// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2005-2006 Forgotten and the VBA development team

// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.

#include <string.h>

#include "../agb/GBA.h"
#include "gbGlobals.h"
#include "gbSGB.h"

u8 gbInvertTab[256] = {
  0x00,0x80,0x40,0xc0,0x20,0xa0,0x60,0xe0,
  0x10,0x90,0x50,0xd0,0x30,0xb0,0x70,0xf0,
  0x08,0x88,0x48,0xc8,0x28,0xa8,0x68,0xe8,
  0x18,0x98,0x58,0xd8,0x38,0xb8,0x78,0xf8,
  0x04,0x84,0x44,0xc4,0x24,0xa4,0x64,0xe4,
  0x14,0x94,0x54,0xd4,0x34,0xb4,0x74,0xf4,
  0x0c,0x8c,0x4c,0xcc,0x2c,0xac,0x6c,0xec,
  0x1c,0x9c,0x5c,0xdc,0x3c,0xbc,0x7c,0xfc,
  0x02,0x82,0x42,0xc2,0x22,0xa2,0x62,0xe2,
  0x12,0x92,0x52,0xd2,0x32,0xb2,0x72,0xf2,
  0x0a,0x8a,0x4a,0xca,0x2a,0xaa,0x6a,0xea,
  0x1a,0x9a,0x5a,0xda,0x3a,0xba,0x7a,0xfa,
  0x06,0x86,0x46,0xc6,0x26,0xa6,0x66,0xe6,
  0x16,0x96,0x56,0xd6,0x36,0xb6,0x76,0xf6,
  0x0e,0x8e,0x4e,0xce,0x2e,0xae,0x6e,0xee,
  0x1e,0x9e,0x5e,0xde,0x3e,0xbe,0x7e,0xfe,
  0x01,0x81,0x41,0xc1,0x21,0xa1,0x61,0xe1,
  0x11,0x91,0x51,0xd1,0x31,0xb1,0x71,0xf1,
  0x09,0x89,0x49,0xc9,0x29,0xa9,0x69,0xe9,
  0x19,0x99,0x59,0xd9,0x39,0xb9,0x79,0xf9,
  0x05,0x85,0x45,0xc5,0x25,0xa5,0x65,0xe5,
  0x15,0x95,0x55,0xd5,0x35,0xb5,0x75,0xf5,
  0x0d,0x8d,0x4d,0xcd,0x2d,0xad,0x6d,0xed,
  0x1d,0x9d,0x5d,0xdd,0x3d,0xbd,0x7d,0xfd,
  0x03,0x83,0x43,0xc3,0x23,0xa3,0x63,0xe3,
  0x13,0x93,0x53,0xd3,0x33,0xb3,0x73,0xf3,
  0x0b,0x8b,0x4b,0xcb,0x2b,0xab,0x6b,0xeb,
  0x1b,0x9b,0x5b,0xdb,0x3b,0xbb,0x7b,0xfb,
  0x07,0x87,0x47,0xc7,0x27,0xa7,0x67,0xe7,
  0x17,0x97,0x57,0xd7,0x37,0xb7,0x77,0xf7,
  0x0f,0x8f,0x4f,0xcf,0x2f,0xaf,0x6f,0xef,
  0x1f,0x9f,0x5f,0xdf,0x3f,0xbf,0x7f,0xff
};

u16 gbLineMix[160];
u16 gbWindowColor[160];
extern int inUseRegister_WY;

void gbRenderLine()
{
  memset(gbLineMix, 0, sizeof(gbLineMix));
  u8 * bank0;
  u8 * bank1;
  if(gbCgbMode) {
    bank0 = &gbVram[0x0000];
    bank1 = &gbVram[0x2000];
  } else {
    bank0 = &gbMemory[0x8000];
    bank1 = NULL;
  }

  int tile_map = 0x1800;
  if((register_LCDC & 8) != 0)
    tile_map = 0x1c00;

  int tile_pattern = 0x0800;

  if((register_LCDC & 16) != 0)
    tile_pattern = 0x0000;

  int x = 0;
  int y = register_LY;

  if(y >= 144)
    return;

  int SpritesTicks = gbSpritesTicks[x]*(gbSpeed ? 2 : 4);
  int sx = gbSCXLine[(gbSpeed ? 0 : 4)+SpritesTicks];
  int sy = gbSCYLine[(gbSpeed ? 11 : 5)+SpritesTicks];

  sy+=y;

  sy &= 255;

  int tx = sx >> 3;
  int ty = sy >> 3;

  int bx = 1 << (7 - (sx & 7));
  int by = sy & 7;

  int tile_map_line_y = tile_map + ty * 32;

  int tile_map_address = tile_map_line_y + tx;

  u8 attrs = 0;
  if(bank1 != NULL)
    attrs = bank1[tile_map_address];

  u8 tile = bank0[tile_map_address];

  tile_map_address++;

  if(!(register_LCDC & 0x10))
        tile ^= 0x80;

  int tile_pattern_address = tile_pattern + tile * 16 + by*2;

  if(register_LCDC & 0x80) {
    if((register_LCDC & 0x01 || gbCgbMode) && (layerSettings & 0x0100)) {
      while(x < 160) {



        u8 tile_a = 0;
        u8 tile_b = 0;

        if(attrs & 0x40) {
          tile_pattern_address = tile_pattern + tile * 16 + (7-by)*2;
        }

        if(attrs & 0x08) {
          tile_a = bank1[tile_pattern_address++];
          tile_b = bank1[tile_pattern_address];
        } else {
          tile_a = bank0[tile_pattern_address++];
          tile_b = bank0[tile_pattern_address];
        }

        if(attrs & 0x20) {
          tile_a = gbInvertTab[tile_a];
          tile_b = gbInvertTab[tile_b];
        }

        while(bx > 0) {
          u8 c = (tile_a & bx) ? 1 : 0;
          c += ((tile_b & bx) ? 2 : 0);

          gbLineBuffer[x] = c; // mark the gbLineBuffer color

          if(attrs & 0x80)
            gbLineBuffer[x] |= 0x300;

          if(gbCgbMode) {
            c = c + (attrs & 7)*4;
          } else {
            c = (gbBgpLine[x+(gbSpeed ? 5 : 11)+SpritesTicks]>>(c<<1)) &3;
            if(gbSgbMode && !gbCgbMode) {
              int dx = x >> 3;
              int dy = y >> 3;

              int palette = gbSgbATF[dy * 20 + dx];

              if(c == 0)
                palette = 0;

              c = c + 4*palette;
            }
          }
          gbLineMix[x] = gbColorOption ? gbColorFilter[gbPalette[c] & 0x7FFF] :
            gbPalette[c] & 0x7FFF;
          x++;
          if(x >= 160)
            break;
          bx >>= 1;
        }

        bx = 128;

        SpritesTicks = gbSpritesTicks[x]*(gbSpeed ? 2 : 4);

        sx = gbSCXLine[x+(gbSpeed ? 0 : 4)+SpritesTicks];

        sy = gbSCYLine[x+(gbSpeed ? 11 : 5)+SpritesTicks];


        tx = ((sx+x)>>3) & 0x1f;

        sy+=y;

        sy &= 255;

        ty = sy >> 3;

        by = sy & 7;

        tile_pattern_address = tile_pattern + tile * 16 + by * 2;

        tile_map_line_y = tile_map + ty * 32;

        tile_map_address = tile_map_line_y + tx;

        if(bank1)
          attrs = bank1[tile_map_line_y + tx];

        tile = bank0[tile_map_line_y + tx];

        if(!(register_LCDC & 0x10))
          tile ^= 0x80;

        tile_pattern_address = tile_pattern + tile * 16 + by * 2;
      }
    } else {
      // Use gbBgp[0] instead of 0 (?)
      // (this fixes white flashes on Last Bible II)
      // Also added the gbColorOption (fixes Dracula Densetsu II color problems)
      for(int i = 0; i < 160; i++)
      {
        u16 color = gbColorOption ? gbColorFilter[0x7FFF] :
                    0x7FFF;
        if (!gbCgbMode)
        color = gbColorOption ? gbColorFilter[gbPalette[gbBgpLine[i+(gbSpeed ? 5 : 11)+gbSpritesTicks[i]*(gbSpeed ? 2 : 4)]&3] & 0x7FFF] :
                gbPalette[gbBgpLine[i+(gbSpeed ? 5 : 11)+gbSpritesTicks[i]*(gbSpeed ? 2 : 4)]&3] & 0x7FFF;
        gbLineMix[i] = color;
        gbLineBuffer[i] = 0;
      }
    }

    // do the window display
    // LCDC.0 also enables/disables the window in !gbCgbMode ?!?!
    // (tested on real hardware)
    // This fixes Last Bible II & Zankurou Musouken
    if((register_LCDC & 0x01 || gbCgbMode) && (register_LCDC & 0x20) &&
        (layerSettings & 0x2000) && (gbWindowLine != -2)) {
      int i = 0;
      // Fix (accurate emulation) for most of the window display problems
      // (ie. Zen - Intergalactic Ninja, Urusei Yatsura...).
      if ((gbWindowLine == -1) || (gbWindowLine>144))
      {
        inUseRegister_WY = oldRegister_WY;
        if (register_LY>oldRegister_WY)
          gbWindowLine = 146;
     // for (i = 0; i<160; i++)
     //   gbWindowColor[i] = gbLineMix[i];
      }

      int wy = inUseRegister_WY;

      if(y >= inUseRegister_WY) {

        if (gbWindowLine == -1)
          gbWindowLine = 0;

        int wx = register_WX;
        int swx = 0;
        wx -= 7;

        if( wx <= 159 && gbWindowLine <= 143) {

          tile_map = 0x1800;

          if((register_LCDC & 0x40) != 0)
            tile_map = 0x1c00;


          tx = 0;
          ty = gbWindowLine >> 3;

          bx = 128;
          by = gbWindowLine & 7;

          // Tries to emulate the 'window scrolling bug' when wx == 0 (ie. wx-7 == -7).
          // Nothing close to perfect, but good enought for now...
          if (wx == -7)
          {
            swx = 7-((gbSCXLine[0]-1) & 7);
            bx >>= ((gbSCXLine[0]+((swx != 1) ? 1 : 0)) & 7);
            if (swx == 1)
              swx = 2;

            //bx >>= ((gbSCXLine[0]+(((swx>1) && (swx != 7)) ? 1 : 0)) & 7);

            if ((swx == 7))
            {
              //wx = 0;
              if ((gbWindowLine>0) || (wy == 0))
                swx = 0;
            }
          }
          else
          if(wx < 0) {
            bx >>= (-wx);
            wx = 0;
          }

          tile_map_line_y = tile_map + ty * 32;

          tile_map_address = tile_map_line_y + tx;

          x = wx;

          tile = bank0[tile_map_address];
          u8 attrs = 0;
          if(bank1)
            attrs = bank1[tile_map_address];
          tile_map_address++;

          if((register_LCDC & 16) == 0) {
            if(tile < 128) tile += 128;
            else tile -= 128;
          }

          tile_pattern_address = tile_pattern + tile * 16 + by*2;

          if (wx)
          for (i = 0; i<swx; i++)
            gbLineMix[i] = gbWindowColor[i];

          while(x < 160) {
            u8 tile_a = 0;
            u8 tile_b = 0;

            if(attrs & 0x40) {
              tile_pattern_address = tile_pattern + tile * 16 + (7-by)*2;
            }

            if(attrs & 0x08) {
              tile_a = bank1[tile_pattern_address++];
              tile_b = bank1[tile_pattern_address];
            } else {
              tile_a = bank0[tile_pattern_address++];
              tile_b = bank0[tile_pattern_address];
            }

            if(attrs & 0x20) {
              tile_a = gbInvertTab[tile_a];
              tile_b = gbInvertTab[tile_b];
            }

            while(bx > 0) {
              u8 c = (tile_a & bx) != 0 ? 1 : 0;
              c += ((tile_b & bx) != 0 ? 2 : 0);

              if (x>=0)
              {
              if(attrs & 0x80)
                gbLineBuffer[x] = 0x300 + c;
              else
                gbLineBuffer[x] = 0x100 + c;

              if(gbCgbMode) {
                c = c + (attrs & 7) * 4;
              } else {
                c = (gbBgpLine[x+(gbSpeed ? 5 : 11)+gbSpritesTicks[x]*(gbSpeed ? 2 : 4)]>>(c<<1)) &3;
                if(gbSgbMode && !gbCgbMode) {
                  int dx = x >> 3;
                  int dy = y >> 3;

                  int palette = gbSgbATF[dy * 20 + dx];

                  if(c == 0)
                    palette = 0;

                  c = c + 4*palette;
                }
              }
              gbLineMix[x] = gbColorOption ? gbColorFilter[gbPalette[c] & 0x7FFF] :
                gbPalette[c] & 0x7FFF;
              }
              x++;
              if(x >= 160)
                break;
              bx >>= 1;
            }
            tx++;
            if(tx == 32)
              tx = 0;
            bx = 128;
            tile = bank0[tile_map_line_y + tx];
            if(bank1)
              attrs = bank1[tile_map_line_y + tx];

            if((register_LCDC & 16) == 0) {
              if(tile < 128) tile += 128;
              else tile -= 128;
            }
            tile_pattern_address = tile_pattern + tile * 16 + by * 2;
          }

          //for (i = swx; i<160; i++)
          //  gbLineMix[i] = gbWindowColor[i];
          gbWindowLine++;
        }
      }
    }
    else if (gbWindowLine == -2)
    {
      inUseRegister_WY = oldRegister_WY;
      if (register_LY>oldRegister_WY)
        gbWindowLine = 146;
      else
        gbWindowLine = 0;
    }
  } else {
    u16 color = gbColorOption ? gbColorFilter[0x7FFF] :
                0x7FFF;
    if (!gbCgbMode)
    color = gbColorOption ? gbColorFilter[gbPalette[0] & 0x7FFF] :
            gbPalette[0] & 0x7FFF;
    for(int i = 0; i < 160; i++)
    {
      gbLineMix[i] = color;
      gbLineBuffer[i] = 0;
    }
  }
}

void gbDrawSpriteTile(int tile, int x,int y,int t, int flags,
                      int size,int spriteNumber)
{
  u8 * bank0;
  u8 * bank1;
  if(gbCgbMode) {
    if(register_VBK & 1) {
      bank0 = &gbVram[0x0000];
      bank1 = &gbVram[0x2000];
    } else {
      bank0 = &gbVram[0x0000];
      bank1 = &gbVram[0x2000];
    }
  } else {
    bank0 = &gbMemory[0x8000];
    bank1 = NULL;
  }

  int init = 0x0000;

  for (int i = 0; i<4; i++)
  {
    gbObp0[i] = (gbObp0Line[x+11+gbSpritesTicks[x]*(gbSpeed ? 2 : 4)]>>(i<<1)) & 3;
    gbObp1[i] = (gbObp1Line[x+11+gbSpritesTicks[x]*(gbSpeed ? 2 : 4)]>>(i<<1)) & 3;
  }
  u8 *pal = gbObp0;

  int flipx = (flags & 0x20);
  int flipy = (flags & 0x40);

  if((flags & 0x10))
    pal = gbObp1;

  if(flipy) {
    t = (size ? 15 : 7) - t;
  }

  int prio =  flags & 0x80;

  int address = init + tile * 16 + 2*t;
  int a = 0;
  int b = 0;

  if(gbCgbMode && (flags & 0x08)) {
    a = bank1[address++];
    b = bank1[address++];
  } else {
    a = bank0[address++];
    b = bank0[address++];
  }

  for(int xx = 0; xx < 8; xx++) {
    u8 mask = 1 << (7-xx);
    u8 c = 0;
    if( (a & mask))
      c++;
    if( (b & mask))
      c+=2;

    if(c==0) continue;

    int xxx = xx+x;
    if(flipx)
      xxx = (7-xx+x);

    if(xxx < 0 || xxx > 159)
      continue;

    u16 color = gbLineBuffer[xxx];

    // Fixes OAM-BG priority
    if(prio && (register_LCDC & 1)) {
      if(color < 0x200 && ((color & 0xFF) != 0))
        continue;
    }
    // Fixes OAM-BG priority for Moorhuhn 2
    if(color >= 0x300 && color != 0x300 && (register_LCDC & 1))
      continue;
    else if(color >= 0x200 && color < 0x300) {
      int sprite = color & 0xff;

      int spriteX = gbMemory[0xfe00 + 4 * sprite + 1] - 8;

      if(spriteX == x) {
        if(sprite < spriteNumber)
          continue;
      } else {
        if(gbCgbMode) {
          if(sprite < spriteNumber)
            continue;
        } else {
          // Fixes GB sprites priorities (was '< x + 8' before)
          // ('A boy and his blob...' sprites' emulation is now correct)
          if(spriteX < x)
            continue;
        }
      }
    }


    gbLineBuffer[xxx] = 0x200 + spriteNumber;

    // make sure that sprites will work even in CGB mode
    if(gbCgbMode) {
      c = c + (flags & 0x07)*4 + 32;
    } else {
      c = pal[c];

      if(gbSgbMode && !gbCgbMode) {
        int dx = xxx >> 3;
        int dy = y >> 3;

        int palette = gbSgbATF[dy * 20 + dx];

        if(c == 0)
          palette = 0;

        c = c + 4*palette;
      } else {
        c += 4;
      }
    }

    gbLineMix[xxx] = gbColorOption ? gbColorFilter[gbPalette[c] & 0x7FFF] :
      gbPalette[c] & 0x7FFF;
  }
}

void gbDrawSprites(bool draw)
{
  int x = 0;
  int y = 0;
  int count = 0;

  int size = (register_LCDC & 4);

  if (!draw)
    memset (gbSpritesTicks, 0, sizeof(gbSpritesTicks));

  if(!(register_LCDC & 0x80))
    return;

  if((register_LCDC & 2) && (layerSettings & 0x1000)) {
    int yc = register_LY;

    int address = 0xfe00;
    for(int i = 0; i < 40; i++) {
      y = gbMemory[address++];
      x = gbMemory[address++];
      int tile = gbMemory[address++];
      if(size)
        tile &= 254;
      int flags = gbMemory[address++];

      if(x > 0 && y > 0 && x < 168 && y < 160) {
        // check if sprite intersects current line
        int t = yc -y + 16;
        if((size && t >=0 && t < 16) || (!size && t >= 0 && t < 8)) {
          if (draw)
            gbDrawSpriteTile(tile,x-8,yc,t,flags,size,i);
          else
          {
            for (int j = x-8; j<300; j++)
              if (j>=0)
                if (gbSpeed)
                  gbSpritesTicks[j] += 5;
                else
                  gbSpritesTicks[j] += 2+(count&1);

          }
          count++;
        }
      }
      // sprite limit reached!
      if(count >= 10)
        break;
    }
  }
  return;
}