#ifndef GB_H #define GB_H #define C_FLAG 0x10 #define H_FLAG 0x20 #define N_FLAG 0x40 #define Z_FLAG 0x80 typedef union { struct { #ifdef WORDS_BIGENDIAN u8 B1, B0; #else u8 B0,B1; #endif } B; u16 W; } gbRegister; extern gbRegister AF, BC, DE, HL, SP, PC; extern u16 IFF; int gbDis(char *, u16); bool gbLoadRom(const char *); bool gbUpdateSizes(); void gbEmulate(int); void gbWriteMemory(register u16, register u8); void gbDrawLine(); bool gbIsGameboyRom(const char *); void gbGetHardwareType(); void gbReset(); void gbCleanUp(); void gbCPUInit(const char *,bool); bool gbWriteBatteryFile(const char *); bool gbWriteBatteryFile(const char *, bool); bool gbReadBatteryFile(const char *); bool gbWriteSaveState(const char *); bool gbWriteMemSaveState(char *, int); bool gbReadSaveState(const char *); bool gbReadMemSaveState(char *, int); void gbSgbRenderBorder(); bool gbWritePNGFile(const char *); bool gbWriteBMPFile(const char *); bool gbReadGSASnapshot(const char *); extern int gbHardware; extern struct EmulatedSystem GBSystem; // For VBA-GX bool MemgbReadBatteryFile(char * membuffer, int read); int MemgbWriteBatteryFile(char * membuffer); #endif // GB_H