/**************************************************************************** * Visual Boy Advance GX * * Tantric September 2008 * * vba.h * * This file controls overall program flow. Most things start and end here! ***************************************************************************/ #ifndef _VBAGX_H_ #define _VBAGX_H_ #include #include "FreeTypeGX.h" #include "filelist.h" #define APPNAME "Visual Boy Advance GX" #define APPVERSION "2.0.6" #define PREF_FILE_NAME "settings.xml" #define PAL_FILE_NAME "palettes.xml" #define NOTSILENT 0 #define SILENT 1 enum { METHOD_AUTO, METHOD_SD, METHOD_USB, METHOD_DVD, METHOD_SMB, METHOD_MC_SLOTA, METHOD_MC_SLOTB, METHOD_SD_SLOTA, METHOD_SD_SLOTB }; enum { FILE_SRAM, FILE_SNAPSHOT, FILE_ROM, FILE_CHEAT, FILE_PREF, FILE_PAL }; struct SGCSettings{ int AutoLoad; int AutoSave; int LoadMethod; // For ROMS: Auto, SD, DVD, USB, Network (SMB) int SaveMethod; // For SRAM, Freeze, Prefs: Auto, SD, Memory Card Slot A, Memory Card Slot B, USB, SMB char LoadFolder[MAXPATHLEN]; // Path to game files char SaveFolder[MAXPATHLEN]; // Path to save files char CheatFolder[MAXPATHLEN]; // Path to cheat files int VerifySaves; char smbip[16]; char smbuser[20]; char smbpwd[20]; char smbshare[20]; float ZoomLevel; // zoom amount int videomode; // 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz) int scaling; // 0 - default, 1 - partial stretch, 2 - stretch to fit, 3 - widescreen correction int render; // 0 - original, 1 - filtered, 2 - unfiltered int xshift; // video output shift int yshift; int colorize; // colorize Mono Gameboy games int WiiControls; // Match Wii Game int WiimoteOrientation; int ExitAction; int MusicVolume; int SFXVolume; int Rumble; }; void ExitApp(); void ShutdownWii(); extern struct SGCSettings GCSettings; extern int ScreenshotRequested; extern int ConfigRequested; extern int ShutdownRequested; extern int ExitRequested; extern char appPath[]; extern int appLoadMethod; extern FreeTypeGX *fontSystem[]; #endif