/**************************************************************************** * Snes9x 1.51 Nintendo Wii/Gamecube Port * * Tantric February 2009 * * gui_keyboard.cpp * * GUI class definitions ***************************************************************************/ #include "gui.h" /** * Constructor for the GuiKeyboard class. */ GuiKeyboard::GuiKeyboard(char * t, u32 max) { width = 540; height = 400; shift = 0; caps = 0; selectable = true; focus = 0; // allow focus alignmentHor = ALIGN_CENTRE; alignmentVert = ALIGN_MIDDLE; strncpy(kbtextstr, t, max); kbtextstr[max] = 0; kbtextmaxlen = max; Key thekeys[4][11] = { { {'1','!'}, {'2','@'}, {'3','#'}, {'4','$'}, {'5','%'}, {'6','^'}, {'7','&'}, {'8','*'}, {'9','('}, {'0',')'}, {'\0','\0'} }, { {'q','Q'}, {'w','W'}, {'e','E'}, {'r','R'}, {'t','T'}, {'y','Y'}, {'u','U'}, {'i','I'}, {'o','O'}, {'p','P'}, {'-','_'} }, { {'a','A'}, {'s','S'}, {'d','D'}, {'f','F'}, {'g','G'}, {'h','H'}, {'j','J'}, {'k','K'}, {'l','L'}, {':',';'}, {'\'','"'} }, { {'z','Z'}, {'x','X'}, {'c','C'}, {'v','V'}, {'b','B'}, {'n','N'}, {'m','M'}, {',','<'}, {'.','>'}, {'/','?'}, {'\0','\0'} } }; memcpy(keys, thekeys, sizeof(thekeys)); keyTextbox = new GuiImageData(keyboard_textbox_png); keyTextboxImg = new GuiImage(keyTextbox); keyTextboxImg->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); keyTextboxImg->SetPosition(0, 0); this->Append(keyTextboxImg); kbText = new GuiText(kbtextstr, 22, (GXColor){0, 0, 0, 0xff}); kbText->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); kbText->SetPosition(0, 13); this->Append(kbText); key = new GuiImageData(keyboard_key_png); keyOver = new GuiImageData(keyboard_key_over_png); keyMedium = new GuiImageData(keyboard_mediumkey_png); keyMediumOver = new GuiImageData(keyboard_mediumkey_over_png); keyLarge = new GuiImageData(keyboard_largekey_png); keyLargeOver = new GuiImageData(keyboard_largekey_over_png); keySoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, SOUND_PCM); keySoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, SOUND_PCM); trigA = new GuiTrigger; if(GCSettings.WiimoteOrientation) trigA->SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); else trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); keyBackImg = new GuiImage(keyMedium); keyBackOverImg = new GuiImage(keyMediumOver); keyBackText = new GuiText("Back", 22, (GXColor){0, 0, 0, 0xff}); keyBack = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight()); keyBack->SetImage(keyBackImg); keyBack->SetImageOver(keyBackOverImg); keyBack->SetLabel(keyBackText); keyBack->SetSoundOver(keySoundOver); keyBack->SetSoundClick(keySoundClick); keyBack->SetTrigger(trigA); keyBack->SetPosition(10*42+40, 0*42+80); keyBack->SetEffectGrow(); this->Append(keyBack); keyCapsImg = new GuiImage(keyMedium); keyCapsOverImg = new GuiImage(keyMediumOver); keyCapsText = new GuiText("Caps", 22, (GXColor){0, 0, 0, 0xff}); keyCaps = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight()); keyCaps->SetImage(keyCapsImg); keyCaps->SetImageOver(keyCapsOverImg); keyCaps->SetLabel(keyCapsText); keyCaps->SetSoundOver(keySoundOver); keyCaps->SetSoundClick(keySoundClick); keyCaps->SetTrigger(trigA); keyCaps->SetPosition(0, 2*42+80); keyCaps->SetEffectGrow(); this->Append(keyCaps); keyShiftImg = new GuiImage(keyMedium); keyShiftOverImg = new GuiImage(keyMediumOver); keyShiftText = new GuiText("Shift", 22, (GXColor){0, 0, 0, 0xff}); keyShift = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight()); keyShift->SetImage(keyShiftImg); keyShift->SetImageOver(keyShiftOverImg); keyShift->SetLabel(keyShiftText); keyShift->SetSoundOver(keySoundOver); keyShift->SetSoundClick(keySoundClick); keyShift->SetTrigger(trigA); keyShift->SetPosition(21, 3*42+80); keyShift->SetEffectGrow(); this->Append(keyShift); keySpaceImg = new GuiImage(keyLarge); keySpaceOverImg = new GuiImage(keyLargeOver); keySpace = new GuiButton(keyLarge->GetWidth(), keyLarge->GetHeight()); keySpace->SetImage(keySpaceImg); keySpace->SetImageOver(keySpaceOverImg); keySpace->SetSoundOver(keySoundOver); keySpace->SetSoundClick(keySoundClick); keySpace->SetTrigger(trigA); keySpace->SetPosition(0, 4*42+80); keySpace->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); keySpace->SetEffectGrow(); this->Append(keySpace); for(int i=0; i<4; i++) { for(int j=0; j<11; j++) { if(keys[i][j].ch != '\0') { keyImg[i][j] = new GuiImage(key); keyImgOver[i][j] = new GuiImage(keyOver); keyTxt[i][j] = new GuiText(NULL, 22, (GXColor){0, 0, 0, 0xff}); keyTxt[i][j]->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM); keyTxt[i][j]->SetPosition(0, -10); keyBtn[i][j] = new GuiButton(key->GetWidth(), key->GetHeight()); keyBtn[i][j]->SetImage(keyImg[i][j]); keyBtn[i][j]->SetImageOver(keyImgOver[i][j]); keyBtn[i][j]->SetSoundOver(keySoundOver); keyBtn[i][j]->SetSoundClick(keySoundClick); keyBtn[i][j]->SetTrigger(trigA); keyBtn[i][j]->SetLabel(keyTxt[i][j]); keyBtn[i][j]->SetPosition(j*42+21*i+40, i*42+80); keyBtn[i][j]->SetEffectGrow(); this->Append(keyBtn[i][j]); } } } } /** * Destructor for the GuiKeyboard class. */ GuiKeyboard::~GuiKeyboard() { delete kbText; delete keyTextbox; delete keyTextboxImg; delete keyCapsText; delete keyCapsImg; delete keyCapsOverImg; delete keyCaps; delete keyShiftText; delete keyShiftImg; delete keyShiftOverImg; delete keyShift; delete keyBackText; delete keyBackImg; delete keyBackOverImg; delete keyBack; delete keySpaceImg; delete keySpaceOverImg; delete keySpace; delete key; delete keyOver; delete keyMedium; delete keyMediumOver; delete keyLarge; delete keyLargeOver; delete keySoundOver; delete keySoundClick; delete trigA; for(int i=0; i<4; i++) { for(int j=0; j<11; j++) { if(keys[i][j].ch != '\0') { delete keyImg[i][j]; delete keyImgOver[i][j]; delete keyTxt[i][j]; delete keyBtn[i][j]; } } } } void GuiKeyboard::Update(GuiTrigger * t) { if(_elements.size() == 0 || (state == STATE_DISABLED && parentElement)) return; for (u8 i = 0; i < _elements.size(); i++) { try { _elements.at(i)->Update(t); } catch (exception& e) { } } if(keySpace->GetState() == STATE_CLICKED) { if(strlen(kbtextstr) < kbtextmaxlen) { kbtextstr[strlen(kbtextstr)] = ' '; kbText->SetText(kbtextstr); } keySpace->SetState(STATE_SELECTED); } else if(keyBack->GetState() == STATE_CLICKED) { kbtextstr[strlen(kbtextstr)-1] = 0; kbText->SetText(kbtextstr); keyBack->SetState(STATE_SELECTED); } else if(keyShift->GetState() == STATE_CLICKED) { shift ^= 1; keyShift->SetState(STATE_SELECTED); } else if(keyCaps->GetState() == STATE_CLICKED) { caps ^= 1; keyCaps->SetState(STATE_SELECTED); } char txt[2] = { 0, 0 }; for(int i=0; i<4; i++) { for(int j=0; j<11; j++) { if(keys[i][j].ch != '\0') { if(shift || caps) txt[0] = keys[i][j].chShift; else txt[0] = keys[i][j].ch; keyTxt[i][j]->SetText(txt); if(keyBtn[i][j]->GetState() == STATE_CLICKED) { if(strlen(kbtextstr) < kbtextmaxlen) { if(shift || caps) { kbtextstr[strlen(kbtextstr)] = keys[i][j].chShift; if(shift) shift ^= 1; } else { kbtextstr[strlen(kbtextstr)] = keys[i][j].ch; } } kbText->SetText(kbtextstr); keyBtn[i][j]->SetState(STATE_SELECTED); } } } } this->ToggleFocus(t); if(focus) // only send actions to this window if it's in focus { // pad/joystick navigation if(t->Right()) this->MoveSelectionHor(1); else if(t->Left()) this->MoveSelectionHor(-1); else if(t->Down()) this->MoveSelectionVert(1); else if(t->Up()) this->MoveSelectionVert(-1); } }