HW_RVL void ShutdownCB() { ShutdownRequested = 1; } void ResetCB() { ResetRequested = 1; } #endif #ifdef HW_DOL /**************************************************************************** * ipl_set_config * lowlevel Qoob Modchip disable ***************************************************************************/ static void ipl_set_config(unsigned char c) { volatile unsigned long* exi = (volatile unsigned long*)0xCC006800; unsigned long val,addr; addr=0xc0000000; val = c << 24; exi[0] = ((((exi[0]) & 0x405) | 256) | 48); //select IPL //write addr of IPL exi[0 * 5 + 4] = addr; exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1; while (exi[0 * 5 + 3] & 1); //write the ipl we want to send exi[0 * 5 + 4] = val; exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1; while (exi[0 * 5 + 3] & 1); exi[0] &= 0x405; //deselect IPL } #endif static void CreateAppPath(char origpath[]) { #ifdef HW_DOL sprintf(appPath, GCSettings.SaveFolder); #else char path[1024]; strncpy(path, origpath, 1024); // make a copy so we don't mess up original char * loc; int pos = -1; if(strncmp(path, "sd:/", 5) == 0 || strncmp(path, "fat:/", 5) == 0) appLoadMethod = METHOD_SD; else if(strncmp(path, "usb:/", 5) == 0) appLoadMethod = METHOD_USB; loc = strrchr(path,'/'); if (loc != NULL) *loc = 0; // strip file name loc = strchr(path,'/'); // looking for first / (after sd: or usb:) if (loc != NULL) pos = loc - path + 1; if(pos >= 0 && pos < 1024) sprintf(appPath, &(path[pos])); #endif } /**************************************************************************** * main * * Program entry ****************************************************************************/ int main(int argc, char *argv[]) { #ifdef HW_DOL ipl_set_config(6); // disable Qoob modchip #endif #ifdef HW_RVL DI_Close(); // fixes some black screen issues DI_Init(); // first #endif InitDeviceThread(); VIDEO_Init(); PAD_Init(); #ifdef HW_RVL WPAD_Init(); #endif InitializeVideo(); ResetVideo_Menu (); // change to menu video mode #ifdef HW_RVL // read wiimote accelerometer and IR data WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(WPAD_CHAN_ALL,screenwidth,screenheight); // Wii Power/Reset buttons WPAD_SetPowerButtonCallback((WPADShutdownCallback)ShutdownCB); SYS_SetPowerCallback(ShutdownCB); SYS_SetResetCallback(ResetCB); #endif MountAllFAT(); // Initialize libFAT for SD and USB // Initialize DVD subsystem (GameCube only) #ifdef HW_DOL DVD_Init (); #endif SetDVDDriveType(); // Check if DVD drive belongs to a Wii InitialiseSound(); InitialisePalette(); DefaultSettings (); // Set defaults // Initialize font system InitFreeType((u8*)font_ttf, font_ttf_size); InitGUIThreads(); // store path app was loaded from sprintf(appPath, "vbagx"); if(argc > 0 && argv[0] != NULL) CreateAppPath(argv[0]); StartWiiKeyboardMouse(); while(1) // main loop { // go back to checking if devices were inserted/removed // since we're entering the menu ResumeDeviceThread(); SwitchAudioMode(1); if(!ROMLoaded) MainMenu(MENU_GAMESELECTION); else MainMenu(MENU_GAME); ConfigRequested = 0; ScreenshotRequested = 0; SwitchAudioMode(0); // stop checking if devices were removed/inserted // since we're starting emulation again HaltDeviceThread(); ResetVideo_Emu(); // GB colorizing - set palette if(IsGameboyGame()) { if(GCSettings.colorize && strcmp(RomTitle, "MEGAMAN") != 0) gbSetPalette(CurrentPalette.palette); else StopColorizing(); } while (emulating) // emulation loop { emulator.emuMain(emulator.emuCount); if(ResetRequested) { emulator.emuReset(); // reset game ResetRequested = 0; } if(ConfigRequested) { ResetVideo_Menu(); break; // leave emulation loop } #ifdef HW_RVL if(ShutdownRequested) ExitApp(); #endif } // emulation loop } // main loop return 0; }