/**************************************************************************** * Visual Boy Advance GX * * Tantric September 2008 * * input.h * * Wii/Gamecube controller management ***************************************************************************/ #ifndef _INPUT_H_ #define _INPUT_H_ #include #define PI 3.14159265f #define PADCAL 50 #define MAXJP 10 #define VBA_BUTTON_A 1 #define VBA_BUTTON_B 2 #define VBA_BUTTON_SELECT 4 #define VBA_BUTTON_START 8 #define VBA_RIGHT 16 #define VBA_LEFT 32 #define VBA_UP 64 #define VBA_DOWN 128 #define VBA_BUTTON_R 256 #define VBA_BUTTON_L 512 #define VBA_SPEED 1024 #define VBA_CAPTURE 2048 extern int rumbleRequest[4]; extern unsigned int gcpadmap[]; extern unsigned int wmpadmap[]; extern unsigned int ccpadmap[]; extern unsigned int ncpadmap[]; extern unsigned int kbpadmap[]; void ResetControls(); void ShutoffRumble(); void DoRumble(int i); void systemGameRumble(int RumbleForFrames); void systemGameRumbleOnlyFor(int OnlyRumbleForFrames); void updateRumbleFrame(); s8 WPAD_Stick(u8 chan,u8 right, int axis); u32 GetJoy(int which); #endif