/**************************************************************************** * Visual Boy Advance GX * * Tantric October 2008 * Carl Kenner April 2009 * * gamesettings.cpp * * Game specific settings, pulled from vba-over.ini * And palettes for monochrome games, created by Carl Kenner ***************************************************************************/ #include "gamesettings.h" int gamePalettesCount = 10; // 0xRRGGBB // TITLE, 4 Background Colours (brightest to black), 4 Status Bar Colours (brightest to black), // 3 Sprite 1 Colours (brightest to dark), 3 Sprite 2 Colours (brightest to dark) gamePalette gamePalettes[10] = { {"", {0xFFFFFF,0xADADAD,0x636363,0x000000, 0xFFFFFF,0xADADAD,0x636363,0x000000, 0xFFFFFF,0xADADAD,0x636363, 0xFFFFFF,0xADADAD,0x636363}} ,{"MAGNETIC SOCCER", {0x00FF00,0x00AD00,0x006300,0x002000, 0xFFFFFF,0xADADAD,0x636363,0x000000, 0xFF0000,0xAD0000,0x630000, 0x0000FF,0x0000AD,0x000063}} ,{"BEACH,VOLLEYBALL", {0xD4B4A4,0xADAD30,0x000063,0x000020, 0xFFFFFF,0xADADAD,0x636363,0x000000, 0xB49E90,0x00B000,0x31271E, 0x0000FF,0x0000AD,0x000063}} ,{"MARBLE MADNESS", {0x00FFFF,0x00ADAD,0x006363,0x303030, 0xFFFFFF,0xADADAD,0x636363,0x000000, 0xFF0000,0xAD0000,0x630000, 0xFFFF00,0xAD8000,0x634000}} ,{"METROID2", {0xFF7B30,0xAD5230,0x300063,0x000018, 0xFFFFFF,0xADADAD,0x636363,0x000000, 0x7B6300,0xAD0000,0x636363, 0xFF00FF,0x8400AD,0x300063}} ,{"MORTAL KOMBAT", {0xADFF00,0x00AD00,0x006300,0x400000, 0xFFFFFF,0xADADAD,0x636363,0x000000, 0xFFFF00,0xADAD00,0x636300, 0xFFFF00,0xADAD00,0x636300}} ,{"MORTAL KOMBAT II", {0xC0B0FF,0x6890A0,0x303063,0x000000, 0xADFF00,0x00AD00,0x006300,0x400000, 0xC9A104,0xBF5000,0xB20A00, 0x8080FF,0x5050AD,0x303063}} ,{"MORTAL KOMBAT 3", {0xFFFFFF,0x6060A0,0x535373,0x000000, 0xFFFFFF,0xADADAD,0x636363,0x000000, 0xF5CCAC,0x9A7057,0x630000, 0xA87860,0x882020,0x000000}} ,{"MR.DO!", {0x38F038,0x00C800,0x705000,0x600000, 0xFFFFFF,0xADADAD,0x636363,0x000000, 0xFFFFFF,0xADADAD,0x636363, 0xFFFFFF,0xADADAD,0x636363}} ,{"", {0xFFFFFF,0xADADAD,0x636363,0x000000, 0xFFFFFF,0xADADAD,0x636363,0x000000, 0xFFFFFF,0xADADAD,0x636363, 0xFFFFFF,0xADADAD,0x636363}} }; int gameSettingsCount = 106; gameSetting gameSettings[106] = { { "Dragon Ball Z - The Legacy of Goku II (Europe)(En,Fr,De,Es,It)", "ALFP", 1, -1, -1, -1 }, { "Dragon Ball Z - The Legacy of Goku (Europe)(En,Fr,De,Es,It)", "ALGP", 1, -1, -1, -1 }, { "Rocky (Europe)(En,Fr,De,Es,It)", "AROP", 1, -1, -1, -1 }, { "Rocky (USA)(En,Fr,De,Es,It)", "AR8e", 1, -1, -1, -1 }, { "Pokemon - Ruby Version (USA, Europe)", "AXVE", -1, 1, 131072, -1 }, { "Pokemon - Sapphire Version (USA, Europe)", "AXPE", -1, 1, 131072, -1 }, { "Super Mario Advance 4 - Super Mario Bros. 3 (Europe)(En,Fr,De,Es,It)", "AX4P", -1, -1, 131072, -1 }, { "Top Gun - Combat Zones (USA)(En,Fr,De,Es,It)", "A2YE", 5, -1, -1, -1 }, { "Dragon Ball Z - Taiketsu (Europe)(En,Fr,De,Es,It)", "BDBP", 1, -1, -1, -1 }, { "Mario vs. Donkey Kong (Europe)", "BM5P", 3, -1, -1, -1 }, { "Pokemon - Emerald Version (USA, Europe)", "BPEE", -1, 1, -1, -1 }, { "Yu-Gi-Oh! - Ultimate Masters - World Championship Tournament 2006 (Europe)(En,Jp,Fr,De,Es,It)", "BY6P", 2, -1, -1, -1 }, { "Pokemon Mystery Dungeon - Red Rescue Team (USA, Australia)", "B24E", -1, -1, 131072, -1 }, { "Classic NES Series - Castlevania (USA, Europe)", "FADE", 1, -1, -1, 1 }, { "Classic NES Series - Bomberman (USA, Europe)", "FBME", 1, -1, -1, 1 }, { "Classic NES Series - Donkey Kong (USA, Europe)", "FDKE", 1, -1, -1, 1 }, { "Classic NES Series - Dr. Mario (USA, Europe)", "FDME", 1, -1, -1, 1 }, { "Classic NES Series - Excitebike (USA, Europe)", "FEBE", 1, -1, -1, 1 }, { "Classic NES Series - Ice Climber (USA, Europe)", "FICE", 1, -1, -1, 1 }, { "Classic NES Series - Zelda II - The Adventure of Link (USA, Europe)", "FLBE", 1, -1, -1, 1 }, { "Classic NES Series - Metroid (USA, Europe)", "FMRE", 1, -1, -1, 1 }, { "Classic NES Series - Pac-Man (USA, Europe)", "FP7E", 1, -1, -1, 1 }, { "Classic NES Series - Super Mario Bros. (USA, Europe)", "FSME", 1, -1, -1, 1 }, { "Classic NES Series - Xevious (USA, Europe)", "FXVE", 1, -1, -1, 1 }, { "Classic NES Series - Legend of Zelda (USA, Europe)", "FZLE", 1, -1, -1, 1 }, { "Yoshi's Universal Gravitation (Europe)(En,Fr,De,Es,It)", "KYGP", 4, -1, -1, -1 }, { "Boktai - The Sun Is in Your Hand (Europe)(En,Fr,De,Es,It)", "U3IP", -1, 1, -1, -1 }, { "Boktai 2 - Solar Boy Django (Europe)(En,Fr,De,Es,It)", "U32P", -1, 1, -1, -1 }, { "Golden Sun - The Lost Age (USA)", "AGFE", -1, 1, 0x10000, -1 }, { "Golden Sun (USA)", "AGSE", -1, 1, 0x10000, -1 }, { "Dragon Ball Z - The Legacy of Goku II (USA)", "ALFE", 1, -1, -1, -1 }, { "Dragon Ball Z - The Legacy of Goku (USA)", "ALGE", 1, -1, 131072, -1 }, { "Super Mario Advance 4 - Super Mario Bros 3 - Super Mario Advance 4 v1.1 (USA)", "AX4E", -1, -1, 131072, -1 }, { "Dragon Ball Z - Taiketsu (USA)", "BDBE", 1, -1, -1, -1 }, { "Dragon Ball Z - Buu's Fury (USA)", "BG3E", 1, -1, -1, -1 }, { "2 Games in 1 - Dragon Ball Z - The Legacy of Goku I & II (USA)", "BLFE", 1, -1, -1, -1 }, { "Pokemon - Fire Red Version (USA, Europe)", "BPRE", -1, -1, 131072, -1 }, { "Pokemon - Leaf Green Version (USA, Europe)", "BPGE", -1, -1, 131072, -1 }, { "Dragon Ball GT - Transformation (USA)", "BT4E", 1, -1, -1, -1 }, { "2 Games in 1 - Dragon Ball Z - Buu's Fury + Dragon Ball GT - Transformation (USA)", "BUFE", 1, -1, -1, -1 }, { "useBios=1", "BYGE", 2, -1, -1, -1 }, { "Yoshi - Topsy-Turvy (USA)", "KYGE", 4, -1, -1, -1 }, { "e-Reader (USA)", "PSAE", -1, -1, 131072, -1 }, { "Boktai - The Sun Is in Your Hand (USA)", "U3IE", -1, 1, -1, -1 }, { "Boktai 2 - Solar Boy Django (USA)", "U32E", -1, 1, -1, -1 }, { "Dragon Ball Z - The Legacy of Goku II International (Japan)", "ALFJ", 1, -1, -1, -1 }, { "Pocket Monsters - Sapphire (Japan)", "AXPJ", -1, 1, 131072, -1 }, { "Pocket Monsters - Ruby (Japan)", "AXVJ", -1, 1, 131072, -1 }, { "Super Mario Advance 4 (Japan)", "AX4J", -1, -1, 131072, -1 }, { "F-Zero - Climax (Japan)", "BFTJ", -1, -1, 131072, -1 }, { "Game Boy Wars Advance 1+2 (Japan)", "BGWJ", -1, -1, 131072, -1 }, { "Sennen Kazoku (Japan)", "BKAJ", -1, 1, 131072, -1 }, { "Pocket Monsters - Emerald (Japan)", "BPEJ", -1, 1, 131072, -1 }, { "Pocket Monsters - Leaf Green (Japan)", "BPGJ", -1, -1, 131072, -1 }, { "Pocket Monsters - Fire Red (Japan)", "BPRJ", -1, -1, 131072, -1 }, { "Digi Communication 2 - Datou! Black Gemagema Dan (Japan)", "BDKJ", 1, -1, -1, -1 }, { "Rockman EXE 4.5 - Real Operation (Japan)", "BR4J", -1, 1, -1, -1 }, { "Famicom Mini Vol. 01 - Super Mario Bros. (Japan)", "FMBJ", 1, -1, -1, 1 }, { "Famicom Mini Vol. 12 - Clu Clu Land (Japan)", "FCLJ", 1, -1, -1, 1 }, { "Famicom Mini Vol. 13 - Balloon Fight (Japan)", "FBFJ", 1, -1, -1, 1 }, { "Famicom Mini Vol. 14 - Wrecking Crew (Japan)", "FWCJ", 1, -1, -1, 1 }, { "Famicom Mini Vol. 15 - Dr. Mario (Japan)", "FDMJ", 1, -1, -1, 1 }, { "Famicom Mini Vol. 16 - Dig Dug (Japan)", "FDDJ", 1, -1, -1, 1 }, { "Famicom Mini Vol. 17 - Takahashi Meijin no Boukenjima (Japan)", "FTBJ", 1, -1, -1, 1 }, { "Famicom Mini Vol. 18 - Makaimura (Japan)", "FMKJ", 1, -1, -1, 1 }, { "Famicom Mini Vol. 19 - Twin Bee (Japan)", "FTWJ", 1, -1, -1, 1 }, { "Famicom Mini Vol. 20 - Ganbare Goemon! Karakuri Douchuu (Japan)", "FGGJ", 1, -1, -1, 1 }, { "Famicom Mini Vol. 21 - Super Mario Bros. 2 (Japan)", "FM2J", 1, -1, -1, 1 }, { "Famicom Mini Vol. 22 - Nazo no Murasame Jou (Japan)", "FNMJ", 1, -1, -1, 1 }, { "Famicom Mini Vol. 23 - Metroid (Japan)", "FMRJ", 1, -1, -1, 1 }, { "Famicom Mini Vol. 24 - Hikari Shinwa - Palthena no Kagami (Japan)", "FPTJ", 1, -1, -1, 1 }, { "Famicom Mini Vol. 25 - The Legend of Zelda 2 - Link no Bouken (Japan)", "FLBJ", 1, -1, -1, 1 }, { "Famicom Mini Vol. 26 - Famicom Mukashi Banashi - Shin Onigashima - Zen Kou Hen (Japan)", "FFMJ", 1, -1, -1, 1 }, { "Famicom Mini Vol. 27 - Famicom Tantei Club - Kieta Koukeisha - Zen Kou Hen (Japan)", "FTKJ", 1, -1, -1, 1 }, { "Famicom Mini Vol. 28 - Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Zen Kou Hen (Japan)", "FTUJ", 1, -1, -1, 1 }, { "Famicom Mini Vol. 29 - Akumajou Dracula (Japan)", "FADJ", 1, -1, -1, 1 }, { "Famicom Mini Vol. 30 - SD Gundam World - Gachapon Senshi Scramble Wars (Japan)", "FSDJ", 1, -1, -1, 1 }, { "Koro Koro Puzzle - Happy Panechu! (Japan)", "KHPJ", 4, -1, -1, -1 }, { "Yoshi no Banyuuinryoku (Japan)", "KYGJ", 4, -1, -1, -1 }, { "Card e-Reader+ (Japan)", "PSAJ", -1, -1, 131072, -1 }, { "Bokura no Taiyou - Taiyou Action RPG (Japan)", "U3IJ", -1, 1, -1, -1 }, { "Zoku Bokura no Taiyou - Taiyou Shounen Django (Japan)", "U32J", -1, 1, -1, -1 }, { "Shin Bokura no Taiyou - Gyakushuu no Sabata (Japan)", "U33J", -1, 1, -1, -1 }, { "Mother 3 (Japan)", "A3UJ", -1, -1, 65536, -1 }, { "Pokemon - Version Saphir (France)", "AXPF", -1, 1, 131072, -1 }, { "Pokemon - Version Rubis (France)", "AXVF", -1, 1, 131072, -1 }, { "Pokemon - Version Emeraude (France)", "BPEF", -1, 1, 131072, -1 }, { "Pokemon - Version Vert Feuille (France)", "BPGF", -1, -1, 131072, -1 }, { "Pokemon - Version Rouge Feu (France)", "BPRF", -1, -1, 131072, -1 }, { "Pokemon - Versione Zaffiro (Italy)", "AXPI", -1, 1, 131072, -1 }, { "Pokemon - Versione Rubino (Italy)", "AXVI", -1, 1, 131072, -1 }, { "Pokemon - Versione Smeraldo (Italy)", "BPEI", -1, 1, 131072, -1 }, { "Pokemon - Versione Verde Foglia (Italy)", "BPGI", -1, -1, 131072, -1 }, { "Pokemon - Versione Rosso Fuoco (Italy)", "BPRI", -1, -1, 131072, -1 }, { "Pokemon - Saphir-Edition (Germany)", "AXPD", -1, 1, 131072, -1 }, { "Pokemon - Rubin-Edition (Germany)", "AXVD", -1, 1, 131072, -1 }, { "Pokemon - Smaragd-Edition (Germany)", "BPED", -1, 1, 131072, -1 }, { "Pokemon - Blattgruene Edition (Germany)", "BPGD", -1, -1, 131072, -1 }, { "Pokemon - Feuerrote Edition (Germany)", "BPRD", -1, -1, 131072, -1 }, { "Pokemon - Edicion Zafiro (Spain)", "AXPS", -1, 1, 131072, -1 }, { "Pokemon - Edicion Rubi (Spain)", "AXVS", -1, 1, 131072, -1 }, { "Pokemon - Edicion Esmeralda (Spain)", "BPES", -1, 1, 131072, -1 }, { "Pokemon - Edicion Verde Hoja (Spain)", "BPGS", -1, -1, 131072, -1 }, { "Pokemon - Edicion Rojo Fuego (Spain)", "BPRS", 1, -1, 131072, -1 }, { "WarioWare - Twisted! (USA)", "RZWE", -1, 1, // needs "RealTimeClock" (actually motion sensor and rumble) -1, -1 }, { "Mawaru Made in Wario (Japan)", "RZWJ", -1, 1, // needs "RealTimeClock" (actually motion sensor and rumble) -1, -1 }, };