// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "../agb/GBA.h" u8 *gbMemoryMap[16]; int gbRomSizeMask = 0; int gbRomSize = 0; int gbRamSizeMask = 0; int gbRamSize = 0; u8 *gbMemory = NULL; u8 *gbVram = NULL; u8 *gbRom = NULL; u8 *gbRam = NULL; u8 *gbWram = NULL; u16 *gbLineBuffer = NULL; u16 gbPalette[128]; u8 gbBgp[4] = { 0, 1, 2, 3}; u8 gbObp0[4] = { 0, 1, 2, 3}; u8 gbObp1[4] = { 0, 1, 2, 3}; int gbWindowLine = -1; int gbCgbMode = 0; u16 gbColorFilter[32768]; int gbColorOption = 0; int gbPaletteOption = 0; int gbEmulatorType = 0; int gbBorderOn = 1; int gbBorderAutomatic = 0; int gbBorderLineSkip = 160; int gbBorderRowSkip = 0; int gbBorderColumnSkip = 0; int gbDmaTicks = 0; u8 (*gbSerialFunction)(u8) = NULL;