/**************************************************************************** * libwiigui * * Tantric 2009 * * gui_filebrowser.cpp * * GUI class definitions ***************************************************************************/ #include "gui.h" #include "filebrowser.h" /** * Constructor for the GuiFileBrowser class. */ GuiFileBrowser::GuiFileBrowser(int w, int h) { width = w; height = h; selectedItem = 0; selectable = true; listChanged = true; // trigger an initial list update focus = 0; // allow focus trigA = new GuiTrigger; if(GCSettings.WiimoteOrientation) trigA->SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); else trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); trigHeldA = new GuiTrigger; trigHeldA->SetHeldTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); btnSoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, SOUND_PCM); btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, SOUND_PCM); bgGameSelection = new GuiImageData(bg_game_selection_png); bgGameSelectionImg = new GuiImage(bgGameSelection); bgGameSelectionImg->SetParent(this); bgGameSelectionImg->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); bgGameSelectionEntry = new GuiImageData(bg_game_selection_entry_png); gameFolder = new GuiImageData(folder_png); scrollbar = new GuiImageData(scrollbar_png); scrollbarImg = new GuiImage(scrollbar); scrollbarImg->SetParent(this); scrollbarImg->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); scrollbarImg->SetPosition(0, 30); arrowDown = new GuiImageData(scrollbar_arrowdown_png); arrowDownImg = new GuiImage(arrowDown); arrowDownOver = new GuiImageData(scrollbar_arrowdown_over_png); arrowDownOverImg = new GuiImage(arrowDownOver); arrowUp = new GuiImageData(scrollbar_arrowup_png); arrowUpImg = new GuiImage(arrowUp); arrowUpOver = new GuiImageData(scrollbar_arrowup_over_png); arrowUpOverImg = new GuiImage(arrowUpOver); scrollbarBox = new GuiImageData(scrollbar_box_png); scrollbarBoxImg = new GuiImage(scrollbarBox); scrollbarBoxOver = new GuiImageData(scrollbar_box_over_png); scrollbarBoxOverImg = new GuiImage(scrollbarBoxOver); arrowUpBtn = new GuiButton(arrowUpImg->GetWidth(), arrowUpImg->GetHeight()); arrowUpBtn->SetParent(this); arrowUpBtn->SetImage(arrowUpImg); arrowUpBtn->SetImageOver(arrowUpOverImg); arrowUpBtn->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); arrowUpBtn->SetSelectable(false); arrowUpBtn->SetClickable(false); arrowUpBtn->SetHoldable(true); arrowUpBtn->SetTrigger(trigHeldA); arrowUpBtn->SetSoundOver(btnSoundOver); arrowUpBtn->SetSoundClick(btnSoundClick); arrowDownBtn = new GuiButton(arrowDownImg->GetWidth(), arrowDownImg->GetHeight()); arrowDownBtn->SetParent(this); arrowDownBtn->SetImage(arrowDownImg); arrowDownBtn->SetImageOver(arrowDownOverImg); arrowDownBtn->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); arrowDownBtn->SetSelectable(false); arrowDownBtn->SetClickable(false); arrowDownBtn->SetHoldable(true); arrowDownBtn->SetTrigger(trigHeldA); arrowDownBtn->SetSoundOver(btnSoundOver); arrowDownBtn->SetSoundClick(btnSoundClick); scrollbarBoxBtn = new GuiButton(scrollbarBoxImg->GetWidth(), scrollbarBoxImg->GetHeight()); scrollbarBoxBtn->SetParent(this); scrollbarBoxBtn->SetImage(scrollbarBoxImg); scrollbarBoxBtn->SetImageOver(scrollbarBoxOverImg); scrollbarBoxBtn->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); scrollbarBoxBtn->SetMinY(0); scrollbarBoxBtn->SetMaxY(304); scrollbarBoxBtn->SetSelectable(false); scrollbarBoxBtn->SetClickable(false); scrollbarBoxBtn->SetHoldable(true); scrollbarBoxBtn->SetTrigger(trigHeldA); for(int i=0; iSetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); gameListText[i]->SetPosition(5,0); gameListBg[i] = new GuiImage(bgGameSelectionEntry); gameListFolder[i] = new GuiImage(gameFolder); gameList[i] = new GuiButton(380, 30); gameList[i]->SetParent(this); gameList[i]->SetLabel(gameListText[i]); gameList[i]->SetImageOver(gameListBg[i]); gameList[i]->SetPosition(2,30*i+3); gameList[i]->SetTrigger(trigA); gameList[i]->SetSoundClick(btnSoundClick); } } /** * Destructor for the GuiFileBrowser class. */ GuiFileBrowser::~GuiFileBrowser() { delete arrowUpBtn; delete arrowDownBtn; delete scrollbarBoxBtn; delete bgGameSelectionImg; delete scrollbarImg; delete arrowDownImg; delete arrowDownOverImg; delete arrowUpImg; delete arrowUpOverImg; delete scrollbarBoxImg; delete scrollbarBoxOverImg; delete bgGameSelection; delete bgGameSelectionEntry; delete gameFolder; delete scrollbar; delete arrowDown; delete arrowDownOver; delete arrowUp; delete arrowUpOver; delete scrollbarBox; delete scrollbarBoxOver; delete btnSoundOver; delete btnSoundClick; delete trigA; for(int i=0; iResetState(); if(f == 1) gameList[selectedItem]->SetState(STATE_SELECTED); } void GuiFileBrowser::ResetState() { state = STATE_DEFAULT; stateChan = -1; selectedItem = 0; for(int i=0; iResetState(); } } void GuiFileBrowser::TriggerUpdate() { listChanged = true; } /** * Draw the button on screen */ void GuiFileBrowser::Draw() { if(!this->IsVisible()) return; bgGameSelectionImg->Draw(); for(int i=0; iDraw(); } scrollbarImg->Draw(); arrowUpBtn->Draw(); arrowDownBtn->Draw(); scrollbarBoxBtn->Draw(); this->UpdateEffects(); } void GuiFileBrowser::Update(GuiTrigger * t) { if(state == STATE_DISABLED || !t) return; int position; arrowUpBtn->Update(t); arrowDownBtn->Update(t); scrollbarBoxBtn->Update(t); // move the file listing to respond to wiimote cursor movement if(scrollbarBoxBtn->GetState() == STATE_HELD && scrollbarBoxBtn->GetStateChan() == t->chan && t->wpad.ir.valid && browser.numEntries > PAGESIZE ) { scrollbarBoxBtn->SetPosition(0,0); position = t->wpad.ir.y - 60 - scrollbarBoxBtn->GetTop(); if(position < scrollbarBoxBtn->GetMinY()) position = scrollbarBoxBtn->GetMinY(); else if(position > scrollbarBoxBtn->GetMaxY()) position = scrollbarBoxBtn->GetMaxY(); browser.pageIndex = (position * browser.numEntries)/136.0 - selectedItem; if(browser.pageIndex <= 0) { browser.pageIndex = 0; selectedItem = 0; } else if(browser.pageIndex+PAGESIZE >= browser.numEntries) { browser.pageIndex = browser.numEntries-PAGESIZE; selectedItem = PAGESIZE-1; } listChanged = true; } if(arrowDownBtn->GetState() == STATE_HELD && arrowDownBtn->GetStateChan() == t->chan) { t->wpad.btns_h |= WPAD_BUTTON_DOWN; if(!this->IsFocused()) ((GuiWindow *)this->GetParent())->ChangeFocus(this); } else if(arrowUpBtn->GetState() == STATE_HELD && arrowUpBtn->GetStateChan() == t->chan) { t->wpad.btns_h |= WPAD_BUTTON_UP; if(!this->IsFocused()) ((GuiWindow *)this->GetParent())->ChangeFocus(this); } // pad/joystick navigation if(!focus) { goto endNavigation; // skip navigation listChanged = false; } if(t->Right()) { if(browser.pageIndex < browser.numEntries && browser.numEntries > PAGESIZE) { browser.pageIndex += PAGESIZE; if(browser.pageIndex+PAGESIZE >= browser.numEntries) browser.pageIndex = browser.numEntries-PAGESIZE; listChanged = true; } } else if(t->Left()) { if(browser.pageIndex > 0) { browser.pageIndex -= PAGESIZE; if(browser.pageIndex < 0) browser.pageIndex = 0; listChanged = true; } } else if(t->Down()) { if(browser.pageIndex + selectedItem + 1 < browser.numEntries) { if(selectedItem == PAGESIZE-1) { // move list down by 1 browser.pageIndex++; listChanged = true; } else if(gameList[selectedItem+1]->IsVisible()) { gameList[selectedItem]->ResetState(); gameList[++selectedItem]->SetState(STATE_SELECTED, t->chan); } } } else if(t->Up()) { if(selectedItem == 0 && browser.pageIndex + selectedItem > 0) { // move list up by 1 browser.pageIndex--; listChanged = true; } else if(selectedItem > 0) { gameList[selectedItem]->ResetState(); gameList[--selectedItem]->SetState(STATE_SELECTED, t->chan); } } endNavigation: for(int i=0; iGetState() == STATE_DISABLED) gameList[i]->SetState(STATE_DEFAULT); gameList[i]->SetVisible(true); gameListText[i]->SetText(browserList[browser.pageIndex+i].displayname); if(browserList[browser.pageIndex+i].isdir) // directory { gameList[i]->SetIcon(gameListFolder[i]); gameListText[i]->SetPosition(30,0); } else { gameList[i]->SetIcon(NULL); gameListText[i]->SetPosition(10,0); } } else { gameList[i]->SetVisible(false); gameList[i]->SetState(STATE_DISABLED); } } if(focus) { if(i != selectedItem && gameList[i]->GetState() == STATE_SELECTED) gameList[i]->ResetState(); else if(i == selectedItem && gameList[i]->GetState() == STATE_DEFAULT) gameList[selectedItem]->SetState(STATE_SELECTED, t->chan); } gameList[i]->Update(t); if(gameList[i]->GetState() == STATE_SELECTED) { selectedItem = i; browser.selIndex = browser.pageIndex + i; } } // update the location of the scroll box based on the position in the file list if(listChanged) { position = 136*(browser.pageIndex + selectedItem) / browser.numEntries; scrollbarBoxBtn->SetPosition(0,position+36); } listChanged = false; if(updateCB) updateCB(this); }