/**************************************************************************** * Visual Boy Advance GX * * Tantric September 2008 * * button_mapping.h * * Controller button mapping ***************************************************************************/ #ifndef BTN_MAP_H #define BTN_MAP_H enum { CTRLR_NONE = -1, CTRLR_GCPAD, CTRLR_WIIMOTE, CTRLR_NUNCHUK, CTRLR_CLASSIC, CTRLR_WUPC }; const char ctrlrName[5][0x20] = { "GameCube Controller", "Wiimote", "Nunchuk + Wiimote", "Classic Controller", "Wii U Pro Controller" }; typedef struct _btn_map { u32 btn; // button 'id' char* name; // button name } BtnMap; typedef struct _ctrlr_map { BtnMap map[15]; // controller button map int num_btns; // number of buttons on the controller u16 type; // controller type } CtrlrMap; extern CtrlrMap ctrlr_def[5]; #endif