/**************************************************************************** * Visual Boy Advance GX * * Tantric September 2008 * * vba.h * * This file controls overall program flow. Most things start and end here! ***************************************************************************/ #ifndef _VBAGX_H_ #define _VBAGX_H_ #include #include "FreeTypeGX.h" #include "filelist.h" #define APPNAME "Visual Boy Advance GX" #define APPVERSION "2.1.0" #define APPFOLDER "vbagx" #define PREF_FILE_NAME "settings.xml" #define PAL_FILE_NAME "palettes.xml" #define NOTSILENT 0 #define SILENT 1 const char pathPrefix[9][8] = { "", "sd:/", "usb:/", "dvd:/", "smb:/", "carda:/", "cardb:/" }; enum { DEVICE_AUTO, DEVICE_SD, DEVICE_USB, DEVICE_DVD, DEVICE_SMB, DEVICE_SD_SLOTA, DEVICE_SD_SLOTB }; enum { FILE_SRAM, FILE_SNAPSHOT, FILE_ROM }; struct SGCSettings{ int AutoLoad; int AutoSave; int LoadMethod; // For ROMS: Auto, SD, DVD, USB, Network (SMB) int SaveMethod; // For SRAM, Freeze, Prefs: Auto, SD, USB, SMB char LoadFolder[MAXPATHLEN]; // Path to game files char SaveFolder[MAXPATHLEN]; // Path to save files char CheatFolder[MAXPATHLEN]; // Path to cheat files char smbip[16]; char smbuser[20]; char smbpwd[20]; char smbshare[20]; float gbaZoomHor; // GBA horizontal zoom amount float gbaZoomVert; // GBA vertical zoom amount float gbZoomHor; // GB horizontal zoom amount float gbZoomVert; // GB vertical zoom amount int videomode; // 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz) int scaling; // 0 - default, 1 - partial stretch, 2 - stretch to fit, 3 - widescreen correction int render; // 0 - original, 1 - filtered, 2 - unfiltered int xshift; // video output shift int yshift; int colorize; // colorize Mono Gameboy games int WiiControls; // Match Wii Game int WiimoteOrientation; int ExitAction; int MusicVolume; int SFXVolume; int Rumble; }; void ExitApp(); void ShutdownWii(); extern struct SGCSettings GCSettings; extern int ScreenshotRequested; extern int ConfigRequested; extern int ShutdownRequested; extern int ExitRequested; extern char appPath[]; extern FreeTypeGX *fontSystem[]; #endif