// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include #include "../agb/GBA.h" #include "gbGlobals.h" #include "gbSGB.h" u8 gbInvertTab[256] = { 0x00,0x80,0x40,0xc0,0x20,0xa0,0x60,0xe0, 0x10,0x90,0x50,0xd0,0x30,0xb0,0x70,0xf0, 0x08,0x88,0x48,0xc8,0x28,0xa8,0x68,0xe8, 0x18,0x98,0x58,0xd8,0x38,0xb8,0x78,0xf8, 0x04,0x84,0x44,0xc4,0x24,0xa4,0x64,0xe4, 0x14,0x94,0x54,0xd4,0x34,0xb4,0x74,0xf4, 0x0c,0x8c,0x4c,0xcc,0x2c,0xac,0x6c,0xec, 0x1c,0x9c,0x5c,0xdc,0x3c,0xbc,0x7c,0xfc, 0x02,0x82,0x42,0xc2,0x22,0xa2,0x62,0xe2, 0x12,0x92,0x52,0xd2,0x32,0xb2,0x72,0xf2, 0x0a,0x8a,0x4a,0xca,0x2a,0xaa,0x6a,0xea, 0x1a,0x9a,0x5a,0xda,0x3a,0xba,0x7a,0xfa, 0x06,0x86,0x46,0xc6,0x26,0xa6,0x66,0xe6, 0x16,0x96,0x56,0xd6,0x36,0xb6,0x76,0xf6, 0x0e,0x8e,0x4e,0xce,0x2e,0xae,0x6e,0xee, 0x1e,0x9e,0x5e,0xde,0x3e,0xbe,0x7e,0xfe, 0x01,0x81,0x41,0xc1,0x21,0xa1,0x61,0xe1, 0x11,0x91,0x51,0xd1,0x31,0xb1,0x71,0xf1, 0x09,0x89,0x49,0xc9,0x29,0xa9,0x69,0xe9, 0x19,0x99,0x59,0xd9,0x39,0xb9,0x79,0xf9, 0x05,0x85,0x45,0xc5,0x25,0xa5,0x65,0xe5, 0x15,0x95,0x55,0xd5,0x35,0xb5,0x75,0xf5, 0x0d,0x8d,0x4d,0xcd,0x2d,0xad,0x6d,0xed, 0x1d,0x9d,0x5d,0xdd,0x3d,0xbd,0x7d,0xfd, 0x03,0x83,0x43,0xc3,0x23,0xa3,0x63,0xe3, 0x13,0x93,0x53,0xd3,0x33,0xb3,0x73,0xf3, 0x0b,0x8b,0x4b,0xcb,0x2b,0xab,0x6b,0xeb, 0x1b,0x9b,0x5b,0xdb,0x3b,0xbb,0x7b,0xfb, 0x07,0x87,0x47,0xc7,0x27,0xa7,0x67,0xe7, 0x17,0x97,0x57,0xd7,0x37,0xb7,0x77,0xf7, 0x0f,0x8f,0x4f,0xcf,0x2f,0xaf,0x6f,0xef, 0x1f,0x9f,0x5f,0xdf,0x3f,0xbf,0x7f,0xff }; u16 gbLineMix[160]; void gbRenderLine() { u8 * bank0; u8 * bank1; if(gbCgbMode) { bank0 = &gbVram[0x0000]; bank1 = &gbVram[0x2000]; } else { bank0 = &gbMemory[0x8000]; bank1 = NULL; } int tile_map = 0x1800; if((register_LCDC & 8) != 0) tile_map = 0x1c00; int tile_pattern = 0x0800; if((register_LCDC & 16) != 0) tile_pattern = 0x0000; int x = 0; int y = register_LY; if(y >= 144) return; // int yLine = (y + gbBorderRowSkip) * gbBorderLineSkip; int sx = register_SCX; int sy = register_SCY; sy+=y; sy &= 255; int tx = sx >> 3; int ty = sy >> 3; int bx = 1 << (7 - (sx & 7)); int by = sy & 7; int tile_map_line_y = tile_map + ty * 32; int tile_map_address = tile_map_line_y + tx; u8 attrs = 0; if(bank1 != NULL) attrs = bank1[tile_map_address]; u8 tile = bank0[tile_map_address]; tile_map_address++; if((register_LCDC & 16) == 0) { if(tile < 128) tile += 128; else tile -= 128; } int tile_pattern_address = tile_pattern + tile * 16 + by*2; if(register_LCDC & 0x80) { if((register_LCDC & 0x01 || gbCgbMode) && (layerSettings & 0x0100)) { while(x < 160) { u8 tile_a = 0; u8 tile_b = 0; if(attrs & 0x40) { tile_pattern_address = tile_pattern + tile * 16 + (7-by)*2; } if(attrs & 0x08) { tile_a = bank1[tile_pattern_address++]; tile_b = bank1[tile_pattern_address]; } else { tile_a = bank0[tile_pattern_address++]; tile_b = bank0[tile_pattern_address]; } if(attrs & 0x20) { tile_a = gbInvertTab[tile_a]; tile_b = gbInvertTab[tile_b]; } while(bx > 0) { u8 c = (tile_a & bx) ? 1 : 0; c += ((tile_b & bx) ? 2 : 0); gbLineBuffer[x] = c; // mark the gbLineBuffer color if(attrs & 0x80) gbLineBuffer[x] |= 0x300; if(gbCgbMode) { c = c + (attrs & 7)*4; } else { c = gbBgp[c]; if(gbSgbMode && !gbCgbMode) { int dx = x >> 3; int dy = y >> 3; int palette = gbSgbATF[dy * 20 + dx]; if(c == 0) palette = 0; c = c + 4*palette; } } gbLineMix[x] = gbColorOption ? gbColorFilter[gbPalette[c]] : gbPalette[c]; x++; if(x >= 160) break; bx >>= 1; } tx++; if(tx == 32) tx = 0; bx = 128; if(bank1) attrs = bank1[tile_map_line_y + tx]; tile = bank0[tile_map_line_y + tx]; if((register_LCDC & 16) == 0) { if(tile < 128) tile += 128; else tile -= 128; } tile_pattern_address = tile_pattern + tile * 16 + by * 2; } } else { for(int i = 0; i < 160; i++) { gbLineMix[i] = gbPalette[0]; gbLineBuffer[i] = 0; } } // do the window display if((register_LCDC & 0x20) && (layerSettings & 0x2000)) { int wy = register_WY; if(y >= wy) { int wx = register_WX; wx -= 7; if( wx <= 159 && gbWindowLine <= 143) { tile_map = 0x1800; if((register_LCDC & 0x40) != 0) tile_map = 0x1c00; if(gbWindowLine == -1) { gbWindowLine = 0; } tx = 0; ty = gbWindowLine >> 3; bx = 128; by = gbWindowLine & 7; if(wx < 0) { bx >>= (-wx); wx = 0; } tile_map_line_y = tile_map + ty * 32; tile_map_address = tile_map_line_y + tx; x = wx; tile = bank0[tile_map_address]; u8 attrs = 0; if(bank1) attrs = bank1[tile_map_address]; tile_map_address++; if((register_LCDC & 16) == 0) { if(tile < 128) tile += 128; else tile -= 128; } tile_pattern_address = tile_pattern + tile * 16 + by*2; while(x < 160) { u8 tile_a = 0; u8 tile_b = 0; if(attrs & 0x40) { tile_pattern_address = tile_pattern + tile * 16 + (7-by)*2; } if(attrs & 0x08) { tile_a = bank1[tile_pattern_address++]; tile_b = bank1[tile_pattern_address]; } else { tile_a = bank0[tile_pattern_address++]; tile_b = bank0[tile_pattern_address]; } if(attrs & 0x20) { tile_a = gbInvertTab[tile_a]; tile_b = gbInvertTab[tile_b]; } while(bx > 0) { u8 c = (tile_a & bx) != 0 ? 1 : 0; c += ((tile_b & bx) != 0 ? 2 : 0); if(attrs & 0x80) gbLineBuffer[x] = 0x300 + c; else gbLineBuffer[x] = 0x100 + c; if(gbCgbMode) { c = c + (attrs & 7) * 4; } else { c = gbBgp[c]; if(gbSgbMode && ! gbCgbMode) { int dx = x >> 3; int dy = y >> 3; int palette = gbSgbATF[dy * 20 + dx]; if(c == 0) palette = 0; c = c + 4*palette; } } gbLineMix[x] = gbColorOption ? gbColorFilter[gbPalette[c]] : gbPalette[c]; x++; if(x >= 160) break; bx >>= 1; } tx++; if(tx == 32) tx = 0; bx = 128; tile = bank0[tile_map_line_y + tx]; if(bank1) attrs = bank1[tile_map_line_y + tx]; if((register_LCDC & 16) == 0) { if(tile < 128) tile += 128; else tile -= 128; } tile_pattern_address = tile_pattern + tile * 16 + by * 2; } gbWindowLine++; } } } } else { for(int i = 0; i < 160; i++) { gbLineMix[i] = gbPalette[0]; gbLineBuffer[i] = 0; } } } void gbDrawSpriteTile(int tile, int x,int y,int t, int flags, int size,int spriteNumber) { u8 * bank0; u8 * bank1; if(gbCgbMode) { if(register_VBK & 1) { bank0 = &gbVram[0x0000]; bank1 = &gbVram[0x2000]; } else { bank0 = &gbVram[0x0000]; bank1 = &gbVram[0x2000]; } } else { bank0 = &gbMemory[0x8000]; bank1 = NULL; } int init = 0x0000; // int yLine = (y+gbBorderRowSkip) * gbBorderLineSkip; u8 *pal = gbObp0; int flipx = (flags & 0x20); int flipy = (flags & 0x40); if((flags & 0x10)) pal = gbObp1; if(flipy) { t = (size ? 15 : 7) - t; } int prio = flags & 0x80; int address = init + tile * 16 + 2*t; int a = 0; int b = 0; if(gbCgbMode && flags & 0x08) { a = bank1[address++]; b = bank1[address++]; } else { a = bank0[address++]; b = bank0[address++]; } for(int xx = 0; xx < 8; xx++) { u8 mask = 1 << (7-xx); u8 c = 0; if( (a & mask)) c++; if( (b & mask)) c+=2; if(c==0) continue; int xxx = xx+x; if(flipx) xxx = (7-xx+x); if(xxx < 0 || xxx > 159) continue; u16 color = gbLineBuffer[xxx]; if(prio) { if(color < 0x200 && ((color & 0xFF) != 0)) continue; } if(color >= 0x300 && color != 0x300) continue; else if(color >= 0x200 && color < 0x300) { int sprite = color & 0xff; int spriteX = gbMemory[0xfe00 + 4 * sprite + 1] - 8; if(spriteX == x) { if(sprite < spriteNumber) continue; } else { if(gbCgbMode) { if(sprite < spriteNumber) continue; } else { if(spriteX < x+8) continue; } } } gbLineBuffer[xxx] = 0x200 + spriteNumber; // make sure that sprites will work even in CGB mode if(gbCgbMode) { c = c + (flags & 0x07)*4 + 32; } else { c = pal[c]; if(gbSgbMode && !gbCgbMode) { int dx = xxx >> 3; int dy = y >> 3; int palette = gbSgbATF[dy * 20 + dx]; if(c == 0) palette = 0; c = c + 4*palette; } else { c += 4; } } gbLineMix[xxx] = gbColorOption ? gbColorFilter[gbPalette[c]] : gbPalette[c]; } } void gbDrawSprites() { int x = 0; int y = 0; int count = 0; int size = (register_LCDC & 4); if(!(register_LCDC & 0x80)) return; if((register_LCDC & 2) && (layerSettings & 0x1000)) { int yc = register_LY; int address = 0xfe00; for(int i = 0; i < 40; i++) { y = gbMemory[address++]; x = gbMemory[address++]; int tile = gbMemory[address++]; if(size) tile &= 254; int flags = gbMemory[address++]; if(x > 0 && y > 0 && x < 168 && y < 160) { // check if sprite intersects current line int t = yc -y + 16; if(size && t >=0 && t < 16) { gbDrawSpriteTile(tile,x-8,yc,t,flags,size,i); count++; } else if(!size && t >= 0 && t < 8) { gbDrawSpriteTile(tile, x-8, yc, t, flags,size,i); count++; } } // sprite limit reached! if(count >= 10) break; } } }